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-rw-r--r--source/Entities/Player.h44
1 files changed, 43 insertions, 1 deletions
diff --git a/source/Entities/Player.h b/source/Entities/Player.h
index 01efa3681..81552fcf1 100644
--- a/source/Entities/Player.h
+++ b/source/Entities/Player.h
@@ -63,6 +63,27 @@ public:
/// Returns the currently equipped boots; empty item if none
virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); }
+
+ /** Sets the experience total - XpTotal, updates XpLevel and XpP as appropriate
+ Returns true on success
+ should really only be called at init or player death
+ */
+ bool SetExperience(int a_XpTotal);
+
+ /* Adds Xp, will not inc more than MAX_EXPERIENCE_ORB_SIZE!
+ Returns true on success
+ Updates XpLevel and XpP appropriately
+ */
+ bool AddExperience(int a_Xp_delta);
+
+ /// Gets the experience total - XpTotal
+ inline int GetExperience(void) { return m_XpTotal; }
+
+ /// Gets the current level - XpLevel
+ inline int GetExperienceLevel(void) { return m_XpLevel; }
+
+ /// Gets the experience bar percentage - XpP
+ inline float GetExperiencePercentage(void) { return m_XpP; }
/// Starts charging the equipped bow
void StartChargingBow(void);
@@ -289,7 +310,7 @@ public:
virtual bool IsSubmerged(void) const{ return m_IsSubmerged; }
// tolua_end
-
+
// cEntity overrides:
virtual bool IsCrouched (void) const { return m_IsCrouched; }
virtual bool IsSprinting(void) const { return m_IsSprinting; }
@@ -378,6 +399,27 @@ protected:
/// The world tick in which eating will be finished. -1 if not eating
Int64 m_EatingFinishTick;
+
+ /// Player Xp levels etc
+ int m_XpLevel; //store this and m_XpP to save calculating each time
+ float m_XpP; //between 0 & 1
+ int m_XpTotal;
+ int m_XpNextLevelTotal; //save calculating this often
+
+ //Xp level defines
+ #define XP_TO_LEVEL15 255
+ #define XP_PER_LEVEL_TO15 17
+ #define XP_TO_LEVEL30 825
+
+ /// Caculates the Xp at a given level, ref: http://minecraft.gamepedia.com/XP
+ inline int XpAtLevel(int level) { return (int) ((level <= 15)? (15*level) :
+ ((level <= 31)? (1.5*level*level - 29.5*level + 360) :
+ (3.5*level*level - 151.5*level + 2220))); }
+
+ /// inverse of XpAtLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations
+ inline int CalcLevelFromXp(int XpTotal) { return (int) ((XpTotal <= XP_TO_LEVEL15)? XpTotal / XP_PER_LEVEL_TO15 : //level 0-15 or...
+ (XpTotal <= XP_TO_LEVEL30)? ( 29.5 + sqrt( 870.25 - (6 * ( 360 - XpTotal )))) / 3 : //level 15-30
+ (151.5 + sqrt( 22952.25 - (14 * (2220 - XpTotal)))) / 7); }//level 30+
bool m_IsChargingBow;
int m_BowCharge;