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-rw-r--r--source/Entities/ProjectileEntity.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/Entities/ProjectileEntity.h b/source/Entities/ProjectileEntity.h
index 28dd76935..f62b53a42 100644
--- a/source/Entities/ProjectileEntity.h
+++ b/source/Entities/ProjectileEntity.h
@@ -83,7 +83,7 @@ protected:
/// True if the projectile has hit the ground and is stuck there
bool m_IsInGround;
-
+
// cEntity overrides:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
@@ -159,6 +159,8 @@ protected:
/// Timer for pickup collection animation or five minute timeout
float m_Timer;
+ float m_HitGroundTimer;
+
/// If true, the arrow is in the process of being collected - don't go to anyone else
bool m_bIsCollected;