diff options
Diffstat (limited to 'source/Entities/ProjectileEntity.h')
-rw-r--r-- | source/Entities/ProjectileEntity.h | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/source/Entities/ProjectileEntity.h b/source/Entities/ProjectileEntity.h index 547aa174e..28dd76935 100644 --- a/source/Entities/ProjectileEntity.h +++ b/source/Entities/ProjectileEntity.h @@ -53,6 +53,9 @@ public: /// Called by the physics blocktracer when the entity hits another entity virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) {} + /// Called by Chunk when the projectile is eligible for player collection + virtual void CollectedBy(cPlayer * a_Dest); + // tolua_begin /// Returns the kind of the projectile (fast class identification) @@ -153,9 +156,20 @@ protected: /// If true, the arrow deals more damage bool m_IsCritical; + /// Timer for pickup collection animation or five minute timeout + float m_Timer; + + /// If true, the arrow is in the process of being collected - don't go to anyone else + bool m_bIsCollected; + + /// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air + Vector3i m_HitBlockPos; + // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void CollectedBy(cPlayer * a_Player) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; // tolua_begin } ; |