diff options
Diffstat (limited to 'source/Generating/StructGen.cpp')
-rw-r--r-- | source/Generating/StructGen.cpp | 88 |
1 files changed, 39 insertions, 49 deletions
diff --git a/source/Generating/StructGen.cpp b/source/Generating/StructGen.cpp index b0828f15a..6d139da2a 100644 --- a/source/Generating/StructGen.cpp +++ b/source/Generating/StructGen.cpp @@ -70,68 +70,62 @@ static bool SortTreeBlocks(const sSetBlock & a_First, const sSetBlock & a_Second /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cStructGenTrees: -void cStructGenTrees::GenStructures( - int a_ChunkX, int a_ChunkZ, - cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change - cChunkDef::BlockNibbles & a_BlockMetas, // Block meta to read and change - cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data - cEntityList & a_Entities, // Entities may be added or deleted - cBlockEntityList & a_BlockEntities // Block entities may be added or deleted -) +void cStructGenTrees::GenStructures(cChunkDesc & a_ChunkDesc) { - cChunkDef::BlockTypes WorkerBlockTypes; - cChunkDef::BlockNibbles WorkerBlockMeta; - cChunkDef::HeightMap WorkerHeight; - - cEntityList Entities; - cBlockEntityList BlockEntities; + int ChunkX = a_ChunkDesc.GetChunkX(); + int ChunkZ = a_ChunkDesc.GetChunkZ(); + + cChunkDesc WorkerDesc(ChunkX, ChunkZ); // Generate trees: for (int x = 0; x <= 2; x++) { - int BaseX = a_ChunkX + x - 1; + int BaseX = ChunkX + x - 1; for (int z = 0; z <= 2; z++) { - int BaseZ = a_ChunkZ + z - 1; + int BaseZ = ChunkZ + z - 1; cChunkDef::BlockTypes * BlT; cChunkDef::BlockNibbles * BlM; cChunkDef::HeightMap * Hei; - - cChunkDef::BiomeMap Biomes; - m_BiomeGen->GenBiomes(BaseX, BaseZ, Biomes); + cChunkDef::BiomeMap * Bio; + if ((x != 1) || (z != 1)) { - BlT = &WorkerBlockTypes; - BlM = &WorkerBlockMeta; - Hei = &WorkerHeight; + BlT = &(WorkerDesc.GetBlockTypes()); + BlM = &(WorkerDesc.GetBlockMetas()); + Hei = &(WorkerDesc.GetHeightMap()); + Bio = &(WorkerDesc.GetBiomeMap()); + WorkerDesc.SetChunkCoords(BaseX, BaseZ); - m_HeightGen->GenHeightMap (BaseX, BaseZ, *Hei); - m_CompositionGen->ComposeTerrain(BaseX, BaseZ, *BlT, *BlM, *Hei, Biomes, Entities, BlockEntities); + m_BiomeGen->GenBiomes (BaseX, BaseZ, WorkerDesc.GetBiomeMap()); + m_HeightGen->GenHeightMap (BaseX, BaseZ, WorkerDesc.GetHeightMap()); + m_CompositionGen->ComposeTerrain(WorkerDesc); // TODO: Free the entity lists } else { - BlT = &a_BlockTypes; - BlM = &a_BlockMetas; - Hei = &a_HeightMap; + BlT = &(a_ChunkDesc.GetBlockTypes()); + BlM = &(a_ChunkDesc.GetBlockMetas()); + Hei = &(a_ChunkDesc.GetHeightMap()); + Bio = &(a_ChunkDesc.GetBiomeMap()); } - int NumTrees = GetNumTrees(BaseX, BaseZ, Biomes); + int NumTrees = GetNumTrees(BaseX, BaseZ, *Bio); sSetBlockVector OutsideLogs, OutsideOther; for (int i = 0; i < NumTrees; i++) { - GenerateSingleTree(BaseX, BaseZ, i, *BlT, *BlM, *Hei, Biomes, OutsideLogs, OutsideOther); + GenerateSingleTree(BaseX, BaseZ, i, *BlT, *BlM, *Hei, *Bio, OutsideLogs, OutsideOther); } sSetBlockVector IgnoredOverflow; IgnoredOverflow.reserve(OutsideOther.size()); - ApplyTreeImage(a_ChunkX, a_ChunkZ, a_BlockTypes, a_BlockMetas, OutsideOther, IgnoredOverflow); + ApplyTreeImage(ChunkX, ChunkZ, a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetBlockMetas(), OutsideOther, IgnoredOverflow); IgnoredOverflow.clear(); IgnoredOverflow.reserve(OutsideLogs.size()); - ApplyTreeImage(a_ChunkX, a_ChunkZ, a_BlockTypes, a_BlockMetas, OutsideLogs, IgnoredOverflow); + ApplyTreeImage(ChunkX, ChunkZ, a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetBlockMetas(), OutsideLogs, IgnoredOverflow); } // for z } // for x @@ -142,9 +136,9 @@ void cStructGenTrees::GenStructures( { for (int y = cChunkDef::Height - 1; y >= 0; y--) { - if (cChunkDef::GetBlock(a_BlockTypes, x, y, z) != E_BLOCK_AIR) + if (cChunkDef::GetBlock(a_ChunkDesc.GetBlockTypes(), x, y, z) != E_BLOCK_AIR) { - cChunkDef::SetHeight(a_HeightMap, x, z, y); + cChunkDef::SetHeight(a_ChunkDesc.GetHeightMap(), x, z, y); break; } } // for y @@ -306,23 +300,19 @@ int cStructGenTrees::GetNumTrees( /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cStructGenOreNests: -void cStructGenOreNests::GenStructures( - int a_ChunkX, int a_ChunkZ, - cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change - cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change - cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data - cEntityList & a_Entities, // Entities may be added or deleted - cBlockEntityList & a_BlockEntities // Block entities may be added or deleted -) +void cStructGenOreNests::GenStructures(cChunkDesc & a_ChunkDesc) { - GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_COAL_ORE, MAX_HEIGHT_COAL, NUM_NESTS_COAL, NEST_SIZE_COAL, a_BlockTypes, 1); - GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_IRON_ORE, MAX_HEIGHT_IRON, NUM_NESTS_IRON, NEST_SIZE_IRON, a_BlockTypes, 2); - GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_REDSTONE_ORE, MAX_HEIGHT_REDSTONE, NUM_NESTS_REDSTONE, NEST_SIZE_REDSTONE, a_BlockTypes, 3); - GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_GOLD_ORE, MAX_HEIGHT_GOLD, NUM_NESTS_GOLD, NEST_SIZE_GOLD, a_BlockTypes, 4); - GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_DIAMOND_ORE, MAX_HEIGHT_DIAMOND, NUM_NESTS_DIAMOND, NEST_SIZE_DIAMOND, a_BlockTypes, 5); - GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_LAPIS_ORE, MAX_HEIGHT_LAPIS, NUM_NESTS_LAPIS, NEST_SIZE_LAPIS, a_BlockTypes, 6); - GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_DIRT, MAX_HEIGHT_DIRT, NUM_NESTS_DIRT, NEST_SIZE_DIRT, a_BlockTypes, 10); - GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_GRAVEL, MAX_HEIGHT_GRAVEL, NUM_NESTS_GRAVEL, NEST_SIZE_GRAVEL, a_BlockTypes, 11); + int ChunkX = a_ChunkDesc.GetChunkX(); + int ChunkZ = a_ChunkDesc.GetChunkZ(); + cChunkDef::BlockTypes & BlockTypes = a_ChunkDesc.GetBlockTypes(); + GenerateOre(ChunkX, ChunkZ, E_BLOCK_COAL_ORE, MAX_HEIGHT_COAL, NUM_NESTS_COAL, NEST_SIZE_COAL, BlockTypes, 1); + GenerateOre(ChunkX, ChunkZ, E_BLOCK_IRON_ORE, MAX_HEIGHT_IRON, NUM_NESTS_IRON, NEST_SIZE_IRON, BlockTypes, 2); + GenerateOre(ChunkX, ChunkZ, E_BLOCK_REDSTONE_ORE, MAX_HEIGHT_REDSTONE, NUM_NESTS_REDSTONE, NEST_SIZE_REDSTONE, BlockTypes, 3); + GenerateOre(ChunkX, ChunkZ, E_BLOCK_GOLD_ORE, MAX_HEIGHT_GOLD, NUM_NESTS_GOLD, NEST_SIZE_GOLD, BlockTypes, 4); + GenerateOre(ChunkX, ChunkZ, E_BLOCK_DIAMOND_ORE, MAX_HEIGHT_DIAMOND, NUM_NESTS_DIAMOND, NEST_SIZE_DIAMOND, BlockTypes, 5); + GenerateOre(ChunkX, ChunkZ, E_BLOCK_LAPIS_ORE, MAX_HEIGHT_LAPIS, NUM_NESTS_LAPIS, NEST_SIZE_LAPIS, BlockTypes, 6); + GenerateOre(ChunkX, ChunkZ, E_BLOCK_DIRT, MAX_HEIGHT_DIRT, NUM_NESTS_DIRT, NEST_SIZE_DIRT, BlockTypes, 10); + GenerateOre(ChunkX, ChunkZ, E_BLOCK_GRAVEL, MAX_HEIGHT_GRAVEL, NUM_NESTS_GRAVEL, NEST_SIZE_GRAVEL, BlockTypes, 11); } |