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-rw-r--r--source/Items/ItemBow.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Items/ItemBow.h b/source/Items/ItemBow.h
index 79520c074..d533c21fd 100644
--- a/source/Items/ItemBow.h
+++ b/source/Items/ItemBow.h
@@ -72,7 +72,7 @@ public:
return;
}
a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow);
- a_Player->GetWorld()->BroadcastSoundEffect("random.bow", (int)a_Player->GetPosX() * 8, (int)a_Player->GetPosY() * 8, (int)a_Player->GetPosZ() * 8, 0.5, Force);
+ a_Player->GetWorld()->BroadcastSoundEffect("random.bow", (int)a_Player->GetPosX() * 8, (int)a_Player->GetPosY() * 8, (int)a_Player->GetPosZ() * 8, 0.5, (float)Force);
if (!a_Player->IsGameModeCreative())
{