diff options
Diffstat (limited to 'source/Items')
-rw-r--r-- | source/Items/ItemBoat.h | 54 | ||||
-rw-r--r-- | source/Items/ItemComparator.h | 40 | ||||
-rw-r--r-- | source/Items/ItemHandler.cpp | 26 | ||||
-rw-r--r-- | source/Items/ItemShears.h | 1 | ||||
-rw-r--r-- | source/Items/ItemSlab.h | 52 | ||||
-rw-r--r-- | source/Items/ItemWood.h | 22 |
6 files changed, 104 insertions, 91 deletions
diff --git a/source/Items/ItemBoat.h b/source/Items/ItemBoat.h new file mode 100644 index 000000000..6e3395f1d --- /dev/null +++ b/source/Items/ItemBoat.h @@ -0,0 +1,54 @@ + +// ItemBoat.h + +// Declares the various boat ItemHandlers + + + + + +#pragma once + +#include "../Entities/Boat.h" + + + + + +class cItemBoatHandler : + public cItemHandler +{ + typedef cItemHandler super; + +public: + cItemBoatHandler(int a_ItemType) : + super(a_ItemType) + { + } + + + + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override + { + if (a_Dir < 0) + { + return false; + } + + double x = (double)a_BlockX + 0.5; + double y = (double)a_BlockY + 0.5; + double z = (double)a_BlockZ + 0.5; + + cBoat * Boat = NULL; + + Boat = new cBoat (x, y, z); + Boat->Initialize(a_World); + + return true; + } + +} ; + + + + diff --git a/source/Items/ItemComparator.h b/source/Items/ItemComparator.h new file mode 100644 index 000000000..53dbd020d --- /dev/null +++ b/source/Items/ItemComparator.h @@ -0,0 +1,40 @@ + +#pragma once + +#include "ItemHandler.h" +#include "../Simulator/RedstoneSimulator.h" + + + + + +class cItemComparatorHandler : + public cItemHandler +{ +public: + cItemComparatorHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + } + + virtual bool IsPlaceable(void) override + { + return true; + } + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = E_BLOCK_INACTIVE_COMPARATOR; + a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation()); + return true; + } +} ; + + + + diff --git a/source/Items/ItemHandler.cpp b/source/Items/ItemHandler.cpp index 2ae193d52..13f5293b9 100644 --- a/source/Items/ItemHandler.cpp +++ b/source/Items/ItemHandler.cpp @@ -8,11 +8,13 @@ // Handlers: #include "ItemBed.h" +#include "ItemBoat.h" #include "ItemBow.h" #include "ItemBrewingStand.h" #include "ItemBucket.h" #include "ItemCauldron.h" #include "ItemCloth.h" +#include "ItemComparator.h" #include "ItemDoor.h" #include "ItemDye.h" #include "ItemFlowerPot.h" @@ -30,11 +32,9 @@ #include "ItemShears.h" #include "ItemShovel.h" #include "ItemSign.h" -#include "ItemSlab.h" #include "ItemSpawnEgg.h" #include "ItemSugarcane.h" #include "ItemSword.h" -#include "ItemWood.h" #include "../Blocks/BlockHandler.h" @@ -53,7 +53,11 @@ cItemHandler * cItemHandler::GetItemHandler(int a_ItemType) { if (a_ItemType < 0) { - ASSERT(!"Bad item type"); + // Either nothing (-1), or bad value, both cases should return the air handler + if (a_ItemType < -1) + { + ASSERT(!"Bad item type"); + } a_ItemType = 0; } @@ -85,9 +89,11 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) case E_BLOCK_SAPLING: return new cItemSaplingHandler(a_ItemType); case E_BLOCK_WOOL: return new cItemClothHandler(a_ItemType); case E_ITEM_BED: return new cItemBedHandler(a_ItemType); + case E_ITEM_BOAT: return new cItemBoatHandler(a_ItemType); case E_ITEM_BOW: return new cItemBowHandler; case E_ITEM_BREWING_STAND: return new cItemBrewingStandHandler(a_ItemType); case E_ITEM_CAULDRON: return new cItemCauldronHandler(a_ItemType); + case E_ITEM_COMPARATOR: return new cItemComparatorHandler(a_ItemType); case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType); case E_ITEM_EGG: return new cItemEggHandler(); case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler(); @@ -137,18 +143,6 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) return new cItemSwordHandler(a_ItemType); } - case E_BLOCK_STONE_SLAB: - case E_BLOCK_WOODEN_SLAB: - { - return new cItemSlabHandler(a_ItemType); - } - - case E_BLOCK_LOG: - case E_BLOCK_PLANKS: - { - return new cItemWoodHandler(a_ItemType); - } - case E_ITEM_BUCKET: case E_ITEM_WATER_BUCKET: case E_ITEM_LAVA_BUCKET: @@ -253,7 +247,7 @@ void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); cBlockHandler * Handler = cBlockHandler::GetBlockHandler(Block); - if (a_Player->GetGameMode() == gmSurvival) + if (a_Player->IsGameModeSurvival()) { if (!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block)) { diff --git a/source/Items/ItemShears.h b/source/Items/ItemShears.h index 663fa0170..6a17607ee 100644 --- a/source/Items/ItemShears.h +++ b/source/Items/ItemShears.h @@ -38,7 +38,6 @@ public: a_Player->UseEquippedItem(); return true; } - // TODO: cobweb, vines return false; } diff --git a/source/Items/ItemSlab.h b/source/Items/ItemSlab.h deleted file mode 100644 index 80de05eb5..000000000 --- a/source/Items/ItemSlab.h +++ /dev/null @@ -1,52 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" -#include "../World.h" - - - - - -class cItemSlabHandler : public cItemHandler -{ -public: - cItemSlabHandler(int a_ItemType) - : cItemHandler(a_ItemType) - { - - } - - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override - { - BLOCKTYPE Block; - NIBBLETYPE Meta; - a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta); - - if ( - ((a_Dir == 0) || (a_Dir == 1)) // Only when clicking on top or on bottom of the block - && ((Block == E_BLOCK_WOODEN_SLAB) || (Block == E_BLOCK_STONE_SLAB)) // It is a slab - && (Block == a_Item.m_ItemType) // Same slab - && ((Meta & 0x7) == (a_Item.m_ItemDamage & 0x7))) // Same Texture - { - if (a_Player->GetGameMode() == eGameMode_Creative) - { - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement - return true; - } - else - { - if (a_Player->GetInventory().RemoveOneEquippedItem()) - { - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement - return true; - } - } - } - return false; - } -} ; - - - - diff --git a/source/Items/ItemWood.h b/source/Items/ItemWood.h deleted file mode 100644 index 476256c5d..000000000 --- a/source/Items/ItemWood.h +++ /dev/null @@ -1,22 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" - - - - - -class cItemWoodHandler : - public cItemHandler -{ -public: - cItemWoodHandler(int a_ItemType) - : cItemHandler(a_ItemType) - { - } -} ; - - - - |