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Diffstat (limited to '')
-rw-r--r-- | source/LuaScript.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/source/LuaScript.h b/source/LuaScript.h new file mode 100644 index 000000000..cf4806903 --- /dev/null +++ b/source/LuaScript.h @@ -0,0 +1,42 @@ +#pragma once + +struct lua_State; + +struct sLuaUsertype +{ + sLuaUsertype(void* a_pObject, const char* a_pClassName) : Object(a_pObject), ClassName(a_pClassName) {} + // + void* Object; + const char* ClassName; +}; + +class cLuaScript +{ +public: + cLuaScript(); + ~cLuaScript(); + + /// Prepares a Lua state + void Initialize(); + + /// Load a Lua script on the given path + bool LoadFile(const char* a_FilePath); + + /// Execute the loaded Lua script + bool Execute(); + + /// Call a function on the Lua script. Put all overloads here + bool CallFunction(const char* a_Function, AString& ReturnedString); + bool CallFunction(const char* a_Function, const sLuaUsertype& a_UserType, AString& ReturnedString); + bool CallFunction(const char* a_Function, const sLuaUsertype& a_UserType1, const sLuaUsertype& a_UserType2, AString& ReturnedString); + +protected: + /// Reports an error in the log if a_Status is flagged as an error. Returns true when a_Status is flagged as error, returns false when no error occured. + bool ReportErrors(int a_Status); + + /// Helper functions for calling functions in Lua + bool LuaPushFunction(const char * a_FunctionName, bool a_bLogError = true); + bool LuaCallFunction(int a_NumArgs, int a_NumResults, const char * a_FunctionName ); // a_FunctionName is only used for error messages, nothing else +private: + lua_State* m_LuaState; +};
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