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-rw-r--r--source/ManualBindings.cpp176
1 files changed, 94 insertions, 82 deletions
diff --git a/source/ManualBindings.cpp b/source/ManualBindings.cpp
index 10109c669..f25a56aa2 100644
--- a/source/ManualBindings.cpp
+++ b/source/ManualBindings.cpp
@@ -108,91 +108,93 @@ static int tolua_LOGERROR(lua_State* tolua_S)
-static int tolua_cWorld_DoWithPlayer(lua_State * tolua_S)
-{
- int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
- if ((NumArgs != 2) && (NumArgs != 3))
- {
- LOGWARN("Error in function call 'cWorld:DoWithPlayer()': Requires 2 or 3 arguments, got %i", NumArgs );
- return 0;
- }
-
- cWorld * self = (cWorld *) tolua_tousertype(tolua_S, 1, 0);
-
- const char * PlayerName = tolua_tocppstring(tolua_S, 2, "");
- if ((PlayerName == NULL) || (PlayerName[0] == 0))
- {
- LOGWARN("Error in function call 'cWorld:DoWithPlayer()': Expected a non-empty string for parameter #1");
- return 0;
- }
- if (!lua_isfunction( tolua_S, 3))
- {
- LOGWARN("Error in function call 'cWorld:DoWithPlayer()': Expected a function for parameter #2");
- return 0;
- }
-
- /* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */
- int TableRef = LUA_REFNIL;
- if (NumArgs == 3)
- {
- TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- if (TableRef == LUA_REFNIL)
- {
- LOGWARN("Error in function call 'cWorld:DoWithPlayer()': Could not get value reference of parameter #3");
- return 0;
- }
- }
-
- /* table value is popped, and now function is on top of the stack */
- int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- if (FuncRef == LUA_REFNIL)
- {
- LOGWARN("Error in function call 'cWorld:DoWithPlayer()': Could not get function reference of parameter #2");
- return 0;
- }
-
- class cLuaCallback : public cItemCallback<cPlayer>
- {
- public:
- cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
- : LuaState( a_LuaState )
- , FuncRef( a_FuncRef )
- , TableRef( a_TableRef )
- {}
-
- private:
- virtual bool Item(cPlayer * a_Item) override
- {
- lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */
- tolua_pushusertype(LuaState, a_Item, "cPlayer");
- if (TableRef != LUA_REFNIL)
- {
- lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */
- }
-
- int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0);
- report_errors(LuaState, s);
- return true;
- }
- lua_State * LuaState;
- int FuncRef;
- int TableRef;
- } Callback(tolua_S, FuncRef, TableRef);
-
- bool bRetVal = self->DoWithPlayer(PlayerName, Callback);
-
- /* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */
- luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef);
- luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
-
- /* Push return value on stack */
- tolua_pushboolean(tolua_S, bRetVal );
- return 1;
+#define DEFINE_LUA_DOWITH(CONTAINER,ITEM,FOREACH,FNNAME) \
+static int FNNAME(lua_State * tolua_S) \
+{ \
+ int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */ \
+ if ((NumArgs != 2) && (NumArgs != 3)) \
+ { \
+ LOGWARN("Error in function call '" #FOREACH "': Requires 2 or 3 arguments, got %i", NumArgs ); \
+ return 0; \
+ } \
+ \
+ CONTAINER * self = (CONTAINER *) tolua_tousertype(tolua_S, 1, 0); \
+ \
+ const char * ItemName = tolua_tocppstring(tolua_S, 2, ""); \
+ if ((ItemName == NULL) || (ItemName[0] == 0)) \
+ { \
+ LOGWARN("Error in function call '" #FOREACH "': Expected a non-empty string for parameter #1"); \
+ return 0; \
+ } \
+ if (!lua_isfunction( tolua_S, 3)) \
+ { \
+ LOGWARN("Error in function call '" #FOREACH "': Expected a function for parameter #2"); \
+ return 0; \
+ } \
+ \
+ /* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */ \
+ int TableRef = LUA_REFNIL; \
+ if (NumArgs == 3) \
+ { \
+ TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); \
+ if (TableRef == LUA_REFNIL) \
+ { \
+ LOGWARN("Error in function call '" #FOREACH "': Could not get value reference of parameter #3"); \
+ return 0; \
+ } \
+ } \
+ \
+ /* table value is popped, and now function is on top of the stack */ \
+ int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); \
+ if (FuncRef == LUA_REFNIL) \
+ { \
+ LOGWARN("Error in function call '" #FOREACH "': Could not get function reference of parameter #2"); \
+ return 0; \
+ } \
+ \
+ class cLuaCallback : public cItemCallback<ITEM> \
+ { \
+ public: \
+ cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) \
+ : LuaState( a_LuaState ) \
+ , FuncRef( a_FuncRef ) \
+ , TableRef( a_TableRef ) \
+ {} \
+ \
+ private: \
+ virtual bool Item(ITEM * a_Item) override \
+ { \
+ lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */ \
+ tolua_pushusertype(LuaState, a_Item, #ITEM); \
+ if (TableRef != LUA_REFNIL) \
+ { \
+ lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */ \
+ } \
+ \
+ int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0); \
+ report_errors(LuaState, s); \
+ return true; \
+ } \
+ lua_State * LuaState; \
+ int FuncRef; \
+ int TableRef; \
+ } Callback(tolua_S, FuncRef, TableRef); \
+ \
+ bool bRetVal = self->FOREACH(ItemName, Callback); \
+ \
+ /* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */ \
+ luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef); \
+ luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); \
+ \
+ /* Push return value on stack */ \
+ tolua_pushboolean(tolua_S, bRetVal ); \
+ return 1; \
}
+
#define DEFINE_LUA_FOREACHINCHUNK(CONTAINER,ITEM,FOREACH,FNNAME) \
static int FNNAME(lua_State * tolua_S) \
{ \
@@ -378,10 +380,17 @@ static int FNNAME(lua_State * tolua_S) \
+
+// Define the DoWith enumerators: (they take a string and a callback class)
+DEFINE_LUA_DOWITH(cWorld, cPlayer, DoWithPlayer, tolua_cWorld_DoWithPlayer);
+DEFINE_LUA_DOWITH(cWorld, cPlayer, FindAndDoWithPlayer, tolua_cWorld_FindAndDoWithPlayer);
+DEFINE_LUA_DOWITH(cRoot, cPlayer, FindAndDoWithPlayer, tolua_cRoot_FindAndDoWithPlayer);
+
// Define the ForEach enumerators:
DEFINE_LUA_FOREACH(cWorld, cPlayer, ForEachPlayer, tolua_cWorld_ForEachPlayer);
-DEFINE_LUA_FOREACH(cRoot, cWorld, ForEachWorld, tolua_cRoot_ForEachWorld);
DEFINE_LUA_FOREACH(cWorld, cEntity, ForEachEntity, tolua_cWorld_ForEachEntity);
+DEFINE_LUA_FOREACH(cRoot, cWorld, ForEachWorld, tolua_cRoot_ForEachWorld);
+DEFINE_LUA_FOREACH(cRoot, cPlayer, ForEachPlayer, tolua_cRoot_ForEachPlayer);
DEFINE_LUA_FOREACHINCHUNK(cWorld, cEntity, ForEachEntityInChunk, tolua_cWorld_ForEachEntityInChunk);
DEFINE_LUA_FOREACHINCHUNK(cWorld, cChestEntity, ForEachChestInChunk, tolua_cWorld_ForEachChestInChunk);
@@ -694,6 +703,8 @@ void ManualBindings::Bind( lua_State* tolua_S )
tolua_beginmodule(tolua_S, "cRoot");
tolua_function(tolua_S, "ForEachWorld", tolua_cRoot_ForEachWorld);
+ tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_cRoot_FindAndDoWithPlayer);
+ tolua_function(tolua_S, "ForEachPlayer", tolua_cRoot_ForEachPlayer);
tolua_endmodule(tolua_S);
tolua_beginmodule(tolua_S, "cWorld");
@@ -702,7 +713,8 @@ void ManualBindings::Bind( lua_State* tolua_S )
tolua_function(tolua_S, "ForEachEntityInChunk", tolua_cWorld_ForEachEntityInChunk);
tolua_function(tolua_S, "ForEachChestInChunk", tolua_cWorld_ForEachChestInChunk);
tolua_function(tolua_S, "ForEachFurnaceInChunk", tolua_cWorld_ForEachFurnaceInChunk);
- tolua_function(tolua_S, "DoWithPlayer", tolua_cWorld_DoWithPlayer);
+ tolua_function(tolua_S, "DoWithPlayer", tolua_cWorld_DoWithPlayer);
+ tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_cWorld_FindAndDoWithPlayer);
tolua_endmodule(tolua_S);
tolua_beginmodule(tolua_S, "cPlugin");