diff options
Diffstat (limited to 'source/Mobs/AggressiveMonster.cpp')
-rw-r--r-- | source/Mobs/AggressiveMonster.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/Mobs/AggressiveMonster.cpp b/source/Mobs/AggressiveMonster.cpp index 0a5461837..de73e6123 100644 --- a/source/Mobs/AggressiveMonster.cpp +++ b/source/Mobs/AggressiveMonster.cpp @@ -23,9 +23,9 @@ cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, char a_Prot // What to do if in Chasing State -void cAggressiveMonster::InStateChasing(float a_Dt, MTRand & a_TickRandom) +void cAggressiveMonster::InStateChasing(float a_Dt) { - super::InStateChasing(a_Dt, a_TickRandom); + super::InStateChasing(a_Dt); m_ChaseTime += a_Dt; if (m_Target != NULL) { @@ -58,9 +58,9 @@ void cAggressiveMonster::InStateChasing(float a_Dt, MTRand & a_TickRandom) -void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity, MTRand & a_TickRandom) +void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity) { - super::EventSeePlayer(a_Entity, a_TickRandom); + super::EventSeePlayer(a_Entity); m_EMState = CHASING; } @@ -68,26 +68,26 @@ void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity, MTRand & a_TickRando -void cAggressiveMonster::Tick(float a_Dt, MTRand & a_TickRandom) +void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk) { - super::Tick(a_Dt, a_TickRandom); + super::Tick(a_Dt, a_Chunk); m_SeePlayerInterval += a_Dt; if (m_SeePlayerInterval > 1) { - int rem = a_TickRandom.randInt() % 3 + 1; // Check most of the time but miss occasionally + int rem = m_World->GetTickRandomNumber(3) + 1; // Check most of the time but miss occasionally m_SeePlayerInterval = 0.0; if (rem >= 2) { if (m_EMState == CHASING) { - CheckEventLostPlayer(a_TickRandom); + CheckEventLostPlayer(); } else { - CheckEventSeePlayer(a_TickRandom); + CheckEventSeePlayer(); } } } |