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-rw-r--r--source/Mobs/Skeleton.cpp18
1 files changed, 1 insertions, 17 deletions
diff --git a/source/Mobs/Skeleton.cpp b/source/Mobs/Skeleton.cpp
index bec912afa..10dad4065 100644
--- a/source/Mobs/Skeleton.cpp
+++ b/source/Mobs/Skeleton.cpp
@@ -11,23 +11,7 @@
cSkeleton::cSkeleton(void) :
super("Skeleton", 51, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8)
{
-}
-
-
-
-
-
-void cSkeleton::Tick(float a_Dt, cChunk & a_Chunk)
-{
- cMonster::Tick(a_Dt, a_Chunk);
-
- // TODO Outsource
- // TODO should do SkyLight check, mobs in the dark donīt burn
- if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire())
- {
- // Burn for 10 ticks, then decide again
- StartBurning(10);
- }
+ SetBurnsInDaylight(true);
}