diff options
Diffstat (limited to '')
-rw-r--r-- | source/Mobs/Wolf.cpp | 64 |
1 files changed, 38 insertions, 26 deletions
diff --git a/source/Mobs/Wolf.cpp b/source/Mobs/Wolf.cpp index d725e1668..c6e9736f5 100644 --- a/source/Mobs/Wolf.cpp +++ b/source/Mobs/Wolf.cpp @@ -15,8 +15,8 @@ cWolf::cWolf(void) : m_IsTame(false), m_IsSitting(false), m_IsBegging(false), - m_Owner(""), - m_Collar(14) + m_OwnerName(""), + m_CollarColor(14) { } @@ -40,7 +40,7 @@ void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI) void cWolf::OnRightClicked(cPlayer & a_Player) { - if ((!IsTame()) && (!IsAngry())) + if (!IsTame() && !IsAngry()) { if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE) { @@ -64,11 +64,11 @@ void cWolf::OnRightClicked(cPlayer & a_Player) } else if (IsTame()) { - if (a_Player.GetName() == m_Owner) // Is the player the owner of the dog? + if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog? { if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) { - m_Collar = 15 - a_Player.GetEquippedItem().m_ItemDamage; + SetCollarColor(15 - a_Player.GetEquippedItem().m_ItemDamage); if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); @@ -97,7 +97,9 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk) if (!IsAngry()) { cMonster::Tick(a_Dt, a_Chunk); - } else { + } + else + { super::Tick(a_Dt, a_Chunk); } @@ -139,35 +141,45 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk) } } } - + + if (IsTame()) + { + TickFollowPlayer(); + } +} + + + + + +void cWolf::TickFollowPlayer() +{ class cCallback : public cPlayerListCallback { - virtual bool Item(cPlayer * Player) override + virtual bool Item(cPlayer * a_Player) override { - OwnerCoords = Player->GetPosition(); + OwnerPos = a_Player->GetPosition(); return false; } public: - Vector3f OwnerCoords; - } ; - cCallback Callback; - m_World->DoWithPlayer(m_Owner, Callback); - Vector3f OwnerCoords = Callback.OwnerCoords; - - if (IsTame()) + Vector3f OwnerPos; + } Callback; + if (m_World->DoWithPlayer(m_OwnerName, Callback)) { - if (m_Owner != "") + // The player is present in the world, follow them: + double Distance = (Callback.OwnerPos - GetPosition()).Length(); + if (Distance < 3) { - double Distance = (OwnerCoords - GetPosition()).Length(); - if (Distance < 3) - { - m_bMovingToDestination = false; - } else if((Distance > 30) && (!IsSitting())) { - TeleportToCoords(OwnerCoords.x, OwnerCoords.y, OwnerCoords.z); - } else { - m_Destination = OwnerCoords; - } + m_bMovingToDestination = false; + } + else if ((Distance > 30) && (!IsSitting())) + { + TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z); + } + else + { + m_Destination = Callback.OwnerPos; } } }
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