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-rw-r--r--source/Mobs/Zombie.cpp47
1 files changed, 0 insertions, 47 deletions
diff --git a/source/Mobs/Zombie.cpp b/source/Mobs/Zombie.cpp
deleted file mode 100644
index a485d2b55..000000000
--- a/source/Mobs/Zombie.cpp
+++ /dev/null
@@ -1,47 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Zombie.h"
-#include "../World.h"
-#include "../LineBlockTracer.h"
-
-
-
-
-cZombie::cZombie(bool IsVillagerZombie) :
- super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8),
- m_bIsConverting(false),
- m_bIsVillagerZombie(IsVillagerZombie)
-{
- SetBurnsInDaylight(true);
-}
-
-
-
-
-
-void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
-
- // TODO: Rare drops
-}
-
-
-
-
-
-void cZombie::MoveToPosition(const Vector3f & a_Position)
-{
- m_Destination = a_Position;
-
- // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement.
- if ((m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) && (m_World->GetTimeOfDay() < 13187) && !IsOnFire())
- {
- m_bMovingToDestination = false;
- return;
- }
- m_bMovingToDestination = true;
-}
-
-