diff options
Diffstat (limited to 'source/Player.cpp')
-rw-r--r-- | source/Player.cpp | 2846 |
1 files changed, 1423 insertions, 1423 deletions
diff --git a/source/Player.cpp b/source/Player.cpp index c90f3c99c..ac74f03b8 100644 --- a/source/Player.cpp +++ b/source/Player.cpp @@ -1,1423 +1,1423 @@ -
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Player.h"
-#include "Server.h"
-#include "ClientHandle.h"
-#include "UI/Window.h"
-#include "UI/WindowOwner.h"
-#include "World.h"
-#include "Pickup.h"
-#include "PluginManager.h"
-#include "BlockEntities/BlockEntity.h"
-#include "GroupManager.h"
-#include "Group.h"
-#include "ChatColor.h"
-#include "Item.h"
-#include "Tracer.h"
-#include "Root.h"
-#include "OSSupport/MakeDir.h"
-#include "OSSupport/Timer.h"
-#include "MersenneTwister.h"
-#include "Chunk.h"
-#include "Items/ItemHandler.h"
-
-#include "Vector3d.h"
-#include "Vector3f.h"
-
-#include "../iniFile/iniFile.h"
-#include <json/json.h>
-
-#define float2int(x) ((x)<0 ? ((int)(x))-1 : (int)(x))
-
-
-
-
-
-cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
- : super(etPlayer, 0.6, 1.8)
- , m_GameMode(eGameMode_NotSet)
- , m_IP("")
- , m_LastBlockActionTime( 0 )
- , m_LastBlockActionCnt( 0 )
- , m_bVisible( true )
- , m_LastGroundHeight( 0 )
- , m_bTouchGround( false )
- , m_Stance( 0.0 )
- , m_Inventory(*this)
- , m_CurrentWindow(NULL)
- , m_InventoryWindow(NULL)
- , m_TimeLastPickupCheck( 0.f )
- , m_Color('-')
- , m_ClientHandle( a_Client )
- , m_FoodLevel(20)
- , m_FoodSaturationLevel(5)
- , m_FoodTickTimer(0)
- , m_FoodExhaustionLevel(0)
- , m_FoodPoisonedTicksRemaining(0)
- , m_NormalMaxSpeed(0.1)
- , m_SprintingMaxSpeed(0.13)
- , m_IsCrouched(false)
- , m_IsSprinting(false)
- , m_EatingFinishTick(-1)
-{
- LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
- a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
- this, GetUniqueID()
- );
-
- m_InventoryWindow = new cInventoryWindow(*this);
- m_CurrentWindow = m_InventoryWindow;
- m_InventoryWindow->OpenedByPlayer(*this);
-
- SetMaxHealth(20);
-
- cTimer t1;
- m_LastPlayerListTime = t1.GetNowTime();
-
- m_TimeLastTeleportPacket = 0;
- m_TimeLastPickupCheck = 0;
-
- m_PlayerName = a_PlayerName;
- m_bDirtyPosition = true; // So chunks are streamed to player at spawn
-
- if (!LoadFromDisk())
- {
- m_Inventory.Clear();
- SetPosX(cRoot::Get()->GetDefaultWorld()->GetSpawnX());
- SetPosY(cRoot::Get()->GetDefaultWorld()->GetSpawnY());
- SetPosZ(cRoot::Get()->GetDefaultWorld()->GetSpawnZ());
-
- LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
- a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()
- );
- }
- m_LastJumpHeight = (float)(GetPosY());
- m_LastGroundHeight = (float)(GetPosY());
- m_Stance = GetPosY() + 1.62;
-}
-
-
-
-
-
-cPlayer::~cPlayer(void)
-{
- LOG("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID());
-
- SaveToDisk();
-
- m_World->RemovePlayer( this );
-
- m_ClientHandle = NULL;
-
- delete m_InventoryWindow;
-
- LOGD("Player %p deleted", this);
-}
-
-
-
-
-
-void cPlayer::Initialize(cWorld * a_World)
-{
- super::Initialize(a_World);
- GetWorld()->AddPlayer(this);
-}
-
-
-
-
-
-void cPlayer::Destroyed()
-{
- CloseWindow(false);
- m_ClientHandle = NULL;
-}
-
-
-
-
-
-void cPlayer::SpawnOn(cClientHandle & a_Client)
-{
- /*
- LOGD("cPlayer::SpawnOn(%s) for \"%s\" at pos {%.2f, %.2f, %.2f}",
- a_Client.GetUsername().c_str(), m_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z
- );
- */
-
- if (m_bVisible && (m_ClientHandle != (&a_Client)))
- {
- a_Client.SendPlayerSpawn(*this);
- a_Client.SendEntityHeadLook(*this);
- a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem() );
- a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots() );
- a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings() );
- a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate() );
- a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet() );
- }
-}
-
-
-
-
-
-void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
-{
- if (!m_ClientHandle->IsPlaying())
- {
- // We're not yet in the game, ignore everything
- return;
- }
-
- super::Tick(a_Dt, a_Chunk);
- if (m_bDirtyPosition)
- {
- // Apply food exhaustion from movement:
- ApplyFoodExhaustionFromMovement(a_Chunk);
-
- cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*this);
- BroadcastMovementUpdate(m_ClientHandle);
- m_ClientHandle->StreamChunks();
- }
- else
- {
- BroadcastMovementUpdate(m_ClientHandle);
- }
-
- if (m_Health > 0) // make sure player is alive
- {
- m_World->CollectPickupsByPlayer(this);
-
- if ((m_EatingFinishTick >= 0) && (m_EatingFinishTick <= m_World->GetWorldAge()))
- {
- FinishEating();
- }
-
- HandleFood();
- }
-
- // Send Player List (Once per m_LastPlayerListTime/1000 ms)
- cTimer t1;
- if (m_LastPlayerListTime + cPlayer::PLAYER_LIST_TIME_MS <= t1.GetNowTime())
- {
- m_World->SendPlayerList(this);
- m_LastPlayerListTime = t1.GetNowTime();
- }
-}
-
-
-
-
-
-void cPlayer::SetTouchGround(bool a_bTouchGround)
-{
- // If just
- m_bTouchGround = a_bTouchGround;
-
- if (!m_bTouchGround)
- {
- if (GetPosY() > m_LastJumpHeight)
- {
- m_LastJumpHeight = (float)GetPosY();
- }
- cWorld * World = GetWorld();
- if ((GetPosY() >= 0) && (GetPosY() < 256))
- {
- BLOCKTYPE BlockType = World->GetBlock( float2int(GetPosX()), float2int(GetPosY()), float2int(GetPosZ()) );
- if (BlockType != E_BLOCK_AIR)
- {
- // LOGD("TouchGround set to true by server");
- m_bTouchGround = true;
- }
- if (
- (BlockType == E_BLOCK_WATER) ||
- (BlockType == E_BLOCK_STATIONARY_WATER) ||
- (BlockType == E_BLOCK_LADDER) ||
- (BlockType == E_BLOCK_VINES)
- )
- {
- // LOGD("Water / Ladder / Torch");
- m_LastGroundHeight = (float)GetPosY();
- }
- }
- }
-
- if (m_bTouchGround)
- {
- float Dist = (float)(m_LastGroundHeight - floor(GetPosY()));
- int Damage = (int)(Dist - 3.f);
- if(m_LastJumpHeight > m_LastGroundHeight) Damage++;
- m_LastJumpHeight = (float)GetPosY();
- if (Damage > 0)
- {
- TakeDamage(dtFalling, NULL, Damage, Damage, 0);
- }
-
- m_LastGroundHeight = (float)GetPosY();
- }
-}
-
-
-
-
-
-void cPlayer::Heal(int a_Health)
-{
- if (m_Health < GetMaxHealth())
- {
- m_Health = (short)std::min((int)a_Health + m_Health, (int)GetMaxHealth());
- SendHealth();
- }
-}
-
-
-
-
-
-void cPlayer::SetFoodLevel(int a_FoodLevel)
-{
- m_FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL));
- SendHealth();
-}
-
-
-
-
-
-void cPlayer::SetFoodSaturationLevel(double a_FoodSaturationLevel)
-{
- m_FoodSaturationLevel = std::max(0.0, std::min(a_FoodSaturationLevel, (double)m_FoodLevel));
-}
-
-
-
-
-
-void cPlayer::SetFoodTickTimer(int a_FoodTickTimer)
-{
- m_FoodTickTimer = a_FoodTickTimer;
-}
-
-
-
-
-
-void cPlayer::SetFoodExhaustionLevel(double a_FoodSaturationLevel)
-{
- m_FoodExhaustionLevel = std::max(0.0, std::min(a_FoodSaturationLevel, 4.0));
-}
-
-
-
-
-
-void cPlayer::SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining)
-{
- m_FoodPoisonedTicksRemaining = a_FoodPoisonedTicksRemaining;
-}
-
-
-
-
-
-bool cPlayer::Feed(int a_Food, double a_Saturation)
-{
- if (m_FoodLevel >= MAX_FOOD_LEVEL)
- {
- return false;
- }
-
- m_FoodLevel = std::min(a_Food + m_FoodLevel, (int)MAX_FOOD_LEVEL);
- m_FoodSaturationLevel = std::min(m_FoodSaturationLevel + a_Saturation, (double)m_FoodLevel);
-
- SendHealth();
- return true;
-}
-
-
-
-
-
-void cPlayer::FoodPoison(int a_NumTicks)
-{
- bool HasBeenFoodPoisoned = (m_FoodPoisonedTicksRemaining > 0);
- m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks);
- if (!HasBeenFoodPoisoned)
- {
- // TODO: Send the poisoning indication to the client - how?
- SendHealth();
- }
-}
-
-
-
-
-
-void cPlayer::StartEating(void)
-{
- // Set the timer:
- m_EatingFinishTick = m_World->GetWorldAge() + EATING_TICKS;
-
- // Send the packets:
- m_World->BroadcastPlayerAnimation(*this, 5);
- m_World->BroadcastEntityMetadata(*this);
-}
-
-
-
-
-
-void cPlayer::FinishEating(void)
-{
- // Reset the timer:
- m_EatingFinishTick = -1;
-
- // Send the packets:
- m_ClientHandle->SendEntityStatus(*this, ENTITY_STATUS_EATING_ACCEPTED);
- m_World->BroadcastPlayerAnimation(*this, 0);
- m_World->BroadcastEntityMetadata(*this);
-
- // consume the item:
- cItem Item(GetEquippedItem());
- Item.m_ItemCount = 1;
- cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Item.m_ItemType);
- if (!ItemHandler->EatItem(this, &Item))
- {
- return;
- }
- ItemHandler->OnFoodEaten(m_World, this, &Item);
- GetInventory().RemoveOneEquippedItem();
-}
-
-
-
-
-
-void cPlayer::AbortEating(void)
-{
- m_EatingFinishTick = -1;
- m_World->BroadcastPlayerAnimation(*this, 0);
- m_World->BroadcastEntityMetadata(*this);
-}
-
-
-
-
-
-void cPlayer::SendHealth(void)
-{
- if (m_ClientHandle != NULL)
- {
- m_ClientHandle->SendHealth();
- }
-}
-
-
-
-
-
-void cPlayer::ClearInventoryPaintSlots(void)
-{
- // Clear the list of slots that are being inventory-painted. Used by cWindow only
- m_InventoryPaintSlots.clear();
-}
-
-
-
-
-
-void cPlayer::AddInventoryPaintSlot(int a_SlotNum)
-{
- // Add a slot to the list for inventory painting. Used by cWindow only
- m_InventoryPaintSlots.push_back(a_SlotNum);
-}
-
-
-
-
-
-const cSlotNums & cPlayer::GetInventoryPaintSlots(void) const
-{
- // Return the list of slots currently stored for inventory painting. Used by cWindow only
- return m_InventoryPaintSlots;
-}
-
-
-
-
-
-double cPlayer::GetMaxSpeed(void) const
-{
- return m_IsSprinting ? m_SprintingMaxSpeed : m_NormalMaxSpeed;
-}
-
-
-
-
-
-void cPlayer::SetNormalMaxSpeed(double a_Speed)
-{
- m_NormalMaxSpeed = a_Speed;
- if (!m_IsSprinting)
- {
- m_ClientHandle->SendPlayerMaxSpeed();
- }
-}
-
-
-
-
-
-void cPlayer::SetSprintingMaxSpeed(double a_Speed)
-{
- m_SprintingMaxSpeed = a_Speed;
- if (m_IsSprinting)
- {
- m_ClientHandle->SendPlayerMaxSpeed();
- }
-}
-
-
-
-
-
-void cPlayer::SetCrouch(bool a_IsCrouched)
-{
- // Set the crouch status, broadcast to all visible players
-
- if (a_IsCrouched == m_IsCrouched)
- {
- // No change
- return;
- }
- m_IsCrouched = a_IsCrouched;
- m_World->BroadcastEntityMetadata(*this);
-}
-
-
-
-
-
-void cPlayer::SetSprint(bool a_IsSprinting)
-{
- if (a_IsSprinting == m_IsSprinting)
- {
- // No change
- return;
- }
-
- m_IsSprinting = a_IsSprinting;
- m_ClientHandle->SendPlayerMaxSpeed();
-}
-
-
-
-
-
-void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
-{
- if (m_GameMode == eGameMode_Creative)
- {
- // No damage / health in creative mode
- return;
- }
-
- super::DoTakeDamage(a_TDI);
-
- // Any kind of damage adds food exhaustion
- AddFoodExhaustion(0.3f);
-
- SendHealth();
-}
-
-
-
-
-
-void cPlayer::KilledBy(cEntity * a_Killer)
-{
- super::KilledBy(a_Killer);
-
- if (m_Health > 0)
- {
- return; // not dead yet =]
- }
-
- m_bVisible = false; // So new clients don't see the player
-
- // Puke out all the items
- cItems Pickups;
- m_Inventory.CopyToItems(Pickups);
- m_Inventory.Clear();
- m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
- SaveToDisk(); // Save it, yeah the world is a tough place !
-}
-
-
-
-
-
-void cPlayer::Respawn(void)
-{
- m_Health = GetMaxHealth();
-
- // Reset food level:
- m_FoodLevel = 20;
- m_FoodSaturationLevel = 5;
-
- m_ClientHandle->SendRespawn();
-
- // Extinguish the fire:
- StopBurning();
-
- TeleportToCoords(GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ());
-
- SetVisible(true);
-}
-
-
-
-
-
-double cPlayer::GetEyeHeight(void) const
-{
- return m_Stance;
-}
-
-
-
-
-Vector3d cPlayer::GetEyePosition(void) const
-{
- return Vector3d( GetPosX(), m_Stance, GetPosZ() );
-}
-
-
-
-
-
-bool cPlayer::IsGameModeCreative(void) const
-{
- return (m_GameMode == gmCreative) || // Either the player is explicitly in Creative
- ((m_GameMode == gmNotSet) && m_World->IsGameModeCreative()); // or they inherit from the world and the world is Creative
-}
-
-
-
-
-
-bool cPlayer::IsGameModeSurvival(void) const
-{
- return (m_GameMode == gmSurvival) || // Either the player is explicitly in Survival
- ((m_GameMode == gmNotSet) && m_World->IsGameModeSurvival()); // or they inherit from the world and the world is Survival
-}
-
-
-
-
-
-bool cPlayer::IsGameModeAdventure(void) const
-{
- return (m_GameMode == gmCreative) || // Either the player is explicitly in Adventure
- ((m_GameMode == gmNotSet) && m_World->IsGameModeCreative()); // or they inherit from the world and the world is Adventure
-}
-
-
-
-
-
-void cPlayer::OpenWindow(cWindow * a_Window)
-{
- if (a_Window != m_CurrentWindow)
- {
- CloseWindow(false);
- }
- a_Window->OpenedByPlayer(*this);
- m_CurrentWindow = a_Window;
- a_Window->SendWholeWindow(*GetClientHandle());
-}
-
-
-
-
-
-void cPlayer::CloseWindow(bool a_CanRefuse)
-{
- if (m_CurrentWindow == NULL)
- {
- m_CurrentWindow = m_InventoryWindow;
- return;
- }
-
- if (m_CurrentWindow->ClosedByPlayer(*this, a_CanRefuse) || !a_CanRefuse)
- {
- // Close accepted, go back to inventory window (the default):
- m_CurrentWindow = m_InventoryWindow;
- }
- else
- {
- // Re-open the window
- m_CurrentWindow->OpenedByPlayer(*this);
- m_CurrentWindow->SendWholeWindow(*GetClientHandle());
- }
-}
-
-
-
-
-
-void cPlayer::CloseWindowIfID(char a_WindowID, bool a_CanRefuse)
-{
- if ((m_CurrentWindow == NULL) || (m_CurrentWindow->GetWindowID() != a_WindowID))
- {
- return;
- }
- CloseWindow();
-}
-
-
-
-
-
-void cPlayer::SetLastBlockActionTime()
-{
- if (m_World != NULL)
- {
- m_LastBlockActionTime = m_World->GetWorldAge() / 20.0f;
- }
-}
-
-
-
-
-
-void cPlayer::SetLastBlockActionCnt( int a_LastBlockActionCnt )
-{
- m_LastBlockActionCnt = a_LastBlockActionCnt;
-}
-
-
-
-
-
-void cPlayer::SetGameMode(eGameMode a_GameMode)
-{
- if ((a_GameMode >= gmMin) || (a_GameMode < gmMax))
- {
- LOGWARNING("%s: Setting invalid gamemode: %d", GetName().c_str(), a_GameMode);
- return;
- }
-
- if (m_GameMode == a_GameMode)
- {
- // Gamemode already set
- return;
- }
-
- m_GameMode = a_GameMode;
- m_ClientHandle->SendGameMode(a_GameMode);
-}
-
-
-
-
-
-void cPlayer::LoginSetGameMode( eGameMode a_GameMode )
-{
- m_GameMode = a_GameMode;
-}
-
-
-
-
-
-void cPlayer::SetIP(const AString & a_IP)
-{
- m_IP = a_IP;
-}
-
-
-
-
-
-void cPlayer::SendMessage(const AString & a_Message)
-{
- m_ClientHandle->SendChat(a_Message);
-}
-
-
-
-
-
-void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
-{
- SetPosition( a_PosX, a_PosY, a_PosZ );
-
- m_World->BroadcastTeleportEntity(*this, GetClientHandle());
- m_ClientHandle->SendPlayerMoveLook();
-}
-
-
-
-
-
-void cPlayer::MoveTo( const Vector3d & a_NewPos )
-{
- if ((a_NewPos.y < -990) && (GetPosY() > -100))
- {
- // When attached to an entity, the client sends position packets with weird coords:
- // Y = -999 and X, Z = attempting to create speed, usually up to 0.03
- // We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while
- // the client may still send more of these nonsensical packets.
- if (m_AttachedTo != NULL)
- {
- Vector3d AddSpeed(a_NewPos);
- AddSpeed.y = 0;
- m_AttachedTo->AddSpeed(AddSpeed);
- }
- return;
- }
-
- // TODO: should do some checks to see if player is not moving through terrain
- // TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too
-
- SetPosition( a_NewPos );
- SetStance(a_NewPos.y + 1.62);
-}
-
-
-
-
-
-void cPlayer::SetVisible(bool a_bVisible)
-{
- if (a_bVisible && !m_bVisible) // Make visible
- {
- m_bVisible = true;
- m_World->BroadcastSpawnEntity(*this);
- }
- if (!a_bVisible && m_bVisible)
- {
- m_bVisible = false;
- m_World->BroadcastDestroyEntity(*this, m_ClientHandle); // Destroy on all clients
- }
-}
-
-
-
-
-
-void cPlayer::AddToGroup( const AString & a_GroupName )
-{
- cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName );
- m_Groups.push_back( Group );
- LOGD("Added %s to group %s", m_PlayerName.c_str(), a_GroupName.c_str() );
- ResolveGroups();
- ResolvePermissions();
-}
-
-
-
-
-
-void cPlayer::RemoveFromGroup( const AString & a_GroupName )
-{
- bool bRemoved = false;
- for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr )
- {
- if( (*itr)->GetName().compare(a_GroupName ) == 0 )
- {
- m_Groups.erase( itr );
- bRemoved = true;
- break;
- }
- }
-
- if( bRemoved )
- {
- LOGD("Removed %s from group %s", m_PlayerName.c_str(), a_GroupName.c_str() );
- ResolveGroups();
- ResolvePermissions();
- }
- else
- {
- LOGWARN("Tried to remove %s from group %s but was not in that group", m_PlayerName.c_str(), a_GroupName.c_str() );
- }
-}
-
-
-
-
-
-bool cPlayer::CanUseCommand( const AString & a_Command )
-{
- for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr )
- {
- if( (*itr)->HasCommand( a_Command ) ) return true;
- }
- return false;
-}
-
-
-
-
-
-bool cPlayer::HasPermission(const AString & a_Permission)
-{
- if (a_Permission.empty())
- {
- // Empty permission request is always granted
- return true;
- }
-
- AStringVector Split = StringSplit( a_Permission, "." );
- PermissionMap Possibilities = m_ResolvedPermissions;
- // Now search the namespaces
- while( Possibilities.begin() != Possibilities.end() )
- {
- PermissionMap::iterator itr = Possibilities.begin();
- if( itr->second )
- {
- AStringVector OtherSplit = StringSplit( itr->first, "." );
- if( OtherSplit.size() <= Split.size() )
- {
- unsigned int i;
- for( i = 0; i < OtherSplit.size(); ++i )
- {
- if( OtherSplit[i].compare( Split[i] ) != 0 )
- {
- if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard!
- break;
- }
- }
- if( i == Split.size() ) return true;
- }
- }
- Possibilities.erase( itr );
- }
-
- // Nothing that matched :(
- return false;
-}
-
-
-
-
-
-bool cPlayer::IsInGroup( const AString & a_Group )
-{
- for( GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr )
- {
- if( a_Group.compare( (*itr)->GetName().c_str() ) == 0 )
- return true;
- }
- return false;
-}
-
-
-
-
-
-void cPlayer::ResolvePermissions()
-{
- m_ResolvedPermissions.clear(); // Start with an empty map yo~
-
- // Copy all player specific permissions into the resolved permissions map
- for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr )
- {
- m_ResolvedPermissions[ itr->first ] = itr->second;
- }
-
- for( GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr )
- {
- const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions();
- for( cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr )
- {
- m_ResolvedPermissions[ itr->first ] = itr->second;
- }
- }
-}
-
-
-
-
-
-void cPlayer::ResolveGroups()
-{
- // Clear resolved groups first
- m_ResolvedGroups.clear();
-
- // Get a complete resolved list of all groups the player is in
- std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates
- GroupList ToIterate;
- for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr )
- {
- ToIterate.push_back( *GroupItr );
- }
- while( ToIterate.begin() != ToIterate.end() )
- {
- cGroup* CurrentGroup = *ToIterate.begin();
- if( AllGroups.find( CurrentGroup ) != AllGroups.end() )
- {
- LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!",
- m_PlayerName.c_str(), CurrentGroup->GetName().c_str()
- );
- }
- else
- {
- AllGroups[ CurrentGroup ] = true;
- m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list
- const cGroup::GroupList & Inherits = CurrentGroup->GetInherits();
- for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr )
- {
- if( AllGroups.find( *itr ) != AllGroups.end() )
- {
- LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", m_PlayerName.c_str(), (*itr)->GetName().c_str() );
- continue;
- }
- ToIterate.push_back( *itr );
- }
- }
- ToIterate.erase( ToIterate.begin() );
- }
-}
-
-
-
-
-
-AString cPlayer::GetColor(void) const
-{
- if ( m_Color != '-' )
- {
- return cChatColor::MakeColor( m_Color );
- }
-
- if ( m_Groups.size() < 1 )
- {
- return cChatColor::White;
- }
-
- return (*m_Groups.begin())->GetColor();
-}
-
-
-
-
-
-void cPlayer::TossItem(
- bool a_bDraggingItem,
- char a_Amount /* = 1 */,
- short a_CreateType /* = 0 */,
- short a_CreateHealth /* = 0 */
-)
-{
- cItems Drops;
- if (a_CreateType != 0)
- {
- // Just create item without touching the inventory (used in creative mode)
- Drops.push_back(cItem(a_CreateType, a_Amount, a_CreateHealth));
- }
- else
- {
- // Drop an item from the inventory:
- if (a_bDraggingItem)
- {
- cItem & Item = GetDraggingItem();
- if (!Item.IsEmpty())
- {
- char OriginalItemAmount = Item.m_ItemCount;
- Item.m_ItemCount = std::min(OriginalItemAmount, a_Amount);
- Drops.push_back(Item);
- if (OriginalItemAmount > a_Amount)
- {
- Item.m_ItemCount = OriginalItemAmount - (char)a_Amount;
- }
- else
- {
- Item.Empty();
- }
- }
- }
- else
- {
- // Else drop equipped item
- cItem DroppedItem(GetInventory().GetEquippedItem());
- if (!DroppedItem.IsEmpty())
- {
- if (GetInventory().RemoveOneEquippedItem())
- {
- DroppedItem.m_ItemCount = 1; // RemoveItem decreases the count, so set it to 1 again
- Drops.push_back(DroppedItem);
- }
- }
- }
- }
- double vX = 0, vY = 0, vZ = 0;
- EulerToVector(-GetRotation(), GetPitch(), vZ, vX, vY);
- vY = -vY * 2 + 1.f;
- m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 2, vY * 2, vZ * 2);
-}
-
-
-
-
-
-bool cPlayer::MoveToWorld(const char * a_WorldName)
-{
- cWorld * World = cRoot::Get()->GetWorld(a_WorldName);
- if (World == NULL)
- {
- LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName);
- return false;
- }
-
- eDimension OldDimension = m_World->GetDimension();
-
- // Remove all links to the old world
- m_World->RemovePlayer(this);
- m_ClientHandle->RemoveFromAllChunks();
- m_World->RemoveEntity(this);
-
- // Add player to all the necessary parts of the new world
- SetWorld(World);
- World->AddEntity(this);
- World->AddPlayer(this);
-
- // If the dimension is different, we can send the respawn packet
- // http://wiki.vg/Protocol#0x09 says "don't send if dimension is the same" as of 2013_07_02
- if (OldDimension != World->GetDimension())
- {
- m_ClientHandle->SendRespawn();
- }
-
- // Stream the new chunks:
- m_ClientHandle->StreamChunks();
- return true;
-}
-
-
-
-
-
-void cPlayer::LoadPermissionsFromDisk()
-{
- m_Groups.clear();
- m_Permissions.clear();
-
- cIniFile IniFile("users.ini");
- if( IniFile.ReadFile() )
- {
- std::string Groups = IniFile.GetValue(m_PlayerName, "Groups", "");
- if( Groups.size() > 0 )
- {
- AStringVector Split = StringSplit( Groups, "," );
- for( unsigned int i = 0; i < Split.size(); i++ )
- {
- AddToGroup( Split[i].c_str() );
- }
- }
- else
- {
- AddToGroup("Default");
- }
-
- m_Color = IniFile.GetValue(m_PlayerName, "Color", "-")[0];
- }
- else
- {
- LOGWARN("WARNING: Failed to read ini file users.ini");
- AddToGroup("Default");
- }
- ResolvePermissions();
-}
-
-
-
-
-bool cPlayer::LoadFromDisk()
-{
- LoadPermissionsFromDisk();
-
- // Log player permissions, cause it's what the cool kids do
- LOGINFO("Player %s has permissions:", m_PlayerName.c_str() );
- for( PermissionMap::iterator itr = m_ResolvedPermissions.begin(); itr != m_ResolvedPermissions.end(); ++itr )
- {
- if( itr->second ) LOGINFO("%s", itr->first.c_str() );
- }
-
- AString SourceFile;
- Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
-
- cFile f;
- if (!f.Open(SourceFile, cFile::fmRead))
- {
- LOGWARNING("Cannot open player data file \"%s\" for reading", SourceFile.c_str());
- return false;
- }
-
- AString buffer;
- if (f.ReadRestOfFile(buffer) != f.GetSize())
- {
- LOGWARNING("Cannot read player data from file \"%s\"", SourceFile.c_str());
- return false;
- }
- f.Close();
-
- Json::Value root;
- Json::Reader reader;
- if (!reader.parse(buffer, root, false))
- {
- LOGWARNING("Cannot parse player data in file \"%s\", player will be reset", SourceFile.c_str());
- }
-
- Json::Value & JSON_PlayerPosition = root["position"];
- if (JSON_PlayerPosition.size() == 3)
- {
- SetPosX(JSON_PlayerPosition[(unsigned int)0].asDouble());
- SetPosY(JSON_PlayerPosition[(unsigned int)1].asDouble());
- SetPosZ(JSON_PlayerPosition[(unsigned int)2].asDouble());
- m_LastPosX = GetPosX();
- m_LastPosY = GetPosY();
- m_LastPosZ = GetPosZ();
- m_LastFoodPos = GetPosition();
- }
-
- Json::Value & JSON_PlayerRotation = root["rotation"];
- if (JSON_PlayerRotation.size() == 3)
- {
- SetRotation ((float)JSON_PlayerRotation[(unsigned int)0].asDouble());
- SetPitch ((float)JSON_PlayerRotation[(unsigned int)1].asDouble());
- SetRoll ((float)JSON_PlayerRotation[(unsigned int)2].asDouble());
- }
-
- m_Health = root.get("health", 0).asInt();
-
- m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt();
- m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble();
- m_FoodTickTimer = root.get("foodTickTimer", 0).asInt();
- m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble();
-
- m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
-
- m_Inventory.LoadFromJson(root["inventory"]);
-
- m_LoadedWorldName = root.get("world", "world").asString();
-
- LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
- m_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str()
- );
-
- return true;
-}
-
-
-
-
-
-bool cPlayer::SaveToDisk()
-{
- cMakeDir::MakeDir("players");
-
- // create the JSON data
- Json::Value JSON_PlayerPosition;
- JSON_PlayerPosition.append(Json::Value(GetPosX()));
- JSON_PlayerPosition.append(Json::Value(GetPosY()));
- JSON_PlayerPosition.append(Json::Value(GetPosZ()));
-
- Json::Value JSON_PlayerRotation;
- JSON_PlayerRotation.append(Json::Value(GetRotation()));
- JSON_PlayerRotation.append(Json::Value(GetPitch()));
- JSON_PlayerRotation.append(Json::Value(GetRoll()));
-
- Json::Value JSON_Inventory;
- m_Inventory.SaveToJson(JSON_Inventory);
-
- Json::Value root;
- root["position"] = JSON_PlayerPosition;
- root["rotation"] = JSON_PlayerRotation;
- root["inventory"] = JSON_Inventory;
- root["health"] = m_Health;
- root["food"] = m_FoodLevel;
- root["foodSaturation"] = m_FoodSaturationLevel;
- root["foodTickTimer"] = m_FoodTickTimer;
- root["foodExhaustion"] = m_FoodExhaustionLevel;
- root["world"] = GetWorld()->GetName();
-
- if (m_GameMode == GetWorld()->GetGameMode())
- {
- root["gamemode"] = (int) eGameMode_NotSet;
- }
- else
- {
- root["gamemode"] = (int) m_GameMode;
- }
-
- Json::StyledWriter writer;
- std::string JsonData = writer.write(root);
-
- AString SourceFile;
- Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
-
- cFile f;
- if (!f.Open(SourceFile, cFile::fmWrite))
- {
- LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", m_PlayerName.c_str(), SourceFile.c_str());
- return false;
- }
- if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size())
- {
- LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str());
- return false;
- }
- return true;
-}
-
-
-
-
-
-cPlayer::StringList cPlayer::GetResolvedPermissions()
-{
- StringList Permissions;
-
- const PermissionMap& ResolvedPermissions = m_ResolvedPermissions;
- for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr )
- {
- if( itr->second ) Permissions.push_back( itr->first );
- }
-
- return Permissions;
-}
-
-
-
-
-
-void cPlayer::UseEquippedItem()
-{
- if (GetGameMode() == gmCreative) // No damage in creative
- {
- return;
- }
-
- GetInventory().DamageEquippedItem();
-}
-
-
-
-
-
-void cPlayer::HandleFood(void)
-{
- // Ref.: http://www.minecraftwiki.net/wiki/Hunger
-
- // Remember the food level before processing, for later comparison
- int LastFoodLevel = m_FoodLevel;
-
- // Heal or damage, based on the food level, using the m_FoodTickTimer:
- if ((m_FoodLevel > 17) || (m_FoodLevel <= 0))
- {
- m_FoodTickTimer++;
- if (m_FoodTickTimer >= 80)
- {
- m_FoodTickTimer = 0;
-
- if (m_FoodLevel >= 17)
- {
- // Regenerate health from food, incur 3 pts of food exhaustion:
- Heal(1);
- m_FoodExhaustionLevel += 3;
- }
- else if (m_FoodLevel <= 0)
- {
- // Damage from starving
- TakeDamage(dtStarving, NULL, 1, 1, 0);
- }
- }
- }
-
- // Apply food poisoning food exhaustion:
- if (m_FoodPoisonedTicksRemaining > 0)
- {
- m_FoodPoisonedTicksRemaining--;
- m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick
- }
-
- // Apply food exhaustion that has accumulated:
- if (m_FoodExhaustionLevel >= 4)
- {
- m_FoodExhaustionLevel -= 4;
-
- if (m_FoodSaturationLevel >= 1)
- {
- m_FoodSaturationLevel -= 1;
- }
- else
- {
- m_FoodLevel = std::max(m_FoodLevel - 1, 0);
- }
- }
-
- if (m_FoodLevel != LastFoodLevel)
- {
- SendHealth();
- }
-}
-
-
-
-
-
-void cPlayer::ApplyFoodExhaustionFromMovement(cChunk & a_Chunk)
-{
- if (IsGameModeCreative())
- {
- return;
- }
-
- // Calculate the distance travelled, update the last pos:
- Vector3d Movement(GetPosition() - m_LastFoodPos);
- Movement.y = 0; // Only take XZ movement into account
- m_LastFoodPos = GetPosition();
-
- // If riding anything, apply no food exhaustion
- if (m_AttachedTo != NULL)
- {
- return;
- }
-
- // Get the type of block the player's standing in:
- BLOCKTYPE BlockIn;
- int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelY = (int)floor(m_LastPosY + 0.1);
- int RelZ = (int)floor(m_LastPosZ) - a_Chunk.GetPosZ() * cChunkDef::Width;
- // Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk
- VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn));
-
- // Apply the exhaustion based on distance travelled:
- double BaseExhaustion = Movement.Length();
- if (IsSprinting())
- {
- // 0.1 pt per meter sprinted
- BaseExhaustion = BaseExhaustion * 0.1;
- }
- else if (IsBlockWater(BlockIn))
- {
- // 0.015 pt per meter swum
- BaseExhaustion = BaseExhaustion * 0.015;
- }
- else
- {
- // 0.01 pt per meter walked / sneaked
- BaseExhaustion = BaseExhaustion * 0.01;
- }
- m_FoodExhaustionLevel += BaseExhaustion;
-}
-
-
-
-
+ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Player.h" +#include "Server.h" +#include "ClientHandle.h" +#include "UI/Window.h" +#include "UI/WindowOwner.h" +#include "World.h" +#include "Pickup.h" +#include "PluginManager.h" +#include "BlockEntities/BlockEntity.h" +#include "GroupManager.h" +#include "Group.h" +#include "ChatColor.h" +#include "Item.h" +#include "Tracer.h" +#include "Root.h" +#include "OSSupport/MakeDir.h" +#include "OSSupport/Timer.h" +#include "MersenneTwister.h" +#include "Chunk.h" +#include "Items/ItemHandler.h" + +#include "Vector3d.h" +#include "Vector3f.h" + +#include "../iniFile/iniFile.h" +#include <json/json.h> + +#define float2int(x) ((x)<0 ? ((int)(x))-1 : (int)(x)) + + + + + +cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) + : super(etPlayer, 0.6, 1.8) + , m_GameMode(eGameMode_NotSet) + , m_IP("") + , m_LastBlockActionTime( 0 ) + , m_LastBlockActionCnt( 0 ) + , m_bVisible( true ) + , m_LastGroundHeight( 0 ) + , m_bTouchGround( false ) + , m_Stance( 0.0 ) + , m_Inventory(*this) + , m_CurrentWindow(NULL) + , m_InventoryWindow(NULL) + , m_TimeLastPickupCheck( 0.f ) + , m_Color('-') + , m_ClientHandle( a_Client ) + , m_FoodLevel(20) + , m_FoodSaturationLevel(5) + , m_FoodTickTimer(0) + , m_FoodExhaustionLevel(0) + , m_FoodPoisonedTicksRemaining(0) + , m_NormalMaxSpeed(0.1) + , m_SprintingMaxSpeed(0.13) + , m_IsCrouched(false) + , m_IsSprinting(false) + , m_EatingFinishTick(-1) +{ + LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d", + a_PlayerName.c_str(), a_Client->GetIPString().c_str(), + this, GetUniqueID() + ); + + m_InventoryWindow = new cInventoryWindow(*this); + m_CurrentWindow = m_InventoryWindow; + m_InventoryWindow->OpenedByPlayer(*this); + + SetMaxHealth(20); + + cTimer t1; + m_LastPlayerListTime = t1.GetNowTime(); + + m_TimeLastTeleportPacket = 0; + m_TimeLastPickupCheck = 0; + + m_PlayerName = a_PlayerName; + m_bDirtyPosition = true; // So chunks are streamed to player at spawn + + if (!LoadFromDisk()) + { + m_Inventory.Clear(); + SetPosX(cRoot::Get()->GetDefaultWorld()->GetSpawnX()); + SetPosY(cRoot::Get()->GetDefaultWorld()->GetSpawnY()); + SetPosZ(cRoot::Get()->GetDefaultWorld()->GetSpawnZ()); + + LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}", + a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ() + ); + } + m_LastJumpHeight = (float)(GetPosY()); + m_LastGroundHeight = (float)(GetPosY()); + m_Stance = GetPosY() + 1.62; +} + + + + + +cPlayer::~cPlayer(void) +{ + LOG("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID()); + + SaveToDisk(); + + m_World->RemovePlayer( this ); + + m_ClientHandle = NULL; + + delete m_InventoryWindow; + + LOGD("Player %p deleted", this); +} + + + + + +void cPlayer::Initialize(cWorld * a_World) +{ + super::Initialize(a_World); + GetWorld()->AddPlayer(this); +} + + + + + +void cPlayer::Destroyed() +{ + CloseWindow(false); + m_ClientHandle = NULL; +} + + + + + +void cPlayer::SpawnOn(cClientHandle & a_Client) +{ + /* + LOGD("cPlayer::SpawnOn(%s) for \"%s\" at pos {%.2f, %.2f, %.2f}", + a_Client.GetUsername().c_str(), m_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z + ); + */ + + if (m_bVisible && (m_ClientHandle != (&a_Client))) + { + a_Client.SendPlayerSpawn(*this); + a_Client.SendEntityHeadLook(*this); + a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem() ); + a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots() ); + a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings() ); + a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate() ); + a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet() ); + } +} + + + + + +void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) +{ + if (!m_ClientHandle->IsPlaying()) + { + // We're not yet in the game, ignore everything + return; + } + + super::Tick(a_Dt, a_Chunk); + if (m_bDirtyPosition) + { + // Apply food exhaustion from movement: + ApplyFoodExhaustionFromMovement(a_Chunk); + + cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*this); + BroadcastMovementUpdate(m_ClientHandle); + m_ClientHandle->StreamChunks(); + } + else + { + BroadcastMovementUpdate(m_ClientHandle); + } + + if (m_Health > 0) // make sure player is alive + { + m_World->CollectPickupsByPlayer(this); + + if ((m_EatingFinishTick >= 0) && (m_EatingFinishTick <= m_World->GetWorldAge())) + { + FinishEating(); + } + + HandleFood(); + } + + // Send Player List (Once per m_LastPlayerListTime/1000 ms) + cTimer t1; + if (m_LastPlayerListTime + cPlayer::PLAYER_LIST_TIME_MS <= t1.GetNowTime()) + { + m_World->SendPlayerList(this); + m_LastPlayerListTime = t1.GetNowTime(); + } +} + + + + + +void cPlayer::SetTouchGround(bool a_bTouchGround) +{ + // If just + m_bTouchGround = a_bTouchGround; + + if (!m_bTouchGround) + { + if (GetPosY() > m_LastJumpHeight) + { + m_LastJumpHeight = (float)GetPosY(); + } + cWorld * World = GetWorld(); + if ((GetPosY() >= 0) && (GetPosY() < 256)) + { + BLOCKTYPE BlockType = World->GetBlock( float2int(GetPosX()), float2int(GetPosY()), float2int(GetPosZ()) ); + if (BlockType != E_BLOCK_AIR) + { + // LOGD("TouchGround set to true by server"); + m_bTouchGround = true; + } + if ( + (BlockType == E_BLOCK_WATER) || + (BlockType == E_BLOCK_STATIONARY_WATER) || + (BlockType == E_BLOCK_LADDER) || + (BlockType == E_BLOCK_VINES) + ) + { + // LOGD("Water / Ladder / Torch"); + m_LastGroundHeight = (float)GetPosY(); + } + } + } + + if (m_bTouchGround) + { + float Dist = (float)(m_LastGroundHeight - floor(GetPosY())); + int Damage = (int)(Dist - 3.f); + if(m_LastJumpHeight > m_LastGroundHeight) Damage++; + m_LastJumpHeight = (float)GetPosY(); + if (Damage > 0) + { + TakeDamage(dtFalling, NULL, Damage, Damage, 0); + } + + m_LastGroundHeight = (float)GetPosY(); + } +} + + + + + +void cPlayer::Heal(int a_Health) +{ + if (m_Health < GetMaxHealth()) + { + m_Health = (short)std::min((int)a_Health + m_Health, (int)GetMaxHealth()); + SendHealth(); + } +} + + + + + +void cPlayer::SetFoodLevel(int a_FoodLevel) +{ + m_FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL)); + SendHealth(); +} + + + + + +void cPlayer::SetFoodSaturationLevel(double a_FoodSaturationLevel) +{ + m_FoodSaturationLevel = std::max(0.0, std::min(a_FoodSaturationLevel, (double)m_FoodLevel)); +} + + + + + +void cPlayer::SetFoodTickTimer(int a_FoodTickTimer) +{ + m_FoodTickTimer = a_FoodTickTimer; +} + + + + + +void cPlayer::SetFoodExhaustionLevel(double a_FoodSaturationLevel) +{ + m_FoodExhaustionLevel = std::max(0.0, std::min(a_FoodSaturationLevel, 4.0)); +} + + + + + +void cPlayer::SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining) +{ + m_FoodPoisonedTicksRemaining = a_FoodPoisonedTicksRemaining; +} + + + + + +bool cPlayer::Feed(int a_Food, double a_Saturation) +{ + if (m_FoodLevel >= MAX_FOOD_LEVEL) + { + return false; + } + + m_FoodLevel = std::min(a_Food + m_FoodLevel, (int)MAX_FOOD_LEVEL); + m_FoodSaturationLevel = std::min(m_FoodSaturationLevel + a_Saturation, (double)m_FoodLevel); + + SendHealth(); + return true; +} + + + + + +void cPlayer::FoodPoison(int a_NumTicks) +{ + bool HasBeenFoodPoisoned = (m_FoodPoisonedTicksRemaining > 0); + m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks); + if (!HasBeenFoodPoisoned) + { + // TODO: Send the poisoning indication to the client - how? + SendHealth(); + } +} + + + + + +void cPlayer::StartEating(void) +{ + // Set the timer: + m_EatingFinishTick = m_World->GetWorldAge() + EATING_TICKS; + + // Send the packets: + m_World->BroadcastPlayerAnimation(*this, 5); + m_World->BroadcastEntityMetadata(*this); +} + + + + + +void cPlayer::FinishEating(void) +{ + // Reset the timer: + m_EatingFinishTick = -1; + + // Send the packets: + m_ClientHandle->SendEntityStatus(*this, ENTITY_STATUS_EATING_ACCEPTED); + m_World->BroadcastPlayerAnimation(*this, 0); + m_World->BroadcastEntityMetadata(*this); + + // consume the item: + cItem Item(GetEquippedItem()); + Item.m_ItemCount = 1; + cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Item.m_ItemType); + if (!ItemHandler->EatItem(this, &Item)) + { + return; + } + ItemHandler->OnFoodEaten(m_World, this, &Item); + GetInventory().RemoveOneEquippedItem(); +} + + + + + +void cPlayer::AbortEating(void) +{ + m_EatingFinishTick = -1; + m_World->BroadcastPlayerAnimation(*this, 0); + m_World->BroadcastEntityMetadata(*this); +} + + + + + +void cPlayer::SendHealth(void) +{ + if (m_ClientHandle != NULL) + { + m_ClientHandle->SendHealth(); + } +} + + + + + +void cPlayer::ClearInventoryPaintSlots(void) +{ + // Clear the list of slots that are being inventory-painted. Used by cWindow only + m_InventoryPaintSlots.clear(); +} + + + + + +void cPlayer::AddInventoryPaintSlot(int a_SlotNum) +{ + // Add a slot to the list for inventory painting. Used by cWindow only + m_InventoryPaintSlots.push_back(a_SlotNum); +} + + + + + +const cSlotNums & cPlayer::GetInventoryPaintSlots(void) const +{ + // Return the list of slots currently stored for inventory painting. Used by cWindow only + return m_InventoryPaintSlots; +} + + + + + +double cPlayer::GetMaxSpeed(void) const +{ + return m_IsSprinting ? m_SprintingMaxSpeed : m_NormalMaxSpeed; +} + + + + + +void cPlayer::SetNormalMaxSpeed(double a_Speed) +{ + m_NormalMaxSpeed = a_Speed; + if (!m_IsSprinting) + { + m_ClientHandle->SendPlayerMaxSpeed(); + } +} + + + + + +void cPlayer::SetSprintingMaxSpeed(double a_Speed) +{ + m_SprintingMaxSpeed = a_Speed; + if (m_IsSprinting) + { + m_ClientHandle->SendPlayerMaxSpeed(); + } +} + + + + + +void cPlayer::SetCrouch(bool a_IsCrouched) +{ + // Set the crouch status, broadcast to all visible players + + if (a_IsCrouched == m_IsCrouched) + { + // No change + return; + } + m_IsCrouched = a_IsCrouched; + m_World->BroadcastEntityMetadata(*this); +} + + + + + +void cPlayer::SetSprint(bool a_IsSprinting) +{ + if (a_IsSprinting == m_IsSprinting) + { + // No change + return; + } + + m_IsSprinting = a_IsSprinting; + m_ClientHandle->SendPlayerMaxSpeed(); +} + + + + + +void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) +{ + if (m_GameMode == eGameMode_Creative) + { + // No damage / health in creative mode + return; + } + + super::DoTakeDamage(a_TDI); + + // Any kind of damage adds food exhaustion + AddFoodExhaustion(0.3f); + + SendHealth(); +} + + + + + +void cPlayer::KilledBy(cEntity * a_Killer) +{ + super::KilledBy(a_Killer); + + if (m_Health > 0) + { + return; // not dead yet =] + } + + m_bVisible = false; // So new clients don't see the player + + // Puke out all the items + cItems Pickups; + m_Inventory.CopyToItems(Pickups); + m_Inventory.Clear(); + m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10); + SaveToDisk(); // Save it, yeah the world is a tough place ! +} + + + + + +void cPlayer::Respawn(void) +{ + m_Health = GetMaxHealth(); + + // Reset food level: + m_FoodLevel = 20; + m_FoodSaturationLevel = 5; + + m_ClientHandle->SendRespawn(); + + // Extinguish the fire: + StopBurning(); + + TeleportToCoords(GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ()); + + SetVisible(true); +} + + + + + +double cPlayer::GetEyeHeight(void) const +{ + return m_Stance; +} + + + + +Vector3d cPlayer::GetEyePosition(void) const +{ + return Vector3d( GetPosX(), m_Stance, GetPosZ() ); +} + + + + + +bool cPlayer::IsGameModeCreative(void) const +{ + return (m_GameMode == gmCreative) || // Either the player is explicitly in Creative + ((m_GameMode == gmNotSet) && m_World->IsGameModeCreative()); // or they inherit from the world and the world is Creative +} + + + + + +bool cPlayer::IsGameModeSurvival(void) const +{ + return (m_GameMode == gmSurvival) || // Either the player is explicitly in Survival + ((m_GameMode == gmNotSet) && m_World->IsGameModeSurvival()); // or they inherit from the world and the world is Survival +} + + + + + +bool cPlayer::IsGameModeAdventure(void) const +{ + return (m_GameMode == gmCreative) || // Either the player is explicitly in Adventure + ((m_GameMode == gmNotSet) && m_World->IsGameModeCreative()); // or they inherit from the world and the world is Adventure +} + + + + + +void cPlayer::OpenWindow(cWindow * a_Window) +{ + if (a_Window != m_CurrentWindow) + { + CloseWindow(false); + } + a_Window->OpenedByPlayer(*this); + m_CurrentWindow = a_Window; + a_Window->SendWholeWindow(*GetClientHandle()); +} + + + + + +void cPlayer::CloseWindow(bool a_CanRefuse) +{ + if (m_CurrentWindow == NULL) + { + m_CurrentWindow = m_InventoryWindow; + return; + } + + if (m_CurrentWindow->ClosedByPlayer(*this, a_CanRefuse) || !a_CanRefuse) + { + // Close accepted, go back to inventory window (the default): + m_CurrentWindow = m_InventoryWindow; + } + else + { + // Re-open the window + m_CurrentWindow->OpenedByPlayer(*this); + m_CurrentWindow->SendWholeWindow(*GetClientHandle()); + } +} + + + + + +void cPlayer::CloseWindowIfID(char a_WindowID, bool a_CanRefuse) +{ + if ((m_CurrentWindow == NULL) || (m_CurrentWindow->GetWindowID() != a_WindowID)) + { + return; + } + CloseWindow(); +} + + + + + +void cPlayer::SetLastBlockActionTime() +{ + if (m_World != NULL) + { + m_LastBlockActionTime = m_World->GetWorldAge() / 20.0f; + } +} + + + + + +void cPlayer::SetLastBlockActionCnt( int a_LastBlockActionCnt ) +{ + m_LastBlockActionCnt = a_LastBlockActionCnt; +} + + + + + +void cPlayer::SetGameMode(eGameMode a_GameMode) +{ + if ((a_GameMode >= gmMin) || (a_GameMode < gmMax)) + { + LOGWARNING("%s: Setting invalid gamemode: %d", GetName().c_str(), a_GameMode); + return; + } + + if (m_GameMode == a_GameMode) + { + // Gamemode already set + return; + } + + m_GameMode = a_GameMode; + m_ClientHandle->SendGameMode(a_GameMode); +} + + + + + +void cPlayer::LoginSetGameMode( eGameMode a_GameMode ) +{ + m_GameMode = a_GameMode; +} + + + + + +void cPlayer::SetIP(const AString & a_IP) +{ + m_IP = a_IP; +} + + + + + +void cPlayer::SendMessage(const AString & a_Message) +{ + m_ClientHandle->SendChat(a_Message); +} + + + + + +void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) +{ + SetPosition( a_PosX, a_PosY, a_PosZ ); + + m_World->BroadcastTeleportEntity(*this, GetClientHandle()); + m_ClientHandle->SendPlayerMoveLook(); +} + + + + + +void cPlayer::MoveTo( const Vector3d & a_NewPos ) +{ + if ((a_NewPos.y < -990) && (GetPosY() > -100)) + { + // When attached to an entity, the client sends position packets with weird coords: + // Y = -999 and X, Z = attempting to create speed, usually up to 0.03 + // We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while + // the client may still send more of these nonsensical packets. + if (m_AttachedTo != NULL) + { + Vector3d AddSpeed(a_NewPos); + AddSpeed.y = 0; + m_AttachedTo->AddSpeed(AddSpeed); + } + return; + } + + // TODO: should do some checks to see if player is not moving through terrain + // TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too + + SetPosition( a_NewPos ); + SetStance(a_NewPos.y + 1.62); +} + + + + + +void cPlayer::SetVisible(bool a_bVisible) +{ + if (a_bVisible && !m_bVisible) // Make visible + { + m_bVisible = true; + m_World->BroadcastSpawnEntity(*this); + } + if (!a_bVisible && m_bVisible) + { + m_bVisible = false; + m_World->BroadcastDestroyEntity(*this, m_ClientHandle); // Destroy on all clients + } +} + + + + + +void cPlayer::AddToGroup( const AString & a_GroupName ) +{ + cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName ); + m_Groups.push_back( Group ); + LOGD("Added %s to group %s", m_PlayerName.c_str(), a_GroupName.c_str() ); + ResolveGroups(); + ResolvePermissions(); +} + + + + + +void cPlayer::RemoveFromGroup( const AString & a_GroupName ) +{ + bool bRemoved = false; + for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr ) + { + if( (*itr)->GetName().compare(a_GroupName ) == 0 ) + { + m_Groups.erase( itr ); + bRemoved = true; + break; + } + } + + if( bRemoved ) + { + LOGD("Removed %s from group %s", m_PlayerName.c_str(), a_GroupName.c_str() ); + ResolveGroups(); + ResolvePermissions(); + } + else + { + LOGWARN("Tried to remove %s from group %s but was not in that group", m_PlayerName.c_str(), a_GroupName.c_str() ); + } +} + + + + + +bool cPlayer::CanUseCommand( const AString & a_Command ) +{ + for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr ) + { + if( (*itr)->HasCommand( a_Command ) ) return true; + } + return false; +} + + + + + +bool cPlayer::HasPermission(const AString & a_Permission) +{ + if (a_Permission.empty()) + { + // Empty permission request is always granted + return true; + } + + AStringVector Split = StringSplit( a_Permission, "." ); + PermissionMap Possibilities = m_ResolvedPermissions; + // Now search the namespaces + while( Possibilities.begin() != Possibilities.end() ) + { + PermissionMap::iterator itr = Possibilities.begin(); + if( itr->second ) + { + AStringVector OtherSplit = StringSplit( itr->first, "." ); + if( OtherSplit.size() <= Split.size() ) + { + unsigned int i; + for( i = 0; i < OtherSplit.size(); ++i ) + { + if( OtherSplit[i].compare( Split[i] ) != 0 ) + { + if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard! + break; + } + } + if( i == Split.size() ) return true; + } + } + Possibilities.erase( itr ); + } + + // Nothing that matched :( + return false; +} + + + + + +bool cPlayer::IsInGroup( const AString & a_Group ) +{ + for( GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr ) + { + if( a_Group.compare( (*itr)->GetName().c_str() ) == 0 ) + return true; + } + return false; +} + + + + + +void cPlayer::ResolvePermissions() +{ + m_ResolvedPermissions.clear(); // Start with an empty map yo~ + + // Copy all player specific permissions into the resolved permissions map + for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr ) + { + m_ResolvedPermissions[ itr->first ] = itr->second; + } + + for( GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr ) + { + const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions(); + for( cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr ) + { + m_ResolvedPermissions[ itr->first ] = itr->second; + } + } +} + + + + + +void cPlayer::ResolveGroups() +{ + // Clear resolved groups first + m_ResolvedGroups.clear(); + + // Get a complete resolved list of all groups the player is in + std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates + GroupList ToIterate; + for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr ) + { + ToIterate.push_back( *GroupItr ); + } + while( ToIterate.begin() != ToIterate.end() ) + { + cGroup* CurrentGroup = *ToIterate.begin(); + if( AllGroups.find( CurrentGroup ) != AllGroups.end() ) + { + LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!", + m_PlayerName.c_str(), CurrentGroup->GetName().c_str() + ); + } + else + { + AllGroups[ CurrentGroup ] = true; + m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list + const cGroup::GroupList & Inherits = CurrentGroup->GetInherits(); + for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr ) + { + if( AllGroups.find( *itr ) != AllGroups.end() ) + { + LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", m_PlayerName.c_str(), (*itr)->GetName().c_str() ); + continue; + } + ToIterate.push_back( *itr ); + } + } + ToIterate.erase( ToIterate.begin() ); + } +} + + + + + +AString cPlayer::GetColor(void) const +{ + if ( m_Color != '-' ) + { + return cChatColor::MakeColor( m_Color ); + } + + if ( m_Groups.size() < 1 ) + { + return cChatColor::White; + } + + return (*m_Groups.begin())->GetColor(); +} + + + + + +void cPlayer::TossItem( + bool a_bDraggingItem, + char a_Amount /* = 1 */, + short a_CreateType /* = 0 */, + short a_CreateHealth /* = 0 */ +) +{ + cItems Drops; + if (a_CreateType != 0) + { + // Just create item without touching the inventory (used in creative mode) + Drops.push_back(cItem(a_CreateType, a_Amount, a_CreateHealth)); + } + else + { + // Drop an item from the inventory: + if (a_bDraggingItem) + { + cItem & Item = GetDraggingItem(); + if (!Item.IsEmpty()) + { + char OriginalItemAmount = Item.m_ItemCount; + Item.m_ItemCount = std::min(OriginalItemAmount, a_Amount); + Drops.push_back(Item); + if (OriginalItemAmount > a_Amount) + { + Item.m_ItemCount = OriginalItemAmount - (char)a_Amount; + } + else + { + Item.Empty(); + } + } + } + else + { + // Else drop equipped item + cItem DroppedItem(GetInventory().GetEquippedItem()); + if (!DroppedItem.IsEmpty()) + { + if (GetInventory().RemoveOneEquippedItem()) + { + DroppedItem.m_ItemCount = 1; // RemoveItem decreases the count, so set it to 1 again + Drops.push_back(DroppedItem); + } + } + } + } + double vX = 0, vY = 0, vZ = 0; + EulerToVector(-GetRotation(), GetPitch(), vZ, vX, vY); + vY = -vY * 2 + 1.f; + m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 2, vY * 2, vZ * 2); +} + + + + + +bool cPlayer::MoveToWorld(const char * a_WorldName) +{ + cWorld * World = cRoot::Get()->GetWorld(a_WorldName); + if (World == NULL) + { + LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName); + return false; + } + + eDimension OldDimension = m_World->GetDimension(); + + // Remove all links to the old world + m_World->RemovePlayer(this); + m_ClientHandle->RemoveFromAllChunks(); + m_World->RemoveEntity(this); + + // Add player to all the necessary parts of the new world + SetWorld(World); + World->AddEntity(this); + World->AddPlayer(this); + + // If the dimension is different, we can send the respawn packet + // http://wiki.vg/Protocol#0x09 says "don't send if dimension is the same" as of 2013_07_02 + if (OldDimension != World->GetDimension()) + { + m_ClientHandle->SendRespawn(); + } + + // Stream the new chunks: + m_ClientHandle->StreamChunks(); + return true; +} + + + + + +void cPlayer::LoadPermissionsFromDisk() +{ + m_Groups.clear(); + m_Permissions.clear(); + + cIniFile IniFile("users.ini"); + if( IniFile.ReadFile() ) + { + std::string Groups = IniFile.GetValue(m_PlayerName, "Groups", ""); + if( Groups.size() > 0 ) + { + AStringVector Split = StringSplit( Groups, "," ); + for( unsigned int i = 0; i < Split.size(); i++ ) + { + AddToGroup( Split[i].c_str() ); + } + } + else + { + AddToGroup("Default"); + } + + m_Color = IniFile.GetValue(m_PlayerName, "Color", "-")[0]; + } + else + { + LOGWARN("WARNING: Failed to read ini file users.ini"); + AddToGroup("Default"); + } + ResolvePermissions(); +} + + + + +bool cPlayer::LoadFromDisk() +{ + LoadPermissionsFromDisk(); + + // Log player permissions, cause it's what the cool kids do + LOGINFO("Player %s has permissions:", m_PlayerName.c_str() ); + for( PermissionMap::iterator itr = m_ResolvedPermissions.begin(); itr != m_ResolvedPermissions.end(); ++itr ) + { + if( itr->second ) LOGINFO("%s", itr->first.c_str() ); + } + + AString SourceFile; + Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() ); + + cFile f; + if (!f.Open(SourceFile, cFile::fmRead)) + { + LOGWARNING("Cannot open player data file \"%s\" for reading", SourceFile.c_str()); + return false; + } + + AString buffer; + if (f.ReadRestOfFile(buffer) != f.GetSize()) + { + LOGWARNING("Cannot read player data from file \"%s\"", SourceFile.c_str()); + return false; + } + f.Close(); + + Json::Value root; + Json::Reader reader; + if (!reader.parse(buffer, root, false)) + { + LOGWARNING("Cannot parse player data in file \"%s\", player will be reset", SourceFile.c_str()); + } + + Json::Value & JSON_PlayerPosition = root["position"]; + if (JSON_PlayerPosition.size() == 3) + { + SetPosX(JSON_PlayerPosition[(unsigned int)0].asDouble()); + SetPosY(JSON_PlayerPosition[(unsigned int)1].asDouble()); + SetPosZ(JSON_PlayerPosition[(unsigned int)2].asDouble()); + m_LastPosX = GetPosX(); + m_LastPosY = GetPosY(); + m_LastPosZ = GetPosZ(); + m_LastFoodPos = GetPosition(); + } + + Json::Value & JSON_PlayerRotation = root["rotation"]; + if (JSON_PlayerRotation.size() == 3) + { + SetRotation ((float)JSON_PlayerRotation[(unsigned int)0].asDouble()); + SetPitch ((float)JSON_PlayerRotation[(unsigned int)1].asDouble()); + SetRoll ((float)JSON_PlayerRotation[(unsigned int)2].asDouble()); + } + + m_Health = root.get("health", 0).asInt(); + + m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt(); + m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble(); + m_FoodTickTimer = root.get("foodTickTimer", 0).asInt(); + m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble(); + + m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt(); + + m_Inventory.LoadFromJson(root["inventory"]); + + m_LoadedWorldName = root.get("world", "world").asString(); + + LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"", + m_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str() + ); + + return true; +} + + + + + +bool cPlayer::SaveToDisk() +{ + cMakeDir::MakeDir("players"); + + // create the JSON data + Json::Value JSON_PlayerPosition; + JSON_PlayerPosition.append(Json::Value(GetPosX())); + JSON_PlayerPosition.append(Json::Value(GetPosY())); + JSON_PlayerPosition.append(Json::Value(GetPosZ())); + + Json::Value JSON_PlayerRotation; + JSON_PlayerRotation.append(Json::Value(GetRotation())); + JSON_PlayerRotation.append(Json::Value(GetPitch())); + JSON_PlayerRotation.append(Json::Value(GetRoll())); + + Json::Value JSON_Inventory; + m_Inventory.SaveToJson(JSON_Inventory); + + Json::Value root; + root["position"] = JSON_PlayerPosition; + root["rotation"] = JSON_PlayerRotation; + root["inventory"] = JSON_Inventory; + root["health"] = m_Health; + root["food"] = m_FoodLevel; + root["foodSaturation"] = m_FoodSaturationLevel; + root["foodTickTimer"] = m_FoodTickTimer; + root["foodExhaustion"] = m_FoodExhaustionLevel; + root["world"] = GetWorld()->GetName(); + + if (m_GameMode == GetWorld()->GetGameMode()) + { + root["gamemode"] = (int) eGameMode_NotSet; + } + else + { + root["gamemode"] = (int) m_GameMode; + } + + Json::StyledWriter writer; + std::string JsonData = writer.write(root); + + AString SourceFile; + Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() ); + + cFile f; + if (!f.Open(SourceFile, cFile::fmWrite)) + { + LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", m_PlayerName.c_str(), SourceFile.c_str()); + return false; + } + if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size()) + { + LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str()); + return false; + } + return true; +} + + + + + +cPlayer::StringList cPlayer::GetResolvedPermissions() +{ + StringList Permissions; + + const PermissionMap& ResolvedPermissions = m_ResolvedPermissions; + for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr ) + { + if( itr->second ) Permissions.push_back( itr->first ); + } + + return Permissions; +} + + + + + +void cPlayer::UseEquippedItem() +{ + if (GetGameMode() == gmCreative) // No damage in creative + { + return; + } + + GetInventory().DamageEquippedItem(); +} + + + + + +void cPlayer::HandleFood(void) +{ + // Ref.: http://www.minecraftwiki.net/wiki/Hunger + + // Remember the food level before processing, for later comparison + int LastFoodLevel = m_FoodLevel; + + // Heal or damage, based on the food level, using the m_FoodTickTimer: + if ((m_FoodLevel > 17) || (m_FoodLevel <= 0)) + { + m_FoodTickTimer++; + if (m_FoodTickTimer >= 80) + { + m_FoodTickTimer = 0; + + if (m_FoodLevel >= 17) + { + // Regenerate health from food, incur 3 pts of food exhaustion: + Heal(1); + m_FoodExhaustionLevel += 3; + } + else if (m_FoodLevel <= 0) + { + // Damage from starving + TakeDamage(dtStarving, NULL, 1, 1, 0); + } + } + } + + // Apply food poisoning food exhaustion: + if (m_FoodPoisonedTicksRemaining > 0) + { + m_FoodPoisonedTicksRemaining--; + m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick + } + + // Apply food exhaustion that has accumulated: + if (m_FoodExhaustionLevel >= 4) + { + m_FoodExhaustionLevel -= 4; + + if (m_FoodSaturationLevel >= 1) + { + m_FoodSaturationLevel -= 1; + } + else + { + m_FoodLevel = std::max(m_FoodLevel - 1, 0); + } + } + + if (m_FoodLevel != LastFoodLevel) + { + SendHealth(); + } +} + + + + + +void cPlayer::ApplyFoodExhaustionFromMovement(cChunk & a_Chunk) +{ + if (IsGameModeCreative()) + { + return; + } + + // Calculate the distance travelled, update the last pos: + Vector3d Movement(GetPosition() - m_LastFoodPos); + Movement.y = 0; // Only take XZ movement into account + m_LastFoodPos = GetPosition(); + + // If riding anything, apply no food exhaustion + if (m_AttachedTo != NULL) + { + return; + } + + // Get the type of block the player's standing in: + BLOCKTYPE BlockIn; + int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width; + int RelY = (int)floor(m_LastPosY + 0.1); + int RelZ = (int)floor(m_LastPosZ) - a_Chunk.GetPosZ() * cChunkDef::Width; + // Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk + VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn)); + + // Apply the exhaustion based on distance travelled: + double BaseExhaustion = Movement.Length(); + if (IsSprinting()) + { + // 0.1 pt per meter sprinted + BaseExhaustion = BaseExhaustion * 0.1; + } + else if (IsBlockWater(BlockIn)) + { + // 0.015 pt per meter swum + BaseExhaustion = BaseExhaustion * 0.015; + } + else + { + // 0.01 pt per meter walked / sneaked + BaseExhaustion = BaseExhaustion * 0.01; + } + m_FoodExhaustionLevel += BaseExhaustion; +} + + + + |