diff options
Diffstat (limited to '')
-rw-r--r-- | source/Player.h | 62 |
1 files changed, 47 insertions, 15 deletions
diff --git a/source/Player.h b/source/Player.h index ea293297a..fed222157 100644 --- a/source/Player.h +++ b/source/Player.h @@ -27,6 +27,7 @@ public: enum { MAX_HEALTH = 20, + MAX_FOOD_LEVEL = 20, } ; // tolua_end @@ -127,16 +128,30 @@ public: void Heal( int a_Health ); // tolua_export - /// Returns true if any food has been consumed, false if player "full" - bool Feed(short a_Food, float a_Saturation); // tolua_export - - short GetMaxFoodLevel() { return m_MaxFoodLevel; } // tolua_export - short GetFoodLevel() { return m_FoodLevel; } // tolua_export + // tolua_begin + + int GetFoodLevel (void) const { return m_FoodLevel; } + double GetFoodSaturationLevel (void) const { return m_FoodSaturationLevel; } + int GetFoodTickTimer (void) const { return m_FoodTickTimer; } + double GetFoodExhaustionLevel (void) const { return m_FoodExhaustionLevel; } + int GetFoodPoisonedTicksRemaining(void) const { return m_FoodPoisonedTicksRemaining; } + + void SetFoodLevel (int a_FoodLevel); + void SetFoodSaturationLevel (double a_FoodSaturationLevel); + void SetFoodTickTimer (int a_FoodTickTimer); + void SetFoodExhaustionLevel (double a_FoodSaturationLevel); + void SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining); - float GetMaxFoodSaturationLevel() { return m_MaxFoodSaturationLevel; } // tolua_export - float GetFoodSaturationLevel() { return m_FoodSaturationLevel; } // tolua_export + /// Adds to FoodLevel and FoodSaturationLevel, returns true if any food has been consumed, false if player "full" + bool Feed(int a_Food, double a_Saturation); - void AddFoodExhaustion(float a_Exhaustion) { m_FoodExhaustionLevel += a_Exhaustion; } // tolua_export + /// Adds the specified exhaustion to m_FoodExhaustion. Expects only positive values. + void AddFoodExhaustion(double a_Exhaustion) { m_FoodExhaustionLevel += a_Exhaustion; } + + /// Starts the food poisoning for the specified amount of ticks; if already foodpoisoned, sets FoodPoisonedTicksRemaining to the larger of the two + void FoodPoison(int a_NumTicks); + + // tolua_end virtual void KilledBy(cEntity * a_Killer) override; @@ -213,13 +228,25 @@ protected: bool m_bVisible; - short m_FoodLevel; - short m_MaxFoodLevel; - float m_FoodSaturationLevel; - float m_MaxFoodSaturationLevel; - float m_FoodExhaustionLevel; - char m_FoodTickTimer; - + // Food-related variables: + /// Represents the food bar, one point equals half a "drumstick" + int m_FoodLevel; + + /// "Overcharge" for the m_FoodLevel; is depleted before m_FoodLevel + double m_FoodSaturationLevel; + + /// Count-up to the healing or damaging action, based on m_FoodLevel + int m_FoodTickTimer; + + /// A "buffer" which adds up hunger before it is substracted from m_FoodSaturationLevel or m_FoodLevel. Each action adds a little + double m_FoodExhaustionLevel; + + /// Number of ticks remaining for the foodpoisoning effect; zero if not foodpoisoned + int m_FoodPoisonedTicksRemaining; + + /// Last position that has been recorded for food-related processing: + Vector3d m_LastFoodPos; + float m_LastJumpHeight; float m_LastGroundHeight; bool m_bTouchGround; @@ -264,6 +291,11 @@ protected: /// Filters out damage for creative mode virtual void DoTakeDamage(TakeDamageInfo & TDI) override; + /// Called in each tick to handle food-related processing + void HandleFood(void); + + /// Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block) + void ApplyFoodExhaustionFromMovement(cChunk & a_Chunk); } ; // tolua_export |