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-rw-r--r--source/Player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Player.h b/source/Player.h
index 66c1d1820..2d4680c86 100644
--- a/source/Player.h
+++ b/source/Player.h
@@ -39,7 +39,7 @@ public:
virtual void SpawnOn(cClientHandle & a_Client) override;
- virtual void Tick(float a_Dt) override;
+ virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
/// Returns the curently equipped weapon; empty item if none
virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }