diff options
Diffstat (limited to 'source/PluginLua.cpp')
-rw-r--r-- | source/PluginLua.cpp | 1471 |
1 files changed, 0 insertions, 1471 deletions
diff --git a/source/PluginLua.cpp b/source/PluginLua.cpp deleted file mode 100644 index 23d079b05..000000000 --- a/source/PluginLua.cpp +++ /dev/null @@ -1,1471 +0,0 @@ - -// PluginLua.cpp - -// Implements the cPluginLua class representing a plugin written in Lua - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#define LUA_USE_POSIX -#include "PluginLua.h" -#include "CommandOutput.h" - -extern "C" -{ - #include "lualib.h" -} - -#include "tolua++.h" - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cPluginLua: - -cPluginLua::cPluginLua(const AString & a_PluginDirectory) : - cPlugin(a_PluginDirectory), - m_LuaState(Printf("plugin %s", a_PluginDirectory.c_str())) -{ -} - - - - - -cPluginLua::~cPluginLua() -{ - cCSLock Lock(m_CriticalSection); - Close(); -} - - - - - -void cPluginLua::Close(void) -{ - if (m_LuaState.IsValid()) - { - // Release all the references in the hook map: - for (cHookMap::iterator itrH = m_HookMap.begin(), endH = m_HookMap.end(); itrH != endH; ++itrH) - { - for (cLuaRefs::iterator itrR = itrH->second.begin(), endR = itrH->second.end(); itrR != endR; ++itrR) - { - delete *itrR; - } // for itrR - itrH->second[] - } // for itrH - m_HookMap[] - m_HookMap.clear(); - - m_LuaState.Close(); - } - else - { - ASSERT(m_HookMap.empty()); - } -} - - - - - -bool cPluginLua::Initialize(void) -{ - cCSLock Lock(m_CriticalSection); - if (!m_LuaState.IsValid()) - { - m_LuaState.Create(); - - // Inject the identification global variables into the state: - lua_pushlightuserdata(m_LuaState, this); - lua_setglobal(m_LuaState, LUA_PLUGIN_INSTANCE_VAR_NAME); - lua_pushstring(m_LuaState, GetName().c_str()); - lua_setglobal(m_LuaState, LUA_PLUGIN_NAME_VAR_NAME); - - tolua_pushusertype(m_LuaState, this, "cPluginLua"); - lua_setglobal(m_LuaState, "g_Plugin"); - } - - std::string PluginPath = FILE_IO_PREFIX + GetLocalFolder() + "/"; - - // Load all files for this plugin, and execute them - AStringVector Files = cFile::GetFolderContents(PluginPath.c_str()); - for (AStringVector::const_iterator itr = Files.begin(); itr != Files.end(); ++itr) - { - if (itr->rfind(".lua") == AString::npos) - { - continue; - } - AString Path = PluginPath + *itr; - if (!m_LuaState.LoadFile(Path)) - { - Close(); - return false; - } - } // for itr - Files[] - - // Call intialize function - bool res = false; - if (!m_LuaState.Call("Initialize", this, cLuaState::Return, res)) - { - LOGWARNING("Error in plugin %s: Cannot call the Initialize() function. Plugin is temporarily disabled.", GetName().c_str()); - Close(); - return false; - } - - if (!res) - { - LOGINFO("Plugin %s: Initialize() call failed, plugin is temporarily disabled.", GetName().c_str()); - Close(); - return false; - } - - return true; -} - - - - - -void cPluginLua::OnDisable(void) -{ - cCSLock Lock(m_CriticalSection); - if (!m_LuaState.HasFunction("OnDisable")) - { - return; - } - m_LuaState.Call("OnDisable"); -} - - - - - -void cPluginLua::Tick(float a_Dt) -{ - cCSLock Lock(m_CriticalSection); - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_TICK]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_Dt); - } -} - - - - - -bool cPluginLua::OnBlockToPickups(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_BLOCK_TO_PICKUPS]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, &a_Pickups, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnChat(cPlayer * a_Player, AString & a_Message) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHAT]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_Player, a_Message, cLuaState::Return, res, a_Message); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_AVAILABLE]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_GENERATED]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_GENERATING]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_UNLOADED]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_UNLOADING]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnCollectingPickup(cPlayer * a_Player, cPickup * a_Pickup) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_COLLECTING_PICKUP]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_Player, a_Pickup, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CRAFTING_NO_RECIPE]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), (cPlayer *)a_Player, a_Grid, a_Recipe, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnDisconnect(cPlayer * a_Player, const AString & a_Reason) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_DISCONNECT]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_Player, a_Reason, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXECUTE_COMMAND]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_Player, a_Split, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnExploded(cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXPLODED]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - switch (a_Source) - { - case esOther: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; - case esPrimedTNT: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res); break; - case esCreeper: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cCreeper *)a_SourceData, cLuaState::Return, res); break; - case esBed: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break; - case esEnderCrystal: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break; - case esGhastFireball: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; - case esWitherSkullBlack: - case esWitherSkullBlue: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; - case esWitherBirth: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; - case esPlugin: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; - default: - { - ASSERT(!"Unhandled ExplosionSource"); - return false; - } - } - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnExploding(cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXPLODING]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - switch (a_Source) - { - case esOther: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esPrimedTNT: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esCreeper: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cCreeper *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esBed: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esEnderCrystal: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esGhastFireball: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esWitherSkullBlack: - case esWitherSkullBlue: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esWitherBirth: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esPlugin: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - default: - { - ASSERT(!"Unhandled ExplosionSource"); - return false; - } - } - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnHandshake(cClientHandle * a_Client, const AString & a_Username) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HANDSHAKE]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_Client, a_Username, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnHopperPullingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HOPPER_PULLING_ITEM]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_World, &a_Hopper, a_DstSlotNum, &a_SrcEntity, a_SrcSlotNum, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HOPPER_PUSHING_ITEM]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_World, &a_Hopper, a_SrcSlotNum, &a_DstEntity, a_DstSlotNum, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_KILLING]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Victim, a_Killer, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_LOGIN]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_Client, a_ProtocolVersion, a_Username, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerAnimation(cPlayer & a_Player, int a_Animation) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_ANIMATION]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, a_Animation, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_BREAKING_BLOCK]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_BROKEN_BLOCK]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerEating(cPlayer & a_Player) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_EATING]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerJoined(cPlayer & a_Player) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_JOINED]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_LEFT_CLICK]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerMoved(cPlayer & a_Player) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_MOVING]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerPlacedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_PLACED_BLOCK]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerPlacingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_PLACING_BLOCK]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_RIGHT_CLICK]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, &a_Entity, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerShooting(cPlayer & a_Player) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_SHOOTING]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerSpawned(cPlayer & a_Player) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_SPAWNED]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerTossingItem(cPlayer & a_Player) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_TOSSING_ITEM]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USED_BLOCK]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USED_ITEM]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USING_BLOCK]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USING_ITEM]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_POST_CRAFTING]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_Player, a_Grid, a_Recipe, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PRE_CRAFTING]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_Player, a_Grid, a_Recipe, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnSpawnedEntity(cWorld & a_World, cEntity & a_Entity) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNED_ENTITY]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_World, &a_Entity, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnSpawnedMonster(cWorld & a_World, cMonster & a_Monster) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNED_MONSTER]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_World, &a_Monster, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnSpawningEntity(cWorld & a_World, cEntity & a_Entity) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNING_ENTITY]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_World, &a_Entity, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnSpawningMonster(cWorld & a_World, cMonster & a_Monster) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNING_MONSTER]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_World, &a_Monster, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_TAKE_DAMAGE]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Receiver, &a_TDI, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnUpdatedSign( - cWorld * a_World, - int a_BlockX, int a_BlockY, int a_BlockZ, - const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, - cPlayer * a_Player -) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_UPDATED_SIGN]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnUpdatingSign( - cWorld * a_World, - int a_BlockX, int a_BlockY, int a_BlockZ, - AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, - cPlayer * a_Player -) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_UPDATING_SIGN]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res, a_Line1, a_Line2, a_Line3, a_Line4); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnWeatherChanged(cWorld & a_World) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGED]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_World, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - int NewWeather = a_NewWeather; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGING]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_World, NewWeather, cLuaState::Return, res, NewWeather); - if (res) - { - a_NewWeather = (eWeather)NewWeather; - return true; - } - } - a_NewWeather = (eWeather)NewWeather; - return false; -} - - - - - -bool cPluginLua::OnWorldTick(cWorld & a_World, float a_Dt) -{ - cCSLock Lock(m_CriticalSection); - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WORLD_TICK]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_World, a_Dt); - } - return false; -} - - - - - -bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) -{ - ASSERT(!a_Split.empty()); - CommandMap::iterator cmd = m_Commands.find(a_Split[0]); - if (cmd == m_Commands.end()) - { - LOGWARNING("Command handler is registered in cPluginManager but not in cPlugin, wtf? Command \"%s\".", a_Split[0].c_str()); - return false; - } - - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(cmd->second, a_Split, a_Player, cLuaState::Return, res); - return res; -} - - - - - -bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) -{ - ASSERT(!a_Split.empty()); - CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]); - if (cmd == m_ConsoleCommands.end()) - { - LOGWARNING("Console command handler is registered in cPluginManager but not in cPlugin, wtf? Console command \"%s\", plugin \"%s\".", - a_Split[0].c_str(), GetName().c_str() - ); - return false; - } - - cCSLock Lock(m_CriticalSection); - bool res = false; - AString str; - m_LuaState.Call(cmd->second, a_Split, cLuaState::Return, res, str); - if (res && !str.empty()) - { - a_Output.Out(str); - } - return res; -} - - - - - -void cPluginLua::ClearCommands(void) -{ - cCSLock Lock(m_CriticalSection); - - // Unreference the bound functions so that Lua can GC them - if (m_LuaState != NULL) - { - for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr) - { - luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second); - } - } - m_Commands.clear(); -} - - - - - -void cPluginLua::ClearConsoleCommands(void) -{ - cCSLock Lock(m_CriticalSection); - - // Unreference the bound functions so that Lua can GC them - if (m_LuaState != NULL) - { - for (CommandMap::iterator itr = m_ConsoleCommands.begin(), end = m_ConsoleCommands.end(); itr != end; ++itr) - { - luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second); - } - } - m_ConsoleCommands.clear(); -} - - - - - -bool cPluginLua::CanAddOldStyleHook(int a_HookType) -{ - const char * FnName = GetHookFnName(a_HookType); - if (FnName == NULL) - { - // Unknown hook ID - LOGWARNING("Plugin %s wants to add an unknown hook ID (%d). The plugin need not work properly.", - GetName().c_str(), a_HookType - ); - m_LuaState.LogStackTrace(); - return false; - } - - // Check if the function is available - if (m_LuaState.HasFunction(FnName)) - { - return true; - } - - LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.", - GetName().c_str(), a_HookType, FnName - ); - m_LuaState.LogStackTrace(); - return false; -} - - - - - -const char * cPluginLua::GetHookFnName(int a_HookType) -{ - switch (a_HookType) - { - case cPluginManager::HOOK_BLOCK_TO_PICKUPS: return "OnBlockToPickups"; - case cPluginManager::HOOK_CHAT: return "OnChat"; - case cPluginManager::HOOK_CHUNK_AVAILABLE: return "OnChunkAvailable"; - case cPluginManager::HOOK_CHUNK_GENERATED: return "OnChunkGenerated"; - case cPluginManager::HOOK_CHUNK_GENERATING: return "OnChunkGenerating"; - case cPluginManager::HOOK_CHUNK_UNLOADED: return "OnChunkUnloaded"; - case cPluginManager::HOOK_CHUNK_UNLOADING: return "OnChunkUnloading"; - case cPluginManager::HOOK_COLLECTING_PICKUP: return "OnCollectingPickup"; - case cPluginManager::HOOK_CRAFTING_NO_RECIPE: return "OnCraftingNoRecipe"; - case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect"; - case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand"; - case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake"; - case cPluginManager::HOOK_KILLING: return "OnKilling"; - case cPluginManager::HOOK_LOGIN: return "OnLogin"; - case cPluginManager::HOOK_PLAYER_ANIMATION: return "OnPlayerAnimation"; - case cPluginManager::HOOK_PLAYER_BREAKING_BLOCK: return "OnPlayerBreakingBlock"; - case cPluginManager::HOOK_PLAYER_BROKEN_BLOCK: return "OnPlayerBrokenBlock"; - case cPluginManager::HOOK_PLAYER_EATING: return "OnPlayerEating"; - case cPluginManager::HOOK_PLAYER_JOINED: return "OnPlayerJoined"; - case cPluginManager::HOOK_PLAYER_LEFT_CLICK: return "OnPlayerLeftClick"; - case cPluginManager::HOOK_PLAYER_MOVING: return "OnPlayerMoving"; - case cPluginManager::HOOK_PLAYER_PLACED_BLOCK: return "OnPlayerPlacedBlock"; - case cPluginManager::HOOK_PLAYER_PLACING_BLOCK: return "OnPlayerPlacingBlock"; - case cPluginManager::HOOK_PLAYER_RIGHT_CLICK: return "OnPlayerRightClick"; - case cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY: return "OnPlayerRightClickingEntity"; - case cPluginManager::HOOK_PLAYER_SHOOTING: return "OnPlayerShooting"; - case cPluginManager::HOOK_PLAYER_SPAWNED: return "OnPlayerSpawned"; - case cPluginManager::HOOK_PLAYER_TOSSING_ITEM: return "OnPlayerTossingItem"; - case cPluginManager::HOOK_PLAYER_USED_BLOCK: return "OnPlayerUsedBlock"; - case cPluginManager::HOOK_PLAYER_USED_ITEM: return "OnPlayerUsedItem"; - case cPluginManager::HOOK_PLAYER_USING_BLOCK: return "OnPlayerUsingBlock"; - case cPluginManager::HOOK_PLAYER_USING_ITEM: return "OnPlayerUsingItem"; - case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting"; - case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting"; - case cPluginManager::HOOK_SPAWNED_ENTITY: return "OnSpawnedEntity"; - case cPluginManager::HOOK_SPAWNED_MONSTER: return "OnSpawnedMonster"; - case cPluginManager::HOOK_SPAWNING_ENTITY: return "OnSpawningEntity"; - case cPluginManager::HOOK_SPAWNING_MONSTER: return "OnSpawningMonster"; - case cPluginManager::HOOK_TAKE_DAMAGE: return "OnTakeDamage"; - case cPluginManager::HOOK_TICK: return "OnTick"; - case cPluginManager::HOOK_UPDATED_SIGN: return "OnUpdatedSign"; - case cPluginManager::HOOK_UPDATING_SIGN: return "OnUpdatingSign"; - case cPluginManager::HOOK_WEATHER_CHANGED: return "OnWeatherChanged"; - case cPluginManager::HOOK_WEATHER_CHANGING: return "OnWeatherChanging"; - case cPluginManager::HOOK_WORLD_TICK: return "OnWorldTick"; - default: return NULL; - } // switch (a_Hook) -} - - - - - -bool cPluginLua::AddHookRef(int a_HookType, int a_FnRefIdx) -{ - ASSERT(m_CriticalSection.IsLockedByCurrentThread()); // It probably has to be, how else would we have a LuaState? - - // Check if the function reference is valid: - cLuaState::cRef * Ref = new cLuaState::cRef(m_LuaState, a_FnRefIdx); - if ((Ref == NULL) || !Ref->IsValid()) - { - LOGWARNING("Plugin %s tried to add a hook %d with bad handler function.", GetName().c_str(), a_HookType); - m_LuaState.LogStackTrace(); - delete Ref; - return false; - } - - m_HookMap[a_HookType].push_back(Ref); - return true; -} - - - - - -AString cPluginLua::HandleWebRequest(const HTTPRequest * a_Request ) -{ - cCSLock Lock(m_CriticalSection); - std::string RetVal = ""; - - std::pair< std::string, std::string > TabName = GetTabNameForRequest(a_Request); - std::string SafeTabName = TabName.second; - if (SafeTabName.empty()) - { - return ""; - } - - sWebPluginTab * Tab = 0; - for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr) - { - if ((*itr)->SafeTitle.compare(SafeTabName) == 0) // This is the one! Rawr - { - Tab = *itr; - break; - } - } - - if (Tab != NULL) - { - AString Contents = Printf("WARNING: WebPlugin tab '%s' did not return a string!", Tab->Title.c_str()); - if (!m_LuaState.Call(Tab->UserData, a_Request, cLuaState::Return, Contents)) - { - return "Lua encountered error while processing the page request"; - } - - RetVal += Contents; - } - - return RetVal; -} - - - - - -bool cPluginLua::AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference) -{ - cCSLock Lock(m_CriticalSection); - if (a_LuaState != m_LuaState) - { - LOGERROR("Only allowed to add a tab to a WebPlugin of your own Plugin!"); - return false; - } - sWebPluginTab * Tab = new sWebPluginTab(); - Tab->Title = a_Title; - Tab->SafeTitle = SafeString(a_Title); - - Tab->UserData = a_FunctionReference; - - GetTabs().push_back(Tab); - return true; -} - - - - - -void cPluginLua::BindCommand(const AString & a_Command, int a_FnRef) -{ - ASSERT(m_Commands.find(a_Command) == m_Commands.end()); - m_Commands[a_Command] = a_FnRef; -} - - - - - -void cPluginLua::BindConsoleCommand(const AString & a_Command, int a_FnRef) -{ - ASSERT(m_ConsoleCommands.find(a_Command) == m_ConsoleCommands.end()); - m_ConsoleCommands[a_Command] = a_FnRef; -} - - - - - -void cPluginLua::Unreference(int a_LuaRef) -{ - cCSLock Lock(m_CriticalSection); - luaL_unref(m_LuaState, LUA_REGISTRYINDEX, a_LuaRef); -} - - - - - -bool cPluginLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse) -{ - ASSERT(a_FnRef != LUA_REFNIL); - - cCSLock Lock(m_CriticalSection); - bool res; - m_LuaState.Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res); - return res; -} - - - - - -void cPluginLua::CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum) -{ - ASSERT(a_FnRef != LUA_REFNIL); - - cCSLock Lock(m_CriticalSection); - m_LuaState.Call(a_FnRef, &a_Window, a_SlotNum); -} - - - - |