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-rw-r--r--source/Protocol/Protocol14x.cpp29
1 files changed, 14 insertions, 15 deletions
diff --git a/source/Protocol/Protocol14x.cpp b/source/Protocol/Protocol14x.cpp
index c5597e041..a3a6755b3 100644
--- a/source/Protocol/Protocol14x.cpp
+++ b/source/Protocol/Protocol14x.cpp
@@ -191,12 +191,12 @@ void cProtocol146::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
WriteInt ((int)(a_FallingBlock.GetPosX() * 32));
WriteInt ((int)(a_FallingBlock.GetPosY() * 32));
WriteInt ((int)(a_FallingBlock.GetPosZ() * 32));
- WriteByte (0); // Yaw
WriteByte (0); // Pitch
+ WriteByte (0); // Yaw
WriteInt (a_FallingBlock.GetBlockType()); // data indicator = blocktype
- WriteShort(0); // SpeedX
- WriteShort(0); // SpeedY
- WriteShort(0); // SpeedZ
+ WriteShort((short)(a_FallingBlock.GetSpeedX() * 400));
+ WriteShort((short)(a_FallingBlock.GetSpeedY() * 400));
+ WriteShort((short)(a_FallingBlock.GetSpeedZ() * 400));
Flush();
}
@@ -213,15 +213,14 @@ void cProtocol146::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
WriteInt ((int)(a_Entity.GetPosX() * 32));
WriteInt ((int)(a_Entity.GetPosY() * 32));
WriteInt ((int)(a_Entity.GetPosZ() * 32));
+ WriteByte(a_Pitch);
+ WriteByte(a_Yaw);
WriteInt (a_ObjectData);
if (a_ObjectData != 0)
{
- // TODO: Proper speed units
- WriteShort((short)a_Entity.GetSpeedX());
- WriteShort((short)a_Entity.GetSpeedY());
- WriteShort((short)a_Entity.GetSpeedZ());
- WriteByte(a_Yaw);
- WriteByte(a_Pitch);
+ WriteShort((short)(a_Entity.GetSpeedX() * 400));
+ WriteShort((short)(a_Entity.GetSpeedY() * 400));
+ WriteShort((short)(a_Entity.GetSpeedZ() * 400));
}
Flush();
}
@@ -239,12 +238,12 @@ void cProtocol146::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
WriteInt ((int)(a_Vehicle.GetPosX() * 32));
WriteInt ((int)(a_Vehicle.GetPosY() * 32));
WriteInt ((int)(a_Vehicle.GetPosZ() * 32));
+ WriteByte ((BYTE)((a_Vehicle.GetPitch() / 360.f) * 256));
+ WriteByte ((BYTE)((a_Vehicle.GetRotation() / 360.f) * 256));
WriteInt (1);
- WriteShort(0); // TODO: SpeedX
- WriteShort(0); // TODO: SpeedY
- WriteShort(0); // TODO: SpeedZ
- WriteByte (0); // TODO: Yaw
- WriteByte (0); // TODO: Pitch
+ WriteShort((short)(a_Vehicle.GetSpeedX() * 400));
+ WriteShort((short)(a_Vehicle.GetSpeedY() * 400));
+ WriteShort((short)(a_Vehicle.GetSpeedZ() * 400));
Flush();
}