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-rw-r--r--source/Root.cpp605
1 files changed, 605 insertions, 0 deletions
diff --git a/source/Root.cpp b/source/Root.cpp
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index 000000000..5ec27aa0d
--- /dev/null
+++ b/source/Root.cpp
@@ -0,0 +1,605 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Root.h"
+#include "Server.h"
+#include "World.h"
+#include "WebAdmin.h"
+#include "FurnaceRecipe.h"
+#include "GroupManager.h"
+#include "CraftingRecipes.h"
+#include "PluginManager.h"
+#include "MonsterConfig.h"
+#include "Player.h"
+#include "Blocks/BlockHandler.h"
+#include "Items/ItemHandler.h"
+#include "Chunk.h"
+#include "Protocol/ProtocolRecognizer.h" // for protocol version constants
+#include "CommandOutput.h"
+
+#include "../iniFile/iniFile.h"
+
+#include <iostream>
+
+
+
+
+
+cRoot* cRoot::s_Root = 0;
+
+
+
+
+
+cRoot::cRoot()
+ : m_Server( NULL )
+ , m_MonsterConfig( NULL )
+ , m_GroupManager( NULL )
+ , m_CraftingRecipes(NULL)
+ , m_FurnaceRecipe( NULL )
+ , m_WebAdmin( NULL )
+ , m_PluginManager( NULL )
+ , m_Log( NULL )
+ , m_bStop( false )
+ , m_bRestart( false )
+ , m_InputThread( NULL )
+ , m_pDefaultWorld( NULL )
+{
+ s_Root = this;
+}
+
+
+
+
+
+cRoot::~cRoot()
+{
+ s_Root = 0;
+}
+
+
+
+
+
+void cRoot::InputThread(void * a_Params)
+{
+ cRoot & self = *(cRoot*)a_Params;
+
+ cLogCommandOutputCallback Output;
+
+ while (!(self.m_bStop || self.m_bRestart) && std::cin.good())
+ {
+ std::string Command;
+ std::getline(std::cin, Command);
+ if (!Command.empty())
+ {
+ self.ExecuteConsoleCommand(Command, Output);
+ }
+ }
+
+ if (!(self.m_bStop || self.m_bRestart))
+ {
+ // We have come here because the std::cin has received an EOF and the server is still running; stop the server:
+ self.m_bStop = true;
+ }
+}
+
+
+
+
+
+void cRoot::Start(void)
+{
+ delete m_Log;
+ m_Log = new cMCLogger();
+
+ m_bStop = false;
+ while (!m_bStop)
+ {
+ m_bRestart = false;
+
+ LoadGlobalSettings();
+
+ LOG("Creating new server instance...");
+ m_Server = new cServer();
+
+ LOG("Reading server config...");
+ cIniFile IniFile("settings.ini");
+ if (!IniFile.ReadFile())
+ {
+ LOGWARNING("settings.ini inaccessible, all settings are reset to default values");
+ }
+ m_PrimaryServerVersion = IniFile.GetValueI("Server", "PrimaryServerVersion", 0);
+ if (m_PrimaryServerVersion == 0)
+ {
+ m_PrimaryServerVersion = cProtocolRecognizer::PROTO_VERSION_LATEST;
+ }
+ else
+ {
+ // Make a note in the log that the primary server version is explicitly set in the ini file
+ LOGINFO("settings.ini: [Server].PrimaryServerVersion set to %d.", m_PrimaryServerVersion);
+ }
+
+ LOG("Starting server...");
+ if (!m_Server->InitServer(IniFile))
+ {
+ LOGERROR("Failed to start server, shutting down.");
+ return;
+ }
+ IniFile.WriteFile();
+
+ cIniFile WebIniFile("webadmin.ini");
+ if (!WebIniFile.ReadFile())
+ {
+ LOGWARNING("webadmin.ini inaccessible, wabadmin is disabled");
+ }
+
+ if (WebIniFile.GetValueB("WebAdmin", "Enabled", false))
+ {
+ LOG("Creating WebAdmin...");
+ m_WebAdmin = new cWebAdmin(8080);
+ }
+
+ LOG("Loading settings...");
+ m_GroupManager = new cGroupManager();
+ m_CraftingRecipes = new cCraftingRecipes;
+ m_FurnaceRecipe = new cFurnaceRecipe();
+
+ LOG("Loading worlds...");
+ LoadWorlds();
+
+ LOG("Loading plugin manager...");
+ m_PluginManager = new cPluginManager();
+ m_PluginManager->ReloadPluginsNow();
+
+ LOG("Loading MonsterConfig...");
+ m_MonsterConfig = new cMonsterConfig;
+
+ // This sets stuff in motion
+ LOG("Starting Authenticator...");
+ m_Authenticator.Start();
+
+ LOG("Starting worlds...");
+ StartWorlds();
+
+ LOG("Starting server...");
+ m_Server->Start();
+
+ #if !defined(ANDROID_NDK)
+ LOG("Starting InputThread...");
+ m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" );
+ m_InputThread->Start( false ); // We should NOT wait? Otherwise we canīt stop the server from other threads than the input thread
+ #endif
+
+ LOG("Initialization done, server running now.");
+ while (!m_bStop && !m_bRestart) // These are modified by external threads
+ {
+ cSleep::MilliSleep(1000);
+ }
+
+ #if !defined(ANDROID_NDK)
+ delete m_InputThread; m_InputThread = NULL;
+ #endif
+
+ // Deallocate stuffs
+ LOG("Shutting down server...");
+ m_Server->Shutdown(); // This waits for threads to stop and d/c clients
+ LOG("Stopping world threads...");
+ StopWorlds();
+ LOG("Stopping authenticator...");
+ m_Authenticator.Stop();
+
+
+ LOG("Freeing MonsterConfig...");
+ delete m_MonsterConfig; m_MonsterConfig = 0;
+ LOG("Stopping WebAdmin...");
+ delete m_WebAdmin; m_WebAdmin = 0;
+ LOG("Unloading recipes...");
+ delete m_FurnaceRecipe; m_FurnaceRecipe = NULL;
+ delete m_CraftingRecipes; m_CraftingRecipes = NULL;
+ LOG("Forgetting groups...");
+ delete m_GroupManager; m_GroupManager = 0;
+ LOG("Unloading worlds...");
+ UnloadWorlds();
+
+ LOG("Stopping plugin manager...");
+ delete m_PluginManager; m_PluginManager = NULL;
+
+ cItemHandler::Deinit();
+ cBlockHandler::Deinit();
+
+ LOG("Destroying server...");
+ //delete HeartBeat; HeartBeat = 0;
+ delete m_Server; m_Server = 0;
+ LOG("Shutdown done.");
+ }
+
+ delete m_Log; m_Log = 0;
+}
+
+
+
+
+
+void cRoot::LoadGlobalSettings()
+{
+ // Nothing needed yet
+}
+
+
+
+
+
+void cRoot::LoadWorlds(void)
+{
+ cIniFile IniFile("settings.ini"); IniFile.ReadFile();
+
+ // First get the default world
+ AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world");
+ m_pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
+ m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld;
+
+ // Then load the other worlds
+ unsigned int KeyNum = IniFile.FindKey("Worlds");
+ unsigned int NumWorlds = IniFile.GetNumValues( KeyNum );
+ if (NumWorlds <= 0)
+ {
+ return;
+ }
+
+ for (unsigned int i = 0; i < NumWorlds; i++)
+ {
+ AString ValueName = IniFile.GetValueName(KeyNum, i );
+ if (ValueName.compare("World") != 0)
+ {
+ continue;
+ }
+ AString WorldName = IniFile.GetValue(KeyNum, i );
+ if (WorldName.empty())
+ {
+ continue;
+ }
+ cWorld* NewWorld = new cWorld( WorldName.c_str() );
+ m_WorldsByName[ WorldName ] = NewWorld;
+ } // for i - Worlds
+}
+
+
+
+
+
+void cRoot::StartWorlds(void)
+{
+ for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
+ {
+ itr->second->InitializeSpawn();
+ }
+}
+
+
+
+
+
+void cRoot::StopWorlds(void)
+{
+ for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
+ {
+ itr->second->StopThreads();
+ }
+}
+
+
+
+
+
+void cRoot::UnloadWorlds(void)
+{
+ m_pDefaultWorld = NULL;
+ for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
+ {
+ delete itr->second;
+ }
+ m_WorldsByName.clear();
+}
+
+
+
+
+
+cWorld* cRoot::GetDefaultWorld()
+{
+ return m_pDefaultWorld;
+}
+
+
+
+
+
+cWorld* cRoot::GetWorld( const AString & a_WorldName )
+{
+ WorldMap::iterator itr = m_WorldsByName.find( a_WorldName );
+ if( itr != m_WorldsByName.end() )
+ return itr->second;
+ return 0;
+}
+
+
+
+
+
+bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
+{
+ for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
+ {
+ ++itr2;
+ if (a_Callback.Item(itr->second))
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+
+
+
+
+void cRoot::TickWorlds(float a_Dt)
+{
+ // Execute any pending commands:
+ cCommandQueue PendingCommands;
+ {
+ cCSLock Lock(m_CSPendingCommands);
+ std::swap(PendingCommands, m_PendingCommands);
+ }
+ for (cCommandQueue::iterator itr = PendingCommands.begin(), end = PendingCommands.end(); itr != end; ++itr)
+ {
+ ExecuteConsoleCommand(itr->m_Command, *(itr->m_Output));
+ }
+
+ // Tick the worlds:
+ for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
+ {
+ itr->second->Tick(a_Dt);
+ }
+}
+
+
+
+
+
+void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
+{
+ // Some commands are built-in:
+ if (a_Cmd == "stop")
+ {
+ m_bStop = true;
+ }
+ else if (a_Cmd == "restart")
+ {
+ m_bRestart = true;
+ }
+
+ // Put the command into a queue (Alleviates FS #363):
+ cCSLock Lock(m_CSPendingCommands);
+ m_PendingCommands.push_back(cCommand(a_Cmd, &a_Output));
+}
+
+
+
+
+
+void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd)
+{
+ // Some commands are built-in:
+ if (a_Cmd == "stop")
+ {
+ m_bStop = true;
+ }
+ else if (a_Cmd == "restart")
+ {
+ m_bRestart = true;
+ }
+
+ // Put the command into a queue (Alleviates FS #363):
+ cCSLock Lock(m_CSPendingCommands);
+ m_PendingCommands.push_back(cCommand(a_Cmd, new cLogCommandDeleteSelfOutputCallback));
+}
+
+
+
+
+
+void cRoot::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
+{
+ // Some commands are built-in:
+ if (a_Cmd == "stop")
+ {
+ m_bStop = true;
+ }
+ else if (a_Cmd == "restart")
+ {
+ m_bRestart = true;
+ }
+
+ LOG("Executing console command: \"%s\"", a_Cmd.c_str());
+ m_Server->ExecuteConsoleCommand(a_Cmd, a_Output);
+}
+
+
+
+
+
+void cRoot::KickUser(int a_ClientID, const AString & a_Reason)
+{
+ m_Server->KickUser(a_ClientID, a_Reason);
+}
+
+
+
+
+
+void cRoot::AuthenticateUser(int a_ClientID)
+{
+ m_Server->AuthenticateUser(a_ClientID);
+}
+
+
+
+
+
+int cRoot::GetTotalChunkCount(void)
+{
+ int res = 0;
+ for ( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
+ {
+ res += itr->second->GetNumChunks();
+ }
+ return res;
+}
+
+
+
+
+
+void cRoot::SaveAllChunks(void)
+{
+ for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
+ {
+ itr->second->SaveAllChunks();
+ }
+}
+
+
+
+
+
+bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
+{
+ for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
+ {
+ ++itr2;
+ if (!itr->second->ForEachPlayer(a_Callback))
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+
+
+
+
+bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
+{
+ class cCallback : public cPlayerListCallback
+ {
+ unsigned int BestRating;
+ unsigned int NameLength;
+ const AString PlayerName;
+
+ cPlayerListCallback & m_Callback;
+ virtual bool Item (cPlayer * a_pPlayer)
+ {
+ unsigned int Rating = RateCompareString (PlayerName, a_pPlayer->GetName());
+ if (Rating > 0 && Rating >= BestRating)
+ {
+ BestMatch = a_pPlayer;
+ if( Rating > BestRating ) NumMatches = 0;
+ BestRating = Rating;
+ ++NumMatches;
+ }
+ if (Rating == NameLength) // Perfect match
+ {
+ return false;
+ }
+ return true;
+ }
+
+ public:
+ cCallback (const AString & a_PlayerName, cPlayerListCallback & a_Callback)
+ : m_Callback( a_Callback )
+ , BestMatch( NULL )
+ , BestRating( 0 )
+ , NumMatches( 0 )
+ , NameLength( a_PlayerName.length() )
+ , PlayerName( a_PlayerName )
+ {}
+
+ cPlayer * BestMatch;
+ unsigned int NumMatches;
+ } Callback (a_PlayerName, a_Callback);
+ ForEachPlayer( Callback );
+
+ if (Callback.NumMatches == 1)
+ {
+ return a_Callback.Item (Callback.BestMatch);
+ }
+ return false;
+}
+
+
+
+
+
+AString cRoot::GetProtocolVersionTextFromInt(int a_ProtocolVersion)
+{
+ return cProtocolRecognizer::GetVersionTextFromInt(a_ProtocolVersion);
+}
+
+
+
+
+
+void cRoot::LogChunkStats(cCommandOutputCallback & a_Output)
+{
+ int SumNumValid = 0;
+ int SumNumDirty = 0;
+ int SumNumInLighting = 0;
+ int SumNumInGenerator = 0;
+ int SumMem = 0;
+ for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
+ {
+ cWorld * World = itr->second;
+ int NumInGenerator = World->GetGeneratorQueueLength();
+ int NumInSaveQueue = World->GetStorageSaveQueueLength();
+ int NumInLoadQueue = World->GetStorageLoadQueueLength();
+ int NumValid = 0;
+ int NumDirty = 0;
+ int NumInLighting = 0;
+ World->GetChunkStats(NumValid, NumDirty, NumInLighting);
+ a_Output.Out("World %s:", World->GetName().c_str());
+ a_Output.Out(" Num loaded chunks: %d", NumValid);
+ a_Output.Out(" Num dirty chunks: %d", NumDirty);
+ a_Output.Out(" Num chunks in lighting queue: %d", NumInLighting);
+ a_Output.Out(" Num chunks in generator queue: %d", NumInGenerator);
+ a_Output.Out(" Num chunks in storage load queue: %d", NumInLoadQueue);
+ a_Output.Out(" Num chunks in storage save queue: %d", NumInSaveQueue);
+ int Mem = NumValid * sizeof(cChunk);
+ a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024));
+ a_Output.Out(" Per-chunk memory size breakdown:");
+ a_Output.Out(" block types: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024);
+ a_Output.Out(" block metadata: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
+ a_Output.Out(" block lighting: %6d bytes (%3d KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
+ a_Output.Out(" heightmap: %6d bytes (%3d KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024);
+ a_Output.Out(" biomemap: %6d bytes (%3d KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024);
+ int Rest = sizeof(cChunk) - sizeof(cChunkDef::BlockTypes) - 3 * sizeof(cChunkDef::BlockNibbles) - sizeof(cChunkDef::HeightMap) - sizeof(cChunkDef::BiomeMap);
+ a_Output.Out(" other: %6d bytes (%3d KiB)", Rest, (Rest + 1023) / 1024);
+ SumNumValid += NumValid;
+ SumNumDirty += NumDirty;
+ SumNumInLighting += NumInLighting;
+ SumNumInGenerator += NumInGenerator;
+ SumMem += Mem;
+ }
+ a_Output.Out("Totals:");
+ a_Output.Out(" Num loaded chunks: %d", SumNumValid);
+ a_Output.Out(" Num dirty chunks: %d", SumNumDirty);
+ a_Output.Out(" Num chunks in lighting queue: %d", SumNumInLighting);
+ a_Output.Out(" Num chunks in generator queue: %d", SumNumInGenerator);
+ a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (SumMem + 1023) / 1024, (SumMem + 1024 * 1024 - 1) / (1024 * 1024));
+}
+
+
+
+