diff options
Diffstat (limited to '')
-rw-r--r-- | source/World.cpp | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/source/World.cpp b/source/World.cpp index 6a83da489..776bacff8 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -797,13 +797,18 @@ bool cWorld::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback -void cWorld::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, int a_BlockZ) +void cWorld::DoExplosiontAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) { + if (cPluginManager::Get()->CallHookExploding(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData) || (a_ExplosionSize <= 0)) + { + return; + } + // TODO: Add damage to entities, add support for pickups, and implement block hardiness Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ); cVector3iArray BlocksAffected; m_ChunkMap->DoExplosiontAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected); - BroadcastSoundEffect("random.explode", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.6f); + BroadcastSoundEffect("random.explode", (int)floor(a_BlockX * 8), (int)floor(a_BlockY * 8), (int)floor(a_BlockZ * 8), 1.0f, 0.6f); { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) @@ -824,10 +829,11 @@ void cWorld::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, i } distance_explosion.Normalize(); distance_explosion *= power; - ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_ExplosionSize, BlocksAffected, distance_explosion); + ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, (float)a_ExplosionSize, BlocksAffected, distance_explosion); } } } + cPluginManager::Get()->CallHookExploded(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData); } @@ -1387,7 +1393,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double -void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, float a_FuseTimeInSec, double a_InitialVelocityCoeff) +void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff) { cTNTEntity * TNT = new cTNTEntity(a_X, a_Y, a_Z, a_FuseTimeInSec); TNT->Initialize(this); |