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-rw-r--r--source/World.h21
1 files changed, 15 insertions, 6 deletions
diff --git a/source/World.h b/source/World.h
index 25bc0b338..c4fd06d0b 100644
--- a/source/World.h
+++ b/source/World.h
@@ -42,6 +42,7 @@ class cChunkGenerator; // The thread responsible for generating chunks
class cChestEntity;
class cDispenserEntity;
class cFurnaceEntity;
+class cMobCensus;
typedef std::list< cPlayer * > cPlayerList;
@@ -347,10 +348,10 @@ public:
// tolua_begin
/// Spawns item pickups for each item in the list. May compress pickups if too many entities:
- void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0);
+ void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false);
/// Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified:
- void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ);
+ void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false);
/// Spawns a new primed TNT entity at the specified block coords and specified fuse duration. Initial velocity is given based on the relative coefficient provided
void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff = 1);
@@ -580,6 +581,7 @@ public:
/// Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise
int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType); // tolua_export
+ int SpawnMobFinalize(cMonster* a_Monster);
/// Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise
int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const Vector3d * a_Speed = NULL); // tolua_export
@@ -590,6 +592,9 @@ public:
/// Appends all usernames starting with a_Text (case-insensitive) into Results
void TabCompleteUserName(const AString & a_Text, AStringVector & a_Results);
+ /// Get the current darkness level based on the time
+ NIBBLETYPE GetSkyDarkness() { return m_SkyDarkness; }
+
private:
friend class cRoot;
@@ -632,7 +637,9 @@ private:
Int64 m_LastTimeUpdate; // The tick in which the last time update has been sent.
Int64 m_LastUnload; // The last WorldAge (in ticks) in which unloading was triggerred
Int64 m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred
- Int64 m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned
+ std::map<cMonster::eFamily,Int64> m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned (for each megatype of monster) // MG TODO : find a way to optimize without creating unmaintenability (if mob IDs are becoming unrowed)
+
+ NIBBLETYPE m_SkyDarkness;
eGameMode m_GameMode;
bool m_bEnabledPVP;
@@ -662,7 +669,7 @@ private:
cChunkMap * m_ChunkMap;
bool m_bAnimals;
- Int64 m_SpawnMonsterRate;
+ std::set<cMonster::eType> m_AllowedMobs;
eWeather m_Weather;
int m_WeatherInterval;
@@ -717,14 +724,16 @@ private:
/// Handles the weather in each tick
void TickWeather(float a_Dt);
- /// Handles the mob spawning each tick
- void TickSpawnMobs(float a_Dt);
+ /// Handles the mob spawning/moving/destroying each tick
+ void TickMobs(float a_Dt);
/// Executes all tasks queued onto the tick thread
void TickQueuedTasks(void);
/// Ticks all clients that are in this world
void TickClients(float a_Dt);
+
+ void UpdateSkyDarkness();
/// Creates a new fluid simulator, loads its settings from the inifile (a_FluidName section)
cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock);