diff options
Diffstat (limited to '')
-rw-r--r-- | source/cChunk.cpp | 59 |
1 files changed, 55 insertions, 4 deletions
diff --git a/source/cChunk.cpp b/source/cChunk.cpp index 001c795eb..e528edf24 100644 --- a/source/cChunk.cpp +++ b/source/cChunk.cpp @@ -1230,7 +1230,6 @@ void cChunk::AddBlockEntity( cBlockEntity* a_BlockEntity ) cBlockEntity * cChunk::GetBlockEntity(int a_X, int a_Y, int a_Z) { - // Assumes that the m_CSBlockList is already locked, we're being called from SetBlock() for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { if ( @@ -1308,7 +1307,7 @@ void cChunk::UpdateSign(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Li { MarkDirty(); (reinterpret_cast<cSignEntity *>(*itr))->SetLines(a_Line1, a_Line2, a_Line3, a_Line4); - (*itr)->SendTo(NULL); + m_World->BroadcastBlockEntity(a_PosX, a_PosY, a_PosZ); } } // for itr - m_BlockEntities[] } @@ -1342,8 +1341,8 @@ bool cChunk::AddClient(cClientHandle* a_Client) for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr ) { - LOGD("cChunk: Entity #%d (%s) at [%i, %i, %i] spawning for player \"%s\"", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str() ); - (*itr)->SpawnOn( a_Client ); + LOGD("cChunk: Entity #%d (%s) at [%i, %i, %i] spawning for player \"%s\"", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str()); + (*itr)->SpawnOn(*a_Client); } return true; } @@ -1915,6 +1914,58 @@ void cChunk::BroadcastMetadata(const cPawn & a_Pawn, const cClientHandle * a_Exc +void cChunk::BroadcastSpawn(cEntity & a_Entity, const cClientHandle * a_Exclude) +{ + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + if (*itr == a_Exclude) + { + continue; + } + a_Entity.SpawnOn(*(*itr)); + } // for itr - LoadedByClient[] +} + + + + + +void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) +{ + // We can operate on entity pointers, we're inside the ChunkMap's CS lock which guards the list + cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); + if (Entity == NULL) + { + return; + } + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + if (*itr == a_Exclude) + { + continue; + } + Entity->SendTo(*(*itr)); + } // for itr - LoadedByClient[] +} + + + + + +void cChunk::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client) +{ + cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); + if (Entity == NULL) + { + return; + } + Entity->SendTo(a_Client); +} + + + + + void cChunk::PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z) { a_Y = a_ChunkY; |