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-rw-r--r--source/cChunkGenerator.cpp144
1 files changed, 69 insertions, 75 deletions
diff --git a/source/cChunkGenerator.cpp b/source/cChunkGenerator.cpp
index f6a16342c..78c90e244 100644
--- a/source/cChunkGenerator.cpp
+++ b/source/cChunkGenerator.cpp
@@ -15,116 +15,123 @@
typedef std::pair<int, int> ChunkCoord;
typedef std::list< ChunkCoord > ChunkCoordList;
-#define MAX_SEMAPHORES 1000
+
+
+
+
+/// If the generation queue size exceeds this number, a warning will be output
+#define QUEUE_WARNING_LIMIT 1000
+
+
+
+
struct cChunkGenerator::sChunkGeneratorState
{
- sChunkGeneratorState()
- : pCriticalSection( 0 )
- , pSemaphore( 0 )
+ cCriticalSection m_CriticalSection; // For protecting the variables in this struct
+
+ ChunkCoordList GenerateQueue;
+ ChunkCoord CurrentlyGeneratingCoords;
+ cChunk* pCurrentlyGenerating;
+ bool bCurrentlyGenerating;
+
+ cSemaphore m_Semaphore;
+ cThread * pThread;
+
+ bool bStop;
+
+ sChunkGeneratorState(void)
+ : m_Semaphore(1, 0)
, pThread( 0 )
, bStop( false )
, bCurrentlyGenerating( false )
, pCurrentlyGenerating( false )
- , pChunkCriticalSection( 0 )
{}
- ChunkCoordList GenerateQueue; // Protected by pCriticalSection
- ChunkCoord CurrentlyGeneratingCoords; // Protected by pCriticalSection
- cChunk* pCurrentlyGenerating; // Protected by pCriticalSection
- bool bCurrentlyGenerating; // Protected by pCriticalSection
+};
+
- cCriticalSection* pCriticalSection;
- cSemaphore* pSemaphore;
- cThread* pThread;
- cCriticalSection* pChunkCriticalSection;// Specially for protecting the actual chunk that is currently being generated, and not just the variables in this struct
- bool bStop;
-};
cChunkGenerator::cChunkGenerator( cChunkMap* a_pChunkMap )
: m_pState( new sChunkGeneratorState )
, m_pChunkMap( a_pChunkMap )
{
- m_pState->pCriticalSection = new cCriticalSection();
- m_pState->pSemaphore = new cSemaphore( MAX_SEMAPHORES, 0 );
-
- m_pState->pChunkCriticalSection = new cCriticalSection();
-
m_pState->pThread = new cThread( GenerateThread, this, "cChunkGenerator::GenerateThread" );
m_pState->pThread->Start( true );
}
+
+
+
+
cChunkGenerator::~cChunkGenerator()
{
m_pState->bStop = true;
- m_pState->pSemaphore->Signal(); // Signal so thread can continue and exit
+ m_pState->m_Semaphore.Signal(); // Signal so thread can continue and exit
delete m_pState->pThread;
- delete m_pState->pSemaphore;
- delete m_pState->pCriticalSection;
- delete m_pState->pChunkCriticalSection;
- delete m_pState; m_pState = 0;
+ delete m_pState;
}
+
+
+
+
void cChunkGenerator::GenerateChunk( int a_X, int a_Z )
{
- m_pState->pCriticalSection->Lock();
+ cCSLock Lock(&m_pState->m_CriticalSection);
- if( m_pState->bCurrentlyGenerating )
+ if (m_pState->bCurrentlyGenerating)
{
- if( m_pState->CurrentlyGeneratingCoords.first == a_X && m_pState->CurrentlyGeneratingCoords.second == a_Z )
+ if ((m_pState->CurrentlyGeneratingCoords.first == a_X) && (m_pState->CurrentlyGeneratingCoords.second == a_Z))
{
- m_pState->pCriticalSection->Unlock();
return; // Already generating this chunk, so ignore
}
}
- int SizeBefore = m_pState->GenerateQueue.size();
-
m_pState->GenerateQueue.remove( ChunkCoord(a_X, a_Z) );
- if( m_pState->GenerateQueue.size() >= MAX_SEMAPHORES )
+ if (m_pState->GenerateQueue.size() >= QUEUE_WARNING_LIMIT)
{
- LOGWARN("WARNING: Can't add chunk (%i, %i) to generation queue: Queue is too big! (%i)", a_X, a_Z, m_pState->GenerateQueue.size() );
- m_pState->pCriticalSection->Unlock();
- return;
+ LOGWARN("WARNING: Adding chunk (%i, %i) to generation queue; Queue is too big! (%i)", a_X, a_Z, m_pState->GenerateQueue.size() );
}
m_pState->GenerateQueue.push_back( ChunkCoord(a_X, a_Z) );
- int SizeAfter = m_pState->GenerateQueue.size();
- m_pState->pCriticalSection->Unlock();
- if( SizeBefore < SizeAfter )
- m_pState->pSemaphore->Signal();
+ Lock.Unlock();
+
+ m_pState->m_Semaphore.Signal();
}
+
+
+
+
void cChunkGenerator::GenerateThread( void* a_Params )
{
// Cache some values for easy access (they are all references/pointers)
- cChunkGenerator* self = (cChunkGenerator*)a_Params;
- sChunkGeneratorState* m_pState = self->m_pState;
- ChunkCoordList& GenerateQueue = m_pState->GenerateQueue;
- cChunkMap& ChunkMap = *self->m_pChunkMap;
- cCriticalSection& CriticalSection = *m_pState->pCriticalSection;
- cSemaphore& Semaphore = *m_pState->pSemaphore;
-
- while( !m_pState->bStop )
+ cChunkGenerator * self = (cChunkGenerator*)a_Params;
+ sChunkGeneratorState * m_pState = self->m_pState;
+ ChunkCoordList & GenerateQueue = m_pState->GenerateQueue;
+ cChunkMap & ChunkMap = *self->m_pChunkMap;
+ cCriticalSection * CriticalSection = &m_pState->m_CriticalSection;
+ cSemaphore & Semaphore = m_pState->m_Semaphore;
+
+ while (!m_pState->bStop)
{
- Semaphore.Wait();
- if( m_pState->bStop ) break;
-
- CriticalSection.Lock();
- if( GenerateQueue.size() == 0 )
+ cCSLock Lock(CriticalSection);
+ if (GenerateQueue.size() == 0)
{
- if( !m_pState->bStop ) LOGERROR("ERROR: Semaphore was signaled while GenerateQueue.size == 0");
- CriticalSection.Unlock();
- continue;
+ cCSUnlock Unlock(Lock);
+ Semaphore.Wait();
}
+ if (m_pState->bStop) break;
+
ChunkCoord coord = *GenerateQueue.begin(); // Get next coord from queue
GenerateQueue.erase( GenerateQueue.begin() ); // Remove coordinate from queue
m_pState->bCurrentlyGenerating = true;
m_pState->CurrentlyGeneratingCoords = coord;
- CriticalSection.Unlock(); // Unlock ASAP
+ Lock.Unlock(); // Unlock ASAP
ChunkMap.GetWorld()->LockChunks();
if( ChunkMap.GetChunk( coord.first, 0, coord.second ) ) // Make sure it has not been loaded in the meantime. Don't want to generate the same chunk twice
@@ -137,36 +144,23 @@ void cChunkGenerator::GenerateThread( void* a_Params )
LOGINFO("cChunkGenerator generating chunk %i %i", coord.first, coord.second );
cChunk* Chunk = new cChunk( coord.first, 0, coord.second, ChunkMap.GetWorld() );
- CriticalSection.Lock();
+ Lock.Lock();
m_pState->pCurrentlyGenerating = Chunk;
- CriticalSection.Unlock();
+ Lock.Unlock();
- self->Lock(); // Protect the actual chunk
Chunk->Initialize(); // Generate the chunk
- self->Unlock();
ChunkMap.GetWorld()->LockChunks();
ChunkMap.AddChunk( Chunk );
ChunkMap.GetWorld()->UnlockChunks();
- CriticalSection.Lock();
+ Lock.Lock();
m_pState->bCurrentlyGenerating = false;
m_pState->pCurrentlyGenerating = 0;
- CriticalSection.Unlock();
- }
+ Lock.Unlock();
+ } // while (!bStop)
}
-cChunk* cChunkGenerator::GetCurrentlyGenerating()
-{
- return m_pState->pCurrentlyGenerating;
-}
-void cChunkGenerator::Lock()
-{
- m_pState->pChunkCriticalSection->Lock();
-}
-void cChunkGenerator::Unlock()
-{
- m_pState->pChunkCriticalSection->Unlock();
-} \ No newline at end of file
+