diff options
Diffstat (limited to '')
-rw-r--r-- | source/cCreativeInventory.cpp | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/source/cCreativeInventory.cpp b/source/cCreativeInventory.cpp index 51f4a26ed..7083adeb7 100644 --- a/source/cCreativeInventory.cpp +++ b/source/cCreativeInventory.cpp @@ -1,38 +1,38 @@ -
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cCreativeInventory.h"
-#include "cPlayer.h"
-#include "cClientHandle.h"
-#include "cWindow.h"
-#include "cItem.h"
-#include "cRoot.h"
-
-#include <json/json.h>
-
-#include "packets/cPacket_CreativeInventoryAction.h"
-#include "packets/cPacket_WholeInventory.h"
-#include "packets/cPacket_InventorySlot.h"
-
-cCreativeInventory::~cCreativeInventory()
-{
-}
-
-cCreativeInventory::cCreativeInventory(cPlayer* a_Owner)
- : cInventory(a_Owner)
-{
-
-}
-
-void cCreativeInventory::Clicked( cPacket* a_ClickPacket )
-{
- cPacket_CreativeInventoryAction* Packet = reinterpret_cast<cPacket_CreativeInventoryAction *>(a_ClickPacket);
- short Slot = Packet->m_Slot;
-
- cItem* SlotItem = &(this->m_Slots[Slot]);
-
- SlotItem->m_ItemID = (ENUM_ITEM_ID) Packet->m_ItemID;
- SlotItem->m_ItemHealth = Packet->m_Damage;
- SlotItem->m_ItemCount = Packet->m_Quantity;
-}
-
+ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "cCreativeInventory.h" +#include "cPlayer.h" +#include "cClientHandle.h" +#include "cWindow.h" +#include "cItem.h" +#include "cRoot.h" + +#include <json/json.h> + +#include "packets/cPacket_CreativeInventoryAction.h" +#include "packets/cPacket_WholeInventory.h" +#include "packets/cPacket_InventorySlot.h" + +cCreativeInventory::~cCreativeInventory() +{ +} + +cCreativeInventory::cCreativeInventory(cPlayer* a_Owner) + : cInventory(a_Owner) +{ + +} + +void cCreativeInventory::Clicked( cPacket* a_ClickPacket ) +{ + cPacket_CreativeInventoryAction* Packet = reinterpret_cast<cPacket_CreativeInventoryAction *>(a_ClickPacket); + short Slot = Packet->m_Slot; + + cItem* SlotItem = &(this->m_Slots[Slot]); + + SlotItem->m_ItemID = (ENUM_ITEM_ID) Packet->m_ItemID; + SlotItem->m_ItemHealth = Packet->m_Damage; + SlotItem->m_ItemCount = Packet->m_Quantity; +} + |