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-rw-r--r--source/cFurnaceEntity.cpp802
1 files changed, 401 insertions, 401 deletions
diff --git a/source/cFurnaceEntity.cpp b/source/cFurnaceEntity.cpp
index 925682590..f127e05e8 100644
--- a/source/cFurnaceEntity.cpp
+++ b/source/cFurnaceEntity.cpp
@@ -1,401 +1,401 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cFurnaceEntity.h"
-#include "BlockID.h"
-#include "cItem.h"
-#include "cFurnaceWindow.h"
-#include "cPlayer.h"
-#include "cWorld.h"
-#include "cClientHandle.h"
-#include "cFurnaceRecipe.h"
-#include "cServer.h"
-#include "cPickup.h"
-#include "cRoot.h"
-
-#include "packets/cPacket_InventoryProgressBar.h"
-
-#include <json/json.h>
-
-
-
-
-
-cFurnaceEntity::cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
- : cBlockEntity( E_BLOCK_FURNACE, a_X, a_Y, a_Z, a_World )
- , m_Items( new cItem[3] )
- , m_CookingItem( 0 )
- , m_CookTime( 0 )
- , m_TimeCooked( 0 )
- , m_BurnTime( 0 )
- , m_TimeBurned( 0 )
-{
-}
-
-
-
-
-
-cFurnaceEntity::~cFurnaceEntity()
-{
- // Tell window its owner is destroyed
- if( GetWindow() )
- {
- GetWindow()->OwnerDestroyed();
- }
-
- // Clean up items
- if( m_Items )
- {
- delete [] m_Items;
- }
-}
-
-
-
-
-
-void cFurnaceEntity::Destroy()
-{
- // Drop items
- cItems Pickups;
- for( int i = 0; i < 3; i++)
- {
- if( !m_Items[i].IsEmpty() )
- {
- Pickups.push_back(m_Items[i]);
- m_Items[i].Empty();
- }
- }
- m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
-}
-
-
-
-
-
-void cFurnaceEntity::UsedBy( cPlayer * a_Player )
-{
- LOG("Used a furnace");
-
- if( !GetWindow() )
- {
- cWindow* Window = new cFurnaceWindow( this );
- Window->SetSlots( m_Items, 3 );
- Window->SetWindowTitle("UberFurnace");
- Window->GetOwner()->SetEntity(this);
- OpenWindow( Window );
- }
- if( GetWindow() )
- {
- if( a_Player->GetWindow() != GetWindow() )
- {
- a_Player->OpenWindow( GetWindow() );
-
- GetWindow()->SendWholeWindow( a_Player->GetClientHandle() );
- }
- }
-}
-
-
-
-
-
-bool cFurnaceEntity::Tick( float a_Dt )
-{
- /*
- // DEBUG:
- Int16 BurnTime = (Int16)(GetTimeToBurn() / 50.0);
- Int16 CookTime = (Int16)(GetTimeCooked() / 50.0);
- LOGD("Furnace: BurnTime %d, CookTime %d", BurnTime, CookTime);
- */
-
- if (m_BurnTime <= 0)
- {
- // There is no fuel and no flame, no need to tick at all
- return false;
- }
-
- // DEBUG: LOGD("Furnace: Left: %0.1f Burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime );
-
- if ((m_CookingItem != NULL) && ((m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime)))
- {
- if (m_CookingItem->Equals(m_Items[2]) || m_Items[2].IsEmpty())
- {
- m_TimeCooked += a_Dt;
- if ( m_TimeCooked >= m_CookTime )
- {
- m_Items[0].m_ItemCount--;
- if( m_Items[0].IsEmpty() ) m_Items[0].Empty();
-
- m_Items[2].m_ItemHealth = m_CookingItem->m_ItemHealth;
- m_Items[2].m_ItemID = m_CookingItem->m_ItemID;
- m_Items[2].m_ItemCount += m_CookingItem->m_ItemCount;
- delete m_CookingItem;
- m_CookingItem = NULL;
-
- cWindow * Window = GetWindow();
- if (Window != NULL)
- {
- Window->BroadcastWholeWindow();
- }
-
- m_TimeCooked -= m_CookTime;
- StartCooking();
- }
- cWindow * Window = GetWindow();
- if (Window != NULL)
- {
- cPacket_InventoryProgressBar Progress;
- Progress.m_ProgressBar = 0;
- Progress.m_WindowID = (char)Window->GetWindowID();
- Progress.m_Value = (short)( m_TimeCooked * (180.f / m_CookTime) );
- if (Progress.m_Value > 180) Progress.m_Value = 180;
- if (Progress.m_Value < 0) Progress.m_Value = 0;
- Window->Broadcast(Progress);
- }
- }
- }
-
- m_TimeBurned += a_Dt;
-
- cWindow * Window = GetWindow();
- if (m_TimeBurned >= m_BurnTime)
- {
- m_TimeBurned -= m_BurnTime;
- m_BurnTime = 0;
- if (StartCooking() && (Window != NULL))
- {
- Window->BroadcastWholeWindow();
- }
- }
- if (Window != NULL)
- {
- cPacket_InventoryProgressBar Progress;
- Progress.m_WindowID = (char)Window->GetWindowID();
- Progress.m_ProgressBar = 1;
-
- if (m_BurnTime > 0.f)
- {
- Progress.m_Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime) );
- if (Progress.m_Value > 250) Progress.m_Value = 250;
- if (Progress.m_Value < 0) Progress.m_Value = 0;
- }
- else
- {
- Progress.m_Value = 0;
- }
- Window->Broadcast(Progress);
- }
- return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking
-}
-
-
-
-
-
-bool cFurnaceEntity::StartCooking(void)
-{
- cFurnaceRecipe* FR = cRoot::Get()->GetFurnaceRecipe();
- float BurnTime = FR->GetBurnTime( m_Items[1] );
- if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
- {
- const cFurnaceRecipe::Recipe* R = FR->GetRecipeFrom( m_Items[0] );
- if( R ) // cook able ingredient
- {
- if( m_Items[2].Equals( *R->Out ) || m_Items[2].IsEmpty() )
- {
- // good to go
-
- if( m_TimeBurned >= m_BurnTime ) // burn new material
- {
- m_Items[1].m_ItemCount--;
- if( m_Items[1].m_ItemCount <= 0 ) m_Items[1].Empty();
- m_TimeBurned = 0;
- m_BurnTime = BurnTime;
- }
-
- if( !m_CookingItem ) // Only cook new item if not already cooking
- {
- m_CookingItem = new cItem( *R->Out ); // Resulting item
- m_TimeCooked = 0.f;
- m_CookTime = R->CookTime;
- }
- return true;
- }
- }
- }
- return false;
-}
-
-
-
-
-
-bool cFurnaceEntity::ContinueCooking(void)
-{
- cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
- float BurnTime = FR->GetBurnTime( m_Items[1] );
- if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
- {
- const cFurnaceRecipe::Recipe * R = FR->GetRecipeFrom( m_Items[0] );
- if (R != NULL) // cook able ingredient
- {
- if (m_Items[2].Equals(*R->Out) || m_Items[2].IsEmpty())
- {
- // good to go
- if (m_CookingItem == NULL) // Only cook new item if not already cooking
- {
- m_CookingItem = new cItem( *R->Out ); // Resulting item
- }
- return true;
- }
- }
- }
- return false;
-}
-
-
-
-
-
-void cFurnaceEntity::ResetCookTimer()
-{
- delete m_CookingItem;
- m_CookingItem = NULL;
- m_TimeCooked = 0.f;
- m_CookTime = 0.f;
-}
-
-
-
-
-
-void cFurnaceEntity::SetSlot(int a_Slot, const cItem & a_Item)
-{
- if ((a_Slot < 0) || (a_Slot >= 3))
- {
- ASSERT(!"Furnace: slot number out of range");
- return;
- }
- m_Items[a_Slot] = a_Item;
-}
-
-
-
-
-
-#define READ(File, Var) \
- if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
- { \
- LOGERROR("ERROR READING cFurnaceEntity %s FROM FILE (line %d)", #Var, __LINE__); \
- return false; \
- }
-
-bool cFurnaceEntity::LoadFromFile(cFile & f)
-{
- READ(f, m_PosX);
- READ(f, m_PosY);
- READ(f, m_PosZ);
-
- unsigned int NumSlots = 0;
- READ(f, NumSlots);
- m_Items = new cItem[ NumSlots ];
- for(unsigned int i = 0; i < NumSlots; i++)
- {
- cItem & Item = m_Items[i];
- READ(f, Item.m_ItemID);
- READ(f, Item.m_ItemCount);
- READ(f, Item.m_ItemHealth);
- }
- cItem CookingItem;
- READ(f, CookingItem.m_ItemID);
- READ(f, CookingItem.m_ItemCount);
- READ(f, CookingItem.m_ItemHealth);
- if (!CookingItem.IsEmpty())
- {
- m_CookingItem = new cItem(CookingItem);
- }
-
- READ(f, m_CookTime);
- READ(f, m_TimeCooked);
- READ(f, m_BurnTime);
- READ(f, m_TimeBurned);
-
- return true;
-}
-
-
-
-
-
-bool cFurnaceEntity::LoadFromJson( const Json::Value& a_Value )
-{
- m_PosX = a_Value.get("x", 0).asInt();
- m_PosY = a_Value.get("y", 0).asInt();
- m_PosZ = a_Value.get("z", 0).asInt();
-
- Json::Value AllSlots = a_Value.get("Slots", 0);
- int SlotIdx = 0;
- for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
- {
- m_Items[ SlotIdx ].FromJson( *itr );
- SlotIdx++;
- }
-
- // Get currently cooking item
- Json::Value JsonItem = a_Value.get("Cooking", Json::nullValue );
- if( !JsonItem.empty() )
- {
- cItem Item;
- Item.FromJson( JsonItem );
- if( !Item.IsEmpty() )
- {
- m_CookingItem = new cItem( Item );
- }
- }
-
- m_CookTime = (float)a_Value.get("CookTime", 0).asDouble();
- m_TimeCooked = (float)a_Value.get("TimeCooked", 0).asDouble();
- m_BurnTime = (float)a_Value.get("BurnTime", 0).asDouble();
- m_TimeBurned = (float)a_Value.get("TimeBurned", 0).asDouble();
-
- return true;
-}
-
-
-
-
-
-void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
-{
- a_Value["x"] = m_PosX;
- a_Value["y"] = m_PosY;
- a_Value["z"] = m_PosZ;
-
- Json::Value AllSlots;
- for(unsigned int i = 0; i < 3; i++)
- {
- Json::Value Slot;
- m_Items[ i ].GetJson( Slot );
- AllSlots.append( Slot );
- }
- a_Value["Slots"] = AllSlots;
-
- // Currently cooking item
- if( m_CookingItem )
- {
- Json::Value JsonItem;
- m_CookingItem->GetJson( JsonItem );
- a_Value["Cooking"] = JsonItem;
- }
-
- a_Value["CookTime"] = m_CookTime;
- a_Value["TimeCooked"] = m_TimeCooked;
- a_Value["BurnTime"] = m_BurnTime;
- a_Value["TimeBurned"] = m_TimeBurned;
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cFurnaceEntity.h"
+#include "BlockID.h"
+#include "cItem.h"
+#include "cFurnaceWindow.h"
+#include "cPlayer.h"
+#include "cWorld.h"
+#include "cClientHandle.h"
+#include "cFurnaceRecipe.h"
+#include "cServer.h"
+#include "cPickup.h"
+#include "cRoot.h"
+
+#include "packets/cPacket_InventoryProgressBar.h"
+
+#include <json/json.h>
+
+
+
+
+
+cFurnaceEntity::cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
+ : cBlockEntity( E_BLOCK_FURNACE, a_X, a_Y, a_Z, a_World )
+ , m_Items( new cItem[3] )
+ , m_CookingItem( 0 )
+ , m_CookTime( 0 )
+ , m_TimeCooked( 0 )
+ , m_BurnTime( 0 )
+ , m_TimeBurned( 0 )
+{
+}
+
+
+
+
+
+cFurnaceEntity::~cFurnaceEntity()
+{
+ // Tell window its owner is destroyed
+ if( GetWindow() )
+ {
+ GetWindow()->OwnerDestroyed();
+ }
+
+ // Clean up items
+ if( m_Items )
+ {
+ delete [] m_Items;
+ }
+}
+
+
+
+
+
+void cFurnaceEntity::Destroy()
+{
+ // Drop items
+ cItems Pickups;
+ for( int i = 0; i < 3; i++)
+ {
+ if( !m_Items[i].IsEmpty() )
+ {
+ Pickups.push_back(m_Items[i]);
+ m_Items[i].Empty();
+ }
+ }
+ m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
+}
+
+
+
+
+
+void cFurnaceEntity::UsedBy( cPlayer * a_Player )
+{
+ LOG("Used a furnace");
+
+ if( !GetWindow() )
+ {
+ cWindow* Window = new cFurnaceWindow( this );
+ Window->SetSlots( m_Items, 3 );
+ Window->SetWindowTitle("UberFurnace");
+ Window->GetOwner()->SetEntity(this);
+ OpenWindow( Window );
+ }
+ if( GetWindow() )
+ {
+ if( a_Player->GetWindow() != GetWindow() )
+ {
+ a_Player->OpenWindow( GetWindow() );
+
+ GetWindow()->SendWholeWindow( a_Player->GetClientHandle() );
+ }
+ }
+}
+
+
+
+
+
+bool cFurnaceEntity::Tick( float a_Dt )
+{
+ /*
+ // DEBUG:
+ Int16 BurnTime = (Int16)(GetTimeToBurn() / 50.0);
+ Int16 CookTime = (Int16)(GetTimeCooked() / 50.0);
+ LOGD("Furnace: BurnTime %d, CookTime %d", BurnTime, CookTime);
+ */
+
+ if (m_BurnTime <= 0)
+ {
+ // There is no fuel and no flame, no need to tick at all
+ return false;
+ }
+
+ // DEBUG: LOGD("Furnace: Left: %0.1f Burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime );
+
+ if ((m_CookingItem != NULL) && ((m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime)))
+ {
+ if (m_CookingItem->Equals(m_Items[2]) || m_Items[2].IsEmpty())
+ {
+ m_TimeCooked += a_Dt;
+ if ( m_TimeCooked >= m_CookTime )
+ {
+ m_Items[0].m_ItemCount--;
+ if( m_Items[0].IsEmpty() ) m_Items[0].Empty();
+
+ m_Items[2].m_ItemHealth = m_CookingItem->m_ItemHealth;
+ m_Items[2].m_ItemID = m_CookingItem->m_ItemID;
+ m_Items[2].m_ItemCount += m_CookingItem->m_ItemCount;
+ delete m_CookingItem;
+ m_CookingItem = NULL;
+
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
+ {
+ Window->BroadcastWholeWindow();
+ }
+
+ m_TimeCooked -= m_CookTime;
+ StartCooking();
+ }
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
+ {
+ cPacket_InventoryProgressBar Progress;
+ Progress.m_ProgressBar = 0;
+ Progress.m_WindowID = (char)Window->GetWindowID();
+ Progress.m_Value = (short)( m_TimeCooked * (180.f / m_CookTime) );
+ if (Progress.m_Value > 180) Progress.m_Value = 180;
+ if (Progress.m_Value < 0) Progress.m_Value = 0;
+ Window->Broadcast(Progress);
+ }
+ }
+ }
+
+ m_TimeBurned += a_Dt;
+
+ cWindow * Window = GetWindow();
+ if (m_TimeBurned >= m_BurnTime)
+ {
+ m_TimeBurned -= m_BurnTime;
+ m_BurnTime = 0;
+ if (StartCooking() && (Window != NULL))
+ {
+ Window->BroadcastWholeWindow();
+ }
+ }
+ if (Window != NULL)
+ {
+ cPacket_InventoryProgressBar Progress;
+ Progress.m_WindowID = (char)Window->GetWindowID();
+ Progress.m_ProgressBar = 1;
+
+ if (m_BurnTime > 0.f)
+ {
+ Progress.m_Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime) );
+ if (Progress.m_Value > 250) Progress.m_Value = 250;
+ if (Progress.m_Value < 0) Progress.m_Value = 0;
+ }
+ else
+ {
+ Progress.m_Value = 0;
+ }
+ Window->Broadcast(Progress);
+ }
+ return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking
+}
+
+
+
+
+
+bool cFurnaceEntity::StartCooking(void)
+{
+ cFurnaceRecipe* FR = cRoot::Get()->GetFurnaceRecipe();
+ float BurnTime = FR->GetBurnTime( m_Items[1] );
+ if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
+ {
+ const cFurnaceRecipe::Recipe* R = FR->GetRecipeFrom( m_Items[0] );
+ if( R ) // cook able ingredient
+ {
+ if( m_Items[2].Equals( *R->Out ) || m_Items[2].IsEmpty() )
+ {
+ // good to go
+
+ if( m_TimeBurned >= m_BurnTime ) // burn new material
+ {
+ m_Items[1].m_ItemCount--;
+ if( m_Items[1].m_ItemCount <= 0 ) m_Items[1].Empty();
+ m_TimeBurned = 0;
+ m_BurnTime = BurnTime;
+ }
+
+ if( !m_CookingItem ) // Only cook new item if not already cooking
+ {
+ m_CookingItem = new cItem( *R->Out ); // Resulting item
+ m_TimeCooked = 0.f;
+ m_CookTime = R->CookTime;
+ }
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cFurnaceEntity::ContinueCooking(void)
+{
+ cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
+ float BurnTime = FR->GetBurnTime( m_Items[1] );
+ if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
+ {
+ const cFurnaceRecipe::Recipe * R = FR->GetRecipeFrom( m_Items[0] );
+ if (R != NULL) // cook able ingredient
+ {
+ if (m_Items[2].Equals(*R->Out) || m_Items[2].IsEmpty())
+ {
+ // good to go
+ if (m_CookingItem == NULL) // Only cook new item if not already cooking
+ {
+ m_CookingItem = new cItem( *R->Out ); // Resulting item
+ }
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+
+
+
+
+void cFurnaceEntity::ResetCookTimer()
+{
+ delete m_CookingItem;
+ m_CookingItem = NULL;
+ m_TimeCooked = 0.f;
+ m_CookTime = 0.f;
+}
+
+
+
+
+
+void cFurnaceEntity::SetSlot(int a_Slot, const cItem & a_Item)
+{
+ if ((a_Slot < 0) || (a_Slot >= 3))
+ {
+ ASSERT(!"Furnace: slot number out of range");
+ return;
+ }
+ m_Items[a_Slot] = a_Item;
+}
+
+
+
+
+
+#define READ(File, Var) \
+ if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
+ { \
+ LOGERROR("ERROR READING cFurnaceEntity %s FROM FILE (line %d)", #Var, __LINE__); \
+ return false; \
+ }
+
+bool cFurnaceEntity::LoadFromFile(cFile & f)
+{
+ READ(f, m_PosX);
+ READ(f, m_PosY);
+ READ(f, m_PosZ);
+
+ unsigned int NumSlots = 0;
+ READ(f, NumSlots);
+ m_Items = new cItem[ NumSlots ];
+ for(unsigned int i = 0; i < NumSlots; i++)
+ {
+ cItem & Item = m_Items[i];
+ READ(f, Item.m_ItemID);
+ READ(f, Item.m_ItemCount);
+ READ(f, Item.m_ItemHealth);
+ }
+ cItem CookingItem;
+ READ(f, CookingItem.m_ItemID);
+ READ(f, CookingItem.m_ItemCount);
+ READ(f, CookingItem.m_ItemHealth);
+ if (!CookingItem.IsEmpty())
+ {
+ m_CookingItem = new cItem(CookingItem);
+ }
+
+ READ(f, m_CookTime);
+ READ(f, m_TimeCooked);
+ READ(f, m_BurnTime);
+ READ(f, m_TimeBurned);
+
+ return true;
+}
+
+
+
+
+
+bool cFurnaceEntity::LoadFromJson( const Json::Value& a_Value )
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ Json::Value AllSlots = a_Value.get("Slots", 0);
+ int SlotIdx = 0;
+ for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
+ {
+ m_Items[ SlotIdx ].FromJson( *itr );
+ SlotIdx++;
+ }
+
+ // Get currently cooking item
+ Json::Value JsonItem = a_Value.get("Cooking", Json::nullValue );
+ if( !JsonItem.empty() )
+ {
+ cItem Item;
+ Item.FromJson( JsonItem );
+ if( !Item.IsEmpty() )
+ {
+ m_CookingItem = new cItem( Item );
+ }
+ }
+
+ m_CookTime = (float)a_Value.get("CookTime", 0).asDouble();
+ m_TimeCooked = (float)a_Value.get("TimeCooked", 0).asDouble();
+ m_BurnTime = (float)a_Value.get("BurnTime", 0).asDouble();
+ m_TimeBurned = (float)a_Value.get("TimeBurned", 0).asDouble();
+
+ return true;
+}
+
+
+
+
+
+void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ Json::Value AllSlots;
+ for(unsigned int i = 0; i < 3; i++)
+ {
+ Json::Value Slot;
+ m_Items[ i ].GetJson( Slot );
+ AllSlots.append( Slot );
+ }
+ a_Value["Slots"] = AllSlots;
+
+ // Currently cooking item
+ if( m_CookingItem )
+ {
+ Json::Value JsonItem;
+ m_CookingItem->GetJson( JsonItem );
+ a_Value["Cooking"] = JsonItem;
+ }
+
+ a_Value["CookTime"] = m_CookTime;
+ a_Value["TimeCooked"] = m_TimeCooked;
+ a_Value["BurnTime"] = m_BurnTime;
+ a_Value["TimeBurned"] = m_TimeBurned;
+}
+
+
+
+