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-rw-r--r--source/cMonsterConfig.cpp228
1 files changed, 114 insertions, 114 deletions
diff --git a/source/cMonsterConfig.cpp b/source/cMonsterConfig.cpp
index 92f65aeec..f8bc9e16f 100644
--- a/source/cMonsterConfig.cpp
+++ b/source/cMonsterConfig.cpp
@@ -1,114 +1,114 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cMonsterConfig.h"
-#include "cMonster.h"
-#include "../iniFile/iniFile.h"
-//#include <cstdio>
-
-
-
-
-
-struct cMonsterConfig::sAttributesStruct
-{
- AString m_name;
- float m_SightDistance;
- float m_AttackDamage;
- float m_AttackRange;
- float m_AttackRate;
- int m_MaxHealth;
-};
-
-
-
-
-
-struct cMonsterConfig::sMonsterConfigState
-{
- AString MonsterTypes;
- std::list< sAttributesStruct > AttributesList;
-};
-
-
-
-
-
-cMonsterConfig::cMonsterConfig(void)
- : m_pState( new sMonsterConfigState )
-{
- Initialize();
-}
-
-
-
-
-
-cMonsterConfig::~cMonsterConfig() {
- delete m_pState;
-}
-
-
-
-
-
-void cMonsterConfig::Initialize() {
-
- sAttributesStruct Attributes;
- cIniFile SettingsIniFile("settings.ini");
- cIniFile MonstersIniFile("monsters.ini");
-
- if (!SettingsIniFile.ReadFile() || !MonstersIniFile.ReadFile())
- {
- LOGWARNING("cMonsterConfig: Must have both settings.ini and monsters.ini to configure attributes\n\tusing default attributes \n");
- return;
- }
-
- m_pState->MonsterTypes = SettingsIniFile.GetValue("Monsters","Types","");
-
- if ( m_pState->MonsterTypes.empty() )
- {
- LOGWARNING("cMonsterConfig: No Monster types listed in config file, using default attributes \n");
- return;
- }
-
- AStringVector SplitList = StringSplit(m_pState->MonsterTypes,",");
- for (unsigned int i = 0; i < SplitList.size(); ++i)
- {
- if (!SplitList[i].empty())
- {
- Attributes.m_name = SplitList[i].c_str();
- Attributes.m_AttackDamage = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "AttackDamage", 0);
- Attributes.m_AttackRange = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "AttackRange", 0);
- Attributes.m_SightDistance = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "SightDistance", 0);
- Attributes.m_AttackRate = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "AttackRate", 0);
- Attributes.m_MaxHealth = MonstersIniFile.GetValueI(SplitList[i].c_str(), "MaxHealth", 0);
- m_pState->AttributesList.push_front(Attributes);
- }
- } // for i - SplitList[]
-}
-
-
-
-
-
-void cMonsterConfig::AssignAttributes(cMonster *m, const char* n)
-{
- std::list<sAttributesStruct>::const_iterator itr;
- for (itr = m_pState->AttributesList.begin(); itr != m_pState->AttributesList.end(); ++itr)
- {
- if(itr->m_name.compare(n) == 0)
- {
- m->SetAttackDamage (itr->m_AttackDamage);
- m->SetAttackRange (itr->m_AttackRange);
- m->SetSightDistance(itr->m_SightDistance);
- m->SetAttackRate ((int)itr->m_AttackRate);
- m->SetMaxHealth ((short)itr->m_MaxHealth);
- }
- } // for itr - m_pState->AttributesList[]
-}
-
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cMonsterConfig.h"
+#include "cMonster.h"
+#include "../iniFile/iniFile.h"
+//#include <cstdio>
+
+
+
+
+
+struct cMonsterConfig::sAttributesStruct
+{
+ AString m_name;
+ float m_SightDistance;
+ float m_AttackDamage;
+ float m_AttackRange;
+ float m_AttackRate;
+ int m_MaxHealth;
+};
+
+
+
+
+
+struct cMonsterConfig::sMonsterConfigState
+{
+ AString MonsterTypes;
+ std::list< sAttributesStruct > AttributesList;
+};
+
+
+
+
+
+cMonsterConfig::cMonsterConfig(void)
+ : m_pState( new sMonsterConfigState )
+{
+ Initialize();
+}
+
+
+
+
+
+cMonsterConfig::~cMonsterConfig() {
+ delete m_pState;
+}
+
+
+
+
+
+void cMonsterConfig::Initialize() {
+
+ sAttributesStruct Attributes;
+ cIniFile SettingsIniFile("settings.ini");
+ cIniFile MonstersIniFile("monsters.ini");
+
+ if (!SettingsIniFile.ReadFile() || !MonstersIniFile.ReadFile())
+ {
+ LOGWARNING("cMonsterConfig: Must have both settings.ini and monsters.ini to configure attributes\n\tusing default attributes \n");
+ return;
+ }
+
+ m_pState->MonsterTypes = SettingsIniFile.GetValue("Monsters","Types","");
+
+ if ( m_pState->MonsterTypes.empty() )
+ {
+ LOGWARNING("cMonsterConfig: No Monster types listed in config file, using default attributes \n");
+ return;
+ }
+
+ AStringVector SplitList = StringSplit(m_pState->MonsterTypes,",");
+ for (unsigned int i = 0; i < SplitList.size(); ++i)
+ {
+ if (!SplitList[i].empty())
+ {
+ Attributes.m_name = SplitList[i].c_str();
+ Attributes.m_AttackDamage = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "AttackDamage", 0);
+ Attributes.m_AttackRange = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "AttackRange", 0);
+ Attributes.m_SightDistance = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "SightDistance", 0);
+ Attributes.m_AttackRate = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "AttackRate", 0);
+ Attributes.m_MaxHealth = MonstersIniFile.GetValueI(SplitList[i].c_str(), "MaxHealth", 0);
+ m_pState->AttributesList.push_front(Attributes);
+ }
+ } // for i - SplitList[]
+}
+
+
+
+
+
+void cMonsterConfig::AssignAttributes(cMonster *m, const char* n)
+{
+ std::list<sAttributesStruct>::const_iterator itr;
+ for (itr = m_pState->AttributesList.begin(); itr != m_pState->AttributesList.end(); ++itr)
+ {
+ if(itr->m_name.compare(n) == 0)
+ {
+ m->SetAttackDamage (itr->m_AttackDamage);
+ m->SetAttackRange (itr->m_AttackRange);
+ m->SetSightDistance(itr->m_SightDistance);
+ m->SetAttackRate ((int)itr->m_AttackRate);
+ m->SetMaxHealth ((short)itr->m_MaxHealth);
+ }
+ } // for itr - m_pState->AttributesList[]
+}
+
+
+
+
+