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-rw-r--r--source/cPlugin.h226
1 files changed, 113 insertions, 113 deletions
diff --git a/source/cPlugin.h b/source/cPlugin.h
index 4c72b300e..4d32396e8 100644
--- a/source/cPlugin.h
+++ b/source/cPlugin.h
@@ -1,113 +1,113 @@
-
-#pragma once
-
-#include "cItem.h"
-
-class cPacket_BlockPlace;
-class cPacket_PickupSpawn;
-class cPacket_EntityEquipment;
-class cPacket_Disconnect;
-class cPacket_Chat;
-class cPacket_BlockDig;
-class cPacket_Login;
-class cClientHandle;
-class cPlayer;
-class cPickup;
-class cItem;
-class cEntity;
-class cPawn;
-class cWorld;
-class cLuaChunk;
-struct TakeDamageInfo;
-
-// fwd: cPlayer.h
-class cPlayer;
-
-// fwd: CraftingRecipes.h
-class cCraftingGrid;
-class cCraftingRecipe;
-
-
-
-
-
-// tolua_begin
-class cPlugin
-{
-public:
- cPlugin();
- virtual ~cPlugin();
-
- virtual void OnDisable() {}
- virtual bool Initialize() = 0;
-
- // Called each tick
- virtual void Tick(float a_Dt);
-
- /**
- * On all these functions, return true if you want to override default behavior
- * You can also return false, so default behavior is used, but with changed PacketData
- **/
- virtual bool OnCollectItem (cPickup* a_Pickup, cPlayer* a_Player );
- virtual bool OnDisconnect (const AString & a_Reason, cPlayer * a_Player );
- virtual bool OnBlockPlace (cPacket_BlockPlace* a_PacketData, cPlayer* a_Player );
- virtual bool OnBlockDig (cPacket_BlockDig * a_PacketData, cPlayer* a_Player, cItem* a_PickupItem ) { (void)a_PacketData; (void)a_Player; (void)a_PickupItem; return false; }
- virtual bool OnChat (const char * a_Chat, cPlayer* a_Player );
- virtual bool OnLogin (cPacket_Login* a_PacketData );
- virtual void OnPlayerSpawn (cPlayer* a_Player );
- virtual bool OnPlayerJoin (cPlayer* a_Player );
- virtual void OnPlayerMove (cPlayer* a_Player ) { (void)a_Player; }
- virtual void OnTakeDamage (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ) { (void)a_Pawn; (void)a_TakeDamageInfo; }
- virtual bool OnKilled (cPawn* a_Killed, cEntity* a_Killer ) { (void)a_Killed; (void)a_Killer; return false; }
- virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) {}
- virtual bool OnChunkGenerating (int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) { return false; }
- virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) {return false; }
- virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) {return false; }
- virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) {return false; }
- virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups) {return false; }
-
- // Accessors
- const char* GetName() const { return m_Name.c_str(); }
- void SetName( const char* a_Name ) { m_Name = a_Name; }
-
- int GetVersion() const { return m_Version; }
- void SetVersion( int a_Version ) { m_Version = a_Version; }
-
- struct CommandStruct
- {
- std::string Command;
- std::string Description;
- std::string Permission;
- };
-
- void AddCommand( std::string & a_Command, std::string & a_Description, std::string & a_Permission );
- // tolua_end
- typedef bool (FuncCommandHandler)( std::string & a_Command, std::vector< std::string > & a_Split );
- void BindCommand( FuncCommandHandler* a_Function, std::string & a_Command ); // >> EXPORTED IN MANUALBINDINGS <<
- const std::vector< CommandStruct > & GetCommands() const { return m_Commands; } // >> EXPORTED IN MANUALBINDINGS <<
-
-
- /* This should not be exposed to scripting languages */
- enum PluginLanguage
- {
- E_CPP,
- E_LUA,
- E_SQUIRREL,
- };
- PluginLanguage GetLanguage() { return m_Language; }
- void SetLanguage( PluginLanguage a_Language ) { m_Language = a_Language; }
-
- bool CanBindCommands() { return m_bCanBindCommands; }
-private:
- friend class cPluginManager;
- bool m_bCanBindCommands; // Only changed by cPluginManager
-
- PluginLanguage m_Language;
- std::vector< CommandStruct > m_Commands;
- std::string m_Name;
- int m_Version;
-}; //tolua_export
-
-
-
-
+
+#pragma once
+
+#include "cItem.h"
+
+class cPacket_BlockPlace;
+class cPacket_PickupSpawn;
+class cPacket_EntityEquipment;
+class cPacket_Disconnect;
+class cPacket_Chat;
+class cPacket_BlockDig;
+class cPacket_Login;
+class cClientHandle;
+class cPlayer;
+class cPickup;
+class cItem;
+class cEntity;
+class cPawn;
+class cWorld;
+class cLuaChunk;
+struct TakeDamageInfo;
+
+// fwd: cPlayer.h
+class cPlayer;
+
+// fwd: CraftingRecipes.h
+class cCraftingGrid;
+class cCraftingRecipe;
+
+
+
+
+
+// tolua_begin
+class cPlugin
+{
+public:
+ cPlugin();
+ virtual ~cPlugin();
+
+ virtual void OnDisable() {}
+ virtual bool Initialize() = 0;
+
+ // Called each tick
+ virtual void Tick(float a_Dt);
+
+ /**
+ * On all these functions, return true if you want to override default behavior
+ * You can also return false, so default behavior is used, but with changed PacketData
+ **/
+ virtual bool OnCollectItem (cPickup* a_Pickup, cPlayer* a_Player );
+ virtual bool OnDisconnect (const AString & a_Reason, cPlayer * a_Player );
+ virtual bool OnBlockPlace (cPacket_BlockPlace* a_PacketData, cPlayer* a_Player );
+ virtual bool OnBlockDig (cPacket_BlockDig * a_PacketData, cPlayer* a_Player, cItem* a_PickupItem ) { (void)a_PacketData; (void)a_Player; (void)a_PickupItem; return false; }
+ virtual bool OnChat (const char * a_Chat, cPlayer* a_Player );
+ virtual bool OnLogin (cPacket_Login* a_PacketData );
+ virtual void OnPlayerSpawn (cPlayer* a_Player );
+ virtual bool OnPlayerJoin (cPlayer* a_Player );
+ virtual void OnPlayerMove (cPlayer* a_Player ) { (void)a_Player; }
+ virtual void OnTakeDamage (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ) { (void)a_Pawn; (void)a_TakeDamageInfo; }
+ virtual bool OnKilled (cPawn* a_Killed, cEntity* a_Killer ) { (void)a_Killed; (void)a_Killer; return false; }
+ virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) {}
+ virtual bool OnChunkGenerating (int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) { return false; }
+ virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) {return false; }
+ virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) {return false; }
+ virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) {return false; }
+ virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups) {return false; }
+
+ // Accessors
+ const char* GetName() const { return m_Name.c_str(); }
+ void SetName( const char* a_Name ) { m_Name = a_Name; }
+
+ int GetVersion() const { return m_Version; }
+ void SetVersion( int a_Version ) { m_Version = a_Version; }
+
+ struct CommandStruct
+ {
+ std::string Command;
+ std::string Description;
+ std::string Permission;
+ };
+
+ void AddCommand( std::string & a_Command, std::string & a_Description, std::string & a_Permission );
+ // tolua_end
+ typedef bool (FuncCommandHandler)( std::string & a_Command, std::vector< std::string > & a_Split );
+ void BindCommand( FuncCommandHandler* a_Function, std::string & a_Command ); // >> EXPORTED IN MANUALBINDINGS <<
+ const std::vector< CommandStruct > & GetCommands() const { return m_Commands; } // >> EXPORTED IN MANUALBINDINGS <<
+
+
+ /* This should not be exposed to scripting languages */
+ enum PluginLanguage
+ {
+ E_CPP,
+ E_LUA,
+ E_SQUIRREL,
+ };
+ PluginLanguage GetLanguage() { return m_Language; }
+ void SetLanguage( PluginLanguage a_Language ) { m_Language = a_Language; }
+
+ bool CanBindCommands() { return m_bCanBindCommands; }
+private:
+ friend class cPluginManager;
+ bool m_bCanBindCommands; // Only changed by cPluginManager
+
+ PluginLanguage m_Language;
+ std::vector< CommandStruct > m_Commands;
+ std::string m_Name;
+ int m_Version;
+}; //tolua_export
+
+
+
+