diff options
Diffstat (limited to 'source/cSkeleton.cpp')
-rw-r--r-- | source/cSkeleton.cpp | 130 |
1 files changed, 65 insertions, 65 deletions
diff --git a/source/cSkeleton.cpp b/source/cSkeleton.cpp index eb6ea1234..69ee55d23 100644 --- a/source/cSkeleton.cpp +++ b/source/cSkeleton.cpp @@ -1,65 +1,65 @@ -
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cSkeleton.h"
-
-
-
-
-
-cSkeleton::cSkeleton()
-{
- m_MobType = 51;
- GetMonsterConfig("Skeleton");
-}
-
-
-
-
-
-cSkeleton::~cSkeleton()
-{
-}
-
-
-
-
-
-bool cSkeleton::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cSkeleton" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cSkeleton::Tick(float a_Dt)
-{
- cMonster::Tick(a_Dt);
-
- //TODO Outsource
- //TODO should do lightcheck, not daylight -> mobs in the dark donīt burn
- if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
- SetMetaData(BURNING); // BURN, BABY, BURN! >:D
- }
-}
-
-
-
-
-
-void cSkeleton::KilledBy( cEntity* a_Killer )
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_ARROW);
- AddRandomDropItem(Drops, 0, 2, E_ITEM_BONE);
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
-}
-
-
-
-
+ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "cSkeleton.h" + + + + + +cSkeleton::cSkeleton() +{ + m_MobType = 51; + GetMonsterConfig("Skeleton"); +} + + + + + +cSkeleton::~cSkeleton() +{ +} + + + + + +bool cSkeleton::IsA( const char* a_EntityType ) +{ + if( strcmp( a_EntityType, "cSkeleton" ) == 0 ) return true; + return cMonster::IsA( a_EntityType ); +} + + + + + +void cSkeleton::Tick(float a_Dt) +{ + cMonster::Tick(a_Dt); + + //TODO Outsource + //TODO should do lightcheck, not daylight -> mobs in the dark donīt burn + if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight + SetMetaData(BURNING); // BURN, BABY, BURN! >:D + } +} + + + + + +void cSkeleton::KilledBy( cEntity* a_Killer ) +{ + cItems Drops; + AddRandomDropItem(Drops, 0, 2, E_ITEM_ARROW); + AddRandomDropItem(Drops, 0, 2, E_ITEM_BONE); + m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); + + cMonster::KilledBy( a_Killer ); +} + + + + |