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-rw-r--r--source/cWorld.cpp51
1 files changed, 28 insertions, 23 deletions
diff --git a/source/cWorld.cpp b/source/cWorld.cpp
index aab874b7e..1695a6427 100644
--- a/source/cWorld.cpp
+++ b/source/cWorld.cpp
@@ -132,8 +132,8 @@ protected:
cWorld* cWorld::GetWorld()
{
- LOGWARN("WARNING: Using deprecated function cWorld::GetWorld() use cRoot::Get()->GetWorld() instead!");
- return cRoot::Get()->GetWorld();
+ LOGWARN("WARNING: Using deprecated function cWorld::GetWorld() use cRoot::Get()->GetDefaultWorld() instead!");
+ return cRoot::Get()->GetDefaultWorld();
}
@@ -275,29 +275,34 @@ cWorld::cWorld( const AString & a_WorldName )
g_BlockLightValue[ E_BLOCK_GLOWSTONE ] = 15;
// Spread blocks
- g_BlockSpreadLightFalloff[ E_BLOCK_AIR ] = 1;
- g_BlockSpreadLightFalloff[ E_BLOCK_TORCH ] = 1;
- g_BlockSpreadLightFalloff[ E_BLOCK_FIRE ] = 1;
- g_BlockSpreadLightFalloff[ E_BLOCK_LAVA ] = 1;
- g_BlockSpreadLightFalloff[ E_BLOCK_STATIONARY_LAVA ] = 1;
- g_BlockSpreadLightFalloff[ E_BLOCK_WATER ] = 4; // Light in water dissapears faster
- g_BlockSpreadLightFalloff[ E_BLOCK_STATIONARY_WATER ] = 4;
- g_BlockSpreadLightFalloff[ E_BLOCK_LEAVES ] = 1;
- g_BlockSpreadLightFalloff[ E_BLOCK_GLASS ] = 1;
- g_BlockSpreadLightFalloff[ E_BLOCK_GLOWSTONE ] = 1;
- g_BlockSpreadLightFalloff[ E_BLOCK_SIGN_POST ] = 1;
- g_BlockSpreadLightFalloff[ E_BLOCK_WALLSIGN ] = 1;
+ g_BlockSpreadLightFalloff[ E_BLOCK_AIR ] = 1;
+ g_BlockSpreadLightFalloff[ E_BLOCK_TORCH ] = 1;
+ g_BlockSpreadLightFalloff[ E_BLOCK_FIRE ] = 1;
+ g_BlockSpreadLightFalloff[ E_BLOCK_LAVA ] = 1;
+ g_BlockSpreadLightFalloff[ E_BLOCK_STATIONARY_LAVA ] = 1;
+ g_BlockSpreadLightFalloff[ E_BLOCK_WATER ] = 4; // Light in water dissapears faster
+ g_BlockSpreadLightFalloff[ E_BLOCK_STATIONARY_WATER ] = 4;
+ g_BlockSpreadLightFalloff[ E_BLOCK_LEAVES ] = 1;
+ g_BlockSpreadLightFalloff[ E_BLOCK_GLASS ] = 1;
+ g_BlockSpreadLightFalloff[ E_BLOCK_GLOWSTONE ] = 1;
+ g_BlockSpreadLightFalloff[ E_BLOCK_SIGN_POST ] = 1;
+ g_BlockSpreadLightFalloff[ E_BLOCK_WALLSIGN ] = 1;
// Transparent blocks
- g_BlockTransparent[ E_BLOCK_AIR ] = true;
- g_BlockTransparent[ E_BLOCK_GLASS ] = true;
- g_BlockTransparent[ E_BLOCK_FIRE ] = true;
- g_BlockTransparent[ E_BLOCK_ICE ] = true;
- g_BlockTransparent[ E_BLOCK_TORCH ] = true;
- g_BlockTransparent[ E_BLOCK_SIGN_POST ] = true;
- g_BlockTransparent[ E_BLOCK_WALLSIGN ] = true;
-
- // TODO: Also set flowers, mushrooms etc as transparent
+ g_BlockTransparent[ E_BLOCK_AIR ] = true;
+ g_BlockTransparent[ E_BLOCK_GLASS ] = true;
+ g_BlockTransparent[ E_BLOCK_FIRE ] = true;
+ g_BlockTransparent[ E_BLOCK_ICE ] = true;
+ g_BlockTransparent[ E_BLOCK_TORCH ] = true;
+ g_BlockTransparent[ E_BLOCK_SIGN_POST ] = true;
+ g_BlockTransparent[ E_BLOCK_WALLSIGN ] = true;
+ g_BlockTransparent[ E_BLOCK_TALL_GRASS ] = true;
+ g_BlockTransparent[ E_BLOCK_YELLOW_FLOWER ] = true;
+ g_BlockTransparent[ E_BLOCK_RED_ROSE ] = true;
+ g_BlockTransparent[ E_BLOCK_RED_MUSHROOM ] = true;
+ g_BlockTransparent[ E_BLOCK_BROWN_MUSHROOM ] = true;
+
+ // TODO: Any other transparent blocks?
// One hit break blocks
g_BlockOneHitDig[ E_BLOCK_SAPLING ] = true;