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-rw-r--r--source/cWorldGenerator.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/cWorldGenerator.h b/source/cWorldGenerator.h
index 92c2a1d0c..1852e74d2 100644
--- a/source/cWorldGenerator.h
+++ b/source/cWorldGenerator.h
@@ -19,6 +19,8 @@ public:
~cWorldGenerator();
virtual void GenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities);
+
+ virtual void PostGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Called when the chunk has been already generated and set valid
protected:
@@ -31,8 +33,10 @@ protected:
virtual void GenerateTerrain(int a_ChunkX, int a_ChunkY, int a_ChunkZ, char * a_BlockData);
- virtual void GenerateFoliage(cChunkPtr & a_Chunk );
+ virtual void GenerateFoliage(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ /// Checks if the chunk has all 8 neighbors valid, if so, foliage is generated on that chunk
+ void CheckNeighbors(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
};