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-rw-r--r--source/packets/cPacket_Thunderbolt.cpp26
-rw-r--r--source/packets/cPacket_Thunderbolt.h3
2 files changed, 25 insertions, 4 deletions
diff --git a/source/packets/cPacket_Thunderbolt.cpp b/source/packets/cPacket_Thunderbolt.cpp
index c6fdefb60..dd61bc815 100644
--- a/source/packets/cPacket_Thunderbolt.cpp
+++ b/source/packets/cPacket_Thunderbolt.cpp
@@ -1,5 +1,20 @@
#include "cPacket_Thunderbolt.h"
+cPacket_Thunderbolt::cPacket_Thunderbolt( const cPacket_Thunderbolt & a_Copy )
+{
+ m_PacketID = E_THUNDERBOLT;
+ m_UniqueID = 237183; //just a random Ent ID. I don't think this matters at all.
+ m_Unknown = true;
+ m_xLBPos = a_Copy.m_xLBPos;
+ m_yLBPos = a_Copy.m_yLBPos;
+ m_zLBPos = a_Copy.m_zLBPos;
+printf("blot-packet %i %i %i\n", m_xLBPos,m_yLBPos,m_zLBPos);
+
+
+
+}
+
+
bool cPacket_Thunderbolt::Send(cSocket & a_Socket)
{
unsigned int TotalSize = c_Size;
@@ -9,9 +24,14 @@ bool cPacket_Thunderbolt::Send(cSocket & a_Socket)
AppendByte ( (char)m_PacketID, Message, i );
AppendInteger ( m_UniqueID, Message, i );
AppendBool ( m_Unknown, Message, i );
- AppendInteger ( m_xLBPos, Message, i );
- AppendInteger ( m_yLBPos, Message, i );
- AppendInteger ( m_zLBPos, Message, i );
+ AppendInteger ( m_xLBPos*32, Message, i );
+ AppendInteger ( m_yLBPos*32, Message, i );
+ AppendInteger ( m_zLBPos*32, Message, i );
+
+ for( unsigned int iii = 1; iii < TotalSize; ++iii ){
+
+ printf("packetdata %i\n", (int)Message[iii]);
+ }
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
diff --git a/source/packets/cPacket_Thunderbolt.h b/source/packets/cPacket_Thunderbolt.h
index 51dad5814..8f7dfb60a 100644
--- a/source/packets/cPacket_Thunderbolt.h
+++ b/source/packets/cPacket_Thunderbolt.h
@@ -12,7 +12,8 @@ public:
, m_xLBPos( 0 )
, m_yLBPos( 0 )
, m_zLBPos( 0 )
- { m_PacketID = E_THUNDERBOLT;}
+ { m_PacketID = E_THUNDERBOLT; m_Unknown = true; }
+ cPacket_Thunderbolt( const cPacket_Thunderbolt & a_Copy );
virtual cPacket* Clone() const { return new cPacket_Thunderbolt(*this); }
bool Send(cSocket & a_Socket);