diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/Bindings.cpp | 284 | ||||
-rw-r--r-- | source/Bindings.h | 2 | ||||
-rw-r--r-- | source/BoundingBox.cpp | 114 | ||||
-rw-r--r-- | source/BoundingBox.h | 16 | ||||
-rw-r--r-- | source/Vector3d.cpp | 72 | ||||
-rw-r--r-- | source/Vector3d.h | 85 |
6 files changed, 527 insertions, 46 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 871fd9c9c..c5b5df159 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/01/13 12:24:41. +** Generated automatically by tolua++-1.0.92 on 09/01/13 19:03:24. */ #ifndef __cplusplus @@ -20233,6 +20233,24 @@ static int tolua_set_Vector3f_z(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* get function: EPS of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_get_Vector3d_EPS +static int tolua_get_Vector3d_EPS(lua_State* tolua_S) +{ + tolua_pushnumber(tolua_S,(lua_Number)Vector3d::EPS); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: NO_INTERSECTION of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_get_Vector3d_NO_INTERSECTION +static int tolua_get_Vector3d_NO_INTERSECTION(lua_State* tolua_S) +{ + tolua_pushnumber(tolua_S,(lua_Number)Vector3d::NO_INTERSECTION); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + /* method: new of class Vector3d */ #ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new00 static int tolua_AllToLua_Vector3d_new00(lua_State* tolua_S) @@ -20731,6 +20749,114 @@ static int tolua_AllToLua_Vector3d_Cross00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: LineCoeffToXYPlane of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_LineCoeffToXYPlane00 +static int tolua_AllToLua_Vector3d_LineCoeffToXYPlane00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); + const Vector3d* a_OtherEnd = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); + double a_Z = ((double) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LineCoeffToXYPlane'", NULL); +#endif + { + double tolua_ret = (double) self->LineCoeffToXYPlane(*a_OtherEnd,a_Z); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'LineCoeffToXYPlane'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: LineCoeffToXZPlane of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_LineCoeffToXZPlane00 +static int tolua_AllToLua_Vector3d_LineCoeffToXZPlane00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); + const Vector3d* a_OtherEnd = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); + double a_Y = ((double) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LineCoeffToXZPlane'", NULL); +#endif + { + double tolua_ret = (double) self->LineCoeffToXZPlane(*a_OtherEnd,a_Y); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'LineCoeffToXZPlane'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: LineCoeffToYZPlane of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_LineCoeffToYZPlane00 +static int tolua_AllToLua_Vector3d_LineCoeffToYZPlane00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); + const Vector3d* a_OtherEnd = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); + double a_X = ((double) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LineCoeffToYZPlane'", NULL); +#endif + { + double tolua_ret = (double) self->LineCoeffToYZPlane(*a_OtherEnd,a_X); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'LineCoeffToYZPlane'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: Equals of class Vector3d */ #ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Equals00 static int tolua_AllToLua_Vector3d_Equals00(lua_State* tolua_S) @@ -22878,6 +23004,147 @@ tolua_lerror: } #endif //#ifndef TOLUA_DISABLE +/* method: IsInside of class cBoundingBox */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_IsInside04 +static int tolua_AllToLua_cBoundingBox_IsInside04(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) || + (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); + const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0)); + const Vector3d* a_Point = ((const Vector3d*) tolua_tousertype(tolua_S,4,0)); + { + bool tolua_ret = (bool) cBoundingBox::IsInside(*a_Min,*a_Max,*a_Point); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cBoundingBox_IsInside03(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsInside of class cBoundingBox */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_IsInside05 +static int tolua_AllToLua_cBoundingBox_IsInside05(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnoobj(tolua_S,7,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); + const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0)); + double a_X = ((double) tolua_tonumber(tolua_S,4,0)); + double a_Y = ((double) tolua_tonumber(tolua_S,5,0)); + double a_Z = ((double) tolua_tonumber(tolua_S,6,0)); + { + bool tolua_ret = (bool) cBoundingBox::IsInside(*a_Min,*a_Max,a_X,a_Y,a_Z); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cBoundingBox_IsInside04(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: CalcLineIntersection of class cBoundingBox */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_CalcLineIntersection00 +static int tolua_AllToLua_cBoundingBox_CalcLineIntersection00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); + const Vector3d* a_Line1 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); + const Vector3d* a_Line2 = ((const Vector3d*) tolua_tousertype(tolua_S,3,0)); + double a_LineCoeff = ((double) tolua_tonumber(tolua_S,4,0)); + char a_Face = ((char) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CalcLineIntersection'", NULL); +#endif + { + bool tolua_ret = (bool) self->CalcLineIntersection(*a_Line1,*a_Line2,a_LineCoeff,a_Face); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushnumber(tolua_S,(lua_Number)a_LineCoeff); + tolua_pushnumber(tolua_S,(lua_Number)a_Face); + } + } + return 3; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'CalcLineIntersection'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: CalcLineIntersection of class cBoundingBox */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_CalcLineIntersection01 +static int tolua_AllToLua_cBoundingBox_CalcLineIntersection01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) || + (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const Vector3d",0,&tolua_err)) || + (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"const Vector3d",0,&tolua_err)) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnumber(tolua_S,7,0,&tolua_err) || + !tolua_isnoobj(tolua_S,8,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); + const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0)); + const Vector3d* a_Line1 = ((const Vector3d*) tolua_tousertype(tolua_S,4,0)); + const Vector3d* a_Line2 = ((const Vector3d*) tolua_tousertype(tolua_S,5,0)); + double a_LineCoeff = ((double) tolua_tonumber(tolua_S,6,0)); + char a_Face = ((char) tolua_tonumber(tolua_S,7,0)); + { + bool tolua_ret = (bool) cBoundingBox::CalcLineIntersection(*a_Min,*a_Max,*a_Line1,*a_Line2,a_LineCoeff,a_Face); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushnumber(tolua_S,(lua_Number)a_LineCoeff); + tolua_pushnumber(tolua_S,(lua_Number)a_Face); + } + } + return 3; +tolua_lerror: + return tolua_AllToLua_cBoundingBox_CalcLineIntersection00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + /* method: new of class cTracer */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_new00 static int tolua_AllToLua_cTracer_new00(lua_State* tolua_S) @@ -28895,6 +29162,12 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_array(tolua_S,"g_BlockRequiresSpecialTool",tolua_get_AllToLua_g_BlockRequiresSpecialTool,tolua_set_AllToLua_g_BlockRequiresSpecialTool); tolua_array(tolua_S,"g_BlockIsSolid",tolua_get_AllToLua_g_BlockIsSolid,tolua_set_AllToLua_g_BlockIsSolid); tolua_constant(tolua_S,"BLOCK_FACE_NONE",BLOCK_FACE_NONE); + tolua_constant(tolua_S,"BLOCK_FACE_XM",BLOCK_FACE_XM); + tolua_constant(tolua_S,"BLOCK_FACE_XP",BLOCK_FACE_XP); + tolua_constant(tolua_S,"BLOCK_FACE_YM",BLOCK_FACE_YM); + tolua_constant(tolua_S,"BLOCK_FACE_YP",BLOCK_FACE_YP); + tolua_constant(tolua_S,"BLOCK_FACE_ZM",BLOCK_FACE_ZM); + tolua_constant(tolua_S,"BLOCK_FACE_ZP",BLOCK_FACE_ZP); tolua_constant(tolua_S,"BLOCK_FACE_BOTTOM",BLOCK_FACE_BOTTOM); tolua_constant(tolua_S,"BLOCK_FACE_TOP",BLOCK_FACE_TOP); tolua_constant(tolua_S,"BLOCK_FACE_NORTH",BLOCK_FACE_NORTH); @@ -29799,6 +30072,8 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_cclass(tolua_S,"Vector3d","Vector3d","",NULL); #endif tolua_beginmodule(tolua_S,"Vector3d"); + tolua_variable(tolua_S,"EPS",tolua_get_Vector3d_EPS,NULL); + tolua_variable(tolua_S,"NO_INTERSECTION",tolua_get_Vector3d_NO_INTERSECTION,NULL); tolua_function(tolua_S,"new",tolua_AllToLua_Vector3d_new00); tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3d_new00_local); tolua_function(tolua_S,".call",tolua_AllToLua_Vector3d_new00_local); @@ -29819,6 +30094,9 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"SqrLength",tolua_AllToLua_Vector3d_SqrLength00); tolua_function(tolua_S,"Dot",tolua_AllToLua_Vector3d_Dot00); tolua_function(tolua_S,"Cross",tolua_AllToLua_Vector3d_Cross00); + tolua_function(tolua_S,"LineCoeffToXYPlane",tolua_AllToLua_Vector3d_LineCoeffToXYPlane00); + tolua_function(tolua_S,"LineCoeffToXZPlane",tolua_AllToLua_Vector3d_LineCoeffToXZPlane00); + tolua_function(tolua_S,"LineCoeffToYZPlane",tolua_AllToLua_Vector3d_LineCoeffToYZPlane00); tolua_function(tolua_S,"Equals",tolua_AllToLua_Vector3d_Equals00); tolua_function(tolua_S,".add",tolua_AllToLua_Vector3d__add00); tolua_function(tolua_S,".add",tolua_AllToLua_Vector3d__add01); @@ -29918,6 +30196,10 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside01); tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside02); tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside03); + tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside04); + tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside05); + tolua_function(tolua_S,"CalcLineIntersection",tolua_AllToLua_cBoundingBox_CalcLineIntersection00); + tolua_function(tolua_S,"CalcLineIntersection",tolua_AllToLua_cBoundingBox_CalcLineIntersection01); tolua_endmodule(tolua_S); #ifdef __cplusplus tolua_cclass(tolua_S,"cTracer","cTracer","",tolua_collect_cTracer); diff --git a/source/Bindings.h b/source/Bindings.h index 8ff6ee2c6..e667d24d0 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/01/13 12:24:42. +** Generated automatically by tolua++-1.0.92 on 09/01/13 19:03:25. */ /* Exported function */ diff --git a/source/BoundingBox.cpp b/source/BoundingBox.cpp index 9af726223..c845fe372 100644 --- a/source/BoundingBox.cpp +++ b/source/BoundingBox.cpp @@ -5,6 +5,7 @@ #include "Globals.h" #include "BoundingBox.h" +#include "Defines.h" @@ -123,11 +124,7 @@ cBoundingBox cBoundingBox::Union(const cBoundingBox & a_Other) bool cBoundingBox::IsInside(const Vector3d & a_Point) { - return ( - ((a_Point.x >= m_Min.x) && (a_Point.x < m_Max.x)) && - ((a_Point.y >= m_Min.y) && (a_Point.y < m_Max.y)) && - ((a_Point.z >= m_Min.z) && (a_Point.z < m_Max.z)) - ); + return IsInside(m_Min, m_Max, a_Point); } @@ -136,11 +133,7 @@ bool cBoundingBox::IsInside(const Vector3d & a_Point) bool cBoundingBox::IsInside(double a_X, double a_Y,double a_Z) { - return ( - ((a_X >= m_Min.x) && (a_X < m_Max.x)) && - ((a_Y >= m_Min.y) && (a_Y < m_Max.y)) && - ((a_Z >= m_Min.z) && (a_Z < m_Max.z)) - ); + return IsInside(m_Min, m_Max, a_X, a_Y, a_Z); } @@ -167,6 +160,107 @@ bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max) +bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Point) +{ + return ( + ((a_Point.x >= a_Min.x) && (a_Point.x < a_Max.x)) && + ((a_Point.y >= a_Min.y) && (a_Point.y < a_Max.y)) && + ((a_Point.z >= a_Min.z) && (a_Point.z < a_Max.z)) + ); +} + + + + + +bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max, double a_X, double a_Y, double a_Z) +{ + return ( + ((a_X >= a_Min.x) && (a_X < a_Max.x)) && + ((a_Y >= a_Min.y) && (a_Y < a_Max.y)) && + ((a_Z >= a_Min.z) && (a_Z < a_Max.z)) + ); +} + + + + + +bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, char & a_Face) +{ + return CalcLineIntersection(m_Min, m_Max, a_Line1, a_Line2, a_LineCoeff, a_Face); +} + + + + + +bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, char & a_Face) +{ + char Face = 0; + double Coeff = Vector3d::NO_INTERSECTION; + + // Check each individual bbox face for intersection with the line, remember the one with the lowest coeff + double c = a_Line1.LineCoeffToXYPlane(a_Line2, a_Min.z); + if (c < Coeff) + { + Face = (a_Line1.z > a_Line2.z) ? BLOCK_FACE_ZP : BLOCK_FACE_ZM; + Coeff = c; + } + c = a_Line1.LineCoeffToXYPlane(a_Line2, a_Max.z); + if (c < Coeff) + { + Face = (a_Line1.z > a_Line2.z) ? BLOCK_FACE_ZP : BLOCK_FACE_ZM; + Coeff = c; + } + c = a_Line1.LineCoeffToXZPlane(a_Line2, a_Min.y); + if (c < Coeff) + { + Face = (a_Line1.y > a_Line2.y) ? BLOCK_FACE_YP : BLOCK_FACE_YM; + Coeff = c; + } + c = a_Line1.LineCoeffToXZPlane(a_Line2, a_Max.y); + if (c < Coeff) + { + Face = (a_Line1.y > a_Line2.y) ? BLOCK_FACE_YP : BLOCK_FACE_YM; + Coeff = c; + } + c = a_Line1.LineCoeffToYZPlane(a_Line2, a_Min.x); + if (c < Coeff) + { + Face = (a_Line1.x > a_Line2.x) ? BLOCK_FACE_XP : BLOCK_FACE_XM; + Coeff = c; + } + c = a_Line1.LineCoeffToYZPlane(a_Line2, a_Max.x); + if (c < Coeff) + { + Face = (a_Line1.x > a_Line2.x) ? BLOCK_FACE_XP : BLOCK_FACE_XM; + Coeff = c; + } + + if (Coeff >= Vector3d::NO_INTERSECTION) + { + // There has been no intersection + return false; + } + + Vector3d Intersection = a_Line1 + (a_Line2 - a_Line1) * Coeff; + if (!IsInside(a_Min, a_Max, Intersection)) + { + // The line intersects with the individual wall planes, but not within this bounding box + return false; + } + + // True intersection, return all the values: + a_LineCoeff = Coeff; + a_Face = Face; + return true; +} + + + + + bool cBoundingBox::Intersect(const cBoundingBox & a_Other, cBoundingBox & a_Intersection) { a_Intersection.m_Min.x = std::max(m_Min.x, a_Other.m_Min.x); diff --git a/source/BoundingBox.h b/source/BoundingBox.h index 5a07df20e..7b6391942 100644 --- a/source/BoundingBox.h +++ b/source/BoundingBox.h @@ -51,6 +51,22 @@ public: /// Returns true if a boundingbox specified by a_Min and a_Max is inside this bounding box bool IsInside(const Vector3d & a_Min, const Vector3d & a_Max); + /// Returns true if the specified point is inside the bounding box specified by its min/max corners + static bool IsInside(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Point); + + /// Returns true if the specified point is inside the bounding box specified by its min/max corners + static bool IsInside(const Vector3d & a_Min, const Vector3d & a_Max, double a_X, double a_Y, double a_Z); + + /** Returns true if this bounding box is intersected by the line specified by its two points + Also calculates the distance along the line in which the intersection occurs (0 .. 1) + */ + bool CalcLineIntersection(const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, char & a_Face); + + /** Returns true if the specified bounding box is intersected by the line specified by its two points + Also calculates the distance along the line in which the intersection occurs (0 .. 1) and the face hit (BLOCK_FACE_ constants) + */ + static bool CalcLineIntersection(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, char & a_Face); + // tolua_end /// Calculates the intersection of the two bounding boxes; returns true if nonempty diff --git a/source/Vector3d.cpp b/source/Vector3d.cpp index 987c380dc..96ebebab5 100644 --- a/source/Vector3d.cpp +++ b/source/Vector3d.cpp @@ -8,16 +8,70 @@ -Vector3d::Vector3d(const Vector3f & v ) - : x( v.x ) - , y( v.y ) - , z( v.z ) +const double Vector3d::EPS = 0.000001; ///< The max difference between two coords for which the coords are assumed equal +const double Vector3d::NO_INTERSECTION = 1e70; ///< Return value of LineCoeffToPlane() if the line is parallel to the plane + + + + + +Vector3d::Vector3d(const Vector3f & v) : + x(v.x), + y(v.y), + z(v.z) +{ +} + + + + + +Vector3d::Vector3d(const Vector3f * v) : + x(v->x), + y(v->y), + z(v->z) { } -Vector3d::Vector3d(const Vector3f * v ) - : x( v->x ) - , y( v->y ) - , z( v->z ) + + + + +double Vector3d::LineCoeffToXYPlane(const Vector3d & a_OtherEnd, double a_Z) const { -}
\ No newline at end of file + if (abs(z - a_OtherEnd.z) < EPS) + { + return NO_INTERSECTION; + } + return (a_Z - z) / (a_OtherEnd.z - z); +} + + + + + +double Vector3d::LineCoeffToXZPlane(const Vector3d & a_OtherEnd, double a_Y) const +{ + if (abs(y - a_OtherEnd.y) < EPS) + { + return NO_INTERSECTION; + } + return (a_Y - y) / (a_OtherEnd.y - y); +} + + + + + +double Vector3d::LineCoeffToYZPlane(const Vector3d & a_OtherEnd, double a_X) const +{ + if (abs(x - a_OtherEnd.x) < EPS) + { + return NO_INTERSECTION; + } + return (a_X - x) / (a_OtherEnd.x - x); +} + + + + diff --git a/source/Vector3d.h b/source/Vector3d.h index ecc72e421..081ce353f 100644 --- a/source/Vector3d.h +++ b/source/Vector3d.h @@ -3,26 +3,54 @@ #include <math.h> class Vector3f; -class Vector3d // tolua_export -{ // tolua_export -public: // tolua_export + + + +// tolua_begin + +class Vector3d +{ +public: + static const double EPS; ///< The max difference between two coords for which the coords are assumed equal + static const double NO_INTERSECTION; ///< Return value of LineCoeffToPlane() if the line is parallel to the plane + // convert from float - Vector3d(const Vector3f & v ); // tolua_export - Vector3d(const Vector3f * v ); // tolua_export + Vector3d(const Vector3f & v); + Vector3d(const Vector3f * v); + + Vector3d() : x(0), y(0), z(0) {} + Vector3d(double a_x, double a_y, double a_z) : x(a_x), y(a_y), z(a_z) {} - Vector3d() : x(0), y(0), z(0) {} // tolua_export - Vector3d(double a_x, double a_y, double a_z) : x(a_x), y(a_y), z(a_z) {} // tolua_export + inline void Set(double a_x, double a_y, double a_z) { x = a_x, y = a_y, z = a_z; } + inline void Normalize() { double l = 1.0f / Length(); x *= l; y *= l; z *= l; } + inline Vector3d NormalizeCopy() { double l = 1.0f / Length(); return Vector3d( x * l, y * l, z * l ); } + inline void NormalizeCopy(Vector3d & a_V) { double l = 1.0f / Length(); a_V.Set(x*l, y*l, z*l ); } + inline double Length() const { return (double)sqrt( x * x + y * y + z * z ); } + inline double SqrLength() const { return x * x + y * y + z * z; } + inline double Dot( const Vector3d & a_V ) const { return x * a_V.x + y * a_V.y + z * a_V.z; } + inline Vector3d Cross( const Vector3d & v ) const { return Vector3d( y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x ); } + + /** Returns the coefficient for the (a_OtherEnd - this) line to reach the specified Z coord + The result satisfies the following equation: + (*this + Result * (a_OtherEnd - *this)).z = a_Z + */ + double LineCoeffToXYPlane(const Vector3d & a_OtherEnd, double a_Z) const; - inline void Set(double a_x, double a_y, double a_z) { x = a_x, y = a_y, z = a_z; } // tolua_export - inline void Normalize() { double l = 1.0f / Length(); x *= l; y *= l; z *= l; } // tolua_export - inline Vector3d NormalizeCopy() { double l = 1.0f / Length(); return Vector3d( x * l, y * l, z * l ); } // tolua_export - inline void NormalizeCopy(Vector3d & a_V) { double l = 1.0f / Length(); a_V.Set(x*l, y*l, z*l ); } // tolua_export - inline double Length() const { return (double)sqrt( x * x + y * y + z * z ); } // tolua_export - inline double SqrLength() const { return x * x + y * y + z * z; } // tolua_export - inline double Dot( const Vector3d & a_V ) const { return x * a_V.x + y * a_V.y + z * a_V.z; } // tolua_export - inline Vector3d Cross( const Vector3d & v ) const { return Vector3d( y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x ); } // tolua_export + /** Returns the coefficient for the (a_OtherEnd - this) line to reach the specified Y coord + The result satisfies the following equation: + (*this + Result * (a_OtherEnd - *this)).y = a_Y + */ + double LineCoeffToXZPlane(const Vector3d & a_OtherEnd, double a_Y) const; - inline bool Equals( const Vector3d & v ) const { return (x == v.x && y == v.y && z == v.z ); } // tolua_export + /** Returns the coefficient for the (a_OtherEnd - this) line to reach the specified X coord + The result satisfies the following equation: + (*this + Result * (a_OtherEnd - *this)).x = a_X + */ + double LineCoeffToYZPlane(const Vector3d & a_OtherEnd, double a_X) const; + + inline bool Equals(const Vector3d & v) const { return ((x == v.x) && (y == v.y) && (z == v.z)); } + + // tolua_end void operator += ( const Vector3d& a_V ) { x += a_V.x; y += a_V.y; z += a_V.z; } void operator += ( Vector3d* a_V ) { x += a_V->x; y += a_V->y; z += a_V->z; } @@ -30,14 +58,21 @@ public: // tolua_export void operator -= ( Vector3d* a_V ) { x -= a_V->x; y -= a_V->y; z -= a_V->z; } void operator *= ( double a_f ) { x *= a_f; y *= a_f; z *= a_f; } - Vector3d operator + (const Vector3d & v2) const { return Vector3d(x + v2.x, y + v2.y, z + v2.z ); } // tolua_export - Vector3d operator + (const Vector3d * v2) const { return Vector3d(x + v2->x, y + v2->y, z + v2->z ); } // tolua_export - Vector3d operator - (const Vector3d & v2) const { return Vector3d(x - v2.x, y - v2.y, z - v2.z ); } // tolua_export - Vector3d operator - (const Vector3d * v2) const { return Vector3d(x - v2->x, y - v2->y, z - v2->z ); } // tolua_export - Vector3d operator * (const double f) const { return Vector3d(x * f, y * f, z * f ); } // tolua_export - Vector3d operator * (const Vector3d & v2) const { return Vector3d(x * v2.x, y * v2.y, z * v2.z ); } // tolua_export - Vector3d operator / (const double f) const { return Vector3d(x / f, y / f, z / f ); } // tolua_export + // tolua_begin + + Vector3d operator + (const Vector3d & v2) const { return Vector3d(x + v2.x, y + v2.y, z + v2.z ); } + Vector3d operator + (const Vector3d * v2) const { return Vector3d(x + v2->x, y + v2->y, z + v2->z ); } + Vector3d operator - (const Vector3d & v2) const { return Vector3d(x - v2.x, y - v2.y, z - v2.z ); } + Vector3d operator - (const Vector3d * v2) const { return Vector3d(x - v2->x, y - v2->y, z - v2->z ); } + Vector3d operator * (const double f) const { return Vector3d(x * f, y * f, z * f ); } + Vector3d operator * (const Vector3d & v2) const { return Vector3d(x * v2.x, y * v2.y, z * v2.z ); } + Vector3d operator / (const double f) const { return Vector3d(x / f, y / f, z / f ); } + + double x, y, z; +} ; + +// tolua_end + + - double x, y, z; // tolua_export -};// tolua_export |