diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/Bindings.cpp | 203 | ||||
-rw-r--r-- | source/Bindings.h | 2 | ||||
-rw-r--r-- | source/BlockID.cpp | 2 | ||||
-rw-r--r-- | source/Blocks/BlockFarmland.h | 44 | ||||
-rw-r--r-- | source/CraftingRecipes.cpp | 4 | ||||
-rw-r--r-- | source/Entities/Entity.h | 8 | ||||
-rw-r--r-- | source/FurnaceRecipe.cpp | 4 | ||||
-rw-r--r-- | source/Generating/ChunkDesc.h | 6 | ||||
-rw-r--r-- | source/Generating/ComposableGenerator.cpp | 2 | ||||
-rw-r--r-- | source/GroupManager.cpp | 8 | ||||
-rw-r--r-- | source/PluginManager.cpp | 10 | ||||
-rw-r--r-- | source/Root.cpp | 53 | ||||
-rw-r--r-- | source/Server.cpp | 3 | ||||
-rw-r--r-- | source/Simulator/FireSimulator.cpp | 22 | ||||
-rw-r--r-- | source/World.h | 10 |
15 files changed, 274 insertions, 107 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 7895fe16b..d5482d3f7 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/05/13 18:34:12. +** Generated automatically by tolua++-1.0.92 on 10/06/13 15:12:14. */ #ifndef __cplusplus @@ -13315,6 +13315,134 @@ static int tolua_AllToLua_cWorld_GetWeather00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: IsWeatherSunny of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherSunny00 +static int tolua_AllToLua_cWorld_IsWeatherSunny00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherSunny'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsWeatherSunny(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsWeatherSunny'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsWeatherRain of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherRain00 +static int tolua_AllToLua_cWorld_IsWeatherRain00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherRain'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsWeatherRain(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsWeatherRain'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsWeatherStorm of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherStorm00 +static int tolua_AllToLua_cWorld_IsWeatherStorm00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherStorm'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsWeatherStorm(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsWeatherStorm'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsWeatherWet of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherWet00 +static int tolua_AllToLua_cWorld_IsWeatherWet00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherWet'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsWeatherWet(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsWeatherWet'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: SetNextBlockTick of class cWorld */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetNextBlockTick00 static int tolua_AllToLua_cWorld_SetNextBlockTick00(lua_State* tolua_S) @@ -18711,6 +18839,38 @@ static int tolua_AllToLua_cWebAdmin_GetPage00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: GetDefaultPage of class cWebAdmin */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebAdmin_GetDefaultPage00 +static int tolua_AllToLua_cWebAdmin_GetDefaultPage00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWebAdmin",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWebAdmin* self = (cWebAdmin*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDefaultPage'", NULL); +#endif + { + AString tolua_ret = (AString) self->GetDefaultPage(); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetDefaultPage'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: GetBaseURL of class cWebAdmin */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cWebAdmin_GetBaseURL00 static int tolua_AllToLua_cWebAdmin_GetBaseURL00(lua_State* tolua_S) @@ -26132,41 +26292,6 @@ static int tolua_AllToLua_cChunkDesc_GetChunkZ00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: SetChunkCoords of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetChunkCoords00 -static int tolua_AllToLua_cChunkDesc_SetChunkCoords00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - int a_ChunkX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_ChunkZ = ((int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetChunkCoords'", NULL); -#endif - { - self->SetChunkCoords(a_ChunkX,a_ChunkZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetChunkCoords'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - /* method: FillBlocks of class cChunkDesc */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_FillBlocks00 static int tolua_AllToLua_cChunkDesc_FillBlocks00(lua_State* tolua_S) @@ -29906,6 +30031,10 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"SetWeather",tolua_AllToLua_cWorld_SetWeather00); tolua_function(tolua_S,"ChangeWeather",tolua_AllToLua_cWorld_ChangeWeather00); tolua_function(tolua_S,"GetWeather",tolua_AllToLua_cWorld_GetWeather00); + tolua_function(tolua_S,"IsWeatherSunny",tolua_AllToLua_cWorld_IsWeatherSunny00); + tolua_function(tolua_S,"IsWeatherRain",tolua_AllToLua_cWorld_IsWeatherRain00); + tolua_function(tolua_S,"IsWeatherStorm",tolua_AllToLua_cWorld_IsWeatherStorm00); + tolua_function(tolua_S,"IsWeatherWet",tolua_AllToLua_cWorld_IsWeatherWet00); tolua_function(tolua_S,"SetNextBlockTick",tolua_AllToLua_cWorld_SetNextBlockTick00); tolua_function(tolua_S,"GetMaxSugarcaneHeight",tolua_AllToLua_cWorld_GetMaxSugarcaneHeight00); tolua_function(tolua_S,"GetMaxCactusHeight",tolua_AllToLua_cWorld_GetMaxCactusHeight00); @@ -30206,6 +30335,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_beginmodule(tolua_S,"cWebAdmin"); tolua_function(tolua_S,"GetMemoryUsage",tolua_AllToLua_cWebAdmin_GetMemoryUsage00); tolua_function(tolua_S,"GetPage",tolua_AllToLua_cWebAdmin_GetPage00); + tolua_function(tolua_S,"GetDefaultPage",tolua_AllToLua_cWebAdmin_GetDefaultPage00); tolua_function(tolua_S,"GetBaseURL",tolua_AllToLua_cWebAdmin_GetBaseURL00); tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cWebPlugin","cWebPlugin","",NULL); @@ -30522,7 +30652,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_beginmodule(tolua_S,"cChunkDesc"); tolua_function(tolua_S,"GetChunkX",tolua_AllToLua_cChunkDesc_GetChunkX00); tolua_function(tolua_S,"GetChunkZ",tolua_AllToLua_cChunkDesc_GetChunkZ00); - tolua_function(tolua_S,"SetChunkCoords",tolua_AllToLua_cChunkDesc_SetChunkCoords00); tolua_function(tolua_S,"FillBlocks",tolua_AllToLua_cChunkDesc_FillBlocks00); tolua_function(tolua_S,"SetBlockTypeMeta",tolua_AllToLua_cChunkDesc_SetBlockTypeMeta00); tolua_function(tolua_S,"GetBlockTypeMeta",tolua_AllToLua_cChunkDesc_GetBlockTypeMeta00); diff --git a/source/Bindings.h b/source/Bindings.h index 933cd2ffd..2095ecd5e 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 10/05/13 18:34:12.
+** Generated automatically by tolua++-1.0.92 on 10/06/13 15:12:15.
*/
/* Exported function */
diff --git a/source/BlockID.cpp b/source/BlockID.cpp index ecdbc0c34..d91524de5 100644 --- a/source/BlockID.cpp +++ b/source/BlockID.cpp @@ -603,6 +603,7 @@ public: g_BlockTransparent[E_BLOCK_FIRE] = true; g_BlockTransparent[E_BLOCK_FLOWER_POT] = true; g_BlockTransparent[E_BLOCK_GLASS] = true; + g_BlockTransparent[E_BLOCK_GLASS_PANE] = true; g_BlockTransparent[E_BLOCK_ICE] = true; g_BlockTransparent[E_BLOCK_IRON_DOOR] = true; g_BlockTransparent[E_BLOCK_LEAVES] = true; @@ -646,7 +647,6 @@ public: g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_OFF] = true; g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_ON] = true; g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true; - g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true; g_BlockOneHitDig[E_BLOCK_RED_MUSHROOM] = true; g_BlockOneHitDig[E_BLOCK_RED_ROSE] = true; g_BlockOneHitDig[E_BLOCK_REEDS] = true; diff --git a/source/Blocks/BlockFarmland.h b/source/Blocks/BlockFarmland.h index 6cab1fa38..7bc71f7f3 100644 --- a/source/Blocks/BlockFarmland.h +++ b/source/Blocks/BlockFarmland.h @@ -30,30 +30,38 @@ public: virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override { - // TODO: Rain hydrates farmland, too. Check world weather, don't search for water if raining. - // NOTE: The desert biomes do not get precipitation, so another check needs to be made. + bool Found = false; - // Search for water in a close proximity: - // Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles - cBlockArea Area; - if (!Area.Read(a_World, a_BlockX - 4, a_BlockX + 4, a_BlockY, a_BlockY + 1, a_BlockZ - 4, a_BlockZ + 4)) + int Biome = a_World->GetBiomeAt(a_BlockX, a_BlockZ); + if (a_World->IsWeatherWet() && (Biome != biDesert) && (Biome != biDesertHills)) { - // Too close to the world edge, cannot check surroudnings; don't tick at all - return; + // Rain hydrates farmland, too, except in Desert biomes. + Found = true; } - bool Found = false; - int NumBlocks = Area.GetBlockCount(); - BLOCKTYPE * BlockTypes = Area.GetBlockTypes(); - for (int i = 0; i < NumBlocks; i++) + else { - if ( - (BlockTypes[i] == E_BLOCK_WATER) || - (BlockTypes[i] == E_BLOCK_STATIONARY_WATER) - ) + // Search for water in a close proximity: + // Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles + cBlockArea Area; + if (!Area.Read(a_World, a_BlockX - 4, a_BlockX + 4, a_BlockY, a_BlockY + 1, a_BlockZ - 4, a_BlockZ + 4)) { - Found = true; - break; + // Too close to the world edge, cannot check surroudnings; don't tick at all + return; } + + int NumBlocks = Area.GetBlockCount(); + BLOCKTYPE * BlockTypes = Area.GetBlockTypes(); + for (int i = 0; i < NumBlocks; i++) + { + if ( + (BlockTypes[i] == E_BLOCK_WATER) || + (BlockTypes[i] == E_BLOCK_STATIONARY_WATER) + ) + { + Found = true; + break; + } + } // for i - BlockTypes[] } NIBBLETYPE BlockMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); diff --git a/source/CraftingRecipes.cpp b/source/CraftingRecipes.cpp index 13a8ac1e0..9dc471781 100644 --- a/source/CraftingRecipes.cpp +++ b/source/CraftingRecipes.cpp @@ -310,7 +310,7 @@ void cCraftingRecipes::GetRecipe(const cPlayer * a_Player, const cCraftingGrid & void cCraftingRecipes::LoadRecipes(void) { - LOG("-- Loading crafting recipes from crafting.txt --"); + LOGD("Loading crafting recipes from crafting.txt..."); ClearRecipes(); // Load the crafting.txt file: @@ -338,7 +338,7 @@ void cCraftingRecipes::LoadRecipes(void) } AddRecipeLine(LineNum, Recipe); } // for itr - Split[] - LOG("-- %d crafting recipes loaded from crafting.txt --", m_Recipes.size()); + LOG("Loaded %d crafting recipes", m_Recipes.size()); } diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h index a2c99d2a0..c7c362b40 100644 --- a/source/Entities/Entity.h +++ b/source/Entities/Entity.h @@ -234,16 +234,16 @@ public: /// Returns the curently equipped weapon; empty item if none virtual cItem GetEquippedWeapon(void) const { return cItem(); } - /// Returns the currently equipped helmet; empty item if nonte + /// Returns the currently equipped helmet; empty item if none virtual cItem GetEquippedHelmet(void) const { return cItem(); } - /// Returns the currently equipped chestplate; empty item if nonte + /// Returns the currently equipped chestplate; empty item if none virtual cItem GetEquippedChestplate(void) const { return cItem(); } - /// Returns the currently equipped leggings; empty item if nonte + /// Returns the currently equipped leggings; empty item if none virtual cItem GetEquippedLeggings(void) const { return cItem(); } - /// Returns the currently equipped boots; empty item if nonte + /// Returns the currently equipped boots; empty item if none virtual cItem GetEquippedBoots(void) const { return cItem(); } /// Called when the health drops below zero. a_Killer may be NULL (environmental damage) diff --git a/source/FurnaceRecipe.cpp b/source/FurnaceRecipe.cpp index 8b1ee09a2..2e2276981 100644 --- a/source/FurnaceRecipe.cpp +++ b/source/FurnaceRecipe.cpp @@ -51,7 +51,7 @@ cFurnaceRecipe::~cFurnaceRecipe() void cFurnaceRecipe::ReloadRecipes(void) { ClearRecipes(); - LOG("-- Loading furnace recipes --"); + LOGD("Loading furnace recipes..."); std::ifstream f; char a_File[] = "furnace.txt"; @@ -175,7 +175,7 @@ void cFurnaceRecipe::ReloadRecipes(void) { LOGERROR("ERROR: FurnaceRecipe, syntax error" ); } - LOG("Got %u furnace recipes, and %u fuels.", m_pState->Recipes.size(), m_pState->Fuel.size()); + LOG("Loaded %u furnace recipes and %u fuels", m_pState->Recipes.size(), m_pState->Fuel.size()); } diff --git a/source/Generating/ChunkDesc.h b/source/Generating/ChunkDesc.h index 41b85a814..067d8494a 100644 --- a/source/Generating/ChunkDesc.h +++ b/source/Generating/ChunkDesc.h @@ -36,13 +36,13 @@ public: cChunkDesc(int a_ChunkX, int a_ChunkZ); ~cChunkDesc(); + void SetChunkCoords(int a_ChunkX, int a_ChunkZ); + // tolua_begin int GetChunkX(void) const { return m_ChunkX; } int GetChunkZ(void) const { return m_ChunkZ; } - void SetChunkCoords(int a_ChunkX, int a_ChunkZ); - void FillBlocks(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); void SetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); @@ -74,7 +74,7 @@ public: /// Writes the block area into the chunk, with its origin set at the specified relative coords. Area's data overwrite everything in the chunk. void WriteBlockArea(const cBlockArea & a_BlockArea, int a_RelX, int a_RelY, int a_RelZ, cBlockArea::eMergeStrategy a_MergeStrategy = cBlockArea::msOverwrite); - /// Reads an area from the chunk into a cBlockArea + /// Reads an area from the chunk into a cBlockArea, blocktypes and blockmetas void ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ); /// Returns the maximum height value in the heightmap diff --git a/source/Generating/ComposableGenerator.cpp b/source/Generating/ComposableGenerator.cpp index 0852f559e..e2a8df11b 100644 --- a/source/Generating/ComposableGenerator.cpp +++ b/source/Generating/ComposableGenerator.cpp @@ -294,7 +294,7 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) ); CacheSize = 4; } - LOGINFO("Using a cache for Heightgen of size %d.", CacheSize); + LOGD("Using a cache for Heightgen of size %d.", CacheSize); m_UnderlyingHeightGen = m_HeightGen; m_HeightGen = new cHeiGenCache(m_UnderlyingHeightGen, CacheSize); } diff --git a/source/GroupManager.cpp b/source/GroupManager.cpp index cef32dd58..b79fde9dc 100644 --- a/source/GroupManager.cpp +++ b/source/GroupManager.cpp @@ -43,7 +43,7 @@ cGroupManager::~cGroupManager() cGroupManager::cGroupManager() : m_pState( new sGroupManagerState ) { - LOG("-- Loading Groups --"); + LOGD("-- Loading Groups --"); cIniFile IniFile("groups.ini"); if (!IniFile.ReadFile()) { @@ -57,7 +57,7 @@ cGroupManager::cGroupManager() std::string KeyName = IniFile.GetKeyName( i ); cGroup* Group = GetGroup( KeyName.c_str() ); - LOG("Loading group: %s", KeyName.c_str() ); + LOGD("Loading group: %s", KeyName.c_str() ); Group->SetName( KeyName ); char Color = IniFile.GetValue( KeyName, "Color", "-" )[0]; @@ -73,7 +73,6 @@ cGroupManager::cGroupManager() for( unsigned int i = 0; i < Split.size(); i++) { Group->AddCommand( Split[i] ); - //LOG("%s", Split[i].c_str() ); } } @@ -84,7 +83,6 @@ cGroupManager::cGroupManager() for( unsigned int i = 0; i < Split.size(); i++) { Group->AddPermission( Split[i] ); - //LOGINFO("Permission: %s", Split[i].c_str() ); } } @@ -98,7 +96,7 @@ cGroupManager::cGroupManager() } } } - LOG("-- Groups Successfully Loaded --"); + LOGD("-- Groups Successfully Loaded --"); } diff --git a/source/PluginManager.cpp b/source/PluginManager.cpp index 68cb6e40b..eb347968a 100644 --- a/source/PluginManager.cpp +++ b/source/PluginManager.cpp @@ -95,7 +95,7 @@ void cPluginManager::FindPlugins(void) void cPluginManager::ReloadPluginsNow(void) { - LOG("Loading plugins"); + LOG("-- Loading Plugins --"); m_bReloadPlugins = false; UnloadPluginsNow(); @@ -135,11 +135,15 @@ void cPluginManager::ReloadPluginsNow(void) if (GetNumPlugins() == 0) { - LOG("No plugins loaded"); + LOG("-- No Plugins Loaded --"); + } + else if ((GetNumPlugins() > 1) || (GetNumPlugins() == 0)) + { + LOG("-- Loaded %i Plugins --", GetNumPlugins()); } else { - LOG("Loaded %i plugin(s)", GetNumPlugins()); + LOG("-- Loaded 1 Plugin --"); } } diff --git a/source/Root.cpp b/source/Root.cpp index 57e5dfcc4..c2b58bd71 100644 --- a/source/Root.cpp +++ b/source/Root.cpp @@ -17,6 +17,7 @@ #include "Protocol/ProtocolRecognizer.h" // for protocol version constants #include "CommandOutput.h" #include "DeadlockDetect.h" +#include "OSSupport/Timer.h" #include "../iniFile/iniFile.h" @@ -91,6 +92,10 @@ void cRoot::InputThread(void * a_Params) void cRoot::Start(void) { + cTimer Time; + + long long mseconds = Time.GetNowTime(); + cDeadlockDetect dd; delete m_Log; m_Log = new cMCLogger(); @@ -125,7 +130,7 @@ void cRoot::Start(void) LOG("Starting server..."); if (!m_Server->InitServer(IniFile)) { - LOGERROR("Failed to start server, shutting down."); + LOGERROR("Failure starting server, aborting..."); return; } IniFile.WriteFile(); @@ -134,44 +139,48 @@ void cRoot::Start(void) m_WebAdmin = new cWebAdmin(); m_WebAdmin->Init(); - LOG("Loading settings..."); + LOGD("Loading settings..."); m_GroupManager = new cGroupManager(); m_CraftingRecipes = new cCraftingRecipes; m_FurnaceRecipe = new cFurnaceRecipe(); - LOG("Loading worlds..."); + LOGD("Loading worlds..."); LoadWorlds(); - LOG("Loading plugin manager..."); + LOGD("Loading plugin manager..."); m_PluginManager = new cPluginManager(); m_PluginManager->ReloadPluginsNow(); - LOG("Loading MonsterConfig..."); + LOGD("Loading MonsterConfig..."); m_MonsterConfig = new cMonsterConfig; // This sets stuff in motion - LOG("Starting Authenticator..."); + LOGD("Starting Authenticator..."); m_Authenticator.Start(); - LOG("Starting worlds..."); + LOGD("Starting worlds..."); StartWorlds(); - LOG("Starting deadlock detector..."); + LOGD("Starting deadlock detector..."); dd.Start(); - LOG("Starting server..."); + LOGD("Finalising startup..."); m_Server->Start(); LOG("Starting WebAdmin..."); m_WebAdmin->Start(); #if !defined(ANDROID_NDK) - LOG("Starting InputThread..."); + LOGD("Starting InputThread..."); m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" ); m_InputThread->Start( false ); // We should NOT wait? Otherwise we canīt stop the server from other threads than the input thread #endif - LOG("Initialization done, server running now."); + long long finishmseconds = Time.GetNowTime(); + finishmseconds -= mseconds; + + LOG("Startup complete, took %i ms!", finishmseconds); + while (!m_bStop && !m_bRestart) // These are modified by external threads { cSleep::MilliSleep(1000); @@ -185,37 +194,37 @@ void cRoot::Start(void) LOG("Shutting down server..."); m_Server->Shutdown(); - LOG("Shutting down deadlock detector..."); + LOGD("Shutting down deadlock detector..."); dd.Stop(); - LOG("Stopping world threads..."); + LOGD("Stopping world threads..."); StopWorlds(); - LOG("Stopping authenticator..."); + LOGD("Stopping authenticator..."); m_Authenticator.Stop(); - LOG("Freeing MonsterConfig..."); + LOGD("Freeing MonsterConfig..."); delete m_MonsterConfig; m_MonsterConfig = NULL; - LOG("Stopping WebAdmin..."); + LOGD("Stopping WebAdmin..."); delete m_WebAdmin; m_WebAdmin = NULL; - LOG("Unloading recipes..."); + LOGD("Unloading recipes..."); delete m_FurnaceRecipe; m_FurnaceRecipe = NULL; delete m_CraftingRecipes; m_CraftingRecipes = NULL; - LOG("Forgetting groups..."); + LOGD("Forgetting groups..."); delete m_GroupManager; m_GroupManager = 0; - LOG("Unloading worlds..."); + LOGD("Unloading worlds..."); UnloadWorlds(); - LOG("Stopping plugin manager..."); + LOGD("Stopping plugin manager..."); delete m_PluginManager; m_PluginManager = NULL; cItemHandler::Deinit(); cBlockHandler::Deinit(); - LOG("Destroying server..."); + LOG("Cleaning up..."); //delete HeartBeat; HeartBeat = 0; delete m_Server; m_Server = 0; - LOG("Shutdown done."); + LOG("Shutdown successful!"); } delete m_Log; m_Log = 0; diff --git a/source/Server.cpp b/source/Server.cpp index e73580e79..879bfae5a 100644 --- a/source/Server.cpp +++ b/source/Server.cpp @@ -206,7 +206,6 @@ bool cServer::InitServer(cIniFile & a_SettingsIni) return false; } - LOG("Starting up server."); LOGINFO("Compatible clients: %s", MCS_CLIENT_VERSIONS); LOGINFO("Compatible protocol versions %s", MCS_PROTOCOL_VERSIONS); @@ -292,7 +291,7 @@ void cServer::PrepareKeys(void) // TODO: Save and load key for persistence across sessions // But generating the key takes only a moment, do we even need that? - LOG("Generating protocol encryption keypair..."); + LOGD("Generating protocol encryption keypair..."); time_t CurTime = time(NULL); CryptoPP::RandomPool rng; diff --git a/source/Simulator/FireSimulator.cpp b/source/Simulator/FireSimulator.cpp index 587f45306..da1dc8d15 100644 --- a/source/Simulator/FireSimulator.cpp +++ b/source/Simulator/FireSimulator.cpp @@ -234,10 +234,6 @@ int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, in return m_BurnStepTimeFuel; } } - if ((a_RelY < cChunkDef::Height - 1) && IsFuel(a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ))) - { - return m_BurnStepTimeFuel; - } for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++) { @@ -251,7 +247,23 @@ int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, in } } } // for i - gCrossCoords[] - return m_BurnStepTimeNonfuel; + + if ((a_RelY > 0) && (a_RelY < cChunkDef::Height - 1)) + { + // Checked through everything, nothing was flammable + // If block below isn't solid, we can't have fire, otherwise, we have non-fueled fire + BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ); + if (g_BlockIsSolid[BlockBelow]) + { + return m_BurnStepTimeNonfuel; + } + else + { + // SetBlock just to make sure fire doesn't spawn + a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0); + return 0; + } + } } diff --git a/source/World.h b/source/World.h index dd856fc72..dcb197bd0 100644 --- a/source/World.h +++ b/source/World.h @@ -554,8 +554,16 @@ public: /// Forces a weather change in the next game tick
void ChangeWeather (void);
- /// Returns the current weather
+ /// Returns the current weather. Instead of comparing values directly to the weather constants, use IsWeatherXXX() functions, if possible
eWeather GetWeather (void) const { return m_Weather; };
+
+ bool IsWeatherSunny(void) const { return (m_Weather == wSunny); }
+ bool IsWeatherRain (void) const { return (m_Weather == wRain); }
+ bool IsWeatherStorm(void) const { return (m_Weather == wStorm); }
+
+ /// Returns true if the current weather has any precipitation - rain or storm
+ bool IsWeatherWet (void) const { return (m_Weather != wSunny); }
+
// tolua_end
cChunkGenerator & GetGenerator(void) { return m_Generator; }
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