diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/Bindings.cpp | 49 | ||||
-rw-r--r-- | source/Bindings.h | 2 | ||||
-rw-r--r-- | source/Globals.h | 11 | ||||
-rw-r--r-- | source/StringUtils.cpp | 13 | ||||
-rw-r--r-- | source/StringUtils.h | 3 | ||||
-rw-r--r-- | source/cAuthenticator.cpp | 261 | ||||
-rw-r--r-- | source/cAuthenticator.h | 81 | ||||
-rw-r--r-- | source/cBlockingTCPLink.cpp | 116 | ||||
-rw-r--r-- | source/cBlockingTCPLink.h | 5 | ||||
-rw-r--r-- | source/cChunk.cpp | 4 | ||||
-rw-r--r-- | source/cClientHandle.cpp | 68 | ||||
-rw-r--r-- | source/cClientHandle.h | 8 | ||||
-rw-r--r-- | source/cMonster.cpp | 2 | ||||
-rw-r--r-- | source/cPlayer.cpp | 20 | ||||
-rw-r--r-- | source/cPlayer.h | 6 | ||||
-rw-r--r-- | source/cRoot.cpp | 68 | ||||
-rw-r--r-- | source/cRoot.h | 42 | ||||
-rw-r--r-- | source/cServer.cpp | 109 | ||||
-rw-r--r-- | source/cServer.h | 5 | ||||
-rw-r--r-- | source/cSocket.cpp | 61 | ||||
-rw-r--r-- | source/cSocket.h | 8 | ||||
-rw-r--r-- | source/cWebAdmin.cpp | 6 | ||||
-rw-r--r-- | source/cWorld.cpp | 4 | ||||
-rw-r--r-- | source/packets/cPacket_Disconnect.h | 4 |
24 files changed, 667 insertions, 289 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 51bc36108..0021b1d3b 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 02/01/12 20:13:33.
+** Generated automatically by tolua++-1.0.92 on 02/01/12 21:13:18.
*/
#ifndef __cplusplus
@@ -164,55 +164,56 @@ static void tolua_reg_types (lua_State* tolua_S) tolua_usertype(tolua_S,"TakeDamageInfo");
tolua_usertype(tolua_S,"cPlugin");
tolua_usertype(tolua_S,"cStringMap");
- tolua_usertype(tolua_S,"Lua__cEntity");
+ tolua_usertype(tolua_S,"cPluginManager");
+ tolua_usertype(tolua_S,"Lua__cPacket_BlockDig");
tolua_usertype(tolua_S,"Json::Value");
tolua_usertype(tolua_S,"cInventory");
tolua_usertype(tolua_S,"cRoot");
- tolua_usertype(tolua_S,"Lua__cPacket_BlockDig");
+ tolua_usertype(tolua_S,"cTCPLink");
tolua_usertype(tolua_S,"Lua__cTCPLink");
- tolua_usertype(tolua_S,"cWorld");
+ tolua_usertype(tolua_S,"cTracer");
tolua_usertype(tolua_S,"cPlugin::CommandStruct");
tolua_usertype(tolua_S,"cPickup");
tolua_usertype(tolua_S,"cGroup");
tolua_usertype(tolua_S,"cPacket_Login");
tolua_usertype(tolua_S,"cClientHandle");
- tolua_usertype(tolua_S,"cTracer");
- tolua_usertype(tolua_S,"cFurnaceRecipe");
tolua_usertype(tolua_S,"cMCLogger");
- tolua_usertype(tolua_S,"cChatColor");
+ tolua_usertype(tolua_S,"cFurnaceRecipe");
tolua_usertype(tolua_S,"cCuboid");
+ tolua_usertype(tolua_S,"cChatColor");
+ tolua_usertype(tolua_S,"Vector3i");
tolua_usertype(tolua_S,"cPacket_PickupSpawn");
tolua_usertype(tolua_S,"Lua__cWebPlugin");
tolua_usertype(tolua_S,"Lua__cPawn");
- tolua_usertype(tolua_S,"Vector3i");
+ tolua_usertype(tolua_S,"cPlugin_NewLua");
tolua_usertype(tolua_S,"cItem");
tolua_usertype(tolua_S,"Vector3f");
tolua_usertype(tolua_S,"cPlugin_Lua");
tolua_usertype(tolua_S,"cWebPlugin_Lua");
- tolua_usertype(tolua_S,"Lua__cPlugin_NewLua");
+ tolua_usertype(tolua_S,"Lua__cPlayer");
tolua_usertype(tolua_S,"cPacket");
tolua_usertype(tolua_S,"cPacket_BlockDig");
tolua_usertype(tolua_S,"cWebAdmin");
- tolua_usertype(tolua_S,"cTCPLink");
- tolua_usertype(tolua_S,"cBlockEntity");
tolua_usertype(tolua_S,"cRecipeChecker");
+ tolua_usertype(tolua_S,"cBlockEntity");
tolua_usertype(tolua_S,"cGroupManager");
- tolua_usertype(tolua_S,"Lua__cPlugin");
tolua_usertype(tolua_S,"Lua__cPickup");
+ tolua_usertype(tolua_S,"Lua__cPlugin");
+ tolua_usertype(tolua_S,"Lua__cEntity");
tolua_usertype(tolua_S,"cPacket_BlockPlace");
tolua_usertype(tolua_S,"cLadder");
- tolua_usertype(tolua_S,"cPluginManager");
- tolua_usertype(tolua_S,"Lua__cPlayer");
- tolua_usertype(tolua_S,"cIniFile");
tolua_usertype(tolua_S,"cWebPlugin");
+ tolua_usertype(tolua_S,"AString");
+ tolua_usertype(tolua_S,"cIniFile");
+ tolua_usertype(tolua_S,"cEntity");
tolua_usertype(tolua_S,"HTTPRequest");
tolua_usertype(tolua_S,"cPawn");
tolua_usertype(tolua_S,"cPlayer");
tolua_usertype(tolua_S,"cTorch");
- tolua_usertype(tolua_S,"cEntity");
- tolua_usertype(tolua_S,"cPlugin_NewLua");
tolua_usertype(tolua_S,"HTTPFormData");
tolua_usertype(tolua_S,"cServer");
+ tolua_usertype(tolua_S,"cWorld");
+ tolua_usertype(tolua_S,"Lua__cPlugin_NewLua");
tolua_usertype(tolua_S,"cStairs");
tolua_usertype(tolua_S,"Vector3d");
}
@@ -2967,7 +2968,7 @@ static int tolua_AllToLua_cClientHandle_Kick00(lua_State* tolua_S) tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) ||
- !tolua_isstring(tolua_S,2,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const AString",0,&tolua_err)) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
@@ -2975,12 +2976,12 @@ static int tolua_AllToLua_cClientHandle_Kick00(lua_State* tolua_S) #endif
{
cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0);
- const char* a_Reason = ((const char*) tolua_tostring(tolua_S,2,0));
+ const AString* a_Reason = ((const AString*) tolua_tousertype(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Kick'", NULL);
#endif
{
- self->Kick(a_Reason);
+ self->Kick(*a_Reason);
}
}
return 0;
@@ -5444,20 +5445,20 @@ static int tolua_AllToLua_cPlayer_GetName00(lua_State* tolua_S) #ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL);
#endif
{
- const char* tolua_ret = (const char*) self->GetName();
- tolua_pushstring(tolua_S,(const char*)tolua_ret);
+ const AString& tolua_ret = (const AString&) self->GetName();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const AString");
}
}
return 1;
diff --git a/source/Bindings.h b/source/Bindings.h index 45e35709e..76a4e453d 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 02/01/12 20:13:33.
+** Generated automatically by tolua++-1.0.92 on 02/01/12 21:13:19.
*/
/* Exported function */
diff --git a/source/Globals.h b/source/Globals.h index 8d42d6341..2b37c6df4 100644 --- a/source/Globals.h +++ b/source/Globals.h @@ -8,6 +8,16 @@ +// Compiler-dependent stuff:
+#ifndef _MSC_VER
+ // Non-MS compilers don't know the override keyword
+ #define override
+#endif // _MSC_VER
+
+
+
+
+
// OS-dependent stuff:
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
@@ -52,6 +62,7 @@ // STL stuff:
#include <vector>
#include <list>
+#include <deque>
#include <string>
#include <map>
#include <algorithm>
diff --git a/source/StringUtils.cpp b/source/StringUtils.cpp index 94b4d3c0f..c9dbb1113 100644 --- a/source/StringUtils.cpp +++ b/source/StringUtils.cpp @@ -146,3 +146,16 @@ int NoCaseCompare(const AString & s1, const AString & s2) +void ReplaceString(AString & iHayStack, const AString & iNeedle, const AString & iReplaceWith)
+{
+ size_t pos1 = iHayStack.find(iNeedle);
+ while (pos1 != AString::npos)
+ {
+ iHayStack.replace( pos1, iNeedle.size(), iReplaceWith);
+ pos1 = iHayStack.find(iNeedle, pos1);
+ }
+}
+
+
+
+
diff --git a/source/StringUtils.h b/source/StringUtils.h index 97e42f5f5..8805c1d99 100644 --- a/source/StringUtils.h +++ b/source/StringUtils.h @@ -38,6 +38,9 @@ extern AString & StrToUpper(AString & s); /// Case-insensitive string comparison; returns 0 if the strings are the same
extern int NoCaseCompare(const AString & s1, const AString & s2);
+/// Replaces *each* occurence of iNeedle in iHayStack with iReplaceWith
+extern void ReplaceString(AString & iHayStack, const AString & iNeedle, const AString & iReplaceWith);
+
// If you have any other string helper functions, declare them here
diff --git a/source/cAuthenticator.cpp b/source/cAuthenticator.cpp index 83b2695a4..1f7e5b35c 100644 --- a/source/cAuthenticator.cpp +++ b/source/cAuthenticator.cpp @@ -3,6 +3,8 @@ #include "cAuthenticator.h"
#include "cBlockingTCPLink.h"
+#include "cRoot.h"
+#include "cServer.h"
#include "../iniFile/iniFile.h"
@@ -12,116 +14,174 @@ -extern void ReplaceString( std::string & a_HayStack, const std::string & a_Needle, const std::string & a_ReplaceWith );
+#define DEFAULT_AUTH_SERVER "session.minecraft.net"
+#define DEFAULT_AUTH_ADDRESS "/game/checkserver.jsp?user=%USERNAME%&serverId=%SERVERID%"
+#define MAX_REDIRECTS 10
-cAuthenticator::cAuthenticator()
+cAuthenticator::cAuthenticator(void) :
+ super("cAuthenticator"),
+ mServer(DEFAULT_AUTH_SERVER),
+ mAddress(DEFAULT_AUTH_ADDRESS),
+ mShouldAuthenticate(true)
{
+ ReadINI();
}
-cAuthenticator::~cAuthenticator()
+
+
+
+
+/// Read custom values from INI
+void cAuthenticator::ReadINI(void)
{
+ cIniFile IniFile("settings.ini");
+ if (!IniFile.ReadFile())
+ {
+ return;
+ }
+
+ mServer = IniFile.GetValue("Authentication", "Server");
+ mAddress = IniFile.GetValue("Authentication", "Address");
+ mShouldAuthenticate = IniFile.GetValueB("Authentication", "Authenticate", true);
+ bool bSave = false;
+
+ if (mServer.length() == 0)
+ {
+ mServer = DEFAULT_AUTH_SERVER;
+ IniFile.SetValue("Authentication", "Server", mServer);
+ bSave = true;
+ }
+ if (mAddress.length() == 0)
+ {
+ mAddress = DEFAULT_AUTH_ADDRESS;
+ IniFile.SetValue("Authentication", "Address", mAddress);
+ bSave = true;
+ }
+
+ if (bSave)
+ {
+ IniFile.SetValueB("Authentication", "Authenticate", mShouldAuthenticate);
+ IniFile.WriteFile();
+ }
}
-bool cAuthenticator::Authenticate( const char* a_PlayerName, const char* a_ServerID )
+
+
+
+
+/// Queues a request for authenticating a user. If the auth fails, the user is kicked
+void cAuthenticator::Authenticate(const AString & iUserName, const AString & iServerID)
{
- // Default values
- std::string Server = "session.minecraft.net";
- std::string Address = "/game/checkserver.jsp?user=%USERNAME%&serverId=%SERVERID%";
- bool bAuthenticate = true;
+ if (!mShouldAuthenticate)
+ {
+ cRoot::Get()->AuthenticateUser(iUserName);
+ return;
+ }
- // Read custom values from INI
- cIniFile IniFile("settings.ini");
- if( IniFile.ReadFile() )
+ cCSLock Lock(mCS);
+ mQueue.push_back(cUser(iUserName, iServerID));
+ mQueueNonempty.Set();
+}
+
+
+
+
+
+void cAuthenticator::Execute(void)
+{
+ while (true)
{
- std::string tServer = IniFile.GetValue("Authentication", "Server");
- std::string tAddress = IniFile.GetValue("Authentication", "Address");
- bAuthenticate = IniFile.GetValueB("Authentication", "Authenticate", true);
- bool bSave = false;
- if( tServer.length() == 0 )
+ cCSLock Lock(mCS);
+ while (!mShouldTerminate && (mQueue.size() == 0))
{
- IniFile.SetValue("Authentication", "Server", Server, true );
- bSave = true;
+ cCSUnlock Unlock(Lock);
+ mQueueNonempty.Wait();
}
- else
- Server = tServer;
- if( tAddress.length() == 0 )
+ if (mShouldTerminate)
+ {
+ return;
+ }
+ assert(mQueue.size() > 0);
+
+ AString UserName = mQueue.front().mName;
+ AString ActualAddress = mAddress;
+ ReplaceString(ActualAddress, "%USERNAME%", UserName);
+ ReplaceString(ActualAddress, "%SERVERID%", cRoot::Get()->GetServer()->GetServerID());
+ mQueue.pop_front();
+ Lock.Unlock();
+
+ if (!AuthFromAddress(mServer, ActualAddress, UserName))
{
- IniFile.SetValue("Authentication", "Address", Address, true );
- bSave = true;
+ cRoot::Get()->KickUser(UserName, "auth failed");
}
else
- Address = tAddress;
-
- if( bSave )
{
- IniFile.SetValueB("Authentication", "Authenticate", bAuthenticate, true );
- IniFile.WriteFile();
+ cRoot::Get()->AuthenticateUser(UserName);
}
}
+}
- if( !bAuthenticate ) // If we don't want to authenticate.. just return true
- {
- return true;
- }
- ReplaceString( Address, "%USERNAME%", a_PlayerName );
- ReplaceString( Address, "%SERVERID%", a_ServerID );
- cBlockingTCPLink TCPLink;
- if( TCPLink.Connect( Server.c_str(), 80 ) )
- {
- //TCPLink.SendMessage( std::string( "GET /game/checkserver.jsp?user=" + std::string(a_PlayerName) + "&serverId=" + std::string(a_ServerID) + " HTTP/1.0\r\n\r\n" ).c_str() );
- TCPLink.SendMessage( std::string( "GET " + Address + " HTTP/1.0\r\n\r\n" ).c_str() );
- //LOGINFO("Successfully connected to mc.net");
- std::string Received = TCPLink.ReceiveData();
- //LOGINFO("Received data: %s", Received.c_str() );
- return ParseReceived( Received.c_str(), &TCPLink );
- }
- else
+
+bool cAuthenticator::AuthFromAddress(const AString & iServer, const AString & iAddress, const AString & iUserName, int iLevel)
+{
+ // Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep)
+
+ cBlockingTCPLink Link;
+ if (!Link.Connect(iServer.c_str(), 80))
{
- LOGERROR("Could not connect to %s to verify player name! (%s)", Server.c_str(), a_PlayerName );
+ LOGERROR("cAuthenticator: cannot connect to auth server \"%s\", kicking user \"%s\"", iServer.c_str(), iUserName.c_str());
return false;
}
-}
+
+ Link.SendMessage( AString( "GET " + iAddress + " HTTP/1.0\r\n\r\n" ).c_str());
+ AString DataRecvd;
+ Link.ReceiveData(DataRecvd);
+ Link.CloseSocket();
-bool cAuthenticator::ParseReceived( const char* a_Data, cBlockingTCPLink* a_TCPLink )
-{
- std::stringstream ss(a_Data);
+ std::stringstream ss(DataRecvd);
+ // Parse the data received:
std::string temp;
ss >> temp;
- //LOGINFO("tmp: %s", temp.c_str() );
-
bool bRedirect = false;
bool bOK = false;
-
- if( temp.compare("HTTP/1.1") == 0 || temp.compare("HTTP/1.0") == 0 )
+ if ((temp.compare("HTTP/1.1") == 0) || (temp.compare("HTTP/1.0") == 0))
{
int code;
ss >> code;
- if( code == 302 )
+ if (code == 302)
{
// redirect blabla
LOGINFO("Need to redirect!");
+ if (iLevel > MAX_REDIRECTS)
+ {
+ LOGERROR("cAuthenticator: received too many levels of redirection from auth server \"%s\" for user \"%s\", bailing out and kicking the user", iServer.c_str(), iUserName.c_str());
+ return false;
+ }
bRedirect = true;
}
- else if( code == 200 )
+ else if (code == 200)
{
LOGINFO("Got 200 OK :D");
bOK = true;
}
}
else
+ {
+ LOGERROR("cAuthenticator: cannot parse auth reply from server \"%s\" for user \"%s\", kicking the user.", iServer.c_str(), iUserName.c_str());
return false;
+ }
if( bRedirect )
{
- std::string Location;
+ AString Location;
// Search for "Location:"
bool bFoundLocation = false;
while( !bFoundLocation && ss.good() )
@@ -131,70 +191,63 @@ bool cAuthenticator::ParseReceived( const char* a_Data, cBlockingTCPLink* a_TCPL {
ss.get( c );
}
- std::string Name;
+ AString Name;
ss >> Name;
- if( Name.compare("Location:") == 0 )
+ if (Name.compare("Location:") == 0)
{
bFoundLocation = true;
ss >> Location;
}
}
- if( !bFoundLocation )
+ if (!bFoundLocation)
{
- LOGERROR("Could not find location");
+ LOGERROR("cAuthenticator: received invalid redirection from auth server \"%s\" for user \"%s\", kicking user.", iServer.c_str(), iUserName.c_str());
return false;
}
- Location = Location.substr( strlen("http://"), std::string::npos ); // Strip http://
+ Location = Location.substr(strlen("http://"), std::string::npos); // Strip http://
std::string Server = Location.substr( 0, Location.find( "/" ) ); // Only leave server address
- Location = Location.substr( Server.length(), std::string::npos );
- //LOGINFO("Got location: (%s)", Location.c_str() );
- //LOGINFO("Got server addr: (%s)", Server.c_str() );
- a_TCPLink->CloseSocket();
- if( a_TCPLink->Connect( Server.c_str(), 80 ) )
- {
- LOGINFO("Successfully connected to %s", Server.c_str() );
- a_TCPLink->SendMessage( ( std::string("GET ") + Location + " HTTP/1.0\r\n\r\n").c_str() );
- std::string Received = a_TCPLink->ReceiveData();
- //LOGINFO("Received data: %s", Received.c_str() );
- return ParseReceived( Received.c_str(), a_TCPLink );
- }
- else
- {
- LOGERROR("Could not connect to %s to verify player name!", Server.c_str() );
- }
+ Location = Location.substr( Server.length(), std::string::npos);
+ return AuthFromAddress(Server, Location, iUserName, iLevel + 1);
}
- else if( bOK )
+
+ if (!bOK)
{
- // Header says OK, so receive the rest.
+ LOGERROR("cAuthenticator: received an error from auth server \"%s\" for user \"%s\", kicking user.", iServer.c_str(), iUserName.c_str());
+ return false;
+ }
- // Go past header, double \n means end of headers
- char c = 0;
- while( ss.good() )
+ // Header says OK, so receive the rest.
+ // Go past header, double \n means end of headers
+ char c = 0;
+ while (ss.good())
+ {
+ while (c != '\n')
{
- while( c != '\n' )
- {
- ss.get( c );
- }
- ss.get( c );
- if( c == '\n' || c == '\r' || ss.peek() == '\r' || ss.peek() == '\n' )
- break;
+ ss.get(c);
}
- if( !ss.good() ) return false;
+ ss.get(c);
+ if( c == '\n' || c == '\r' || ss.peek() == '\r' || ss.peek() == '\n' )
+ break;
+ }
+ if (!ss.good())
+ {
+ LOGERROR("cAuthenticator: error while parsing response body from auth server \"%s\" for user \"%s\", kicking user.", iServer.c_str(), iUserName.c_str());
+ return false;
+ }
- std::string Result;
- ss >> Result;
- LOGINFO("Got result: %s", Result.c_str() );
- if( Result.compare("YES") == 0 )
- {
- LOGINFO("Result was \"YES\", so player is authenticated!");
- return true;
- }
- else
- {
- LOGINFO("Result was \"%s\", so player is NOT authenticated!", Result.c_str() );
- return false;
- }
+ std::string Result;
+ ss >> Result;
+ LOGINFO("Got result: %s", Result.c_str());
+ if (Result.compare("YES") == 0)
+ {
+ LOGINFO("Result was \"YES\", so player is authenticated!");
+ return true;
}
+ LOGINFO("Result was \"%s\", so player is NOT authenticated!", Result.c_str());
return false;
}
+
+
+
+
diff --git a/source/cAuthenticator.h b/source/cAuthenticator.h index dada1ce43..6b9e7142b 100644 --- a/source/cAuthenticator.h +++ b/source/cAuthenticator.h @@ -1,13 +1,80 @@ +
+// cAuthenticator.h
+
+// Interfaces to the cAuthenticator class representing the thread that authenticates users against the official MC server
+// Authentication prevents "hackers" from joining with an arbitrary username (possibly impersonating the server admins)
+// For more info, see http://wiki.vg/Session#Server_operation
+// In MCS, authentication is implemented as a single thread that receives queued auth requests and dispatches them one by one.
+
+
+
+
+
#pragma once
+#ifndef CAUTHENTICATOR_H_INCLUDED
+#define CAUTHENTICATOR_H_INCLUDED
+
+#include "cIsThread.h"
+
+
+
+
+
+// fwd: "cRoot.h"
+class cRoot;
+
-class cBlockingTCPLink;
-class cAuthenticator
+
+
+
+class cAuthenticator :
+ public cIsThread
{
+ typedef cIsThread super;
+
public:
- cAuthenticator();
- ~cAuthenticator();
+ cAuthenticator(void);
+
+ /// (Re-)read server and address from INI:
+ void ReadINI(void);
- bool Authenticate( const char* a_PlayerName, const char* a_ServerID );
+ /// Queues a request for authenticating a user. If the auth fails, the user is kicked
+ void Authenticate(const AString & iUserName, const AString & iServerHash);
+
private:
- bool ParseReceived( const char* a_Data, cBlockingTCPLink* a_TCPLink );
-};
\ No newline at end of file +
+ class cUser
+ {
+ public:
+ AString mName;
+ AString mServerHash;
+
+ cUser(const AString & iName, const AString & iServerHash) : mName(iName), mServerHash(iServerHash) {}
+ } ;
+
+ typedef std::deque<cUser> cUserList;
+
+ cCriticalSection mCS;
+ cUserList mQueue;
+ cEvent mQueueNonempty;
+
+ AString mServer;
+ AString mAddress;
+ bool mShouldAuthenticate;
+
+ // cIsThread override:
+ virtual void Execute(void) override;
+
+ // Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep)
+ bool AuthFromAddress(const AString & iServer, const AString & iAddress, const AString & iUserName, int iLevel = 1);
+};
+
+
+
+
+
+#endif // CAUTHENTICATOR_H_INCLUDED
+
+
+
+
diff --git a/source/cBlockingTCPLink.cpp b/source/cBlockingTCPLink.cpp index d436a52cf..9705f3a84 100644 --- a/source/cBlockingTCPLink.cpp +++ b/source/cBlockingTCPLink.cpp @@ -16,80 +16,75 @@ -cBlockingTCPLink::cBlockingTCPLink()
- : m_Socket( 0 )
+cBlockingTCPLink::cBlockingTCPLink(void)
{
}
+
+
+
+
cBlockingTCPLink::~cBlockingTCPLink()
{
CloseSocket();
}
+
+
+
+
void cBlockingTCPLink::CloseSocket()
{
- if( m_Socket )
+ if (m_Socket.IsValid())
{
m_Socket.CloseSocket();
- m_Socket = 0;
}
}
-bool cBlockingTCPLink::Connect( const char* a_Address, unsigned int a_Port )
+
+
+
+
+bool cBlockingTCPLink::Connect(const char * iAddress, unsigned int iPort)
{
- if( m_Socket )
+ assert(!m_Socket.IsValid());
+ if (m_Socket.IsValid())
{
- LOGWARN("WARNING: cTCPLink Connect() called while still connected. ALWAYS disconnect before re-connecting!");
+ LOGWARN("WARNING: cTCPLink Connect() called while still connected.");
+ m_Socket.CloseSocket();
}
struct hostent *hp;
unsigned int addr;
struct sockaddr_in server;
-#ifdef _WIN32
- WSADATA wsaData;
- int wsaret=WSAStartup(/*0x101*/ MAKEWORD(2, 2),&wsaData);
-
- if(wsaret!=0)
- {
- LOGERROR("cTCPLink: WSAStartup returned error");
- return false;
- }
-#endif
-
- m_Socket=socket(AF_INET,SOCK_STREAM,0);
-#ifdef _WIN32
- if( m_Socket==INVALID_SOCKET )
-#else
- if( m_Socket < 0 )
-#endif
+ m_Socket = socket(AF_INET, SOCK_STREAM, 0);
+ if (!m_Socket.IsValid())
{
- LOGERROR("cTCPLink: Invalid socket");
- m_Socket = 0;
+ LOGERROR("cTCPLink: Cannot create a socket");
return false;
}
-
- addr=inet_addr( a_Address );
- hp=gethostbyaddr((char*)&addr,sizeof(addr),AF_INET);
- if(hp==NULL)
+ addr = inet_addr(iAddress);
+ hp = gethostbyaddr((char *)&addr, sizeof(addr), AF_INET);
+ if (hp == NULL)
{
//LOGWARN("cTCPLink: gethostbyaddr returned NULL");
- hp = gethostbyname( a_Address );
- if( hp == NULL )
+ hp = gethostbyname(iAddress);
+ if (hp == NULL)
{
- LOGWARN("cTCPLink: Could not resolve %s", a_Address);
+ LOGWARN("cTCPLink: Could not resolve %s", iAddress);
CloseSocket();
return false;
}
}
- server.sin_addr.s_addr=*((unsigned long*)hp->h_addr);
- server.sin_family=AF_INET;
- server.sin_port=htons( (unsigned short)a_Port );
- if( connect( m_Socket, (struct sockaddr*)&server, sizeof(server) ) )
+ server.sin_addr.s_addr = *((unsigned long *)hp->h_addr);
+ server.sin_family = AF_INET;
+ server.sin_port = htons( (unsigned short)iPort);
+ if (connect(m_Socket, (struct sockaddr *)&server, sizeof(server)))
{
- LOGWARN("cTCPLink: No response from server (%i)", errno);
+ LOGWARN("cTCPLink: Connection to \"%s:%d\" failed (%s)", iAddress, iPort, m_Socket.GetLastErrorString());
CloseSocket();
return false;
}
@@ -97,19 +92,29 @@ bool cBlockingTCPLink::Connect( const char* a_Address, unsigned int a_Port ) return true;
}
-int cBlockingTCPLink::Send( char* a_Data, unsigned int a_Size, int a_Flags /* = 0 */ )
+
+
+
+
+int cBlockingTCPLink::Send(char * a_Data, unsigned int a_Size, int a_Flags /* = 0 */ )
{
- if( !m_Socket )
+ assert(m_Socket.IsValid());
+ if (!m_Socket.IsValid())
{
- LOGWARN("cBlockingTCPLink: Trying to send data without a valid connection!");
+ LOGERROR("cBlockingTCPLink: Trying to send data without a valid connection!");
return -1;
}
return cPacket::SendData( m_Socket, a_Data, a_Size, a_Flags );
}
+
+
+
+
int cBlockingTCPLink::SendMessage( const char* a_Message, int a_Flags /* = 0 */ )
{
- if( !m_Socket )
+ assert(m_Socket.IsValid());
+ if (!m_Socket.IsValid())
{
LOGWARN("cBlockingTCPLink: Trying to send message without a valid connection!");
return -1;
@@ -117,21 +122,26 @@ int cBlockingTCPLink::SendMessage( const char* a_Message, int a_Flags /* = 0 */ return cPacket::SendData( m_Socket, a_Message, strlen(a_Message), a_Flags );
}
-std::string cBlockingTCPLink::ReceiveData()
+
+
+
+
+void cBlockingTCPLink::ReceiveData(AString & oData)
{
- if( !m_Socket ) return "";
+ assert(m_Socket.IsValid());
+ if (!m_Socket.IsValid())
+ {
+ return;
+ }
int Received = 0;
char Buffer[256];
- std::string Data;
- while( (Received = recv(m_Socket, Buffer, 256, 0) ) > 0 )
+ while ((Received = recv(m_Socket, Buffer, sizeof(Buffer), 0)) > 0)
{
- //LOGINFO("Recv: %i", Received);
- //LOG("%s", Buffer );
- Data.append( Buffer, Received );
- memset( Buffer, 0, 256 );
+ oData.append(Buffer, Received);
}
-
- //LOGINFO("Received returned: %i", Received );
- return Data;
}
+
+
+
+
diff --git a/source/cBlockingTCPLink.h b/source/cBlockingTCPLink.h index 11f3287e2..8257f25d7 100644 --- a/source/cBlockingTCPLink.h +++ b/source/cBlockingTCPLink.h @@ -6,18 +6,17 @@ -class cEvent;
class cBlockingTCPLink //tolua_export
{ //tolua_export
public: //tolua_export
- cBlockingTCPLink(); //tolua_export
+ cBlockingTCPLink(void); //tolua_export
~cBlockingTCPLink(); //tolua_export
bool Connect( const char* a_Address, unsigned int a_Port ); //tolua_export
int Send( char* a_Data, unsigned int a_Size, int a_Flags = 0 ); //tolua_export
int SendMessage( const char* a_Message, int a_Flags = 0 ); //tolua_export
void CloseSocket(); //tolua_export
- std::string ReceiveData(); //tolua_export
+ void ReceiveData(AString & oData); //tolua_export
protected:
cSocket m_Socket;
diff --git a/source/cChunk.cpp b/source/cChunk.cpp index 3a143b5f3..edd39a378 100644 --- a/source/cChunk.cpp +++ b/source/cChunk.cpp @@ -800,7 +800,7 @@ void cChunk::AddClient( cClientHandle* a_Client ) LockEntities();
for( EntityList::iterator itr = m_pState->Entities.begin(); itr != m_pState->Entities.end(); ++itr )
{
- LOG("%i %i %i Spawning on %s", m_PosX, m_PosY, m_PosZ, a_Client->GetUsername() );
+ LOG("%i %i %i Spawning on %s", m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str() );
(*itr)->SpawnOn( a_Client );
}
UnlockEntities();
@@ -815,7 +815,7 @@ void cChunk::RemoveClient( cClientHandle* a_Client ) LockEntities();
for( EntityList::iterator itr = m_pState->Entities.begin(); itr != m_pState->Entities.end(); ++itr )
{
- LOG("%i %i %i Destroying on %s", m_PosX, m_PosY, m_PosZ, a_Client->GetUsername() );
+ LOG("%i %i %i Destroying on %s", m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str() );
cPacket_DestroyEntity DestroyEntity( *itr );
a_Client->Send( DestroyEntity );
}
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index 53d2a40cf..492c2b7ea 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -197,24 +197,22 @@ cClientHandle::cClientHandle(const cSocket & a_Socket) cClientHandle::~cClientHandle()
{
- LOG("Deleting client %s", GetUsername() );
+ LOG("Deleting client %s", GetUsername().c_str() );
for(unsigned int i = 0; i < VIEWDISTANCE*VIEWDISTANCE; i++)
{
if( m_LoadedChunks[i] ) m_LoadedChunks[i]->RemoveClient( this );
}
-
cWorld::PlayerList PlayerList = cRoot::Get()->GetWorld()->GetAllPlayers();
for( cWorld::PlayerList::iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr )
{
- if ((*itr) && (*itr)->GetClientHandle() && strlen(GetUsername()) > 0)
+ if ((*itr) && (*itr)->GetClientHandle() && !GetUsername().empty())
{
std::string NameColor = ( m_Player ? m_Player->GetColor() : "" );
cPacket_PlayerListItem PlayerList(NameColor + GetUsername(), false, (short)9999);
- (*itr)->GetClientHandle()->Send( PlayerList );
+ (*itr)->GetClientHandle()->Send(PlayerList);
}
-
}
if (m_pState && m_pState->Username.size() > 0)
@@ -239,7 +237,6 @@ cClientHandle::~cClientHandle() m_pState->SocketCriticalSection.Unlock();
m_pState->pSemaphore->Signal();
- delete m_pState->pAuthenticateThread;
delete m_pState->pReceiveThread;
delete m_pState->pSendThread;
delete m_pState->pSemaphore;
@@ -294,9 +291,9 @@ void cClientHandle::Destroy() -void cClientHandle::Kick( const char* a_Reason )
+void cClientHandle::Kick(const AString & a_Reason)
{
- Send( cPacket_Disconnect( a_Reason ) );
+ Send(cPacket_Disconnect(a_Reason));
m_bKicking = true;
}
@@ -304,7 +301,16 @@ void cClientHandle::Kick( const char* a_Reason ) -void cClientHandle::StreamChunks()
+void cClientHandle::Authenticate(void)
+{
+ m_bSendLoginResponse = true;
+}
+
+
+
+
+
+void cClientHandle::StreamChunks(void)
{
if( !m_bLoggedIn )
return;
@@ -522,7 +528,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) {
cPacket_Handshake* PacketData = reinterpret_cast<cPacket_Handshake*>(a_Packet);
m_pState->Username = PacketData->m_Username;
- LOG("HANDSHAKE %s", GetUsername() );
+ LOG("HANDSHAKE %s", GetUsername().c_str());
cPacket_Chat Connecting(m_pState->Username + " is connecting.");
if (cRoot::Get()->GetWorld()->GetNumPlayers() >= cRoot::Get()->GetWorld()->GetMaxPlayers()) {
@@ -539,7 +545,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) break;
case E_LOGIN:
{
- LOG("LOGIN %s", GetUsername() );
+ LOG("LOGIN %s", GetUsername().c_str());
cPacket_Login* PacketData = reinterpret_cast<cPacket_Login*>(a_Packet);
if (PacketData->m_ProtocolVersion < m_pState->ProtocolVersion) {
Kick("Your client is outdated!");
@@ -561,9 +567,8 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) return;
}
- if( m_pState->pAuthenticateThread ) delete m_pState->pAuthenticateThread;
- m_pState->pAuthenticateThread = new cThread( AuthenticateThread, this, "cClientHandle::AuthenticateThread" );
- m_pState->pAuthenticateThread->Start( true );
+ // Schedule for authentication; until then, let them wait (but do not block)
+ cRoot::Get()->GetAuthenticator().Authenticate(m_pState->Username, cRoot::Get()->GetServer()->GetServerID());
}
break;
case E_PLAYERMOVELOOK: // After this is received we're safe to send anything
@@ -587,7 +592,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) // Then we can start doing more stuffs! :D
m_bLoggedIn = true;
- LOG("%s completely logged in", GetUsername() );
+ LOG("%s completely logged in", GetUsername().c_str());
StreamChunks();
// Send position
@@ -660,7 +665,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
m_Player->SetLastBlockActionCnt(LastActionCnt+1);
if (m_Player->GetLastBlockActionCnt() > MAXBLOCKCHANGEINTERACTIONS) { //kick if more than MAXBLOCKCHANGEINTERACTIONS per .1 seconds
- LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot) Was Kicked.", GetUsername() );
+ LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot) Was Kicked.", GetUsername().c_str());
//TODO Too many false-positives :s for example on a minimal server lagg :s should be re checked
Kick("You're a baaaaaad boy!");
break;
@@ -783,7 +788,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
m_Player->SetLastBlockActionCnt(LastActionCnt+1);
if (m_Player->GetLastBlockActionCnt() > MAXBLOCKCHANGEINTERACTIONS) { //kick if more than MAXBLOCKCHANGEINTERACTIONS per .1 seconds
- LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot) Was Kicked.", GetUsername() );
+ LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot) Was Kicked.", GetUsername().c_str());
Kick("You're a baaaaaad boy!");
break;
}
@@ -797,7 +802,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) if( (Equipped.m_ItemID != PacketData->m_ItemType)) // Not valid
{
- LOGWARN("Player %s tried to place a block that was not selected! (could indicate bot)", GetUsername() );
+ LOGWARN("Player %s tried to place a block that was not selected! (could indicate bot)", GetUsername().c_str());
break;
}
@@ -1361,7 +1366,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) break;
case E_DISCONNECT:
{
- LOG("Received d/c packet from %s", GetUsername() );
+ LOG("Received d/c packet from %s", GetUsername().c_str());
cPacket_Disconnect* PacketData = reinterpret_cast<cPacket_Disconnect*>(a_Packet);
if( !cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_DISCONNECT, 2, PacketData->m_Reason.c_str(), m_Player ) )
{
@@ -1392,23 +1397,6 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) -void cClientHandle::AuthenticateThread( void* a_Param )
-{
- cClientHandle* self = (cClientHandle*)a_Param;
-
- cAuthenticator Authenticator;
- if( !Authenticator.Authenticate( self->GetUsername(), cRoot::Get()->GetServer()->GetServerID() ) )
- {
- self->Kick("Failed to verify username!");
- return;
- }
- self->m_bSendLoginResponse = true;
-}
-
-
-
-
-
void cClientHandle::Tick(float a_Dt)
{
(void)a_Dt;
@@ -1553,7 +1541,7 @@ void cClientHandle::SendThread( void *lpParam ) //LOG("Pending packets: %i", m_PendingPackets.size() );
if( NrmSendPackets.size() + LowSendPackets.size() > MAX_SEMAPHORES )
{
- LOGERROR("ERROR: Too many packets in queue for player %s !!", self->GetUsername() );
+ LOGERROR("ERROR: Too many packets in queue for player %s !!", self->GetUsername().c_str());
cPacket_Disconnect DC("Too many packets in queue.");
DC.Send( m_pState->Socket );
@@ -1654,7 +1642,7 @@ void cClientHandle::ReceiveThread( void *lpParam ) else
{
LOGERROR("Something went wrong during PacketID 0x%02x (%s)", temp, cSocket::GetLastErrorString() );
- LOG("CLIENT %s DISCONNECTED", self->GetUsername() );
+ LOG("CLIENT %s DISCONNECTED", self->GetUsername().c_str());
break;
}
}
@@ -1684,9 +1672,9 @@ void cClientHandle::ReceiveThread( void *lpParam ) -const char* cClientHandle::GetUsername()
+const AString & cClientHandle::GetUsername(void) const
{
- return m_pState->Username.c_str();
+ return m_pState->Username;
}
diff --git a/source/cClientHandle.h b/source/cClientHandle.h index 0011903b1..4e7d8ce91 100644 --- a/source/cClientHandle.h +++ b/source/cClientHandle.h @@ -22,13 +22,14 @@ public: cClientHandle(const cSocket & a_Socket);
~cClientHandle();
- static const int VIEWDISTANCE = 13; // MUST be odd number or CRASH!
+ static const int VIEWDISTANCE = 15; // MUST be odd number or CRASH!
static const int GENERATEDISTANCE = 2; // Server generates this many chunks AHEAD of player sight.
const cSocket & GetSocket();
cPlayer* GetPlayer() { return m_Player; } // tolua_export
- void Kick( const char* a_Reason ); //tolua_export
+ void Kick(const AString & a_Reason); //tolua_export
+ void Authenticate(void); // Called by cAuthenticator when the user passes authentication
void AddPacket( cPacket * a_Packet );
void HandlePendingPackets();
@@ -51,9 +52,8 @@ public: static void SendThread( void *lpParam );
static void ReceiveThread( void *lpParam );
- static void AuthenticateThread( void* a_Param );
- const char* GetUsername();
+ const AString & GetUsername(void) const;
inline short GetPing() { return m_Ping; }
private:
diff --git a/source/cMonster.cpp b/source/cMonster.cpp index fac25df5d..03e50c4e0 100644 --- a/source/cMonster.cpp +++ b/source/cMonster.cpp @@ -308,7 +308,7 @@ void cMonster::HandlePhysics(float a_Dt) }
}
*m_Pos = Tracer.RealHit;
- *m_Pos += *Tracer.HitNormal * 0.2;
+ *m_Pos += *Tracer.HitNormal * 0.2f;
}
else
diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp index 982427a86..44b27e14a 100644 --- a/source/cPlayer.cpp +++ b/source/cPlayer.cpp @@ -64,7 +64,7 @@ struct cPlayer::sPlayerState std::string LoadedWorldName;
};
-cPlayer::cPlayer(cClientHandle* a_Client, const char* a_PlayerName)
+cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
: m_GameMode( 0 )
, m_IP("")
, m_LastBlockActionTime( 0 )
@@ -134,7 +134,7 @@ cPlayer::~cPlayer(void) void cPlayer::SpawnOn( cClientHandle* a_Target )
{
if( a_Target == m_ClientHandle || !m_bVisible ) return;
- LOG("cPlayer::SpawnOn -> Sending %s to %s", m_pState->PlayerName.c_str(), (a_Target)?a_Target->GetUsername():"Everybody" );
+ LOG("cPlayer::SpawnOn -> Sending %s to %s", m_pState->PlayerName.c_str(), (a_Target) ? a_Target->GetUsername().c_str() : "Everybody" );
cPacket_NamedEntitySpawn SpawnPacket;
SpawnPacket.m_UniqueID = m_UniqueID;
SpawnPacket.m_PlayerName = m_pState->PlayerName;
@@ -897,16 +897,24 @@ bool cPlayer::SaveToDisk() -const char* cPlayer::GetName()
+const AString & cPlayer::GetName(void) const
{
- return m_pState->PlayerName.c_str();
+ return m_pState->PlayerName;
}
-void cPlayer::SetName( const char* a_Name )
+
+
+
+
+void cPlayer::SetName(const AString & a_Name )
{
m_pState->PlayerName = a_Name;
}
+
+
+
+
const cPlayer::GroupList & cPlayer::GetGroups()
{
return m_pState->Groups;
@@ -935,7 +943,7 @@ void cPlayer::UseEquippedItem() if(GetGameMode() != 1) //No damage in creative
if (GetInventory().GetEquippedItem().DamageItem())
{
- LOG("Player %s Broke ID: %i", GetClientHandle()->GetUsername(), GetInventory().GetEquippedItem().m_ItemID);
+ LOG("Player %s Broke ID: %i", GetClientHandle()->GetUsername().c_str(), GetInventory().GetEquippedItem().m_ItemID);
GetInventory().RemoveItem( GetInventory().GetEquippedItem());
}
}
\ No newline at end of file diff --git a/source/cPlayer.h b/source/cPlayer.h index d18e3ac4f..6f8cbfca6 100644 --- a/source/cPlayer.h +++ b/source/cPlayer.h @@ -19,7 +19,7 @@ class cPlayer : public cPawn //tolua_export public:
CLASS_PROTOTYPE();
- cPlayer(cClientHandle* a_Client, const char* a_PlayerName);
+ cPlayer(cClientHandle* a_Client, const AString & a_PlayerName);
virtual ~cPlayer();
virtual void Initialize( cWorld* a_World ); //tolua_export
@@ -59,8 +59,8 @@ public: void SendMessage( const char* a_Message ); //tolua_export
- const char* GetName(); //tolua_export
- void SetName( const char* a_Name ); //tolua_export
+ const AString & GetName(void) const; //tolua_export
+ void SetName(const AString & a_Name); //tolua_export
typedef std::list< cGroup* > GroupList;
typedef std::list< std::string > StringList;
diff --git a/source/cRoot.cpp b/source/cRoot.cpp index 73f5a6397..0ccee5f20 100644 --- a/source/cRoot.cpp +++ b/source/cRoot.cpp @@ -31,6 +31,10 @@ struct cRoot::sRootState WorldMap WorldsByName;
};
+
+
+
+
cRoot::cRoot()
: m_Server( 0 )
, m_MonsterConfig( 0 )
@@ -48,12 +52,20 @@ cRoot::cRoot() s_Root = this;
}
+
+
+
+
cRoot::~cRoot()
{
s_Root = 0;
delete m_pState;
}
+
+
+
+
void cRoot::InputThread(void* a_Params)
{
cRoot& self = *(cRoot*)a_Params;
@@ -66,6 +78,10 @@ void cRoot::InputThread(void* a_Params) }
}
+
+
+
+
void cRoot::Start()
{
if( m_Log ) delete m_Log, m_Log = 0;
@@ -88,7 +104,6 @@ void cRoot::Start() return;
}
-
cIniFile WebIniFile("webadmin.ini");
if( WebIniFile.ReadFile() )
{
@@ -108,6 +123,7 @@ void cRoot::Start() m_MonsterConfig = new cMonsterConfig(2);
// This sets stuff in motion
+ m_Authenticator.Start();
m_Server->StartListenThread();
//cHeartBeat* HeartBeat = new cHeartBeat();
@@ -137,6 +153,10 @@ void cRoot::Start() delete m_Log; m_Log = 0;
}
+
+
+
+
void cRoot::LoadWorlds()
{
cIniFile IniFile("settings.ini"); IniFile.ReadFile();
@@ -169,6 +189,10 @@ void cRoot::LoadWorlds() }
}
+
+
+
+
void cRoot::UnloadWorlds()
{
for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
@@ -178,16 +202,28 @@ void cRoot::UnloadWorlds() m_pState->WorldsByName.clear();
}
+
+
+
+
cWorld* cRoot::GetWorld()
{
return GetDefaultWorld();
}
+
+
+
+
cWorld* cRoot::GetDefaultWorld()
{
return m_pState->pDefaultWorld;
}
+
+
+
+
cWorld* cRoot::GetWorld( const char* a_WorldName )
{
WorldMap::iterator itr = m_pState->WorldsByName.find( a_WorldName );
@@ -196,6 +232,10 @@ cWorld* cRoot::GetWorld( const char* a_WorldName ) return 0;
}
+
+
+
+
void cRoot::TickWorlds( float a_Dt )
{
for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
@@ -204,6 +244,10 @@ void cRoot::TickWorlds( float a_Dt ) }
}
+
+
+
+
void cRoot::ServerCommand( const char* a_Cmd )
{
//LOG("Command: %s", a_Cmd );
@@ -217,3 +261,25 @@ void cRoot::ServerCommand( const char* a_Cmd ) m_bRestart = true;
}
}
+
+
+
+
+
+void cRoot::KickUser(const AString & iUserName, const AString & iReason)
+{
+ m_Server->KickUser(iUserName, iReason);
+}
+
+
+
+
+
+void cRoot::AuthenticateUser(const AString & iUserName)
+{
+ m_Server->AuthenticateUser(iUserName);
+}
+
+
+
+
diff --git a/source/cRoot.h b/source/cRoot.h index 86b6ac28a..3179d72b0 100644 --- a/source/cRoot.h +++ b/source/cRoot.h @@ -1,5 +1,15 @@ +
#pragma once
+
+
+
+#include "cAuthenticator.h"
+
+
+
+
+
class cThread;
class cMonsterConfig;
class cMCLogger;
@@ -10,6 +20,7 @@ class cWebAdmin; class cPluginManager;
class cServer;
class cWorld;
+
class cRoot //tolua_export
{ //tolua_export
public:
@@ -31,24 +42,31 @@ public: cFurnaceRecipe* GetFurnaceRecipe() { return m_FurnaceRecipe; } //tolua_export
cWebAdmin* GetWebAdmin() { return m_WebAdmin; } //tolua_export
cPluginManager* GetPluginManager() { return m_PluginManager; } //tolua_export
+ cAuthenticator & GetAuthenticator() {return m_Authenticator; }
- void ServerCommand( const char* a_Cmd ); //tolua_export
+ void ServerCommand(const char* a_Cmd ); //tolua_export
+
+ void KickUser(const AString & iUserName, const AString & iReason); // Kicks the user, no matter in what world they are. Used from cAuthenticator
+ void AuthenticateUser(const AString & iUserName); // Called by cAuthenticator to auth the specified user
void TickWorlds( float a_Dt );
+
private:
+
void LoadWorlds();
void UnloadWorlds();
- cServer* m_Server;
- cMonsterConfig *m_MonsterConfig;
+ cServer * m_Server;
+ cMonsterConfig * m_MonsterConfig;
- cGroupManager* m_GroupManager;
- cRecipeChecker* m_RecipeChecker;
- cFurnaceRecipe* m_FurnaceRecipe;
- cWebAdmin* m_WebAdmin;
- cPluginManager* m_PluginManager;
+ cGroupManager * m_GroupManager;
+ cRecipeChecker * m_RecipeChecker;
+ cFurnaceRecipe * m_FurnaceRecipe;
+ cWebAdmin * m_WebAdmin;
+ cPluginManager * m_PluginManager;
+ cAuthenticator m_Authenticator;
- cMCLogger* m_Log;
+ cMCLogger * m_Log;
bool m_bStop;
bool m_bRestart;
@@ -60,4 +78,8 @@ private: static void InputThread(void* a_Params);
static cRoot* s_Root;
-}; //tolua_export
\ No newline at end of file +}; //tolua_export
+
+
+
+
diff --git a/source/cServer.cpp b/source/cServer.cpp index 826de3bb3..44dd365c2 100644 --- a/source/cServer.cpp +++ b/source/cServer.cpp @@ -48,6 +48,10 @@ bool g_bWaterPhysics = false; typedef std::list< cClientHandle* > ClientList;
+
+
+
+
struct cServer::sServerState
{
sServerState()
@@ -67,12 +71,20 @@ struct cServer::sServerState std::string ServerID;
};
-cServer*cServer::GetServer()
+
+
+
+
+cServer * cServer::GetServer()
{
LOGWARN("WARNING: Using deprecated function cServer::GetServer() use cRoot::Get()->GetServer() instead!");
return cRoot::Get()->GetServer();
}
+
+
+
+
void cServer::ServerListenThread( void *a_Args )
{
LOG("ServerListenThread");
@@ -84,6 +96,10 @@ void cServer::ServerListenThread( void *a_Args ) }
}
+
+
+
+
std::string GetWSAError()
{
#ifdef _WIN32
@@ -126,6 +142,10 @@ std::string GetWSAError() return "No Error";
}
+
+
+
+
bool cServer::InitServer( int a_Port )
{
if( m_bIsConnected )
@@ -135,7 +155,7 @@ bool cServer::InitServer( int a_Port ) }
printf("/============================\\\n");
- printf("| Minecraft Alpha Server |\n");
+ printf("| Custom Minecraft Server |\n");
printf("| Created by Kevin Bansberg |\n");
printf("| A.K.A. |\n");
printf("| FakeTruth |\n");
@@ -222,6 +242,10 @@ bool cServer::InitServer( int a_Port ) return true;
}
+
+
+
+
cServer::cServer()
: m_pState( new sServerState )
, m_Millisecondsf( 0 )
@@ -232,6 +256,10 @@ cServer::cServer() {
}
+
+
+
+
cServer::~cServer()
{
if( m_pState->SListenClient ) m_pState->SListenClient.CloseSocket();
@@ -245,6 +273,10 @@ cServer::~cServer() delete m_pState;
}
+
+
+
+
// TODO - Need to modify this or something, so it broadcasts to all worlds? And move this to cWorld?
void cServer::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude /* = 0 */ )
{
@@ -255,6 +287,10 @@ void cServer::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude /* = }
}
+
+
+
+
void cServer::StartListenClient()
{
cSocket SClient = m_pState->SListenClient.Accept();
@@ -272,6 +308,10 @@ void cServer::StartListenClient() }
}
+
+
+
+
bool cServer::Tick(float a_Dt)
{
//LOG("1. Tick %0.2f", a_Dt);
@@ -318,6 +358,10 @@ bool cServer::Tick(float a_Dt) }
}
+
+
+
+
void ServerTickThread( void * a_Param )
{
LOG("ServerTickThread");
@@ -394,14 +438,18 @@ bool cServer::Command( cClientHandle & a_Client, const char* a_Cmd ) if (split[0].compare("/coords") == 0)
{
- char c_Str[128];
- sprintf_s( c_Str, 128, "[X:%0.2f] [Y:%0.2f] [Z:%0.2f]", a_Client.GetPlayer()->GetPosX(), a_Client.GetPlayer()->GetPosY(), a_Client.GetPlayer()->GetPosZ() );
- a_Client.Send( cPacket_Chat( cChatColor::Green + c_Str ) );
+ AString Pos;
+ Printf(Pos, "[X:%0.2f] [Y:%0.2f] [Z:%0.2f]", a_Client.GetPlayer()->GetPosX(), a_Client.GetPlayer()->GetPosY(), a_Client.GetPlayer()->GetPosZ() );
+ a_Client.Send( cPacket_Chat(cChatColor::Green + Pos));
return true;
}
return false;
}
+
+
+
+
void cServer::ServerCommand( const char* a_Cmd )
{
AString Command( a_Cmd );
@@ -472,6 +520,10 @@ void cServer::ServerCommand( const char* a_Cmd ) //LOG("You didn't enter anything? (%s)", a_Cmd.c_str() );
}
+
+
+
+
void cServer::SendMessage( const char* a_Message, cPlayer* a_Player /* = 0 */, bool a_bExclude /* = false */ )
{
cPacket_Chat Chat( a_Message );
@@ -485,6 +537,10 @@ void cServer::SendMessage( const char* a_Message, cPlayer* a_Player /* = 0 */, b Broadcast( Chat, (a_Player)?a_Player->GetClientHandle():0 );
}
+
+
+
+
void cServer::Shutdown()
{
m_bRestarting = true;
@@ -503,7 +559,44 @@ void cServer::Shutdown() }
-const char* cServer::GetServerID()
+
+
+
+const AString & cServer::GetServerID(void) const
+{
+ return m_pState->ServerID;
+}
+
+
+
+
+
+void cServer::KickUser(const AString & iUserName, const AString & iReason)
{
- return m_pState->ServerID.c_str();
-}
\ No newline at end of file + for (ClientList::iterator itr = m_pState->Clients.begin(); itr != m_pState->Clients.end(); ++itr)
+ {
+ if ((*itr)->GetUsername() == iUserName)
+ {
+ (*itr)->Kick(iReason);
+ }
+ } // for itr - m_pState->Clients[]
+}
+
+
+
+
+
+void cServer::AuthenticateUser(const AString & iUserName)
+{
+ for (ClientList::iterator itr = m_pState->Clients.begin(); itr != m_pState->Clients.end(); ++itr)
+ {
+ if ((*itr)->GetUsername() == iUserName)
+ {
+ (*itr)->Authenticate();
+ }
+ } // for itr - m_pState->Clients[]
+}
+
+
+
+
diff --git a/source/cServer.h b/source/cServer.h index 718ac4c36..b2a46f78a 100644 --- a/source/cServer.h +++ b/source/cServer.h @@ -29,10 +29,13 @@ public: //tolua_export void Shutdown();
void SendMessage( const char* a_Message, cPlayer* a_Player = 0, bool a_bExclude = false ); //tolua_export
+
+ void KickUser(const AString & iUserName, const AString & iReason);
+ void AuthenticateUser(const AString & iUserName); // Called by cAuthenticator to auth the specified user
static void ServerListenThread( void* a_Args );
- const char* GetServerID();
+ const AString & GetServerID(void) const;
private:
friend class cRoot; // so cRoot can create and destroy cServer
cServer();
diff --git a/source/cSocket.cpp b/source/cSocket.cpp index c8b651342..bd26fb274 100644 --- a/source/cSocket.cpp +++ b/source/cSocket.cpp @@ -23,28 +23,35 @@ cSocket::cSocket( xSocket a_Socket ) {
}
+
+
+
+
cSocket::~cSocket()
{
}
+
+
+
+
cSocket::operator const cSocket::xSocket() const
{
return m_Socket;
}
+
+
+
+
cSocket::xSocket cSocket::GetSocket() const
{
return m_Socket;
}
-bool cSocket::IsValid()
-{
-#ifdef _WIN32
- return ( m_Socket != INVALID_SOCKET);
-#else
- return ( m_Socket >= 0);
-#endif
-}
+
+
+
void cSocket::CloseSocket()
{
@@ -58,6 +65,10 @@ void cSocket::CloseSocket() #endif
}
+
+
+
+
const char* cSocket::GetLastErrorString()
{
#define CASE_AND_RETURN( x ) case x: return #x
@@ -88,6 +99,10 @@ const char* cSocket::GetLastErrorString() #endif
}
+
+
+
+
int cSocket::SetReuseAddress()
{
#ifdef _WIN32
@@ -98,6 +113,10 @@ int cSocket::SetReuseAddress() return setsockopt( m_Socket, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int) );
}
+
+
+
+
int cSocket::WSAStartup()
{
#ifdef _WIN32
@@ -109,11 +128,19 @@ int cSocket::WSAStartup() #endif
}
+
+
+
+
cSocket cSocket::CreateSocket()
{
return socket(AF_INET,SOCK_STREAM,0);
}
+
+
+
+
int cSocket::Bind( SockAddr_In& a_Address )
{
sockaddr_in local;
@@ -129,11 +156,19 @@ int cSocket::Bind( SockAddr_In& a_Address ) return bind( m_Socket, (sockaddr*)&local, sizeof(local));
}
+
+
+
+
int cSocket::Listen( int a_Backlog )
{
return listen( m_Socket, a_Backlog );
}
+
+
+
+
cSocket cSocket::Accept()
{
sockaddr_in from;
@@ -150,7 +185,15 @@ cSocket cSocket::Accept() return SClient;
}
+
+
+
+
int cSocket::Receive( char* a_Buffer, unsigned int a_Length, unsigned int a_Flags )
{
return recv(m_Socket, a_Buffer, a_Length, a_Flags);
-}
\ No newline at end of file +}
+
+
+
+
diff --git a/source/cSocket.h b/source/cSocket.h index 43bb8ee09..44c3bea4b 100644 --- a/source/cSocket.h +++ b/source/cSocket.h @@ -10,15 +10,15 @@ class cSocket typedef SOCKET xSocket;
#else
typedef int xSocket;
+ static const int INVALID_SOCKET = 0;
#endif
public:
- cSocket() : m_Socket( 0 ) {}
-
- cSocket( xSocket a_Socket );
+ cSocket(void) : m_Socket(INVALID_SOCKET) {}
+ cSocket(xSocket a_Socket);
~cSocket();
- bool IsValid();
+ bool IsValid(void) const {return (m_Socket != INVALID_SOCKET); }
void CloseSocket();
operator const xSocket() const;
diff --git a/source/cWebAdmin.cpp b/source/cWebAdmin.cpp index cd663d7b6..efac32866 100644 --- a/source/cWebAdmin.cpp +++ b/source/cWebAdmin.cpp @@ -59,12 +59,6 @@ cWebAdmin::~cWebAdmin() delete m_Event;
}
-void ReplaceString( std::string & a_HayStack, const std::string & a_Needle, const std::string & a_ReplaceWith )
-{
- size_t pos1 = a_HayStack.find( a_Needle );
- a_HayStack.replace( pos1, a_Needle.size(), a_ReplaceWith );
-}
-
void cWebAdmin::AddPlugin( cWebPlugin* a_Plugin )
{
m_Plugins.remove( a_Plugin );
diff --git a/source/cWorld.cpp b/source/cWorld.cpp index 0d09c76f5..c54347dcd 100644 --- a/source/cWorld.cpp +++ b/source/cWorld.cpp @@ -980,6 +980,10 @@ cPlayer* cWorld::GetPlayer( const char* a_PlayerName ) return 0;
}
+
+
+
+
cEntity* cWorld::GetEntity( int a_UniqueID )
{
for( EntityList::iterator itr = m_pState->AllEntities.begin(); itr != m_pState->AllEntities.end(); ++itr )
diff --git a/source/packets/cPacket_Disconnect.h b/source/packets/cPacket_Disconnect.h index 42497e639..7dc5ef9a9 100644 --- a/source/packets/cPacket_Disconnect.h +++ b/source/packets/cPacket_Disconnect.h @@ -7,12 +7,12 @@ class cPacket_Disconnect : public cPacket {
public:
cPacket_Disconnect() { m_PacketID = E_DISCONNECT; }
- cPacket_Disconnect(const std::string & a_Reason) { m_PacketID = E_DISCONNECT; m_Reason = a_Reason; }
+ cPacket_Disconnect(const AString & a_Reason) { m_PacketID = E_DISCONNECT; m_Reason = a_Reason; }
virtual cPacket* Clone() const { return new cPacket_Disconnect(*this); }
bool Parse( cSocket & a_Socket );
bool Send( cSocket & a_Socket );
- std::string m_Reason;
+ AString m_Reason;
static const unsigned int c_Size = 3; // Minimum size
};
\ No newline at end of file |