diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/cClientHandle.cpp | 6 | ||||
-rw-r--r-- | source/cClientHandle.h | 1 | ||||
-rw-r--r-- | source/packets/cPacket.h | 2 | ||||
-rw-r--r-- | source/packets/cPacket_Login.h | 2 | ||||
-rw-r--r-- | source/packets/cPacket_Respawn.h | 2 |
5 files changed, 8 insertions, 5 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index f21815e52..9b1e886dd 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -472,7 +472,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) case E_BLOCK_DIG:
{
cPacket_BlockDig* PacketData = reinterpret_cast<cPacket_BlockDig*>(a_Packet);
- //LOG("OnBlockDig: %i %i %i Dir: %i Stat: %i", PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, PacketData->m_Direction, PacketData->m_Status );
+ LOG("OnBlockDig: %i %i %i Dir: %i Stat: %i", PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, PacketData->m_Direction, PacketData->m_Status );
if( PacketData->m_Status == 0x04 ) // Drop block
{
m_Player->TossItem( false );
@@ -482,10 +482,10 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) cWorld* World = cRoot::Get()->GetWorld();
char OldBlock = World->GetBlock(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
char MetaData = World->GetBlockMeta(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
- bool bBroken = (PacketData->m_Status == 0x02) || g_BlockOneHitDig[(int)OldBlock];
+ bool bBroken = (PacketData->m_Status == 0x02) || g_BlockOneHitDig[(int)OldBlock] || ( (PacketData->m_Status == 0x00) && (GAMEMODE == 1) ); //need to change to check for client's gamemode.
cItem PickupItem;
- if( bBroken ) // broken
+ if( bBroken && !(GAMEMODE == 1) ) // broken
{
ENUM_ITEM_ID PickupID = cBlockToPickup::ToPickup( (ENUM_BLOCK_ID)OldBlock, m_Player->GetInventory().GetEquippedItem().m_ItemID );
PickupItem.m_ItemID = PickupID;
diff --git a/source/cClientHandle.h b/source/cClientHandle.h index 224ba46b3..a704ffc0e 100644 --- a/source/cClientHandle.h +++ b/source/cClientHandle.h @@ -20,6 +20,7 @@ public: ~cClientHandle();
static const int VIEWDISTANCE = 13;
+ static const int GAMEMODE = 1; //0 = Survival, 1 = Creative;
const cSocket & GetSocket();
cPlayer* GetPlayer() { return m_Player; } // tolua_export
diff --git a/source/packets/cPacket.h b/source/packets/cPacket.h index 304d6b8d3..ff4366c7a 100644 --- a/source/packets/cPacket.h +++ b/source/packets/cPacket.h @@ -22,6 +22,8 @@ public: virtual bool Send( cSocket & a_Socket) { a_Socket=0; printf("ERROR: Undefined NEW Send function %x\n", m_PacketID ); return false; }
virtual cPacket* Clone() const = 0;
+ static const int GAMEMODE = 1; //0 = Survival, 1 = Creative;
+
unsigned char m_PacketID;
cSocket m_Socket; // Current socket being used
protected:
diff --git a/source/packets/cPacket_Login.h b/source/packets/cPacket_Login.h index 812893d54..81c8af39b 100644 --- a/source/packets/cPacket_Login.h +++ b/source/packets/cPacket_Login.h @@ -10,7 +10,7 @@ public: cPacket_Login()
: m_ProtocolVersion( 0 )
, m_MapSeed( 0 )
- , m_ServerMode( 1 ) //0 for survival, 1 for creative
+ , m_ServerMode( GAMEMODE ) //0 for survival, 1 for creative
, m_Dimension( 0 )
, m_Difficulty( 0 )
, m_WorldHeight( 0 )
diff --git a/source/packets/cPacket_Respawn.h b/source/packets/cPacket_Respawn.h index ab8fbe72a..9a87d11ae 100644 --- a/source/packets/cPacket_Respawn.h +++ b/source/packets/cPacket_Respawn.h @@ -9,7 +9,7 @@ public: cPacket_Respawn()
: m_World( 0 )
, m_Difficulty( 0 )
- , m_CreativeMode( 0 )
+ , m_CreativeMode( GAMEMODE )
, m_WorldHeight( 0 )
, m_MapSeed( 0 )
{ m_PacketID = E_RESPAWN; }
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