diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/Bindings.cpp | 6 | ||||
-rw-r--r-- | source/Bindings.h | 2 | ||||
-rw-r--r-- | source/cChunk.cpp | 13 | ||||
-rw-r--r-- | source/cChunk.h | 14 | ||||
-rw-r--r-- | source/cChunkMap.cpp | 4 | ||||
-rw-r--r-- | source/cChunkMap.h | 19 | ||||
-rw-r--r-- | source/cClientHandle.cpp | 19 | ||||
-rw-r--r-- | source/cRoot.cpp | 2 | ||||
-rw-r--r-- | source/cWorld.cpp | 124 | ||||
-rw-r--r-- | source/cWorld.h | 24 |
10 files changed, 156 insertions, 71 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 14a25dc35..4b0bb9f46 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 02/02/12 15:03:55.
+** Generated automatically by tolua++-1.0.92 on 02/08/12 12:55:58.
*/
#ifndef __cplusplus
@@ -15986,7 +15986,7 @@ static int tolua_set_cPacket_Login_m_Username(lua_State* tolua_S) if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
#endif
- self->m_Username = ((std::string) tolua_tocppstring(tolua_S,2,0))
+ self->m_Username = ((AString) tolua_tocppstring(tolua_S,2,0))
;
return 0;
}
@@ -16046,7 +16046,7 @@ static int tolua_set_cPacket_Login_m_LevelType(lua_State* tolua_S) if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
#endif
- self->m_LevelType = ((std::string) tolua_tocppstring(tolua_S,2,0))
+ self->m_LevelType = ((AString) tolua_tocppstring(tolua_S,2,0))
;
return 0;
}
diff --git a/source/Bindings.h b/source/Bindings.h index 3d3dc6f68..941263827 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 02/02/12 15:03:55.
+** Generated automatically by tolua++-1.0.92 on 02/08/12 12:55:58.
*/
/* Exported function */
diff --git a/source/cChunk.cpp b/source/cChunk.cpp index edd39a378..6bf5172ae 100644 --- a/source/cChunk.cpp +++ b/source/cChunk.cpp @@ -190,7 +190,7 @@ void cChunk::Initialize() -void cChunk::Tick(float a_Dt)
+void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
{
if (m_bCalculateLighting)
{
@@ -356,11 +356,10 @@ void cChunk::Tick(float a_Dt) };
}
- MTRand r1;
// Tick dem blocks
- int RandomX = r1.randInt();
- int RandomY = r1.randInt();
- int RandomZ = r1.randInt();
+ int RandomX = a_TickRandom.randInt();
+ int RandomY = a_TickRandom.randInt();
+ int RandomZ = a_TickRandom.randInt();
for(int i = 0; i < 50; i++)
{
@@ -426,6 +425,10 @@ void cChunk::Tick(float a_Dt) }
}
+
+
+
+
char cChunk::GetHeight( int a_X, int a_Z )
{
if( a_X >= 0 && a_X < 16 && a_Z >= 0 && a_Z < 16 )
diff --git a/source/cChunk.h b/source/cChunk.h index bd9882659..cd1122922 100644 --- a/source/cChunk.h +++ b/source/cChunk.h @@ -1,3 +1,4 @@ +
#pragma once
#define C_CHUNK_USE_INLINE 1
@@ -14,14 +15,23 @@ namespace Json class Value;
};
+
+
+
+
class cWorld;
-class cCriticalSection;
class cFurnaceEntity;
class cPacket;
class cBlockEntity;
class cEntity;
class cClientHandle;
class cServer;
+class MTRand;
+
+
+
+
+
class cChunk
{
public:
@@ -30,7 +40,7 @@ public: void Initialize();
- void Tick(float a_Dt);
+ void Tick(float a_Dt, MTRand & a_TickRandom);
int GetPosX() { return m_PosX; }
int GetPosY() { return m_PosY; }
diff --git a/source/cChunkMap.cpp b/source/cChunkMap.cpp index a5721026f..424b26b5f 100644 --- a/source/cChunkMap.cpp +++ b/source/cChunkMap.cpp @@ -349,7 +349,7 @@ cChunk* cChunkMap::GetChunk( int a_X, int a_Y, int a_Z ) -void cChunkMap::Tick( float a_Dt )
+void cChunkMap::Tick( float a_Dt, MTRand & a_TickRandom )
{
for( int lay = 0; lay < m_NumLayers; ++lay )
{
@@ -358,7 +358,7 @@ void cChunkMap::Tick( float a_Dt ) cChunk* Chunk = m_Layers[lay].m_Chunks[i].m_LiveChunk;
if ( Chunk != NULL)
{
- Chunk->Tick( a_Dt );
+ Chunk->Tick( a_Dt, a_TickRandom );
}
}
} // for lay - m_Layers[]
diff --git a/source/cChunkMap.h b/source/cChunkMap.h index f2d1f4468..9cab98221 100644 --- a/source/cChunkMap.h +++ b/source/cChunkMap.h @@ -1,8 +1,19 @@ +
#pragma once
+
+
+
+
class cWorld;
class cEntity;
class cChunk;
+class MTRand;
+
+
+
+
+
class cChunkMap
{
public:
@@ -15,7 +26,7 @@ public: cChunk* GetChunk( int a_X, int a_Y, int a_Z );
void RemoveChunk( cChunk* a_Chunk );
- void Tick( float a_Dt );
+ void Tick( float a_Dt, MTRand & a_TickRand );
void UnloadUnusedChunks();
bool RemoveEntityFromChunk( cEntity & a_Entity, cChunk* a_CalledFrom = 0 );
@@ -24,7 +35,9 @@ public: cWorld* GetWorld() { return m_World; }
int GetNumChunks();
+
private:
+
class cChunkData
{
public:
@@ -75,3 +88,7 @@ private: cWorld* m_World;
};
+
+
+
+
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index 898e04e72..1019f26c6 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -221,14 +221,14 @@ cClientHandle::~cClientHandle() void cClientHandle::Destroy()
{
- m_bDestroyed = true;
- if (m_Socket.IsValid())
- {
- m_Socket.CloseSocket();
- }
-
- // Synchronize with the cSocketThreads (so that they don't call us anymore)
- cRoot::Get()->GetServer()->ClientDestroying(this);
+ m_bDestroyed = true;
+ if (m_Socket.IsValid())
+ {
+ m_Socket.CloseSocket();
+ }
+
+ // Synchronize with the cSocketThreads (so that they don't call us anymore)
+ cRoot::Get()->GetServer()->ClientDestroying(this);
}
@@ -237,6 +237,7 @@ void cClientHandle::Destroy() void cClientHandle::Kick(const AString & a_Reason)
{
+ LOG("Kicking user \"%s\" for \"%s\"", m_Username.c_str(), a_Reason.c_str());
Send(cPacket_Disconnect(a_Reason));
m_bKicking = true;
}
@@ -512,10 +513,10 @@ void cClientHandle::HandleHandshake(cPacket_Handshake * a_Packet) cPacket_Chat Connecting(m_Username + " is connecting.");
cRoot::Get()->GetServer()->Broadcast(Connecting, this);
- // Give a server handshake thingy back
cPacket_Handshake Handshake;
Handshake.m_Username = cRoot::Get()->GetServer()->GetServerID();
Send(Handshake);
+ LOG("User \"%s\" was sent a handshake", m_Username.c_str());
}
diff --git a/source/cRoot.cpp b/source/cRoot.cpp index 0ccee5f20..273bbe318 100644 --- a/source/cRoot.cpp +++ b/source/cRoot.cpp @@ -162,7 +162,7 @@ void cRoot::LoadWorlds() cIniFile IniFile("settings.ini"); IniFile.ReadFile();
// First get the default world
- std::string DefaultWorldName = IniFile.GetValue("Worlds", "DefaultWorld", "world");
+ AString DefaultWorldName = IniFile.GetValue("Worlds", "DefaultWorld", "world");
m_pState->pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
m_pState->pDefaultWorld->InitializeSpawn();
m_pState->WorldsByName[ DefaultWorldName ] = m_pState->pDefaultWorld;
diff --git a/source/cWorld.cpp b/source/cWorld.cpp index c54347dcd..ba103c906 100644 --- a/source/cWorld.cpp +++ b/source/cWorld.cpp @@ -114,6 +114,10 @@ cWorld* cWorld::GetWorld() return cRoot::Get()->GetWorld();
}
+
+
+
+
cWorld::~cWorld()
{
LockEntities();
@@ -144,6 +148,10 @@ cWorld::~cWorld() delete m_WorldGenerator;
}
+
+
+
+
cWorld::cWorld( const char* a_WorldName )
: m_pState( new sWorldState )
, m_SpawnMonsterTime( 0.f )
@@ -343,9 +351,12 @@ cWorld::cWorld( const char* a_WorldName ) g_BlockPistonBreakable[ E_BLOCK_VINES ] = true;
g_BlockPistonBreakable[ E_BLOCK_STONE_PRESSURE_PLATE ] = true;
g_BlockPistonBreakable[ E_BLOCK_WOODEN_PRESSURE_PLATE ] = true;
-
}
+
+
+
+
void cWorld::SetWeather( int Weather )
{
if (Weather == 2) { //thunder storm
@@ -377,6 +388,10 @@ void cWorld::CastThunderbolt ( int X, int Y, int Z ) { Broadcast( ThunderboltPacket );
}
+
+
+
+
void cWorld::InitializeSpawn()
{
int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
@@ -393,6 +408,10 @@ void cWorld::InitializeSpawn() }
}
+
+
+
+
void cWorld::Tick(float a_Dt)
{
int randWeather = 0;
@@ -445,47 +464,13 @@ void cWorld::Tick(float a_Dt) LOGWARN("Lots of lighting to do! At least %i chunks left!", m_pState->SpreadQueue.size() );
}
- m_ChunkMap->Tick(a_Dt);
+ m_ChunkMap->Tick(a_Dt, m_TickRand);
GetSimulatorManager()->Simulate(a_Dt);
UnlockChunks();
- MTRand r1;
-
-////////////////Weather///////////////////////
- if ( GetWeather() == 0 ) { //if sunny
- if( CurrentTick % 19 == 0 ) { //every 20 ticks random weather
- randWeather = (r1.randInt() %10000);
- if (randWeather == 0) {
- LOG("Starting Rainstorm!");
- SetWeather ( 1 );
- } else if (randWeather == 1) {
- LOG("Starting Thunderstorm!");
- SetWeather ( 2 );
- }
- }
- }
-
- if ( GetWeather() != 0 ) { //if raining or thunderstorm
- if( CurrentTick % 19 == 0 ) { //every 20 ticks random weather
- randWeather = (r1.randInt() %4999);
- if (randWeather == 0) { //2% chance per second
- LOG("Back to sunny!");
- SetWeather ( 0 );
- } else if ( (randWeather > 4000) && (GetWeather() != 2) ) { //random chance for rainstorm to turn into thunderstorm.
- LOG("Starting Thunderstorm!");
- SetWeather ( 2 );
- }
- }
- }
-
- if ( GetWeather() == 2 ) { //if thunderstorm
- if (r1.randInt() %199 == 0) { //0.5% chance per tick of thunderbolt
- CastThunderbolt ( 0, 0, 0 ); //todo: find random possitions near players to cast thunderbolts.
- }
- }
-////////////////Weather///////////////////////
+ TickWeather(a_Dt);
// Asynchronously set blocks
FastSetBlockList FastSetBlockQueueCopy = m_pState->FastSetBlockQueue;
@@ -521,17 +506,17 @@ void cWorld::Tick(float a_Dt) cMonster *Monster = 0;
//srand ( time(NULL) ); // Only seed random ONCE! Is already done in the cWorld constructor
- int dayRand = r1.randInt() % 6; //added mob code
- int nightRand = r1.randInt() % 10; //added mob code
+ int dayRand = m_TickRand.randInt() % 6; //added mob code
+ int nightRand = m_TickRand.randInt() % 10; //added mob code
- int RandomPlayerIdx = r1.randInt() & m_pState->Players.size();
+ int RandomPlayerIdx = m_TickRand.randInt() & m_pState->Players.size();
PlayerList::iterator itr = m_pState->Players.begin();
for( int i = 1; i < RandomPlayerIdx; i++ )
itr++;
cPlayer* Player = *itr;
Vector3d SpawnPos = Player->GetPosition();
- SpawnPos += Vector3d( (double)(r1.randInt()%64)-32, (double)(r1.randInt()%64)-32, (double)(r1.randInt()%64)-32 );
+ SpawnPos += Vector3d( (double)(m_TickRand.randInt()%64)-32, (double)(m_TickRand.randInt()%64)-32, (double)(m_TickRand.randInt()%64)-32 );
char Height = GetHeight( (int)SpawnPos.x, (int)SpawnPos.z );
if(m_WorldTime >= 12000 + 1000) {
@@ -582,7 +567,6 @@ void cWorld::Tick(float a_Dt) }
-
std::vector<int> m_RSList_copy(m_RSList);
//copy(m_RSList.begin(), m_RSList.end(), m_RSList_copy.begin());
m_RSList.erase(m_RSList.begin(),m_RSList.end());
@@ -615,6 +599,62 @@ void cWorld::Tick(float a_Dt) }
+
+
+
+
+void cWorld::TickWeather(float a_Dt)
+{
+ ////////////////Weather///////////////////////
+ if ( GetWeather() == 0 ) // if sunny
+ {
+ if( CurrentTick % 19 == 0 ) //every 20 ticks random weather
+ {
+ unsigned randWeather = (m_TickRand.randInt() % 10000);
+ if (randWeather == 0)
+ {
+ LOG("Starting Rainstorm!");
+ SetWeather ( 1 );
+ }
+ else if (randWeather == 1)
+ {
+ LOG("Starting Thunderstorm!");
+ SetWeather ( 2 );
+ }
+ }
+ }
+
+ if ( GetWeather() != 0 ) // if raining or thunderstorm
+ {
+ if ( CurrentTick % 19 == 0 ) // every 20 ticks random weather
+ {
+ unsigned randWeather = (m_TickRand.randInt() % 4999);
+ if (randWeather == 0) //2% chance per second
+ {
+ LOG("Back to sunny!");
+ SetWeather ( 0 );
+ }
+ else if ( (randWeather > 4000) && (GetWeather() != 2) ) // random chance for rainstorm to turn into thunderstorm.
+ {
+ LOG("Starting Thunderstorm!");
+ SetWeather ( 2 );
+ }
+ }
+ }
+
+ if ( GetWeather() == 2 ) // if thunderstorm
+ {
+ if (m_TickRand.randInt() % 199 == 0) // 0.5% chance per tick of thunderbolt
+ {
+ CastThunderbolt ( 0, 0, 0 ); // todo: find random possitions near players to cast thunderbolts.
+ }
+ }
+}
+
+
+
+
+
void cWorld::GrowTree( int a_X, int a_Y, int a_Z )
{
// new tree code, looks much better
diff --git a/source/cWorld.h b/source/cWorld.h index c5d036141..e81d3e1df 100644 --- a/source/cWorld.h +++ b/source/cWorld.h @@ -1,3 +1,4 @@ +
#pragma once
#ifndef _WIN32
@@ -10,6 +11,7 @@ enum ENUM_ITEM_ID; #include "cSimulatorManager.h"
#include "ptr_cChunk.h"
+#include "MersenneTwister.h"
@@ -23,7 +25,6 @@ class cLavaSimulator; class cSandSimulator;
class cChunkMap;
class cItem;
-class cCriticalSection;
class cPlayer;
class cClientHandle;
class cChunk;
@@ -159,17 +160,19 @@ public: int GetWeather() { return m_Weather; }; //tolua_export
cWorldGenerator* GetWorldGenerator() { return m_WorldGenerator; }
+
private:
+
friend class cRoot;
+
cWorld( const char* a_WorldName );
~cWorld();
struct sWorldState;
sWorldState* m_pState;
-
- void AddToRemoveEntityQueue( cEntity & a_Entity );
- void RemoveEntity( cEntity* a_Entity );
- void UnloadUnusedChunks();
+
+ // This random generator is to be used only in the Tick() method, and thus only in the World-Tick-thread (MTRand is not exactly thread-safe)
+ MTRand m_TickRand;
double m_SpawnX;
double m_SpawnY;
@@ -206,4 +209,15 @@ private: unsigned int m_WorldSeed;
int m_Weather;
+
+ void TickWeather(float a_Dt); // Handles weather each tick
+
+ void AddToRemoveEntityQueue( cEntity & a_Entity );
+ void RemoveEntity( cEntity* a_Entity );
+ void UnloadUnusedChunks();
+
}; //tolua_export
+
+
+
+
|