diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/Mobs/Wolf.cpp | 24 | ||||
-rw-r--r-- | source/Mobs/Wolf.h | 34 |
2 files changed, 29 insertions, 29 deletions
diff --git a/source/Mobs/Wolf.cpp b/source/Mobs/Wolf.cpp index 9880a3442..ac094e870 100644 --- a/source/Mobs/Wolf.cpp +++ b/source/Mobs/Wolf.cpp @@ -12,12 +12,12 @@ cWolf::cWolf(void) : super("Wolf", mtWolf, "mob.wolf.hurt", "mob.wolf.death", 0.6, 0.8), - m_bIsAngry(false), - m_bIsTame(false), - m_bIsSitting(false), - m_bIsBegging(false), - m_bOwner(""), - m_bCollar(14) + m_IsAngry(false), + m_IsTame(false), + m_IsSitting(false), + m_IsBegging(false), + m_Owner(""), + m_Collar(14) { } @@ -28,9 +28,9 @@ cWolf::cWolf(void) : void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI) { super::DoTakeDamage(a_TDI); - if (!m_bIsTame) + if (!m_IsTame) { - m_bIsAngry = true; + m_IsAngry = true; } m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face } @@ -65,11 +65,11 @@ void cWolf::OnRightClicked(cPlayer & a_Player) } else if (IsTame()) { - if (a_Player.GetName() == m_bOwner) // Is the player the owner of the dog? + if (a_Player.GetName() == m_Owner) // Is the player the owner of the dog? { if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) { - m_bCollar = 15 - a_Player.GetEquippedItem().m_ItemDamage; + m_Collar = 15 - a_Player.GetEquippedItem().m_ItemDamage; if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); @@ -153,12 +153,12 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk) Vector3f OwnerCoords; } ; cCallback Callback; - m_World->DoWithPlayer(m_bOwner, Callback); + m_World->DoWithPlayer(m_Owner, Callback); Vector3f OwnerCoords = Callback.OwnerCoords; if (IsTame()) { - if (m_bOwner != "") + if (m_Owner != "") { double Distance = (OwnerCoords - GetPosition()).Length(); if (Distance < 3) diff --git a/source/Mobs/Wolf.h b/source/Mobs/Wolf.h index 2afca8086..bc26fbf9b 100644 --- a/source/Mobs/Wolf.h +++ b/source/Mobs/Wolf.h @@ -23,28 +23,28 @@ public: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; // Get functions - bool IsSitting(void) const { return m_bIsSitting; } - bool IsTame(void) const { return m_bIsTame; } - bool IsBegging(void) const { return m_bIsBegging; } - bool IsAngry(void) const { return m_bIsAngry; } - AString GetOwner(void) const { return m_bOwner; } - int GetCollarColor(void) const { return m_bCollar; } + bool IsSitting(void) const { return m_IsSitting; } + bool IsTame(void) const { return m_IsTame; } + bool IsBegging(void) const { return m_IsBegging; } + bool IsAngry(void) const { return m_IsAngry; } + AString GetOwner(void) const { return m_Owner; } + int GetCollarColor(void) const { return m_Collar; } // Set functions - void SetIsSitting(bool a_IsSitting) { m_bIsSitting = a_IsSitting; } - void SetIsTame(bool a_IsTame) { m_bIsTame = a_IsTame; } - void SetIsBegging(bool a_IsBegging) { m_bIsBegging = a_IsBegging; } - void SetIsAngry(bool a_IsAngry) { m_bIsAngry = a_IsAngry; } - void SetOwner(AString a_NewOwner) { m_bOwner = a_NewOwner; } + void SetIsSitting(bool a_IsSitting) { m_IsSitting = a_IsSitting; } + void SetIsTame(bool a_IsTame) { m_IsTame = a_IsTame; } + void SetIsBegging(bool a_IsBegging) { m_IsBegging = a_IsBegging; } + void SetIsAngry(bool a_IsAngry) { m_IsAngry = a_IsAngry; } + void SetOwner(AString a_NewOwner) { m_Owner = a_NewOwner; } private: - bool m_bIsSitting; - bool m_bIsTame; - bool m_bIsBegging; - bool m_bIsAngry; - AString m_bOwner; - int m_bCollar; + bool m_IsSitting; + bool m_IsTame; + bool m_IsBegging; + bool m_IsAngry; + AString m_Owner; + int m_Collar; } ; |