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-rw-r--r--src/Bindings/LuaChunkStay.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/Bindings/LuaChunkStay.h b/src/Bindings/LuaChunkStay.h
index d76b67de9..a455d2502 100644
--- a/src/Bindings/LuaChunkStay.h
+++ b/src/Bindings/LuaChunkStay.h
@@ -28,38 +28,38 @@ class cLuaChunkStay
: public cChunkStay
{
typedef cChunkStay super;
-
+
public:
cLuaChunkStay(cPluginLua & a_Plugin);
-
+
~cLuaChunkStay() { }
/** Adds chunks in the specified on-stack Lua table.
Returns true if any chunk added, false (plus log warning) if none. */
bool AddChunks(int a_ChunkCoordTableStackPos);
-
+
/** Enables the ChunkStay for the specified chunkmap, with the specified Lua callbacks. */
void Enable(cChunkMap & a_ChunkMap, int a_OnChunkAvailableStackPos, int a_OnAllChunksAvailableStackPos);
-
+
protected:
/** The plugin which has created the ChunkStay, via cWorld:ChunkStay() binding method. */
cPluginLua & m_Plugin;
-
+
/** The Lua state associated with the callbacks. Only valid when enabled. */
cLuaState * m_LuaState;
-
+
/** The Lua function to call in OnChunkAvailable. Only valid when enabled. */
cLuaState::cRef m_OnChunkAvailable;
-
+
/** The Lua function to call in OnAllChunksAvailable. Only valid when enabled. */
cLuaState::cRef m_OnAllChunksAvailable;
-
-
+
+
// cChunkStay overrides:
virtual void OnChunkAvailable(int a_ChunkX, int a_ChunkZ) override;
virtual bool OnAllChunksAvailable(void) override;
virtual void OnDisabled(void) override;
-
+
/** Adds a single chunk coord from the table at the top of the Lua stack.
Expects the top element to be a table, checks that it contains two numbers.
Uses those two numbers as chunk coords appended to m_Chunks.