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-rw-r--r--src/Bindings/Plugin.h330
1 files changed, 250 insertions, 80 deletions
diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h
index 1e10fab48..2e2d028f1 100644
--- a/src/Bindings/Plugin.h
+++ b/src/Bindings/Plugin.h
@@ -1,7 +1,8 @@
// Plugin.h
-// Declares the cPlugin class representing an interface that a plugin implementation needs to expose, with some helping functions
+// Declares the cPlugin class representing an interface that a plugin implementation needs to expose, with some helping
+// functions
@@ -18,7 +19,7 @@
// tolua_begin
class cPlugin
{
-public:
+ public:
// tolua_end
/** Creates a new instance.
@@ -36,93 +37,266 @@ public:
virtual bool Load(void) = 0;
/** Unloads the plugin. Sets m_Status to psDisabled.
- The default implementation removes the plugin's associations with cPluginManager, descendants should call it as well. */
+ The default implementation removes the plugin's associations with cPluginManager, descendants should call it as
+ well. */
virtual void Unload(void);
// Called each tick
virtual void Tick(float a_Dt) = 0;
/** Calls the specified hook with the params given. Returns the bool that the hook callback returns. */
- virtual bool OnBlockSpread (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) = 0;
- virtual bool OnBlockToPickups (cWorld & a_World, Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool, cItems & a_Pickups) = 0;
- virtual bool OnBrewingCompleting (cWorld & a_World, cBrewingstandEntity & a_BrewingstandEntity) = 0;
- virtual bool OnBrewingCompleted (cWorld & a_World, cBrewingstandEntity & a_BrewingstandEntity) = 0;
- virtual bool OnChat (cPlayer & a_Player, AString & a_Message) = 0;
- virtual bool OnChunkAvailable (cWorld & a_World, int a_ChunkX, int a_ChunkZ) = 0;
- virtual bool OnChunkGenerated (cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0;
- virtual bool OnChunkGenerating (cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0;
- virtual bool OnChunkUnloaded (cWorld & a_World, int a_ChunkX, int a_ChunkZ) = 0;
- virtual bool OnChunkUnloading (cWorld & a_World, int a_ChunkX, int a_ChunkZ) = 0;
- virtual bool OnCollectingPickup (cPlayer & a_Player, cPickup & a_Pickup) = 0;
- virtual bool OnCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) = 0;
- virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) = 0;
- virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) = 0;
- virtual bool OnEntityTeleport (cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition) = 0;
- virtual bool OnEntityChangingWorld (cEntity & a_Entity, cWorld & a_World) = 0;
- virtual bool OnEntityChangedWorld (cEntity & a_Entity, cWorld & a_World) = 0;
- virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split, const AString & a_EntireCommand, cPluginManager::CommandResult & a_Result) = 0;
- virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
- virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
- virtual bool OnHandshake (cClientHandle & a_Client, const AString & a_Username) = 0;
- virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) = 0;
- virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) = 0;
- virtual bool OnDropSpense (cWorld & a_World, cDropSpenserEntity & a_DropSpenser, int a_SlotNum) = 0;
- virtual bool OnKilled (cEntity & a_Victim, TakeDamageInfo & a_TDI, AString & a_DeathMessage) = 0;
- virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI) = 0;
- virtual bool OnLogin (cClientHandle & a_Client, UInt32 a_ProtocolVersion, const AString & a_Username) = 0;
- virtual bool OnLoginForge (cClientHandle & a_Client, const AStringMap & a_Mods) = 0;
- virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) = 0;
- virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
- virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
- virtual bool OnPlayerDestroyed (cPlayer & a_Player) = 0;
- virtual bool OnPlayerEating (cPlayer & a_Player) = 0;
- virtual bool OnPlayerFished (cPlayer & a_Player, const cItems & a_Reward, const int ExperienceAmount) = 0;
- virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward, int & ExperienceAmount) = 0;
- virtual bool OnPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel) = 0;
- virtual bool OnPlayerJoined (cPlayer & a_Player) = 0;
- virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, char a_Status) = 0;
- virtual bool OnPlayerMoving (cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition, bool a_PreviousIsOnGround) = 0;
- virtual bool OnPlayerOpeningWindow (cPlayer & a_Player, cWindow & a_Window) = 0;
- virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, const sSetBlock & a_BlockChange) = 0;
- virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, const sSetBlock & a_BlockChange) = 0;
- virtual bool OnPlayerCrouched (cPlayer & a_Player) = 0;
- virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0;
+ virtual bool OnBlockSpread(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) = 0;
+ virtual bool OnBlockToPickups(
+ cWorld & a_World,
+ Vector3i a_BlockPos,
+ BLOCKTYPE a_BlockType,
+ NIBBLETYPE a_BlockMeta,
+ const cBlockEntity * a_BlockEntity,
+ const cEntity * a_Digger,
+ const cItem * a_Tool,
+ cItems & a_Pickups
+ ) = 0;
+ virtual bool OnBrewingCompleting(cWorld & a_World, cBrewingstandEntity & a_BrewingstandEntity) = 0;
+ virtual bool OnBrewingCompleted(cWorld & a_World, cBrewingstandEntity & a_BrewingstandEntity) = 0;
+ virtual bool OnChat(cPlayer & a_Player, AString & a_Message) = 0;
+ virtual bool OnChunkAvailable(cWorld & a_World, int a_ChunkX, int a_ChunkZ) = 0;
+ virtual bool OnChunkGenerated(cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0;
+ virtual bool OnChunkGenerating(cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0;
+ virtual bool OnChunkUnloaded(cWorld & a_World, int a_ChunkX, int a_ChunkZ) = 0;
+ virtual bool OnChunkUnloading(cWorld & a_World, int a_ChunkX, int a_ChunkZ) = 0;
+ virtual bool OnCollectingPickup(cPlayer & a_Player, cPickup & a_Pickup) = 0;
+ virtual bool OnCraftingNoRecipe(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) = 0;
+ virtual bool OnDisconnect(cClientHandle & a_Client, const AString & a_Reason) = 0;
+ virtual bool OnEntityAddEffect(
+ cEntity & a_Entity,
+ int a_EffectType,
+ int a_EffectDurationTicks,
+ int a_EffectIntensity,
+ double a_DistanceModifier
+ ) = 0;
+ virtual bool OnEntityTeleport(
+ cEntity & a_Entity,
+ const Vector3d & a_OldPosition,
+ const Vector3d & a_NewPosition
+ ) = 0;
+ virtual bool OnEntityChangingWorld(cEntity & a_Entity, cWorld & a_World) = 0;
+ virtual bool OnEntityChangedWorld(cEntity & a_Entity, cWorld & a_World) = 0;
+ virtual bool OnExecuteCommand(
+ cPlayer * a_Player,
+ const AStringVector & a_Split,
+ const AString & a_EntireCommand,
+ cPluginManager::CommandResult & a_Result
+ ) = 0;
+ virtual bool OnExploded(
+ cWorld & a_World,
+ double a_ExplosionSize,
+ bool a_CanCauseFire,
+ double a_X,
+ double a_Y,
+ double a_Z,
+ eExplosionSource a_Source,
+ void * a_SourceData
+ ) = 0;
+ virtual bool OnExploding(
+ cWorld & a_World,
+ double & a_ExplosionSize,
+ bool & a_CanCauseFire,
+ double a_X,
+ double a_Y,
+ double a_Z,
+ eExplosionSource a_Source,
+ void * a_SourceData
+ ) = 0;
+ virtual bool OnHandshake(cClientHandle & a_Client, const AString & a_Username) = 0;
+ virtual bool OnHopperPullingItem(
+ cWorld & a_World,
+ cHopperEntity & a_Hopper,
+ int a_DstSlotNum,
+ cBlockEntityWithItems & a_SrcEntity,
+ int a_SrcSlotNum
+ ) = 0;
+ virtual bool OnHopperPushingItem(
+ cWorld & a_World,
+ cHopperEntity & a_Hopper,
+ int a_SrcSlotNum,
+ cBlockEntityWithItems & a_DstEntity,
+ int a_DstSlotNum
+ ) = 0;
+ virtual bool OnDropSpense(cWorld & a_World, cDropSpenserEntity & a_DropSpenser, int a_SlotNum) = 0;
+ virtual bool OnKilled(cEntity & a_Victim, TakeDamageInfo & a_TDI, AString & a_DeathMessage) = 0;
+ virtual bool OnKilling(cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI) = 0;
+ virtual bool OnLogin(cClientHandle & a_Client, UInt32 a_ProtocolVersion, const AString & a_Username) = 0;
+ virtual bool OnLoginForge(cClientHandle & a_Client, const AStringMap & a_Mods) = 0;
+ virtual bool OnPlayerAnimation(cPlayer & a_Player, int a_Animation) = 0;
+ virtual bool OnPlayerBreakingBlock(
+ cPlayer & a_Player,
+ int a_BlockX,
+ int a_BlockY,
+ int a_BlockZ,
+ eBlockFace a_BlockFace,
+ BLOCKTYPE a_BlockType,
+ NIBBLETYPE a_BlockMeta
+ ) = 0;
+ virtual bool OnPlayerBrokenBlock(
+ cPlayer & a_Player,
+ int a_BlockX,
+ int a_BlockY,
+ int a_BlockZ,
+ eBlockFace a_BlockFace,
+ BLOCKTYPE a_BlockType,
+ NIBBLETYPE a_BlockMeta
+ ) = 0;
+ virtual bool OnPlayerDestroyed(cPlayer & a_Player) = 0;
+ virtual bool OnPlayerEating(cPlayer & a_Player) = 0;
+ virtual bool OnPlayerFished(cPlayer & a_Player, const cItems & a_Reward, const int ExperienceAmount) = 0;
+ virtual bool OnPlayerFishing(cPlayer & a_Player, cItems & a_Reward, int & ExperienceAmount) = 0;
+ virtual bool OnPlayerFoodLevelChange(cPlayer & a_Player, int a_NewFoodLevel) = 0;
+ virtual bool OnPlayerJoined(cPlayer & a_Player) = 0;
+ virtual bool OnPlayerLeftClick(
+ cPlayer & a_Player,
+ int a_BlockX,
+ int a_BlockY,
+ int a_BlockZ,
+ eBlockFace a_BlockFace,
+ char a_Status
+ ) = 0;
+ virtual bool OnPlayerMoving(
+ cPlayer & a_Player,
+ const Vector3d & a_OldPosition,
+ const Vector3d & a_NewPosition,
+ bool a_PreviousIsOnGround
+ ) = 0;
+ virtual bool OnPlayerOpeningWindow(cPlayer & a_Player, cWindow & a_Window) = 0;
+ virtual bool OnPlayerPlacedBlock(cPlayer & a_Player, const sSetBlock & a_BlockChange) = 0;
+ virtual bool OnPlayerPlacingBlock(cPlayer & a_Player, const sSetBlock & a_BlockChange) = 0;
+ virtual bool OnPlayerCrouched(cPlayer & a_Player) = 0;
+ virtual bool OnPlayerRightClick(
+ cPlayer & a_Player,
+ int a_BlockX,
+ int a_BlockY,
+ int a_BlockZ,
+ eBlockFace a_BlockFace,
+ int a_CursorX,
+ int a_CursorY,
+ int a_CursorZ
+ ) = 0;
virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) = 0;
- virtual bool OnPlayerShooting (cPlayer & a_Player) = 0;
- virtual bool OnPlayerSpawned (cPlayer & a_Player) = 0;
- virtual bool OnPlayerTossingItem (cPlayer & a_Player) = 0;
- virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
- virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0;
- virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
- virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0;
- virtual bool OnPluginMessage (cClientHandle & a_Client, const AString & a_Channel, ContiguousByteBufferView a_Message) = 0;
- virtual bool OnPluginsLoaded (void) = 0;
- virtual bool OnPostCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) = 0;
- virtual bool OnPreCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) = 0;
- virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) = 0;
- virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) = 0;
- virtual bool OnServerPing (cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon) = 0;
- virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) = 0;
- virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) = 0;
- virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) = 0;
- virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster) = 0;
- virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) = 0;
- virtual bool OnUpdatedSign (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) = 0;
- virtual bool OnUpdatingSign (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) = 0;
- virtual bool OnWeatherChanged (cWorld & a_World) = 0;
- virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) = 0;
- virtual bool OnWorldStarted (cWorld & a_World) = 0;
- virtual bool OnWorldTick (cWorld & a_World, std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec) = 0;
+ virtual bool OnPlayerShooting(cPlayer & a_Player) = 0;
+ virtual bool OnPlayerSpawned(cPlayer & a_Player) = 0;
+ virtual bool OnPlayerTossingItem(cPlayer & a_Player) = 0;
+ virtual bool OnPlayerUsedBlock(
+ cPlayer & a_Player,
+ int a_BlockX,
+ int a_BlockY,
+ int a_BlockZ,
+ eBlockFace a_BlockFace,
+ int a_CursorX,
+ int a_CursorY,
+ int a_CursorZ,
+ BLOCKTYPE a_BlockType,
+ NIBBLETYPE a_BlockMeta
+ ) = 0;
+ virtual bool OnPlayerUsedItem(
+ cPlayer & a_Player,
+ int a_BlockX,
+ int a_BlockY,
+ int a_BlockZ,
+ eBlockFace a_BlockFace,
+ int a_CursorX,
+ int a_CursorY,
+ int a_CursorZ
+ ) = 0;
+ virtual bool OnPlayerUsingBlock(
+ cPlayer & a_Player,
+ int a_BlockX,
+ int a_BlockY,
+ int a_BlockZ,
+ eBlockFace a_BlockFace,
+ int a_CursorX,
+ int a_CursorY,
+ int a_CursorZ,
+ BLOCKTYPE a_BlockType,
+ NIBBLETYPE a_BlockMeta
+ ) = 0;
+ virtual bool OnPlayerUsingItem(
+ cPlayer & a_Player,
+ int a_BlockX,
+ int a_BlockY,
+ int a_BlockZ,
+ eBlockFace a_BlockFace,
+ int a_CursorX,
+ int a_CursorY,
+ int a_CursorZ
+ ) = 0;
+ virtual bool OnPluginMessage(
+ cClientHandle & a_Client,
+ const AString & a_Channel,
+ ContiguousByteBufferView a_Message
+ ) = 0;
+ virtual bool OnPluginsLoaded(void) = 0;
+ virtual bool OnPostCrafting(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) = 0;
+ virtual bool OnPreCrafting(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) = 0;
+ virtual bool OnProjectileHitBlock(
+ cProjectileEntity & a_Projectile,
+ int a_BlockX,
+ int a_BlockY,
+ int a_BlockZ,
+ eBlockFace a_Face,
+ const Vector3d & a_BlockHitPos
+ ) = 0;
+ virtual bool OnProjectileHitEntity(cProjectileEntity & a_Projectile, cEntity & a_HitEntity) = 0;
+ virtual bool OnServerPing(
+ cClientHandle & a_ClientHandle,
+ AString & a_ServerDescription,
+ int & a_OnlinePlayersCount,
+ int & a_MaxPlayersCount,
+ AString & a_Favicon
+ ) = 0;
+ virtual bool OnSpawnedEntity(cWorld & a_World, cEntity & a_Entity) = 0;
+ virtual bool OnSpawnedMonster(cWorld & a_World, cMonster & a_Monster) = 0;
+ virtual bool OnSpawningEntity(cWorld & a_World, cEntity & a_Entity) = 0;
+ virtual bool OnSpawningMonster(cWorld & a_World, cMonster & a_Monster) = 0;
+ virtual bool OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) = 0;
+ virtual bool OnUpdatedSign(
+ cWorld & a_World,
+ int a_BlockX,
+ int a_BlockY,
+ int a_BlockZ,
+ const AString & a_Line1,
+ const AString & a_Line2,
+ const AString & a_Line3,
+ const AString & a_Line4,
+ cPlayer * a_Player
+ ) = 0;
+ virtual bool OnUpdatingSign(
+ cWorld & a_World,
+ int a_BlockX,
+ int a_BlockY,
+ int a_BlockZ,
+ AString & a_Line1,
+ AString & a_Line2,
+ AString & a_Line3,
+ AString & a_Line4,
+ cPlayer * a_Player
+ ) = 0;
+ virtual bool OnWeatherChanged(cWorld & a_World) = 0;
+ virtual bool OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather) = 0;
+ virtual bool OnWorldStarted(cWorld & a_World) = 0;
+ virtual bool OnWorldTick(
+ cWorld & a_World,
+ std::chrono::milliseconds a_Dt,
+ std::chrono::milliseconds a_LastTickDurationMSec
+ ) = 0;
// tolua_begin
- const AString & GetName(void) const { return m_Name; }
+ const AString & GetName(void) const { return m_Name; }
void SetName(const AString & a_Name) { m_Name = a_Name; }
- int GetVersion(void) const { return m_Version; }
+ int GetVersion(void) const { return m_Version; }
void SetVersion(int a_Version) { m_Version = a_Version; }
/** Returns the name of the folder (in the Plugins folder) from which the plugin is loaded. */
- const AString & GetFolderName(void) const {return m_FolderName; }
+ const AString & GetFolderName(void) const { return m_FolderName; }
/** Returns the folder relative to the MCS Executable, from which the plugin is loaded. */
AString GetLocalFolder(void) const;
@@ -138,7 +312,7 @@ public:
// Needed for ManualBindings' tolua_ForEach<>
static const char * GetClassStatic(void) { return "cPlugin"; }
-protected:
+ protected:
friend class cPluginManager;
cPluginManager::ePluginStatus m_Status;
@@ -159,7 +333,3 @@ protected:
/** Sets m_LoadError to the specified string and m_Status to psError. */
void SetLoadError(const AString & a_LoadError);
}; // tolua_export
-
-
-
-