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-rw-r--r--src/Bindings/PluginLua.h148
1 files changed, 74 insertions, 74 deletions
diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h
index 6df86f7a1..702f82d84 100644
--- a/src/Bindings/PluginLua.h
+++ b/src/Bindings/PluginLua.h
@@ -64,87 +64,87 @@ public:
cPluginLua(const AString & a_PluginDirectory);
~cPluginLua();
- virtual void OnDisable(void) override;
- virtual bool Initialize(void) override;
-
- virtual void Tick(float a_Dt) override;
-
- virtual bool OnBlockSpread (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) override;
- virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override;
- virtual bool OnChat (cPlayer * a_Player, AString & a_Message) override;
- virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
- virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
- virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
- virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
- virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
- virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) override;
- virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
- virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) override;
- virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) override;
- virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override;
- virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
- virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
- virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override;
- virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) override;
- virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) override;
- virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI) override;
- virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
- virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) override;
- virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual bool OnPlayerDestroyed (cPlayer & a_Player) override;
- virtual bool OnPlayerEating (cPlayer & a_Player) override;
- virtual bool OnPlayerFished (cPlayer & a_Player, const cItems & a_Reward) override;
- virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) override;
- virtual bool OnPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel) override;
- virtual bool OnPlayerJoined (cPlayer & a_Player) override;
- virtual bool OnPlayerMoving (cPlayer & a_Player, const Vector3d a_OldPosition, const Vector3d a_NewPosition) override;
- virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override;
- virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
- virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) override;
- virtual bool OnPlayerShooting (cPlayer & a_Player) override;
- virtual bool OnPlayerSpawned (cPlayer & a_Player) override;
- virtual bool OnPlayerTossingItem (cPlayer & a_Player) override;
- virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
- virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
- virtual bool OnPluginMessage (cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message) override;
- virtual bool OnPluginsLoaded (void) override;
- virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
- virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
- virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) override;
- virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) override;
- virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override;
- virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override;
- virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) override;
- virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster) override;
- virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override;
- virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override;
- virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
- virtual bool OnWeatherChanged (cWorld & a_World) override;
- virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) override;
- virtual bool OnWorldStarted (cWorld & a_World) override;
- virtual bool OnWorldTick (cWorld & a_World, float a_Dt, int a_LastTickDurationMSec) override;
-
- virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) override;
-
- virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) override;
-
- virtual void ClearCommands(void) override;
-
- virtual void ClearConsoleCommands(void) override;
+ virtual void OnDisable(void) /*override*/;
+ virtual bool Initialize(void) /*override*/;
+
+ virtual void Tick(float a_Dt) /*override*/;
+
+ virtual bool OnBlockSpread (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) /*override*/;
+ virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) /*override*/;
+ virtual bool OnChat (cPlayer * a_Player, AString & a_Message) /*override*/;
+ virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) /*override*/;
+ virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) /*override*/;
+ virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) /*override*/;
+ virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) /*override*/;
+ virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) /*override*/;
+ virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) /*override*/;
+ virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) /*override*/;
+ virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) /*override*/;
+ virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) /*override*/;
+ virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) /*override*/;
+ virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) /*override*/;
+ virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) /*override*/;
+ virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) /*override*/;
+ virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) /*override*/;
+ virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) /*override*/;
+ virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI) /*override*/;
+ virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) /*override*/;
+ virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) /*override*/;
+ virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) /*override*/;
+ virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) /*override*/;
+ virtual bool OnPlayerDestroyed (cPlayer & a_Player) /*override*/;
+ virtual bool OnPlayerEating (cPlayer & a_Player) /*override*/;
+ virtual bool OnPlayerFished (cPlayer & a_Player, const cItems & a_Reward) /*override*/;
+ virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) /*override*/;
+ virtual bool OnPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel) /*override*/;
+ virtual bool OnPlayerJoined (cPlayer & a_Player) /*override*/;
+ virtual bool OnPlayerMoving (cPlayer & a_Player, const Vector3d a_OldPosition, const Vector3d a_NewPosition) /*override*/;
+ virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) /*override*/;
+ virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) /*override*/;
+ virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) /*override*/;
+ virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) /*override*/;
+ virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) /*override*/;
+ virtual bool OnPlayerShooting (cPlayer & a_Player) /*override*/;
+ virtual bool OnPlayerSpawned (cPlayer & a_Player) /*override*/;
+ virtual bool OnPlayerTossingItem (cPlayer & a_Player) /*override*/;
+ virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) /*override*/;
+ virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) /*override*/;
+ virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) /*override*/;
+ virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) /*override*/;
+ virtual bool OnPluginMessage (cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message) /*override*/;
+ virtual bool OnPluginsLoaded (void) /*override*/;
+ virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) /*override*/;
+ virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) /*override*/;
+ virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) /*override*/;
+ virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) /*override*/;
+ virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) /*override*/;
+ virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) /*override*/;
+ virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) /*override*/;
+ virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster) /*override*/;
+ virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) /*override*/;
+ virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) /*override*/;
+ virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) /*override*/;
+ virtual bool OnWeatherChanged (cWorld & a_World) /*override*/;
+ virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) /*override*/;
+ virtual bool OnWorldStarted (cWorld & a_World) /*override*/;
+ virtual bool OnWorldTick (cWorld & a_World, float a_Dt, int a_LastTickDurationMSec) /*override*/;
+
+ virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) /*override*/;
+
+ virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) /*override*/;
+
+ virtual void ClearCommands(void) /*override*/;
+
+ virtual void ClearConsoleCommands(void) /*override*/;
/** Returns true if the plugin contains the function for the specified hook type, using the old-style registration (#121) */
bool CanAddOldStyleHook(int a_HookType);
- // cWebPlugin override
+ // cWebPlugin /*override*/
virtual const AString GetWebTitle(void) const {return GetName(); }
// cWebPlugin and WebAdmin stuff
- virtual AString HandleWebRequest(const HTTPRequest * a_Request) override;
+ virtual AString HandleWebRequest(const HTTPRequest * a_Request) /*override*/;
bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS <<
/** Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap. */