diff options
Diffstat (limited to '')
-rw-r--r-- | src/Bindings/LuaState.cpp | 2 | ||||
-rw-r--r-- | src/Bindings/LuaState.h | 2 | ||||
-rw-r--r-- | src/Bindings/LuaWindow.cpp | 15 | ||||
-rw-r--r-- | src/Bindings/LuaWindow.h | 5 | ||||
-rw-r--r-- | src/Bindings/ManualBindings.cpp | 68 | ||||
-rw-r--r-- | src/Bindings/ManualBindings.h | 235 | ||||
-rw-r--r-- | src/Bindings/ManualBindings_World.cpp | 6 | ||||
-rw-r--r-- | src/Bindings/PluginManager.cpp | 10 | ||||
-rw-r--r-- | src/Bindings/PluginManager.h | 11 |
9 files changed, 95 insertions, 259 deletions
diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index 7bd4becb6..57c420795 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -1,4 +1,4 @@ - + // LuaState.cpp // Implements the cLuaState class representing the wrapper over lua_State *, provides associated helper functions diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index 98f1cbc28..2e82c6994 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -1,4 +1,4 @@ - + // LuaState.h // Declares the cLuaState class representing the wrapper over lua_State *, provides associated helper functions diff --git a/src/Bindings/LuaWindow.cpp b/src/Bindings/LuaWindow.cpp index 2802c69db..ae390e576 100644 --- a/src/Bindings/LuaWindow.cpp +++ b/src/Bindings/LuaWindow.cpp @@ -54,22 +54,15 @@ cLuaWindow::~cLuaWindow() m_Contents.RemoveListener(*this); // Close open lua window from players, to avoid dangling pointers - class cPlayerCallback : public cPlayerListCallback - { - virtual bool Item(cPlayer * a_Player) + cRoot::Get()->ForEachPlayer([this](cPlayer & a_Player) { - if (a_Player->GetWindow() == m_LuaWindow) + if (a_Player.GetWindow() == this) { - a_Player->CloseWindow(false); + a_Player.CloseWindow(false); } return false; } - cLuaWindow * m_LuaWindow; - public: - cPlayerCallback(cLuaWindow & a_LuaWindow) { m_LuaWindow = &a_LuaWindow; } - } PlayerCallback(*this); - - cRoot::Get()->ForEachPlayer(PlayerCallback); + ); // Must delete slot areas now, because they are referencing this->m_Contents and would try to access it in cWindow's // destructor, when the member is already gone. diff --git a/src/Bindings/LuaWindow.h b/src/Bindings/LuaWindow.h index 8f3349d00..31891c7a3 100644 --- a/src/Bindings/LuaWindow.h +++ b/src/Bindings/LuaWindow.h @@ -1,4 +1,4 @@ - + // LuaWindow.h // Declares the cLuaWindow class representing a virtual window that plugins may create and open for the player @@ -9,13 +9,14 @@ #pragma once +#include <functional> #include "LuaState.h" #include "../UI/Window.h" #include "../ItemGrid.h" class cPlayer; -typedef cItemCallback<cPlayer> cPlayerListCallback; +using cPlayerListCallback = std::function<bool(cPlayer &)>; /** A window that has been created by a Lua plugin and is handled entirely by that plugin diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index 38dc2cf83..5f8a3507d 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -1483,44 +1483,29 @@ static int tolua_cPluginManager_CallPlugin(lua_State * tolua_S) } // Call the destination plugin using a plugin callback: - class cCallback : - public cPluginManager::cPluginCallback - { - public: - int m_NumReturns; - - cCallback(const AString & a_FunctionName, cLuaState & a_SrcLuaState) : - m_NumReturns(0), - m_FunctionName(a_FunctionName), - m_SrcLuaState(a_SrcLuaState) + int NumReturns = 0; + auto PluginCallback = [&](cPlugin & a_Plugin) { - } - protected: - const AString & m_FunctionName; - cLuaState & m_SrcLuaState; - - virtual bool Item(cPlugin * a_Plugin) override - { - if (!a_Plugin->IsLoaded()) + if (!a_Plugin.IsLoaded()) { return false; } - m_NumReturns = static_cast<cPluginLua *>(a_Plugin)->CallFunctionFromForeignState( - m_FunctionName, m_SrcLuaState, 4, lua_gettop(m_SrcLuaState) + NumReturns = static_cast<cPluginLua &>(a_Plugin).CallFunctionFromForeignState( + FunctionName, L, 4, lua_gettop(L) ); return true; - } - } Callback(FunctionName, L); - if (!cPluginManager::Get()->DoWithPlugin(PluginName, Callback)) + }; + + if (!cPluginManager::Get()->DoWithPlugin(PluginName, PluginCallback)) { return 0; } - if (Callback.m_NumReturns < 0) + if (NumReturns < 0) { // The call has failed, there are zero return values. Do NOT return negative number (Lua considers that a "yield") return 0; } - return Callback.m_NumReturns; + return NumReturns; } @@ -3243,42 +3228,29 @@ static int tolua_cRoot_DoWithPlayerByUUID(lua_State * tolua_S) return 0; } - class cCallback : - public cPlayerListCallback - { - public: - cCallback(cLuaState & a_LuaState) : - m_LuaState(a_LuaState) - { - } - - virtual bool Item(cPlayer * a_Player) override - { - bool ret = false; - m_LuaState.Call(m_FnRef, a_Player, cLuaState::Return, ret); - return ret; - } - - cLuaState & m_LuaState; - cLuaState::cRef m_FnRef; - } Callback(L); - // Get parameters: cRoot * Self; cUUID PlayerUUID; - L.GetStackValues(1, Self, PlayerUUID, Callback.m_FnRef); + cLuaState::cRef FnRef; + L.GetStackValues(1, Self, PlayerUUID, FnRef); if (PlayerUUID.IsNil()) { return L.ApiParamError("Expected a non-nil UUID for parameter #1"); } - if (!Callback.m_FnRef.IsValid()) + if (!FnRef.IsValid()) { return L.ApiParamError("Expected a valid callback function for parameter #2"); } // Call the function: - bool res = Self->DoWithPlayerByUUID(PlayerUUID, Callback); + bool res = Self->DoWithPlayerByUUID(PlayerUUID, [&](cPlayer & a_Player) + { + bool ret = false; + L.Call(FnRef, &a_Player, cLuaState::Return, ret); + return ret; + } + ); // Push the result as the return value: L.Push(res); diff --git a/src/Bindings/ManualBindings.h b/src/Bindings/ManualBindings.h index dc9d9462f..64a44a240 100644 --- a/src/Bindings/ManualBindings.h +++ b/src/Bindings/ManualBindings.h @@ -1,4 +1,4 @@ - + // ManualBindings.h // Declares the cManualBindings class used as a namespace for functions exported to the Lua API manually @@ -57,7 +57,7 @@ public: template < class Ty1, class Ty2, - bool (Ty1::*DoWithFn)(const AString &, cItemCallback<Ty2> &) + bool (Ty1::*DoWithFn)(const AString &, const std::function<bool(Ty2 &)> &) > static int DoWith(lua_State * tolua_S) { @@ -89,28 +89,14 @@ public: return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #2"); } - class cLuaCallback : public cItemCallback<Ty2> - { - public: - cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef): - m_LuaState(a_LuaState), - m_FnRef(a_FnRef) - { - } - - private: - virtual bool Item(Ty2 * a_Item) override + // Call the DoWith function: + bool res = (Self->*DoWithFn)(ItemName, [&](Ty2 & a_Item) { bool ret = false; - m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, ret); + L.Call(FnRef, &a_Item, cLuaState::Return, ret); return ret; } - cLuaState & m_LuaState; - cLuaState::cRef & m_FnRef; - } Callback(L, FnRef); - - // Call the DoWith function: - bool res = (Self->*DoWithFn)(ItemName, Callback); + ); // Push the result as the return value: L.Push(res); @@ -125,7 +111,7 @@ public: template < class Ty1, class Ty2, - bool (Ty1::*DoWithFn)(const AString &, cItemCallback<Ty2> &) + bool (Ty1::*DoWithFn)(const AString &, const std::function<bool(Ty2 &)> &) > static int StaticDoWith(lua_State * tolua_S) { @@ -152,28 +138,14 @@ public: return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #2"); } - class cLuaCallback : public cItemCallback<Ty2> - { - public: - cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef): - m_LuaState(a_LuaState), - m_FnRef(a_FnRef) - { - } - - private: - virtual bool Item(Ty2 * a_Item) override + // Call the DoWith function: + bool res = (Ty1::Get()->*DoWithFn)(ItemName, [&](Ty2 & a_Item) { bool ret = false; - m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, ret); + L.Call(FnRef, &a_Item, cLuaState::Return, ret); return ret; } - cLuaState & m_LuaState; - cLuaState::cRef & m_FnRef; - } Callback(L, FnRef); - - // Call the DoWith function: - bool res = (Ty1::Get()->*DoWithFn)(ItemName, Callback); + ); // Push the result as the return value: L.Push(res); @@ -187,7 +159,7 @@ public: template < class Ty1, class Ty2, - bool (Ty1::*DoWithFn)(UInt32, cItemCallback<Ty2> &) + bool (Ty1::*DoWithFn)(UInt32, const std::function<bool(Ty2 &)> &) > static int DoWithID(lua_State * tolua_S) { @@ -215,28 +187,14 @@ public: return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #2"); } - class cLuaCallback : public cItemCallback<Ty2> - { - public: - cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef): - m_LuaState(a_LuaState), - m_FnRef(a_FnRef) - { - } - - private: - virtual bool Item(Ty2 * a_Item) override + // Call the DoWith function: + bool res = (Self->*DoWithFn)(ItemID, [&](Ty2 & a_Item) { bool ret = false; - m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, ret); + L.Call(FnRef, &a_Item, cLuaState::Return, ret); return ret; } - cLuaState & m_LuaState; - cLuaState::cRef & m_FnRef; - } Callback(L, FnRef); - - // Call the DoWith function: - bool res = (Self->*DoWithFn)(ItemID, Callback); + ); // Push the result as the return value: L.Push(res); @@ -251,7 +209,7 @@ public: template < class SELF, class ITEM, - bool (SELF::*DoWithFn)(int, int, int, cItemCallback<ITEM> &) + bool (SELF::*DoWithFn)(int, int, int, const std::function<bool(ITEM &)> &) > static int DoWithXYZ(lua_State * tolua_S) { @@ -282,28 +240,14 @@ public: return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #5"); } - class cLuaCallback : public cItemCallback<ITEM> - { - public: - cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef): - m_LuaState(a_LuaState), - m_FnRef(a_FnRef) - { - } - - private: - virtual bool Item(ITEM * a_Item) override + // Call the DoWith function: + bool res = (Self->*DoWithFn)(BlockX, BlockY, BlockZ, [&](ITEM & a_Item) { bool ret = false; - m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, ret); + L.Call(FnRef, &a_Item, cLuaState::Return, ret); return ret; } - cLuaState & m_LuaState; - cLuaState::cRef & m_FnRef; - } Callback(L, FnRef); - - // Call the DoWith function: - bool res = (Self->*DoWithFn)(BlockX, BlockY, BlockZ, Callback); + ); // Push the result as the return value: L.Push(res); @@ -318,7 +262,7 @@ public: template < class SELF, class ITEM, - bool (SELF::*DoWithFn)(int, int, int, cItemCallback<ITEM> &), + bool (SELF::*DoWithFn)(int, int, int, const std::function<bool(ITEM &)> &), bool (SELF::*CoordCheckFn)(int, int, int) const > static int DoWithXYZ(lua_State * tolua_S) @@ -356,28 +300,14 @@ public: ).c_str()); } - class cLuaCallback : public cItemCallback<ITEM> - { - public: - cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef): - m_LuaState(a_LuaState), - m_FnRef(a_FnRef) - { - } - - private: - virtual bool Item(ITEM * a_Item) override + // Call the DoWith function: + bool res = (Self->*DoWithFn)(BlockX, BlockY, BlockZ, [&](ITEM & a_Item) { bool ret = false; - m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, ret); + L.Call(FnRef, &a_Item, cLuaState::Return, ret); return ret; } - cLuaState & m_LuaState; - cLuaState::cRef & m_FnRef; - } Callback(L, FnRef); - - // Call the DoWith function: - bool res = (Self->*DoWithFn)(BlockX, BlockY, BlockZ, Callback); + ); // Push the result as the return value: L.Push(res); @@ -391,7 +321,7 @@ public: template < class Ty1, class Ty2, - bool (Ty1::*ForEachFn)(int, int, cItemCallback<Ty2> &) + bool (Ty1::*ForEachFn)(int, int, const std::function<bool(Ty2 &)> &) > static int ForEachInChunk(lua_State * tolua_S) { @@ -421,28 +351,14 @@ public: return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #4"); } - class cLuaCallback : public cItemCallback<Ty2> - { - public: - cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef): - m_LuaState(a_LuaState), - m_FnRef(a_FnRef) - { - } - - private: - virtual bool Item(Ty2 * a_Item) override + // Call the DoWith function: + bool res = (Self->*ForEachFn)(ChunkX, ChunkZ, [&](Ty2 & a_Item) { bool ret = false; - m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, ret); + L.Call(FnRef, &a_Item, cLuaState::Return, ret); return ret; } - cLuaState & m_LuaState; - cLuaState::cRef & m_FnRef; - } Callback(L, FnRef); - - // Call the DoWith function: - bool res = (Self->*ForEachFn)(ChunkX, ChunkZ, Callback); + ); // Push the result as the return value: L.Push(res); @@ -456,7 +372,7 @@ public: template < class Ty1, class Ty2, - bool (Ty1::*ForEachFn)(const cBoundingBox &, cItemCallback<Ty2> &) + bool (Ty1::*ForEachFn)(const cBoundingBox &, const std::function<bool(Ty2 &)> &) > static int ForEachInBox(lua_State * tolua_S) { @@ -488,36 +404,19 @@ public: return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #2"); } - // Callback wrapper for the Lua function: - class cLuaCallback : public cItemCallback<Ty2> - { - public: - cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FuncRef) : - m_LuaState(a_LuaState), - m_FnRef(a_FuncRef) + bool res = (Self->*ForEachFn)(*Box, [&](Ty2 & a_Item) { - } - - private: - cLuaState & m_LuaState; - cLuaState::cRef & m_FnRef; - - // cItemCallback<Ty2> overrides: - virtual bool Item(Ty2 * a_Item) override - { - bool res = false; - if (!m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, res)) + bool ret = false; + if (!L.Call(FnRef, &a_Item, cLuaState::Return, ret)) { LOGWARNING("Failed to call Lua callback"); - m_LuaState.LogStackTrace(); + L.LogStackTrace(); return true; // Abort enumeration } - return res; + return ret; } - } Callback(L, FnRef); - - bool res = (Self->*ForEachFn)(*Box, Callback); + ); // Push the result as the return value: L.Push(res); @@ -531,7 +430,7 @@ public: template < class Ty1, class Ty2, - bool (Ty1::*ForEachFn)(cItemCallback<Ty2> &) + bool (Ty1::*ForEachFn)(const std::function<bool(Ty2 &)> &) > static int ForEach(lua_State * tolua_S) { @@ -558,29 +457,14 @@ public: return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #1"); } - class cLuaCallback : public cItemCallback<Ty2> - { - public: - cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef): - m_LuaState(a_LuaState), - m_FnRef(a_FnRef) - { - } - - private: - cLuaState & m_LuaState; - cLuaState::cRef & m_FnRef; - - virtual bool Item(Ty2 * a_Item) override + // Call the enumeration: + bool res = (Self->*ForEachFn)([&](Ty2 & a_Item) { - bool res = false; // By default continue the enumeration - m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, res); - return res; + bool ret = false; // By default continue the enumeration + L.Call(FnRef, &a_Item, cLuaState::Return, ret); + return ret; } - } Callback(L, FnRef); - - // Call the enumeration: - bool res = (Self->*ForEachFn)(Callback); + ); // Push the return value: L.Push(res); @@ -595,7 +479,7 @@ public: template < class Ty1, class Ty2, - bool (Ty1::*ForEachFn)(cItemCallback<Ty2> &) + bool (Ty1::*ForEachFn)(const std::function<bool(Ty2 &)> &) > static int StaticForEach(lua_State * tolua_S) { @@ -616,29 +500,14 @@ public: return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #1"); } - class cLuaCallback : public cItemCallback<Ty2> - { - public: - cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef): - m_LuaState(a_LuaState), - m_FnRef(a_FnRef) - { - } - - private: - cLuaState & m_LuaState; - cLuaState::cRef & m_FnRef; - - virtual bool Item(Ty2 * a_Item) override + // Call the enumeration: + bool res = (Ty1::Get()->*ForEachFn)([&](Ty2 & a_Item) { - bool res = false; // By default continue the enumeration - m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, res); - return res; + bool ret = false; // By default continue the enumeration + L.Call(FnRef, &a_Item, cLuaState::Return, ret); + return ret; } - } Callback(L, FnRef); - - // Call the enumeration: - bool res = (Ty1::Get()->*ForEachFn)(Callback); + ); // Push the return value: L.Push(res); diff --git a/src/Bindings/ManualBindings_World.cpp b/src/Bindings/ManualBindings_World.cpp index 10b5daf1e..826439e3f 100644 --- a/src/Bindings/ManualBindings_World.cpp +++ b/src/Bindings/ManualBindings_World.cpp @@ -1,4 +1,4 @@ - + // ManualBindings_World.cpp // Implements the manual Lua API bindings for the cWorld class @@ -237,10 +237,10 @@ static int tolua_cWorld_DoWithPlayerByUUID(lua_State * tolua_S) } // Call the function: - bool res = Self->DoWithPlayerByUUID(PlayerUUID, [&](cPlayer * a_Player) + bool res = Self->DoWithPlayerByUUID(PlayerUUID, [&](cPlayer & a_Player) { bool ret = false; - L.Call(FnRef, a_Player, cLuaState::Return, ret); + L.Call(FnRef, &a_Player, cLuaState::Return, ret); return ret; } ); diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index 7c4712f0f..1b3736e3c 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -1,4 +1,4 @@ - + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "PluginManager.h" @@ -1993,14 +1993,14 @@ bool cPluginManager::IsValidHookType(int a_HookType) -bool cPluginManager::DoWithPlugin(const AString & a_PluginName, cPluginCallback & a_Callback) +bool cPluginManager::DoWithPlugin(const AString & a_PluginName, const cPluginCallback & a_Callback) { // TODO: Implement locking for plugins for (auto & plugin: m_Plugins) { if (plugin->GetName() == a_PluginName) { - return a_Callback.Item(plugin.get()); + return a_Callback(*plugin); } } return false; @@ -2010,12 +2010,12 @@ bool cPluginManager::DoWithPlugin(const AString & a_PluginName, cPluginCallback -bool cPluginManager::ForEachPlugin(cPluginCallback & a_Callback) +bool cPluginManager::ForEachPlugin(const cPluginCallback & a_Callback) { // TODO: Implement locking for plugins for (auto & plugin: m_Plugins) { - if (a_Callback.Item(plugin.get())) + if (a_Callback(*plugin)) { return false; } diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h index 66f7d290a..4de4bdeae 100644 --- a/src/Bindings/PluginManager.h +++ b/src/Bindings/PluginManager.h @@ -1,8 +1,9 @@ - + #pragma once #include "Defines.h" +#include <functional> @@ -194,7 +195,7 @@ public: /** The interface used for enumerating and extern-calling plugins */ - typedef cItemCallback<cPlugin> cPluginCallback; + using cPluginCallback = std::function<bool(cPlugin &)>; typedef std::list<cPlugin *> PluginList; @@ -372,18 +373,18 @@ public: /** Calls the specified callback with the plugin object of the specified plugin. Returns false if plugin not found, otherwise returns the value that the callback has returned. */ - bool DoWithPlugin(const AString & a_PluginName, cPluginCallback & a_Callback); + bool DoWithPlugin(const AString & a_PluginName, const cPluginCallback & a_Callback); /** Calls the specified callback for each plugin in m_Plugins. Returns true if all plugins have been reported, false if the callback has aborted the enumeration by returning true. */ - bool ForEachPlugin(cPluginCallback & a_Callback); + bool ForEachPlugin(const cPluginCallback & a_Callback); /** Returns the name of the folder (cPlugin::GetFolderName()) from which the specified plugin was loaded. */ AString GetPluginFolderName(const AString & a_PluginName); // tolua_export /** Returns the path where individual plugins' folders are expected. The path doesn't end in a slash. */ - static AString GetPluginsPath(void) { return FILE_IO_PREFIX + AString("Plugins"); } // tolua_export + static AString GetPluginsPath(void) { return FILE_IO_PREFIX "Plugins"; } // tolua_export private: friend class cRoot; |