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-rw-r--r--src/BlockEntities/DispenserEntity.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp
index 9d8267c38..6cb63b495 100644
--- a/src/BlockEntities/DispenserEntity.cpp
+++ b/src/BlockEntities/DispenserEntity.cpp
@@ -28,7 +28,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
Vector3i dispRelCoord(GetRelPos());
auto meta = a_Chunk.GetMeta(dispRelCoord);
AddDropSpenserDir(dispRelCoord, meta);
- auto dispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(dispRelCoord.x, dispRelCoord.z);
+ auto dispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(dispRelCoord);
if (dispChunk == nullptr)
{
// Would dispense into / interact with a non-loaded chunk, ignore the tick