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-rw-r--r--src/BlockEntities/DispenserEntity.h15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h
index fdfe4e5b4..9410a1129 100644
--- a/src/BlockEntities/DispenserEntity.h
+++ b/src/BlockEntities/DispenserEntity.h
@@ -12,27 +12,32 @@ class cDispenserEntity :
public cDropSpenserEntity
{
typedef cDropSpenserEntity super;
-
+
public:
// tolua_end
-
+
/// Constructor used for normal operation
cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
static const char * GetClassStatic(void) { return "cDispenserEntity"; }
+ /** Spawns a projectile of the given kind in front of the dispenser */
+ void SpawnProjectileFromDispenser(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cProjectileEntity::eKind a_Kind, Vector3d a_ShootVector);
+
+ /** Returns how to aim the projectile */
+ Vector3d GetShootVector(NIBBLETYPE & a_Meta);
+
private:
// cDropSpenser overrides:
virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
-
+
/// If such a bucket can fit, adds it to m_Contents and returns true
bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType);
-
+
/// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true
bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum);
} ; // tolua_export
-