diff options
Diffstat (limited to 'src/BlockEntities/DropSpenserEntity.h')
-rw-r--r-- | src/BlockEntities/DropSpenserEntity.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/BlockEntities/DropSpenserEntity.h b/src/BlockEntities/DropSpenserEntity.h index 9eb3d15ea..2a7f298be 100644 --- a/src/BlockEntities/DropSpenserEntity.h +++ b/src/BlockEntities/DropSpenserEntity.h @@ -2,7 +2,8 @@ // DropSpenser.h // Declares the cDropSpenser class representing a common ancestor to the cDispenserEntity and cDropperEntity -// The dropper and dispenser only needs to override the DropSpenseFromSlot() function to provide the specific item behavior +// The dropper and dispenser only needs to override the DropSpenseFromSlot() function to provide the specific item +// behavior @@ -23,8 +24,7 @@ class cClientHandle; // tolua_begin -class cDropSpenserEntity : - public cBlockEntityWithItems +class cDropSpenserEntity : public cBlockEntityWithItems { // tolua_end @@ -32,13 +32,12 @@ class cDropSpenserEntity : // tolua_begin -public: - + public: enum { ContentsHeight = 3, - ContentsWidth = 3, - } ; + ContentsWidth = 3, + }; // tolua_end @@ -53,7 +52,8 @@ public: // tolua_begin - /** Modifies the block coords to match the dropspenser direction given (where the dropspensed pickups should materialize) */ + /** Modifies the block coords to match the dropspenser direction given (where the dropspensed pickups should + * materialize) */ void AddDropSpenserDir(Vector3i & a_RelCoord, NIBBLETYPE a_Direction); /** Sets the dropspenser to dropspense an item in the next tick */ @@ -61,11 +61,11 @@ public: // tolua_end -protected: - + protected: bool m_ShouldDropSpense; ///< If true, the dropspenser will dropspense an item in the next tick - /** Does the actual work on dropspensing an item. Chooses the slot, calls DropSpenseFromSlot() and handles smoke / sound effects */ + /** Does the actual work on dropspensing an item. Chooses the slot, calls DropSpenseFromSlot() and handles smoke / + * sound effects */ void DropSpense(cChunk & a_Chunk); /** Override this function to provide the specific behavior for item dropspensing (drop / shoot / pour / ...) */ @@ -73,4 +73,4 @@ protected: /** Helper function, drops one item from the specified slot (like a dropper) */ void DropFromSlot(cChunk & a_Chunk, int a_SlotNum); -} ; // tolua_export +}; // tolua_export |