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-rw-r--r--src/BlockEntities/FurnaceEntity.cpp42
1 files changed, 29 insertions, 13 deletions
diff --git a/src/BlockEntities/FurnaceEntity.cpp b/src/BlockEntities/FurnaceEntity.cpp
index 2621b560b..d1588160d 100644
--- a/src/BlockEntities/FurnaceEntity.cpp
+++ b/src/BlockEntities/FurnaceEntity.cpp
@@ -32,7 +32,8 @@ cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY
m_NeedCookTime(0),
m_TimeCooked(0),
m_FuelBurnTime(0),
- m_TimeBurned(0)
+ m_TimeBurned(0),
+ m_IsLoading(false)
{
m_Contents.AddListener(*this);
}
@@ -178,20 +179,15 @@ void cFurnaceEntity::BurnNewFuel(void)
{
cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
int NewTime = FR->GetBurnTime(m_Contents.GetSlot(fsFuel));
- if (NewTime == 0)
+ if ((NewTime == 0) || !CanCookInputToOutput())
{
// The item in the fuel slot is not suitable
+ // or the input and output isn't available for cooking
SetBurnTimes(0, 0);
SetIsCooking(false);
return;
}
- // Is the input and output ready for cooking?
- if (!CanCookInputToOutput())
- {
- return;
- }
-
// Burn one new fuel:
SetBurnTimes(NewTime, 0);
SetIsCooking(true);
@@ -218,6 +214,11 @@ void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
return;
}
+ if (m_IsLoading)
+ {
+ return;
+ }
+
ASSERT(a_ItemGrid == &m_Contents);
switch (a_SlotNum)
{
@@ -238,7 +239,10 @@ void cFurnaceEntity::UpdateInput(void)
if (!m_Contents.GetSlot(fsInput).IsEqual(m_LastInput))
{
// The input is different from what we had before, reset the cooking time
- m_TimeCooked = 0;
+ if (!m_IsLoading)
+ {
+ m_TimeCooked = 0;
+ }
}
m_LastInput = m_Contents.GetSlot(fsInput);
@@ -253,13 +257,17 @@ void cFurnaceEntity::UpdateInput(void)
else
{
m_NeedCookTime = m_CurrentRecipe->CookTime;
- SetIsCooking(true);
// Start burning new fuel if there's no flame now:
if (GetFuelBurnTimeLeft() <= 0)
{
BurnNewFuel();
}
+ // Already burning, set cooking to ensure that cooking is occuring
+ else
+ {
+ SetIsCooking(true);
+ }
}
}
@@ -293,11 +301,19 @@ void cFurnaceEntity::UpdateOutput(void)
return;
}
- // No need to burn new fuel, the Tick() function will take care of that
-
// Can cook, start cooking if not already underway:
m_NeedCookTime = m_CurrentRecipe->CookTime;
- SetIsCooking(m_FuelBurnTime > 0);
+
+ // Check if fuel needs to start a burn
+ if (GetFuelBurnTimeLeft() <= 0)
+ {
+ BurnNewFuel();
+ }
+ // Already burning, set cooking to ensure that cooking is occuring
+ else
+ {
+ SetIsCooking(true);
+ }
}