diff options
Diffstat (limited to 'src/BlockEntities/HopperEntity.cpp')
-rw-r--r-- | src/BlockEntities/HopperEntity.cpp | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp index 2fac188b1..0467685af 100644 --- a/src/BlockEntities/HopperEntity.cpp +++ b/src/BlockEntities/HopperEntity.cpp @@ -193,7 +193,8 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick) { UNUSED(a_CurrentTick); - class cHopperPickupSearchCallback + class cHopperPickupSearchCallback : + public cEntityCallback { public: cHopperPickupSearchCallback(const Vector3i & a_Pos, cItemGrid & a_Contents) : @@ -203,20 +204,22 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick) { } - bool operator () (cEntity & a_Entity) + virtual bool Item(cEntity * a_Entity) override { - if (!a_Entity.IsPickup()) + ASSERT(a_Entity != nullptr); + + if (!a_Entity->IsPickup()) { return false; } - Vector3f EntityPos = a_Entity.GetPosition(); + Vector3f EntityPos = a_Entity->GetPosition(); Vector3f BlockPos(m_Pos.x + 0.5f, static_cast<float>(m_Pos.y) + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards double Distance = (EntityPos - BlockPos).Length(); if (Distance < 0.5) { - if (TrySuckPickupIn(static_cast<cPickup &>(a_Entity))) + if (TrySuckPickupIn(static_cast<cPickup *>(a_Entity))) { return false; } @@ -225,9 +228,9 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick) return false; } - bool TrySuckPickupIn(cPickup & a_Pickup) + bool TrySuckPickupIn(cPickup * a_Pickup) { - cItem & Item = a_Pickup.GetItem(); + cItem & Item = a_Pickup->GetItem(); for (int i = 0; i < ContentsWidth * ContentsHeight; i++) { @@ -235,7 +238,7 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick) { m_bFoundPickupsAbove = true; m_Contents.SetSlot(i, Item); - a_Pickup.Destroy(); // Kill pickup + a_Pickup->Destroy(); // Kill pickup return true; } @@ -249,7 +252,7 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick) if (Item.IsEmpty()) { - a_Pickup.Destroy(); // Kill pickup if all items were added + a_Pickup->Destroy(); // Kill pickup if all items were added } return true; } |