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-rw-r--r--src/BlockEntities/SkullEntity.h79
1 files changed, 79 insertions, 0 deletions
diff --git a/src/BlockEntities/SkullEntity.h b/src/BlockEntities/SkullEntity.h
new file mode 100644
index 000000000..6f47c7d30
--- /dev/null
+++ b/src/BlockEntities/SkullEntity.h
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+// SkullEntity.h
+
+// Declares the cSkullEntity class representing a single skull/head in the world
+
+
+
+
+
+#pragma once
+
+#include "BlockEntity.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+}
+
+
+
+
+
+// tolua_begin
+
+class cSkullEntity :
+ public cBlockEntity
+{
+ typedef cBlockEntity super;
+
+public:
+
+ // tolua_end
+
+ /// Creates a new skull entity at the specified block coords. a_World may be NULL
+ cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta, cWorld * a_World);
+
+ bool LoadFromJson( const Json::Value& a_Value );
+ virtual void SaveToJson(Json::Value& a_Value ) override;
+
+ // tolua_begin
+
+ /// Set the Skull Type
+ void SetSkullType(const eSkullType & a_SkullType);
+
+ /// Set the Rotation
+ void SetRotation(eSkullRotation a_Rotation);
+
+ // Set the Player Name for Player Skulls
+ void SetOwner(const AString & a_Owner);
+
+ /// Get the Skull Type
+ eSkullType GetSkullType(void) const { return m_SkullType; }
+
+ /// Get the Rotation
+ eSkullRotation GetRotation(void) const { return m_Rotation; }
+
+ /// Get the setted Player Name
+ AString GetOwner(void) const { return m_Owner; }
+
+ // tolua_end
+
+ virtual void UsedBy(cPlayer * a_Player) override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+
+ static const char * GetClassStatic(void) { return "cSkullEntity"; }
+
+private:
+
+ eSkullType m_SkullType;
+ eSkullRotation m_Rotation;
+ AString m_Owner;
+} ; // tolua_export
+
+
+
+