diff options
Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/BrewingstandEntity.cpp | 63 | ||||
-rw-r--r-- | src/BlockEntities/BrewingstandEntity.h | 22 |
2 files changed, 66 insertions, 19 deletions
diff --git a/src/BlockEntities/BrewingstandEntity.cpp b/src/BlockEntities/BrewingstandEntity.cpp index f202ab419..e357dbf98 100644 --- a/src/BlockEntities/BrewingstandEntity.cpp +++ b/src/BlockEntities/BrewingstandEntity.cpp @@ -24,7 +24,8 @@ cBrewingstandEntity::cBrewingstandEntity(int a_BlockX, int a_BlockY, int a_Block m_BlockMeta(a_BlockMeta), m_IsDestroyed(false), m_IsBrewing(false), - m_TimeBrewed(0) + m_TimeBrewed(0), + m_RemainingFuel(0) { m_Contents.AddListener(*this); for (int i = 0; i < 3; i++) @@ -76,6 +77,7 @@ bool cBrewingstandEntity::UsedBy(cPlayer * a_Player) { BroadcastProgress(0, 0); } + BroadcastProgress(1, m_RemainingFuel); return true; } @@ -95,12 +97,11 @@ bool cBrewingstandEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) // The necessary brewing time, has been reached if (m_TimeBrewed >= m_NeedBrewingTime) { - const cBrewingRecipes::cRecipe * Recipe = nullptr; BroadcastProgress(0, 0); m_IsBrewing = false; m_TimeBrewed = 0; - // Return if the hook has been canceled + // Return if the hook has been cancelled if (cPluginManager::Get()->CallHookBrewingCompleting(*m_World, *this)) { return false; @@ -111,7 +112,27 @@ bool cBrewingstandEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) Ingredient.m_ItemCount -= 1; m_Contents.SetSlot(bsIngredient, Ingredient); + // Fuel slot + m_RemainingFuel--; + if (m_RemainingFuel <= 0) + { + if (!m_Contents.GetSlot(bsFuel).IsEmpty()) + { + cItem Fuel = m_Contents.GetSlot(bsFuel); + Fuel.m_ItemCount -= 1; + m_Contents.SetSlot(bsFuel, Fuel); + m_RemainingFuel = 20; + BroadcastProgress(1, m_RemainingFuel); + } + } + else + { + BroadcastProgress(1, m_RemainingFuel); + } + + // Loop over all bottle slots and update available bottles + const cBrewingRecipes::cRecipe * Recipe = nullptr; for (int i = 0; i < 3; i++) { if (m_Contents.GetSlot(i).IsEmpty() || (m_CurrentBrewingRecipes[i] == nullptr)) @@ -125,7 +146,6 @@ bool cBrewingstandEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) // Brewing process completed cPluginManager::Get()->CallHookBrewingCompleted(*m_World, *this); - return true; } @@ -174,6 +194,26 @@ void cBrewingstandEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) ASSERT(a_ItemGrid == &m_Contents); + // Check for fuel + if (m_RemainingFuel <= 0) + { + if (GetSlot(bsFuel).IsEmpty()) + { + // No remaining fuel stop brewing and bail out + m_IsBrewing = false; + return; + } + else + { + // Fuel is available, refill + m_RemainingFuel = 20; + BroadcastProgress(1, m_RemainingFuel); + cItem Fuel = m_Contents.GetSlot(bsFuel); + Fuel.m_ItemCount -= 1; + m_Contents.SetSlot(bsFuel, Fuel); + } + } + // Check if still a item is in the ingredient slot if (GetSlot(bsIngredient).IsEmpty()) { @@ -258,19 +298,10 @@ void cBrewingstandEntity::UpdateProgressBars(bool a_ForceUpdate) -void cBrewingstandEntity::setTimeBrewed(short a_TimeBrewed) -{ - m_TimeBrewed = a_TimeBrewed; -} - - - - - void cBrewingstandEntity::ContinueBrewing(void) { // Continue brewing if number is greater than 0 - if (m_TimeBrewed > 0) + if ((m_TimeBrewed > 0) && (m_RemainingFuel > 0)) { m_IsBrewing = true; } @@ -280,9 +311,9 @@ void cBrewingstandEntity::ContinueBrewing(void) -void cBrewingstandEntity::GetRecipes(void) +void cBrewingstandEntity::LoadRecipes(void) { - if (GetSlot(3).IsEmpty()) + if (GetSlot(bsIngredient).IsEmpty()) { return; } diff --git a/src/BlockEntities/BrewingstandEntity.h b/src/BlockEntities/BrewingstandEntity.h index 89f836e71..efdf72daf 100644 --- a/src/BlockEntities/BrewingstandEntity.h +++ b/src/BlockEntities/BrewingstandEntity.h @@ -27,8 +27,9 @@ public: bsMiddleBottle = 1, // Middle bottle slot number bsRightBottle = 2, // Right bottle slot number bsIngredient = 3, // Top ingredient slot number + bsFuel = 4, // Top left fuel slot number - ContentsWidth = 4, + ContentsWidth = 5, ContentsHeight = 1, }; @@ -59,6 +60,9 @@ public: /** Returns the time that the current items has been brewing, in ticks */ short GetTimeBrewed(void) { return m_TimeBrewed; } + /** Returns the remaining fuel that is left. */ + short GetRemainingFuel(void) { return m_RemainingFuel; } + /** Returns the item in the left bottle slot */ const cItem & GetLeftBottleSlot(void) const { return GetSlot(bsLeftBottle); } @@ -71,6 +75,9 @@ public: /** Returns the item in the ingredient slot */ const cItem & GetIndgredientSlot(void) const { return GetSlot(bsIngredient); } + /** Returns the item in the fuel slot. */ + const cItem & GetFuelSlot(void) const { return GetSlot(bsFuel); } + /** Get the expected result item for the given slot number */ const cItem & GetResultItem(int a_SlotNumber) { return m_Results[a_SlotNumber]; } @@ -86,16 +93,22 @@ public: /** Sets the item in the ingredient slot */ void SetIngredientSlot(const cItem & a_Item) { SetSlot(bsIngredient, a_Item); } + /** Sets the item in the fuel slot */ + void SetFuelSlot(const cItem & a_Item) { SetSlot(bsFuel, a_Item); } + // tolua_end /** Sets the current brewing time. Will be called if the brewing stand gets loaded from the world. */ - void setTimeBrewed(short a_TimeBrewed); + void SetTimeBrewed(short a_TimeBrewed) { m_TimeBrewed = a_TimeBrewed; } + + /** Sets the remaining fuel. Will be called if the brewing stand gets loaded from the world. */ + void SetRemainingFuel(short a_RemainingFuel) { m_RemainingFuel = a_RemainingFuel; } /** Starts the brewing proccess. Will be called if the brewing stand gets loaded from the world. */ void ContinueBrewing(void); /** Gets the recipes. Will be called if the brewing stand gets loaded from the world. */ - void GetRecipes(void); + void LoadRecipes(void); protected: /** Block meta of the block currently represented by this entity */ @@ -119,6 +132,9 @@ protected: /** Amount of ticks that the current item has been brewed */ short m_TimeBrewed; + /** The remaining fuel for the brewing stand. It's the amount of brewing operations that can be done. */ + short m_RemainingFuel; + /** Sends the specified progressbar value to all clients of the window */ void BroadcastProgress(short a_ProgressbarID, short a_Value); |