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Diffstat (limited to 'src/BlockID.cpp')
-rw-r--r-- | src/BlockID.cpp | 954 |
1 files changed, 954 insertions, 0 deletions
diff --git a/src/BlockID.cpp b/src/BlockID.cpp new file mode 100644 index 000000000..f8949577e --- /dev/null +++ b/src/BlockID.cpp @@ -0,0 +1,954 @@ +// BlockID.cpp + +// Implements the helper functions for converting Block ID string to int etc. + +#include "Globals.h" +#include "BlockID.h" +#include "../iniFile/iniFile.h" +#include "Item.h" +#include "Mobs/Monster.h" + + + + + +NIBBLETYPE g_BlockLightValue[256]; +NIBBLETYPE g_BlockSpreadLightFalloff[256]; +bool g_BlockTransparent[256]; +bool g_BlockOneHitDig[256]; +bool g_BlockPistonBreakable[256]; +bool g_BlockIsSnowable[256]; +bool g_BlockRequiresSpecialTool[256]; +bool g_BlockIsSolid[256]; +bool g_BlockIsTorchPlaceable[256]; + + + + + +class cBlockIDMap +{ + // Making the map case-insensitive: + struct Comparator + { + bool operator()(const AString & a_Item1, const AString & a_Item2) const + { + return (NoCaseCompare(a_Item1, a_Item2) > 0); + } + } ; + + typedef std::map<AString, std::pair<short, short>, Comparator> ItemMap; + +public: + cBlockIDMap(void) + { + cIniFile Ini; + if (!Ini.ReadFile("items.ini")) + { + return; + } + int KeyID = Ini.FindKey("Items"); + if (KeyID == cIniFile::noID) + { + return; + } + int NumValues = Ini.GetNumValues(KeyID); + for (int i = 0; i < NumValues; i++) + { + AString Name = Ini.GetValueName(KeyID, i); + if (Name.empty()) + { + continue; + } + AString Value = Ini.GetValue(KeyID, i); + AddToMap(Name, Value); + } // for i - Ini.Values[] + } + + + int Resolve(const AString & a_ItemName) + { + ItemMap::iterator itr = m_Map.find(a_ItemName); + if (itr == m_Map.end()) + { + return -1; + } + return itr->second.first; + } + + + bool ResolveItem(const AString & a_ItemName, cItem & a_Item) + { + // Split into parts divided by either ':' or '^' + AStringVector Split = StringSplitAndTrim(a_ItemName, ":^"); + if (Split.empty()) + { + return false; + } + + ItemMap::iterator itr = m_Map.find(Split[0]); + if (itr != m_Map.end()) + { + // Resolved as a string, assign the type and the default damage / count + a_Item.m_ItemType = itr->second.first; + a_Item.m_ItemDamage = itr->second.second; + if (a_Item.m_ItemDamage == -1) + { + a_Item.m_ItemDamage = 0; + } + } + else + { + // Not a resolvable string, try pure numbers: "45:6", "45^6" etc. + a_Item.m_ItemType = (short)atoi(Split[0].c_str()); + if ((a_Item.m_ItemType == 0) && (Split[0] != "0")) + { + // Parsing the number failed + return false; + } + } + + // Parse the damage, if present: + if (Split.size() < 2) + { + // Not present, set the item as valid and return success: + a_Item.m_ItemCount = 1; + return true; + } + + a_Item.m_ItemDamage = atoi(Split[1].c_str()); + if ((a_Item.m_ItemDamage == 0) && (Split[1] != "0")) + { + // Parsing the number failed + return false; + } + a_Item.m_ItemCount = 1; + return true; + } + + + AString Desolve(short a_ItemType, short a_ItemDamage) + { + // First try an exact match, both ItemType and ItemDamage ("birchplanks=5:2"): + for (ItemMap::iterator itr = m_Map.begin(), end = m_Map.end(); itr != end; ++itr) + { + if ((itr->second.first == a_ItemType) && (itr->second.second == a_ItemDamage)) + { + return itr->first; + } + } // for itr - m_Map[] + + // There is no exact match, try matching ItemType only ("planks=5"): + if (a_ItemDamage == 0) + { + for (ItemMap::iterator itr = m_Map.begin(), end = m_Map.end(); itr != end; ++itr) + { + if ((itr->second.first == a_ItemType) && (itr->second.second == -1)) + { + return itr->first; + } + } // for itr - m_Map[] + } + + // No match at all, synthesize a string ("5:1"): + AString res; + if (a_ItemDamage == -1) + { + Printf(res, "%d", a_ItemType); + } + else + { + Printf(res, "%d:%d", a_ItemType, a_ItemDamage); + } + return res; + } + + +protected: + ItemMap m_Map; + + + void AddToMap(const AString & a_Name, const AString & a_Value) + { + AStringVector Split = StringSplit(a_Value, ":"); + if (Split.size() == 1) + { + Split = StringSplit(a_Value, "^"); + } + if (Split.empty()) + { + return; + } + short ItemType = (short)atoi(Split[0].c_str()); + short ItemDamage = (Split.size() > 1) ? (short)atoi(Split[1].c_str()) : -1; + m_Map[a_Name] = std::make_pair(ItemType, ItemDamage); + } +} ; + + + + + +static cBlockIDMap gsBlockIDMap; + + + + + +/* +// Quick self-test: +class Tester +{ +public: + Tester(void) + { + cItem Item; + gsBlockIDMap.ResolveItem("charcoal", Item); + AString Charcoal = gsBlockIDMap.Desolve(Item.m_ItemType, Item.m_ItemDamage); + ASSERT(Charcoal == "charcoal"); + } +} test; +//*/ + + + + + +BLOCKTYPE BlockStringToType(const AString & a_BlockTypeString) +{ + int res = atoi(a_BlockTypeString.c_str()); + if ((res != 0) || (a_BlockTypeString.compare("0") == 0)) + { + // It was a valid number, return that + return res; + } + + return gsBlockIDMap.Resolve(TrimString(a_BlockTypeString)); +} + + + + +bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item) +{ + return gsBlockIDMap.ResolveItem(TrimString(a_ItemTypeString), a_Item); +} + + + + + +AString ItemToString(const cItem & a_Item) +{ + return gsBlockIDMap.Desolve(a_Item.m_ItemType, a_Item.m_ItemDamage); +} + + + + + +AString ItemTypeToString(short a_ItemType) +{ + return gsBlockIDMap.Desolve(a_ItemType, -1); +} + + + + + +AString ItemToFullString(const cItem & a_Item) +{ + AString res; + Printf(res, "%s:%d * %d", ItemToString(a_Item).c_str(), a_Item.m_ItemDamage, a_Item.m_ItemCount); + return res; +} + + + + + +EMCSBiome StringToBiome(const AString & a_BiomeString) +{ + // If it is a number, return it: + int res = atoi(a_BiomeString.c_str()); + if ((res != 0) || (a_BiomeString.compare("0") == 0)) + { + // It was a valid number + return (EMCSBiome)res; + } + + // Convert using the built-in map: + static struct { + EMCSBiome m_Biome; + const char * m_String; + } BiomeMap[] = + { + {biOcean, "Ocean"} , + {biPlains, "Plains"}, + {biDesert, "Desert"}, + {biExtremeHills, "ExtremeHills"}, + {biForest, "Forest"}, + {biTaiga, "Taiga"}, + {biSwampland, "Swampland"}, + {biRiver, "River"}, + {biNether, "Hell"}, + {biNether, "Nether"}, + {biEnd, "Sky"}, + {biEnd, "End"}, + {biFrozenOcean, "FrozenOcean"}, + {biFrozenRiver, "FrozenRiver"}, + {biIcePlains, "IcePlains"}, + {biIcePlains, "Tundra"}, + {biIceMountains, "IceMountains"}, + {biMushroomIsland, "MushroomIsland"}, + {biMushroomShore, "MushroomShore"}, + {biBeach, "Beach"}, + {biDesertHills, "DesertHills"}, + {biForestHills, "ForestHills"}, + {biTaigaHills, "TaigaHills"}, + {biExtremeHillsEdge, "ExtremeHillsEdge"}, + {biJungle, "Jungle"}, + {biJungleHills, "JungleHills"}, + + // Release 1.7 biomes: + {biJungleEdge, "JungleEdge"}, + {biDeepOcean, "DeepOcean"}, + {biStoneBeach, "StoneBeach"}, + {biColdBeach, "ColdBeach"}, + {biBirchForest, "BirchForest"}, + {biBirchForestHills, "BirchForestHills"}, + {biRoofedForest, "RoofedForest"}, + {biColdTaiga, "ColdTaiga"}, + {biColdTaigaHills, "ColdTaigaHills"}, + {biMegaTaiga, "MegaTaiga"}, + {biMegaTaigaHills, "MegaTaigaHills"}, + {biExtremeHillsPlus, "ExtremeHillsPlus"}, + {biSavanna, "Savanna"}, + {biSavannaPlateau, "SavannaPlateau"}, + {biMesa, "Mesa"}, + {biMesaPlateauF, "MesaPlateauF"}, + {biMesaPlateau, "MesaPlateau"}, + + // Release 1.7 variants: + {biSunflowerPlains, "SunflowerPlains"}, + {biDesertM, "DesertM"}, + {biExtremeHillsM, "ExtremeHillsM"}, + {biFlowerForest, "FlowerForest"}, + {biTaigaM, "TaigaM"}, + {biSwamplandM, "SwamplandM"}, + {biIcePlainsSpikes, "IcePlainsSpikes"}, + {biJungleM, "JungleM"}, + {biJungleEdgeM, "JungleEdgeM"}, + {biBirchForestM, "BirchForestM"}, + {biBirchForestHillsM, "BirchForestHillsM"}, + {biRoofedForestM, "RoofedForestM"}, + {biColdTaigaM, "ColdTaigaM"}, + {biMegaSpruceTaiga, "MegaSpruceTaiga"}, + {biMegaSpruceTaigaHills, "MegaSpruceTaigaHills"}, + {biExtremeHillsPlusM, "ExtremeHillsPlusM"}, + {biSavannaM, "SavannaM"}, + {biSavannaPlateauM, "SavannaPlateauM"}, + {biMesaBryce, "MesaBryce"}, + {biMesaPlateauFM, "MesaPlateauFM"}, + {biMesaPlateauM, "MesaPlateauM"}, + } ; + + for (int i = 0; i < ARRAYCOUNT(BiomeMap); i++) + { + if (NoCaseCompare(BiomeMap[i].m_String, a_BiomeString) == 0) + { + return BiomeMap[i].m_Biome; + } + } // for i - BiomeMap[] + return (EMCSBiome)-1; +} + + + + + +int StringToMobType(const AString & a_MobString) +{ + static struct { + int m_MobType; + const char * m_String; + } MobMap [] = + { + {cMonster::mtCreeper, "Creeper"}, + {cMonster::mtSkeleton, "Skeleton"}, + {cMonster::mtSpider, "Spider"}, + {cMonster::mtGiant, "Giant"}, + {cMonster::mtZombie, "Zombie"}, + {cMonster::mtSlime, "Slime"}, + {cMonster::mtGhast, "Ghast"}, + {cMonster::mtZombiePigman, "ZombiePigman"}, + {cMonster::mtEnderman, "Enderman"}, + {cMonster::mtCaveSpider, "CaveSpider"}, + {cMonster::mtSilverfish, "SilverFish"}, + {cMonster::mtBlaze, "Blaze"}, + {cMonster::mtMagmaCube, "MagmaCube"}, + {cMonster::mtEnderDragon, "EnderDragon"}, + {cMonster::mtWither, "Wither"}, + {cMonster::mtBat, "Bat"}, + {cMonster::mtWitch, "Witch"}, + {cMonster::mtPig, "Pig"}, + {cMonster::mtSheep, "Sheep"}, + {cMonster::mtCow, "Cow"}, + {cMonster::mtChicken, "Chicken"}, + {cMonster::mtSquid, "Squid"}, + {cMonster::mtWolf, "Wolf"}, + {cMonster::mtMooshroom, "Mooshroom"}, + {cMonster::mtSnowGolem, "SnowGolem"}, + {cMonster::mtOcelot, "Ocelot"}, + {cMonster::mtIronGolem, "IronGolem"}, + {cMonster::mtVillager, "Villager"}, + }; + for (int i = 0; i < ARRAYCOUNT(MobMap); i++) + { + if (NoCaseCompare(MobMap[i].m_String, a_MobString) == 0) + { + return MobMap[i].m_MobType; + } + } // for i - MobMap[] + return -1; +} + + + + + +eDimension StringToDimension(const AString & a_DimensionString) +{ + // First try decoding as a number + int res = atoi(a_DimensionString.c_str()); + if ((res != 0) || (a_DimensionString == "0")) + { + // It was a valid number + return (eDimension)res; + } + + // Decode using a built-in map: + static struct + { + eDimension m_Dimension; + const char * m_String; + } DimensionMap [] = + { + { dimOverworld, "Overworld"}, + { dimOverworld, "Normal"}, + { dimOverworld, "World"}, + { dimNether, "Nether"}, + { dimNether, "Hell"}, // Alternate name for End + { dimEnd, "End"}, + { dimEnd, "Sky"}, // Old name for End + } ; + for (int i = 0; i < ARRAYCOUNT(DimensionMap); i++) + { + if (NoCaseCompare(DimensionMap[i].m_String, a_DimensionString) == 0) + { + return DimensionMap[i].m_Dimension; + } + } // for i - DimensionMap[] + + // Not found + return (eDimension)-1000; +} + + + + + +/// Translates damage type constant to a string representation (built-in). +AString DamageTypeToString(eDamageType a_DamageType) +{ + switch (a_DamageType) + { + case dtAttack: return "dtAttack"; + case dtRangedAttack: return "dtRangedAttack"; + case dtLightning: return "dtLightning"; + case dtFalling: return "dtFalling"; + case dtDrowning: return "dtDrowning"; + case dtSuffocating: return "dtSuffocation"; + case dtStarving: return "dtStarving"; + case dtCactusContact: return "dtCactusContact"; + case dtLavaContact: return "dtLavaContact"; + case dtPoisoning: return "dtPoisoning"; + case dtOnFire: return "dtOnFire"; + case dtFireContact: return "dtFireContact"; + case dtInVoid: return "dtInVoid"; + case dtPotionOfHarming: return "dtPotionOfHarming"; + case dtAdmin: return "dtAdmin"; + } + + // Unknown damage type: + ASSERT(!"Unknown DamageType"); + return Printf("dtUnknown_%d", (int)a_DamageType); +} + + + + + +/// Translates a damage type string to damage type. Takes either a number or a damage type alias (built-in). Returns -1 on failure +eDamageType StringToDamageType(const AString & a_DamageTypeString) +{ + // First try decoding as a number: + int res = atoi(a_DamageTypeString.c_str()); + if ((res != 0) || (a_DamageTypeString == "0")) + { + // It was a valid number + return (eDamageType)res; + } + + // Decode using a built-in map: + static struct + { + eDamageType m_DamageType; + const char * m_String; + } DamageTypeMap [] = + { + // Cannonical names: + { dtAttack, "dtAttack"}, + { dtRangedAttack, "dtRangedAttack"}, + { dtLightning, "dtLightning"}, + { dtFalling, "dtFalling"}, + { dtDrowning, "dtDrowning"}, + { dtSuffocating, "dtSuffocation"}, + { dtStarving, "dtStarving"}, + { dtCactusContact, "dtCactusContact"}, + { dtLavaContact, "dtLavaContact"}, + { dtPoisoning, "dtPoisoning"}, + { dtOnFire, "dtOnFire"}, + { dtFireContact, "dtFireContact"}, + { dtInVoid, "dtInVoid"}, + { dtPotionOfHarming, "dtPotionOfHarming"}, + { dtAdmin, "dtAdmin"}, + + // Common synonyms: + { dtAttack, "dtPawnAttack"}, + { dtAttack, "dtEntityAttack"}, + { dtAttack, "dtMob"}, + { dtAttack, "dtMobAttack"}, + { dtRangedAttack, "dtArrowAttack"}, + { dtRangedAttack, "dtArrow"}, + { dtRangedAttack, "dtProjectile"}, + { dtFalling, "dtFall"}, + { dtDrowning, "dtDrown"}, + { dtSuffocating, "dtSuffocation"}, + { dtStarving, "dtStarvation"}, + { dtStarving, "dtHunger"}, + { dtCactusContact, "dtCactus"}, + { dtCactusContact, "dtCactuses"}, + { dtCactusContact, "dtCacti"}, + { dtLavaContact, "dtLava"}, + { dtPoisoning, "dtPoison"}, + { dtOnFire, "dtBurning"}, + { dtFireContact, "dtInFire"}, + { dtAdmin, "dtPlugin"}, + } ; + for (int i = 0; i < ARRAYCOUNT(DamageTypeMap); i++) + { + if (NoCaseCompare(DamageTypeMap[i].m_String, a_DamageTypeString) == 0) + { + return DamageTypeMap[i].m_DamageType; + } + } // for i - DamageTypeMap[] + + // Not found: + return (eDamageType)-1; +} + + + + + +cItem GetIniItemSet(cIniFile & a_IniFile, const char * a_Section, const char * a_Key, const char * a_Default) +{ + AString ItemStr = a_IniFile.GetValueSet(a_Section, a_Key, a_Default); + cItem res; + if (!StringToItem(ItemStr, res)) + { + res.Empty(); + } + return res; +} + + + + + +// This is actually just some code that needs to run at program startup, so it is wrapped into a global var's constructor: +class cBlockPropertiesInitializer +{ +public: + cBlockPropertiesInitializer(void) + { + memset(g_BlockLightValue, 0x00, sizeof(g_BlockLightValue)); + memset(g_BlockSpreadLightFalloff, 0x0f, sizeof(g_BlockSpreadLightFalloff)); // 0x0f means total falloff + memset(g_BlockTransparent, 0x00, sizeof(g_BlockTransparent)); + memset(g_BlockOneHitDig, 0x00, sizeof(g_BlockOneHitDig)); + memset(g_BlockPistonBreakable, 0x00, sizeof(g_BlockPistonBreakable)); + memset(g_BlockIsTorchPlaceable, 0x00, sizeof(g_BlockIsTorchPlaceable)); + + // Setting bools to true must be done manually, see http://forum.mc-server.org/showthread.php?tid=629&pid=5415#pid5415 + for (int i = 0; i < ARRAYCOUNT(g_BlockIsSnowable); i++) + { + g_BlockIsSnowable[i] = true; + } + memset(g_BlockRequiresSpecialTool, 0x00, sizeof(g_BlockRequiresSpecialTool)); // Set all blocks to false + + // Setting bools to true must be done manually, see http://forum.mc-server.org/showthread.php?tid=629&pid=5415#pid5415 + for (int i = 0; i < ARRAYCOUNT(g_BlockIsSolid); i++) + { + g_BlockIsSolid[i] = true; + } + + // Emissive blocks + g_BlockLightValue[E_BLOCK_FIRE] = 15; + g_BlockLightValue[E_BLOCK_GLOWSTONE] = 15; + g_BlockLightValue[E_BLOCK_JACK_O_LANTERN] = 15; + g_BlockLightValue[E_BLOCK_LAVA] = 15; + g_BlockLightValue[E_BLOCK_STATIONARY_LAVA] = 15; + g_BlockLightValue[E_BLOCK_END_PORTAL] = 15; + g_BlockLightValue[E_BLOCK_REDSTONE_LAMP_ON] = 15; + g_BlockLightValue[E_BLOCK_TORCH] = 14; + g_BlockLightValue[E_BLOCK_BURNING_FURNACE] = 13; + g_BlockLightValue[E_BLOCK_NETHER_PORTAL] = 11; + g_BlockLightValue[E_BLOCK_REDSTONE_ORE_GLOWING] = 9; + g_BlockLightValue[E_BLOCK_REDSTONE_REPEATER_ON] = 9; + g_BlockLightValue[E_BLOCK_REDSTONE_TORCH_ON] = 7; + g_BlockLightValue[E_BLOCK_BREWING_STAND] = 1; + g_BlockLightValue[E_BLOCK_BROWN_MUSHROOM] = 1; + g_BlockLightValue[E_BLOCK_DRAGON_EGG] = 1; + + // Spread blocks + g_BlockSpreadLightFalloff[E_BLOCK_AIR] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_CAKE] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_CHEST] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_COBWEB] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_CROPS] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_FENCE] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_FENCE_GATE] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_FIRE] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_GLASS] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_GLASS_PANE] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_GLOWSTONE] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_IRON_BARS] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_IRON_DOOR] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_LEAVES] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_SIGN_POST] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_TORCH] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_VINES] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_WALLSIGN] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_WOODEN_DOOR] = 1; + + // Light in water and lava dissapears faster: + g_BlockSpreadLightFalloff[E_BLOCK_LAVA] = 3; + g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_LAVA] = 3; + g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_WATER] = 3; + g_BlockSpreadLightFalloff[E_BLOCK_WATER] = 3; + + // Transparent blocks + g_BlockTransparent[E_BLOCK_ACTIVATOR_RAIL] = true; + g_BlockTransparent[E_BLOCK_AIR] = true; + g_BlockTransparent[E_BLOCK_BIG_FLOWER] = true; + g_BlockTransparent[E_BLOCK_BROWN_MUSHROOM] = true; + g_BlockTransparent[E_BLOCK_CARROTS] = true; + g_BlockTransparent[E_BLOCK_CHEST] = true; + g_BlockTransparent[E_BLOCK_COBWEB] = true; + g_BlockTransparent[E_BLOCK_CROPS] = true; + g_BlockTransparent[E_BLOCK_DANDELION] = true; + g_BlockTransparent[E_BLOCK_DETECTOR_RAIL] = true; + g_BlockTransparent[E_BLOCK_FENCE] = true; + g_BlockTransparent[E_BLOCK_FENCE_GATE] = true; + g_BlockTransparent[E_BLOCK_FIRE] = true; + g_BlockTransparent[E_BLOCK_FLOWER] = true; + g_BlockTransparent[E_BLOCK_FLOWER_POT] = true; + g_BlockTransparent[E_BLOCK_GLASS] = true; + g_BlockTransparent[E_BLOCK_GLASS_PANE] = true; + g_BlockTransparent[E_BLOCK_STAINED_GLASS] = true; + g_BlockTransparent[E_BLOCK_STAINED_GLASS_PANE] = true; + g_BlockTransparent[E_BLOCK_ICE] = true; + g_BlockTransparent[E_BLOCK_IRON_DOOR] = true; + g_BlockTransparent[E_BLOCK_LAVA] = true; + g_BlockTransparent[E_BLOCK_LEAVES] = true; + g_BlockTransparent[E_BLOCK_LEVER] = true; + g_BlockTransparent[E_BLOCK_MELON_STEM] = true; + g_BlockTransparent[E_BLOCK_NETHER_BRICK_FENCE] = true; + g_BlockTransparent[E_BLOCK_NEW_LEAVES] = true; + g_BlockTransparent[E_BLOCK_POTATOES] = true; + g_BlockTransparent[E_BLOCK_POWERED_RAIL] = true; + g_BlockTransparent[E_BLOCK_PISTON_EXTENSION] = true; + g_BlockTransparent[E_BLOCK_PUMPKIN_STEM] = true; + g_BlockTransparent[E_BLOCK_RAIL] = true; + g_BlockTransparent[E_BLOCK_RED_MUSHROOM] = true; + g_BlockTransparent[E_BLOCK_SIGN_POST] = true; + g_BlockTransparent[E_BLOCK_SNOW] = true; + g_BlockTransparent[E_BLOCK_STATIONARY_LAVA] = true; + g_BlockTransparent[E_BLOCK_STATIONARY_WATER] = true; + g_BlockTransparent[E_BLOCK_STONE_PRESSURE_PLATE] = true; + g_BlockTransparent[E_BLOCK_TALL_GRASS] = true; + g_BlockTransparent[E_BLOCK_TORCH] = true; + g_BlockTransparent[E_BLOCK_VINES] = true; + g_BlockTransparent[E_BLOCK_WALLSIGN] = true; + g_BlockTransparent[E_BLOCK_WATER] = true; + g_BlockTransparent[E_BLOCK_WOODEN_DOOR] = true; + g_BlockTransparent[E_BLOCK_WOODEN_PRESSURE_PLATE] = true; + + // TODO: Any other transparent blocks? + + // One hit break blocks + g_BlockOneHitDig[E_BLOCK_ACTIVE_COMPARATOR] = true; + g_BlockOneHitDig[E_BLOCK_BIG_FLOWER] = true; + g_BlockOneHitDig[E_BLOCK_BROWN_MUSHROOM] = true; + g_BlockOneHitDig[E_BLOCK_CARROTS] = true; + g_BlockOneHitDig[E_BLOCK_CROPS] = true; + g_BlockOneHitDig[E_BLOCK_DANDELION] = true; + g_BlockOneHitDig[E_BLOCK_FIRE] = true; + g_BlockOneHitDig[E_BLOCK_FLOWER] = true; + g_BlockOneHitDig[E_BLOCK_FLOWER_POT] = true; + g_BlockOneHitDig[E_BLOCK_INACTIVE_COMPARATOR] = true; + g_BlockOneHitDig[E_BLOCK_LOCKED_CHEST] = true; + g_BlockOneHitDig[E_BLOCK_MELON_STEM] = true; + g_BlockOneHitDig[E_BLOCK_POTATOES] = true; + g_BlockOneHitDig[E_BLOCK_PUMPKIN_STEM] = true; + g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_OFF] = true; + g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_ON] = true; + g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_OFF] = true; + g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_ON] = true; + g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true; + g_BlockOneHitDig[E_BLOCK_RED_MUSHROOM] = true; + g_BlockOneHitDig[E_BLOCK_REEDS] = true; + g_BlockOneHitDig[E_BLOCK_SAPLING] = true; + g_BlockOneHitDig[E_BLOCK_TNT] = true; + g_BlockOneHitDig[E_BLOCK_TALL_GRASS] = true; + g_BlockOneHitDig[E_BLOCK_TORCH] = true; + + // Blocks that breaks when pushed by piston + g_BlockPistonBreakable[E_BLOCK_ACTIVE_COMPARATOR] = true; + g_BlockPistonBreakable[E_BLOCK_AIR] = true; + g_BlockPistonBreakable[E_BLOCK_BED] = true; + g_BlockPistonBreakable[E_BLOCK_BIG_FLOWER] = true; + g_BlockPistonBreakable[E_BLOCK_BROWN_MUSHROOM] = true; + g_BlockPistonBreakable[E_BLOCK_COBWEB] = true; + g_BlockPistonBreakable[E_BLOCK_CROPS] = true; + g_BlockPistonBreakable[E_BLOCK_DANDELION] = true; + g_BlockPistonBreakable[E_BLOCK_DEAD_BUSH] = true; + g_BlockPistonBreakable[E_BLOCK_FIRE] = true; + g_BlockPistonBreakable[E_BLOCK_FLOWER] = true; + g_BlockPistonBreakable[E_BLOCK_INACTIVE_COMPARATOR] = true; + g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true; + g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true; + g_BlockPistonBreakable[E_BLOCK_LADDER] = true; + g_BlockPistonBreakable[E_BLOCK_LAVA] = true; + g_BlockPistonBreakable[E_BLOCK_LEVER] = true; + g_BlockPistonBreakable[E_BLOCK_MELON] = true; + g_BlockPistonBreakable[E_BLOCK_MELON_STEM] = true; + g_BlockPistonBreakable[E_BLOCK_PUMPKIN] = true; + g_BlockPistonBreakable[E_BLOCK_PUMPKIN_STEM] = true; + g_BlockPistonBreakable[E_BLOCK_REDSTONE_REPEATER_OFF] = true; + g_BlockPistonBreakable[E_BLOCK_REDSTONE_REPEATER_ON] = true; + g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_OFF] = true; + g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_ON] = true; + g_BlockPistonBreakable[E_BLOCK_REDSTONE_WIRE] = true; + g_BlockPistonBreakable[E_BLOCK_RED_MUSHROOM] = true; + g_BlockPistonBreakable[E_BLOCK_REEDS] = true; + g_BlockPistonBreakable[E_BLOCK_SNOW] = true; + g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = true; + g_BlockPistonBreakable[E_BLOCK_STATIONARY_WATER] = true; + g_BlockPistonBreakable[E_BLOCK_STONE_BUTTON] = true; + g_BlockPistonBreakable[E_BLOCK_STONE_PRESSURE_PLATE] = true; + g_BlockPistonBreakable[E_BLOCK_TALL_GRASS] = true; + g_BlockPistonBreakable[E_BLOCK_TORCH] = true; + g_BlockPistonBreakable[E_BLOCK_VINES] = true; + g_BlockPistonBreakable[E_BLOCK_WATER] = true; + g_BlockPistonBreakable[E_BLOCK_WOODEN_DOOR] = true; + g_BlockPistonBreakable[E_BLOCK_WOODEN_PRESSURE_PLATE] = true; + + + // Blocks that can be snowed over: + g_BlockIsSnowable[E_BLOCK_ACTIVE_COMPARATOR] = false; + g_BlockIsSnowable[E_BLOCK_AIR] = false; + g_BlockIsSnowable[E_BLOCK_BIG_FLOWER] = false; + g_BlockIsSnowable[E_BLOCK_BROWN_MUSHROOM] = false; + g_BlockIsSnowable[E_BLOCK_CACTUS] = false; + g_BlockIsSnowable[E_BLOCK_CHEST] = false; + g_BlockIsSnowable[E_BLOCK_CROPS] = false; + g_BlockIsSnowable[E_BLOCK_DANDELION] = false; + g_BlockIsSnowable[E_BLOCK_FIRE] = false; + g_BlockIsSnowable[E_BLOCK_FLOWER] = false; + g_BlockIsSnowable[E_BLOCK_GLASS] = false; + g_BlockIsSnowable[E_BLOCK_ICE] = false; + g_BlockIsSnowable[E_BLOCK_INACTIVE_COMPARATOR] = false; + g_BlockIsSnowable[E_BLOCK_LAVA] = false; + g_BlockIsSnowable[E_BLOCK_LILY_PAD] = false; + g_BlockIsSnowable[E_BLOCK_LOCKED_CHEST] = false; + g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_OFF] = false; + g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_ON] = false; + g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_OFF] = false; + g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_ON] = false; + g_BlockIsSnowable[E_BLOCK_REDSTONE_WIRE] = false; + g_BlockIsSnowable[E_BLOCK_RED_MUSHROOM] = false; + g_BlockIsSnowable[E_BLOCK_REEDS] = false; + g_BlockIsSnowable[E_BLOCK_SAPLING] = false; + g_BlockIsSnowable[E_BLOCK_SIGN_POST] = false; + g_BlockIsSnowable[E_BLOCK_SNOW] = false; + g_BlockIsSnowable[E_BLOCK_STATIONARY_LAVA] = false; + g_BlockIsSnowable[E_BLOCK_STATIONARY_WATER] = false; + g_BlockIsSnowable[E_BLOCK_TALL_GRASS] = false; + g_BlockIsSnowable[E_BLOCK_TNT] = false; + g_BlockIsSnowable[E_BLOCK_TORCH] = false; + g_BlockIsSnowable[E_BLOCK_VINES] = false; + g_BlockIsSnowable[E_BLOCK_WALLSIGN] = false; + g_BlockIsSnowable[E_BLOCK_WATER] = false; + + + // Blocks that don't drop without a special tool + g_BlockRequiresSpecialTool[E_BLOCK_BRICK] = true; + g_BlockRequiresSpecialTool[E_BLOCK_CAULDRON] = true; + g_BlockRequiresSpecialTool[E_BLOCK_COAL_ORE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_COBBLESTONE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_COBBLESTONE_STAIRS] = true; + g_BlockRequiresSpecialTool[E_BLOCK_COBWEB] = true; + g_BlockRequiresSpecialTool[E_BLOCK_DIAMOND_BLOCK] = true; + g_BlockRequiresSpecialTool[E_BLOCK_DIAMOND_ORE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_DOUBLE_STONE_SLAB] = true; + g_BlockRequiresSpecialTool[E_BLOCK_EMERALD_ORE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_END_STONE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_GOLD_BLOCK] = true; + g_BlockRequiresSpecialTool[E_BLOCK_GOLD_ORE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_IRON_BLOCK] = true; + g_BlockRequiresSpecialTool[E_BLOCK_IRON_ORE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_LAPIS_BLOCK] = true; + g_BlockRequiresSpecialTool[E_BLOCK_LAPIS_ORE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_MOSSY_COBBLESTONE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_NETHERRACK] = true; + g_BlockRequiresSpecialTool[E_BLOCK_NETHER_BRICK] = true; + g_BlockRequiresSpecialTool[E_BLOCK_NETHER_BRICK_STAIRS] = true; + g_BlockRequiresSpecialTool[E_BLOCK_OBSIDIAN] = true; + g_BlockRequiresSpecialTool[E_BLOCK_REDSTONE_ORE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_REDSTONE_ORE_GLOWING] = true; + g_BlockRequiresSpecialTool[E_BLOCK_SANDSTONE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_SANDSTONE_STAIRS] = true; + g_BlockRequiresSpecialTool[E_BLOCK_SNOW] = true; + g_BlockRequiresSpecialTool[E_BLOCK_STONE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_STONE_BRICKS] = true; + g_BlockRequiresSpecialTool[E_BLOCK_STONE_BRICK_STAIRS] = true; + g_BlockRequiresSpecialTool[E_BLOCK_STONE_PRESSURE_PLATE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_STONE_SLAB] = true; + g_BlockRequiresSpecialTool[E_BLOCK_VINES] = true; + + // Nonsolid Blocks: + g_BlockIsSolid[E_BLOCK_ACTIVATOR_RAIL] = false; + g_BlockIsSolid[E_BLOCK_AIR] = false; + g_BlockIsSolid[E_BLOCK_BIG_FLOWER] = false; + g_BlockIsSolid[E_BLOCK_BROWN_MUSHROOM] = false; + g_BlockIsSolid[E_BLOCK_CARROTS] = false; + g_BlockIsSolid[E_BLOCK_COBWEB] = false; + g_BlockIsSolid[E_BLOCK_CROPS] = false; + g_BlockIsSolid[E_BLOCK_DANDELION] = false; + g_BlockIsSolid[E_BLOCK_DETECTOR_RAIL] = false; + g_BlockIsSolid[E_BLOCK_END_PORTAL] = false; + g_BlockIsSolid[E_BLOCK_FIRE] = false; + g_BlockIsSolid[E_BLOCK_FLOWER] = false; + g_BlockIsSolid[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE] = false; + g_BlockIsSolid[E_BLOCK_LAVA] = false; + g_BlockIsSolid[E_BLOCK_LEVER] = false; + g_BlockIsSolid[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE] = false; + g_BlockIsSolid[E_BLOCK_MELON_STEM] = false; + g_BlockIsSolid[E_BLOCK_NETHER_PORTAL] = false; + g_BlockIsSolid[E_BLOCK_PISTON] = false; + g_BlockIsSolid[E_BLOCK_PISTON_EXTENSION] = false; + g_BlockIsSolid[E_BLOCK_RAIL] = false; + g_BlockIsSolid[E_BLOCK_REDSTONE_REPEATER_OFF] = false; + g_BlockIsSolid[E_BLOCK_REDSTONE_REPEATER_ON] = false; + g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_OFF] = false; + g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_ON] = false; + g_BlockIsSolid[E_BLOCK_REDSTONE_WIRE] = false; + g_BlockIsSolid[E_BLOCK_RED_MUSHROOM] = false; + g_BlockIsSolid[E_BLOCK_REEDS] = false; + g_BlockIsSolid[E_BLOCK_SAPLING] = false; + g_BlockIsSolid[E_BLOCK_SIGN_POST] = false; + g_BlockIsSolid[E_BLOCK_SNOW] = false; + g_BlockIsSolid[E_BLOCK_STATIONARY_LAVA] = false; + g_BlockIsSolid[E_BLOCK_STATIONARY_WATER] = false; + g_BlockIsSolid[E_BLOCK_STONE_BUTTON] = false; + g_BlockIsSolid[E_BLOCK_STONE_PRESSURE_PLATE] = false; + g_BlockIsSolid[E_BLOCK_TALL_GRASS] = false; + g_BlockIsSolid[E_BLOCK_TORCH] = false; + g_BlockIsSolid[E_BLOCK_TRIPWIRE] = false; + g_BlockIsSolid[E_BLOCK_VINES] = false; + g_BlockIsSolid[E_BLOCK_WALLSIGN] = false; + g_BlockIsSolid[E_BLOCK_WATER] = false; + g_BlockIsSolid[E_BLOCK_WOODEN_BUTTON] = false; + g_BlockIsSolid[E_BLOCK_WOODEN_PRESSURE_PLATE] = false; + g_BlockIsSolid[E_BLOCK_WOODEN_SLAB] = false; + + // Torch placeable + g_BlockIsTorchPlaceable[E_BLOCK_BEDROCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_BLOCK_OF_COAL] = true; + g_BlockIsTorchPlaceable[E_BLOCK_BLOCK_OF_REDSTONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_BOOKCASE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_BRICK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_CLAY] = true; + g_BlockIsTorchPlaceable[E_BLOCK_COAL_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_COBBLESTONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_COMMAND_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_CRAFTING_TABLE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DIAMOND_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DIAMOND_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DIRT] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DISPENSER] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DOUBLE_STONE_SLAB] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DOUBLE_WOODEN_SLAB] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DROPPER] = true; + g_BlockIsTorchPlaceable[E_BLOCK_EMERALD_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_EMERALD_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_END_STONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_FURNACE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_GLOWSTONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_GOLD_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_GOLD_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_GRASS] = true; + g_BlockIsTorchPlaceable[E_BLOCK_GRAVEL] = true; + g_BlockIsTorchPlaceable[E_BLOCK_HARDENED_CLAY] = true; + g_BlockIsTorchPlaceable[E_BLOCK_HAY_BALE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_HUGE_BROWN_MUSHROOM] = true; + g_BlockIsTorchPlaceable[E_BLOCK_HUGE_RED_MUSHROOM] = true; + g_BlockIsTorchPlaceable[E_BLOCK_IRON_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_IRON_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_JACK_O_LANTERN] = true; + g_BlockIsTorchPlaceable[E_BLOCK_JUKEBOX] = true; + g_BlockIsTorchPlaceable[E_BLOCK_LAPIS_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_LAPIS_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_LOG] = true; + g_BlockIsTorchPlaceable[E_BLOCK_MELON] = true; + g_BlockIsTorchPlaceable[E_BLOCK_MOSSY_COBBLESTONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_MYCELIUM] = true; + g_BlockIsTorchPlaceable[E_BLOCK_NETHERRACK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_NETHER_BRICK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_NETHER_QUARTZ_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_NOTE_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_OBSIDIAN] = true; + g_BlockIsTorchPlaceable[E_BLOCK_PACKED_ICE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_PLANKS] = true; + g_BlockIsTorchPlaceable[E_BLOCK_PUMPKIN] = true; + g_BlockIsTorchPlaceable[E_BLOCK_QUARTZ_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_LAMP_OFF] = true; + g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_LAMP_ON] = true; + g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_ORE_GLOWING] = true; + g_BlockIsTorchPlaceable[E_BLOCK_SANDSTONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_SAND] = true; + g_BlockIsTorchPlaceable[E_BLOCK_SILVERFISH_EGG] = true; + g_BlockIsTorchPlaceable[E_BLOCK_SPONGE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_STAINED_CLAY] = true; + g_BlockIsTorchPlaceable[E_BLOCK_WOOL] = true; + g_BlockIsTorchPlaceable[E_BLOCK_STONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_STONE_BRICKS] = true; + } +} BlockPropertiesInitializer; + + + + |