diff options
Diffstat (limited to 'src/BlockInfo.h')
-rw-r--r-- | src/BlockInfo.h | 111 |
1 files changed, 29 insertions, 82 deletions
diff --git a/src/BlockInfo.h b/src/BlockInfo.h index 8962f6328..7a25e6760 100644 --- a/src/BlockInfo.h +++ b/src/BlockInfo.h @@ -6,42 +6,11 @@ + // tolua_begin class cBlockInfo { public: - // tolua_end - - /** The block type associated with this cBlockInfo. Needed for DeprecatedBindings.cpp */ - BLOCKTYPE m_BlockType; - - /** Returns the associated BlockInfo structure for the specified block type. - This accessor makes sure that the cBlockInfo structures are properly initialized exactly once. - It does so by using the C++ singleton approximation - storing the actual singleton as the function's static variable. */ - inline static const cBlockInfo & Get(BLOCKTYPE a_Type); - - // tolua_begin - - inline static NIBBLETYPE GetLightValue (BLOCKTYPE a_Type) { return Get(a_Type).m_LightValue; } - inline static NIBBLETYPE GetSpreadLightFalloff(BLOCKTYPE a_Type) { return Get(a_Type).m_SpreadLightFalloff; } - inline static bool IsTransparent (BLOCKTYPE a_Type) { return Get(a_Type).m_Transparent; } - /** Warning: IsOneHitDig does not take into account enchantments / status effects / swim state / floating state - and therefore may be incorrect. Only use to check if hardness is 0 - If you want to check if a player would instantly mine a_Block use cPlayer::CanInstantlyMine(a_Block) */ - inline static bool IsOneHitDig (BLOCKTYPE a_Type) { return Get(a_Type).m_OneHitDig; } - inline static bool IsPistonBreakable (BLOCKTYPE a_Type) { return Get(a_Type).m_PistonBreakable; } - inline static bool IsRainBlocker (BLOCKTYPE a_Type) { return Get(a_Type).m_IsRainBlocker; } - inline static bool IsSkylightDispersant (BLOCKTYPE a_Type) - { - return ((Get(a_Type).m_IsSkylightDispersant) || (Get(a_Type).m_SpreadLightFalloff > 1)); - } - static bool IsSnowable(BLOCKTYPE a_Type); - inline static bool IsSolid (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSolid; } - inline static bool IsUseableBySpectator (BLOCKTYPE a_Type) { return Get(a_Type).m_UseableBySpectator; } - inline static bool FullyOccupiesVoxel (BLOCKTYPE a_Type) { return Get(a_Type).m_FullyOccupiesVoxel; } - inline static bool CanBeTerraformed (BLOCKTYPE a_Type) { return Get(a_Type).m_CanBeTerraformed; } - inline static float GetBlockHeight (BLOCKTYPE a_Type) { return Get(a_Type).m_BlockHeight; } - inline static float GetHardness (BLOCKTYPE a_Type) { return Get(a_Type).m_Hardness; } // tolua_end @@ -49,53 +18,53 @@ public: See Physics\Explodinator.cpp for details of explosion block destruction. */ static float GetExplosionAbsorption(BLOCKTYPE Block); - /** Creates a default BlockInfo structure, initializes all values to their defaults */ - cBlockInfo(); - -private: - - /** Storage for all the BlockInfo structures. */ - class cBlockInfoArray; + // tolua_begin /** How much light do the blocks emit on their own? */ - NIBBLETYPE m_LightValue; + static NIBBLETYPE GetLightValue(BLOCKTYPE Block); /** How much light do the blocks consume? */ - NIBBLETYPE m_SpreadLightFalloff; + static NIBBLETYPE GetSpreadLightFalloff(BLOCKTYPE Block); - /** Is a block transparent? (https://minecraft.gamepedia.com/Opacity) */ - bool m_Transparent; + /** Can a finisher change it? */ + static bool CanBeTerraformed(BLOCKTYPE Block); - /** Is a block destroyed after a single hit? */ - bool m_OneHitDig; + /** Does this block fully occupy its voxel - is it a 'full' block? */ + static bool FullyOccupiesVoxel(BLOCKTYPE Block); + + /** Is a block destroyed after a single hit? + Warning: IsOneHitDig does not take into account enchantments / status effects / swim state / floating state + and therefore may be incorrect. Only use to check if hardness is 0. + If you want to check if a player would instantly mine a_Block use cPlayer::CanInstantlyMine(a_Block) */ + static bool IsOneHitDig(BLOCKTYPE Block); /** Can a piston break this block? */ - bool m_PistonBreakable; + static bool IsPistonBreakable(BLOCKTYPE Block); /** Does this block block the passage of rain? */ - bool m_IsRainBlocker; + static bool IsRainBlocker(BLOCKTYPE Block); /** Does this block disperse sky light? (only relevant for transparent blocks) */ - bool m_IsSkylightDispersant; + static bool IsSkylightDispersant(BLOCKTYPE Block); - /** Is this block solid (player cannot walk through)? */ - bool m_IsSolid; + static bool IsSnowable(BLOCKTYPE Block); - /** Can a spectator interact with this block */ - bool m_UseableBySpectator; + /** Is this block solid (player cannot walk through)? */ + static bool IsSolid(BLOCKTYPE Block); - /** Does this block fully occupy its voxel - is it a 'full' block? */ - bool m_FullyOccupiesVoxel; + /** Is a block transparent? (https://minecraft.gamepedia.com/Opacity) */ + static bool IsTransparent(BLOCKTYPE Block); - /** Can a finisher change it? */ - bool m_CanBeTerraformed; + /** Can a spectator interact with this block? */ + static bool IsUseableBySpectator(BLOCKTYPE Block); - /** Block height */ - float m_BlockHeight; + /** Block's height. */ + static float GetBlockHeight(BLOCKTYPE Block); /** Block's hardness. The greater the value the longer the player needs to break the block. */ - float m_Hardness; -}; // tolua_export + static float GetHardness(BLOCKTYPE Block); +}; +// tolua_end @@ -130,25 +99,3 @@ bool IsBlockMaterialLeaves(BLOCKTYPE a_BlockType); bool IsBlockMaterialGourd(BLOCKTYPE a_BlockType); bool IsBlockMaterialRock(BLOCKTYPE a_BlockType); - - - - - -class cBlockInfo::cBlockInfoArray: - public std::array<cBlockInfo, 256> -{ -public: - /** Initializes the contained BlockInfo structures with block-specific values. */ - cBlockInfoArray(); -}; - - - - - -inline const cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type) -{ - static const cBlockInfoArray ms_Info; - return ms_Info[a_Type]; -} |