diff options
Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockCactus.h | 76 |
1 files changed, 26 insertions, 50 deletions
diff --git a/src/Blocks/BlockCactus.h b/src/Blocks/BlockCactus.h index 23c4d3421..21e198309 100644 --- a/src/Blocks/BlockCactus.h +++ b/src/Blocks/BlockCactus.h @@ -7,17 +7,14 @@ -class cBlockCactusHandler final : - public cClearMetaOnDrop<cBlockPlant<false>> +class cBlockCactusHandler final : public cClearMetaOnDrop<cBlockPlant<false>> { using Super = cClearMetaOnDrop<cBlockPlant<false>>; -public: - + public: using Super::Super; -private: - + private: virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override { if (a_Position.y <= 0) @@ -32,25 +29,19 @@ private: } // Check surroundings. Cacti may ONLY be surrounded by non-solid blocks - static const Vector3i Coords[] = - { - {-1, 0, 0}, - { 1, 0, 0}, - { 0, 0, -1}, - { 0, 0, 1}, + static const Vector3i Coords[] = { + {-1, 0, 0}, + {1, 0, 0}, + {0, 0, -1}, + {0, 0, 1}, }; for (size_t i = 0; i < ARRAYCOUNT(Coords); i++) { BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; - if ( - a_Chunk.UnboundedRelGetBlock(a_Position + Coords[i], BlockType, BlockMeta) && - ( - cBlockInfo::IsSolid(BlockType) || - (BlockType == E_BLOCK_LAVA) || - (BlockType == E_BLOCK_STATIONARY_LAVA) - ) - ) + if (a_Chunk.UnboundedRelGetBlock(a_Position + Coords[i], BlockType, BlockMeta) && + (cBlockInfo::IsSolid(BlockType) || (BlockType == E_BLOCK_LAVA) || (BlockType == E_BLOCK_STATIONARY_LAVA) + )) { return false; } @@ -76,18 +67,12 @@ private: { // Check the total height of the cacti blocks here: int top = a_RelPos.y + 1; - while ( - (top < cChunkDef::Height) && - (a_Chunk.GetBlock({a_RelPos.x, top, a_RelPos.z}) == E_BLOCK_CACTUS) - ) + while ((top < cChunkDef::Height) && (a_Chunk.GetBlock({a_RelPos.x, top, a_RelPos.z}) == E_BLOCK_CACTUS)) { ++top; } int bottom = a_RelPos.y - 1; - while ( - (bottom > 0) && - (a_Chunk.GetBlock({a_RelPos.x, bottom, a_RelPos.z}) == E_BLOCK_CACTUS) - ) + while ((bottom > 0) && (a_Chunk.GetBlock({a_RelPos.x, bottom, a_RelPos.z}) == E_BLOCK_CACTUS)) { --bottom; } @@ -111,24 +96,19 @@ private: a_Chunk.UnboundedRelFastSetBlock(pos, E_BLOCK_CACTUS, 0); - // Check surroundings. Cacti may ONLY be surrounded by non-solid blocks; if they aren't, drop as pickup and bail out the growing - static const Vector3i neighborOffsets[] = - { - {-1, 0, 0}, - { 1, 0, 0}, - { 0, 0, -1}, - { 0, 0, 1}, - } ; - for (const auto & ofs: neighborOffsets) + // Check surroundings. Cacti may ONLY be surrounded by non-solid blocks; if they aren't, drop as pickup and + // bail out the growing + static const Vector3i neighborOffsets[] = { + {-1, 0, 0}, + {1, 0, 0}, + {0, 0, -1}, + {0, 0, 1}, + }; + for (const auto & ofs : neighborOffsets) { - if ( - a_Chunk.UnboundedRelGetBlockType(pos + ofs, blockType) && - ( - cBlockInfo::IsSolid(blockType) || - (blockType == E_BLOCK_LAVA) || - (blockType == E_BLOCK_STATIONARY_LAVA) - ) - ) + if (a_Chunk.UnboundedRelGetBlockType(pos + ofs, blockType) && + (cBlockInfo::IsSolid(blockType) || (blockType == E_BLOCK_LAVA) || + (blockType == E_BLOCK_STATIONARY_LAVA))) { // Remove the cactus auto absPos = a_Chunk.RelativeToAbsolute(pos); @@ -149,8 +129,4 @@ private: } return paStay; } -} ; - - - - +}; |